I will buy Chronicle of the Righteous, Champions of Purity, Distant Worlds, or Cerulean Seas: Beasts of the Boundless Blue for the first twelve posters that want them
Merry Christmas With A Vengeance!
I will buy the following pdfs for the first twelve people to ask for them.
Pick one item from the first list and two items from the second list!
Choose 1 item from this list
Chronicle of the Righteous (3 Available)
All about the Empyreal Lords and their followers! Want more of a spotlight on Team Good? This book is for you!
Champions of Purity (3 Available)
Options in abundance for good-aligned characters of all stripes!
Distant Worlds (3 Available)
Tons of information and possibilities for adventures on other worlds, from psionically-rich Castrovel to high-tech Verces!
Cerulean Seas: Beasts of the Boundless Blue (3 available)
A beautiful bestiary featuring a LOT of new races and monsters to fill the oceans and waterways of your worlds.
Choose 2 items from this list
Like gnolls? Like gnoll-alikes without the gnolls' baggage? This has you covered both ways!
Book of Heroic Races: Reapers (3 available)
A new planetouched race descended from psychopomps!
Direlock Base Class (3 available)
A strange class perfectly geared for alien cultures and characters!
Mysteries of the Dead Side: Sacred Necromancer (3 available)
Gives options for characters who touch the realms of the dead for purposes both fair and foul!
The Expanded White Necromancer (3 available)
For heroic necromancers who fight alongside the honored (un)dead!
And up to two of Alluria Publishing's Remarkable Races: (9 available)
First come first served! If you'd like to pass on one of the items in the bundle, just say so and it'll go to the first person to ask for it. :)
Just announce which items you'd like, and place them in your wishlist. It will probably take me until Monday to process all of them due to all the item juggling, but you'll get 'em. :)
Also, take a look over at the Talented Adventurers of Spirosblaak fundraiser over at Indiegogo, and help out one of our 3pp's and Pathfinder contributors for Christmas!
So in a lot of the recent paladin/alignment threads, the (possibly inconsolable) differences between the paladin codes of Sarenrae and Torag have gotten a good bit of attention.
But has anyone actually seen this combination come up in play? Either in a long home game or incidentally in PFS? How did it pan out? And how was that conflict resolved? (any merciful followers of another faith vs any class taking a hardline approach to Torag's faith may apply here as well)
Got to thinking about this while gearing up for Wrath of the Righteous and realizing a big worry I had going into a campaign big on redemption themes was "Man, I hope there aren't any hardliner Toragites in the party..."
Wow, that sure sounded Eeyore-ish.
I know vanilla Summoner dips are commonly advised against, but...it's really tempting for this character.
Skull and Shackles campaign. Bringing back my primary PC who's spent the last several sessions dead and is being offered a rebuild.
Basically as CN->CE Ekujae elven headhunter, alien sense of morality, worships an Arawn-like demon lord of the hunt. His outcast tribe's belief is that you keep what you kill, with those you claim eternally serving as hunts-kin or prey in the afterlife in a nasty sort of jungle environment Valhalla. Campaign goal is to kill his rival who killed his wife and to claim 100 skulls to please his patron and ensure that he can win back his wife in the afterlife.
So basically Predator Elf.
Anyway he died and we went a long stretch without being able to raise him. That's coming to and end soon, and the GM has said what with the torment he's been going through in the meantime(possibly with that Abyssal realm having a bit of a "year inside, hour outside" thing going on), he's going to be afforded a rebuild.
So when he comes back, he's going to be dragging back his first notable "worthy opponent" trophy he claimed after joining the party, a crazed water naga in Eidolon form.
I've got at least 11 levels to work with. This character is primarily going to be an archery-based ranger, but I'd like to throw in some summoner levels to get a decent Serpentine Eidolon.
This is not going to be the most stout Eidolon around, but s/he's also probably going to be intended to be thrown under the bus quite frequently anyway because...well, vicious CN->CE headhunter.
What I'm wondering is how best to make that Eidolon usable without so many levels that the Ranger-archer side of things starts to suffer too much.
Right now I'm looking at Gills and Poison, though that DC with just one HD is probably a longshot at this point in the campaign.
All credit for this runaway train of thought goes to Rysky:
When Dispater fell from Heaven, he was said to be holding onto another, most likely his first wife. As far as we know so far, she did not land in Hell with her hustband, if she went there at all.
Dispater's current status: He can no longer remember the name and face of his first wife. He remembers her, but not the identifying details. These have somehow been struck from his memory, possibly by the fall, possibly by Asmodeus or Hell itself, or something else entirely. Of note, while Dispater is still horrifyingly evil, he's also the most lawful-over-evil leaning of the archdevils; he's the one with the most obvious redeeming traits. It's entirely possible that these traits are part of what carried over to his son Ragathiel and led to his rebellion and later ascension to Heaven.
Dispater is known as the Iron Lord.
Vildeis, almost immediately upon being born from the heavens, was so horrified by the existence of evil that she blinded herself and embraced an eternal martyrdom, bearing the weight of the multiverse's sins and suffering. The exact moment she started down this path was when the dagger Cicatrix mysteriously found its way into her hand.
Cicatrix is described as looking like a thorn dropped from a gigantic iron rose.
I had always assumed the description of Cicatrix was hinting at Dou-Bral related origins, but Rysky put some different clues together and wound up at an entirely unexpected "Holy Hell, maybe literally" conclusion:
What if Vildeis is Dispater's first wife?
Possibly reincarnated by Heaven itself in the hopes of giving her a clean slate, but her old guilt still found her and now she's bearing that weight. Or maybe she was entirely blameless period, and it was her beloved Dispater's sins that were the catalyst for her change? What if Cicatrix is the manifestation of Dispater's guilt, or severed conscience?
Consider Cicatrix's destruction clause:
Bestiary 4 wrote:
"DESTRUCTION Cicatrix is destroyed if an evil outsider of CR 20 or higher uses the blade to sacrifice itself to save a good outsider's life".
That's the kind of destruction clause you'd usually see on an evil artifact. But Cicatrix is not evil itself...
Could that be a glimpse at Dispater's and Vildeis' future? With Dispater finally recognizing Vildeis for who she is? And Vildeis finally being freed from her burden by her lost husband's sacrifice?
And how does Ragathiel play into this drama?
Alternate idea, if Vildeis is not Dispater's wife herself, perhaps she is their daughter, born from the Heaven that absorbed her mother's essense as she died during Dispater's fall. That changes up the meaning of Cicatrix finding its way to her somewhat, and changes up the dynamics of how its destruction could play out as well.
Really falling in love with the core idea here, because there's so much poetry waiting to happen here. Two lovers, both separated and confined in their own hells, and the only ones who can free them are each other...
...especially if there are any romantic-interest candidate NPCs, really hoping their portrait artwork delivers some uncomfortable Uncanny Valley vibes. Especially if they're looking directly at the reader with facial expressions that are just not quite "right".
Y'know, for Cheapy. :)
Just discovered the works of Christie Sims. Don't look her up at work, by the way.
Leaving aside the baffling and mildly terrifying paleophilia, finding out that there was a market for adult micro-novellas made picking a random page in the Monster Manual after that market was simultaneously tapped and flooded is a real kick in the pants.
I feel like I missed the gold rush. :(
is bitter because now Caress of the Cecaelia is no longer going to be considered a pioneering work of art
srsly, if you can read a list of titles of her works on Amazon without laughing or gasping in horror, you have more self control than any of us who discussed this post-game last night.
So there's at least one city in Golarion that is completely welcoming of half-orcs, has them as the primary population, and has a decent culture. It's located in the archipelago of the Steaming Sea, off the coasts of the Land of the Linnorm Kings and Varisia.
Meanwhile, the ARG's entry for half-orcs features this at the end of their background flavor:
Advanced Race Guide wrote:
Even more rarely, certain human cultures come to embrace half-orcs for their strength. There are stories of places where people see half-orc children as a blessing and seek out half-orc or orc lovers. In these cultures, half-orcs lead lives not much different from full-blooded humans.
Okay, hell yes, that bolded bit is exacrtly the kind of origin I'd want for my half-orc. Two of the greatest frustrations with half-orcs in Golarion is that tragedy tends to be hardwired into the origins of orc/human-parented half-orcs and that there's no real culture to speak of to pull from on the orc side of things for half-orc PCs. But that quote opens up possible alternatives to both those issues.
Unfortunately, there aren't any places that stand out as making that sort of human-orc union reasonably likely in Golarion so far. While Shoanti engaging in that sort of thing would be awesome(because they have the perfect cultural match for half-orcs, seriously), the Shoanti tribes that share borders with the orcs of Belkzen are pretty adamantly anti-orc. That and the orcs that are on that border are among the worst of the worst. And even if the Gorumite tribes of Belkzen are notably better than the Rovagugi tribes, they still share borders and constantly war with Lastwall, so there's not much hope for peaceful meetings there. I was hoping support for this might sneak into Trunau as a sort of retcon, but so far it looks like that town has kind of doubled down on orc/human relations being completely negative. Kaer Maga might be a source of peaceful unions considering its a place for outcasts of all sorts, but it likely doesn't have anything to offer in the way of orc culture that can't be found in Belkzen.
But what about Averaka? That city was built up as being more cosmopolitan than the norm and frequently having gatherings to discuss the future of half-orcs in the Inner Sea. Those meetings occur in a place called Orcmoot, IIRC. Admittedly, that name might have been chosen simply because it's less unweildy than Halforcmoot, but it was still named that by the populace of Averaka, most likely with positive connotations. So there isn't exactly a rejecting of all things orc going on there.
So, pulling from that, could there be a sizable full-orc population there, either integrated with the half-orcs of Averaka or separate in settlements of their own, with a non-monstrous culture all there own, completely unlike the tribes of Belkzen? Something that the Averakans could actually pull positive stuff from and build upon?
What might such a culture be like? I have to admit that the "stronghold" orcs of Skyrim come to mind due to Averaka's location, hopefully without the built-in sexism but still keeping that harsh, forged-through-adversity tone. But maybe it would be something different altogether?
is seriously anxious for Bastards of Golarion
edit-Is Flintyreach, the large island Averaka and Orcmoot are located on, volcanically active? Wondering if that might be a possible open door for Valani worship to be a thing amongst any possible orcs there.
Does the creation of a Soulbound Shell transplant a being's entire soul into the Shell, or does it use only a shard to create the soul focus like the Doll and Mannequin versions?
I'm wondering since the Shell is said to be the perfected version of the Soulbound line of artificial beings, but also because the creation of a Shell always results in the death of the willing being copied to the Shell.
Curious whether or not this may be a viable means of transmortality for good-aligned casters or if it's just a way to "fork" their souls and and leave something of themeselves behind to continue their work. (which admittedly is also cool; you could have a Soulbound Shell meeting up with their original self post-outsider ascension centuries down the line...)
is now wondering about the best spell list to carry into a Soulboound Shell, considering how it gets locked
So Bestiary 4 has the Fungal Creature template. It is really cool. And it raises a lot of questions.
Breaking it down: Fungal creatures are plant creatures that look like fungal versions the original animal-based creatures they were made from. When a person is transformed into a fungal creature, they don't simply become that fungal creature. They actually die, their soul moving on to the afterlife while a new fungal soul moves in. This newborn fungal creature does not retain any of the original being's memories, but the mind and physiology are mapped and carried over. It also seems that aspects of the original creature's nature or personality carry over: The example fungal creature was originally a nymph. Her current alignment: CG.
Biological needs bits: To sustain themselves, they merely need to maintain regular contacct with moist earth. They are generally content to sit in quiet contemplation, but when faced with animal-based life, they get hit by powerful urges to spread their spores to reproduce, making new fungal creatures but also killing whowever was being remade into one. Nothing is said about whether this urge can be resisted or overcome.
So generally harmless when left alone, depending on the nature of the original creature.
It should be noted that not only can fungal creatures transform other beings into more of their kind, but the Inner Sea Bestiary's Fungal Queens can do so as well. Unlike the fungal creatures, these creatures(being born of infected succubi) are aggressively evil. The method of their transformation also seems like it may be a bit different. IIRC, it's implied that creatures transformed by Fungal Queens are not killed by the transformation process, and can actually be cured given the right magic. (edit-I may be remembering the bit on curing incorrectly. There may have been no mention of that at all in the Inner Sea Bestiary entry) Fungal Queens can also only dominate and control a limited number of fungal creatures at a time, with the overflow owing no allegience to their creator.
Now for the tricky stuff:
Let's say you had a party of adventurers. One of them was a really swell person. Then he got infected by a fungal creature. Now these adventurers are faced with a really swell fungal creature with the face of their friend. A new living, breathing person. Could they possibly bring themselves to kill this being to bring their friend back? And would it even work? Raising their friend from that corpse might very well bring the fungal version back. After all, that soul was the last one living there. So how does that work? How could a party find a way to bring their friend back? And could they find a way that lets both beings live?
And then there's the matter of the spore-spewing urges. How strong should that compulsion be? And how might it best be overcome? Especially relevant for groups that might be willing to continue on with the fungal version of their friend(while possibly trying to find a way to restore his soul and memories without killing the new guy)
What an experience that would be, travelling with a living ghost of your friend that doesn't even remember you even if they might instinctively trust you.
These folks stand in sharp contrast to the Bodythief and its Pod People(also in Bestiary 4), because an entire village filled with innocents infected and turned is still a village filled with innocents, as free-willed as they were before. They're just different innocents now. How might different societies adapt to such a presence?
It's really fun imagining a society involving fungal creatures, their possible Azruverda caretakers, svirfneblin, and Benorus cults. :)
Just an idle thought, but...
Has anyone ever seen this turn up? That is, a ruling that paladins in good standing are entirely incapable of feeling anything motivated by fear, whether it was fear for others, self-doubt, buried traumas, deeply ingrained fears waiting to be overcome, fear of failure, etc. Stuff that the paladin players themselves might want to bring to the table as things theyir characters have to face and overcome(or fail to).
I can't imagine many GMs roll with that, considering all the roleplaying fuel that it would throw out, but the internets do like proving you wrong.
NO SPOILERS PLEASE
Just checking myself before I go wrecking myself.
Prepping a demon-blooded tiefling paladin(Redeemer archetype) of Iomedae for Wrath of the Righteous, taking the Touched By Divinity campaign trait, which ties into the Hierophant mythic path.
Personality and general backstory is set in stone. Weilds a long sword and some form of shield for certain. Armor choice veers towards the "shining knight" aesthetic. Cranking Diplomacy and Sense Motive up. Pumping CHA and shooting for a healthy WIS, buying INT back up to at least 10 after that hit from the racial modifier. Character tries really hard, possibly unhealthily so, to live up to that shining knight image.
So....for folks that are more familiar with Mythic rules: Does the Hierophant path work out pretty well for paladins? Are there any "must-have" landmarks that need to be hit in order to keep up with the pace in Mythic play?
For folks that have taken sword&board paladins all the way to level 20, what "must-haves" should be considered along the way?
Related to the above, what are the Save, AC, and To Hit benchmarks this character should meet along the way?
Finally, are there any tiefling-flavored options that can feed into either the paladin or hierophant aspects of this character?
I just want to make sure this guy works as intended throughout the campaign. :)
Okay, so if paladins can use Divine Bond on improvised weapons...
If a paladin severed or tore off a demon's arm and then used Divine Bond to give that arm holy and that arm still retains the demon's [Evil] subtype...
How does all this interact for the purpose of clubbing demons to death?
I promise I have not been drinking.
Just some idle thoughts on something I'm toying with in my homebrew setting and the recent hubbub on differing tastes on ranges of fantastic races, but:
Let's say you have a setting where humans have as much a prominent place in a world as the other major races, where it looks like they're there to stay. And the general tone of the world tends towards hopeful.
Several major developments later, a well-founded prediction or flat-out confirmed look at the far-flung future of that world reveals that due to their knack for genetic compatibility and the nature of their world, humans no longer exist as entirely human. Their descendants have either been absorbed entirely into some races or remain as hybrid offshoots of other races.
(it might also be revealed that humans and the other "classic" races were imported to that world partly to act as a defense system for that world and its natives, with humans and their compatibility specifically serving to give the primary native race a "booster shot")
In-setting and in-character, I see a lot of positive and negative ways these reveals can go for different characters and cultures, but what about out-of-character player reactions?
As a player, would such reveals make the setting any less hopeful? Does it present a future you're more prone to fighting against or is it a reassurance that humanity would carry on under different names and faces? Would it be a killjoy, a source of slight somberness, or a source of adventure?
I guess what I'm wondering is, how open are gamers in general to humans being the "fading" race rather than elves, dwarves, or orcs even if their children are sticking around?
So, it's going to be a while, but...
What are your hopes on the kind of folks we'll see in this book?
Looking at what we have already, the Inner Sea human ethnicities that don't have iconic representation yet are:
Meanwhile, across non-human core races, we've yet to see:
Personally, I'm pulling for each of these groups getting an iconic, but maybe we could see some from outside the core races show up too? C'mon, a WAR-styled tiefling*, aasimar*, or tengu iconic could be cool.
*As long as their range in appearance from Blood of ____ was kept in mind!
Anything you're hoping to see? Or predicting we'll see?
This really hit me at Gencon...
With Champions of Purity and Chronicles of the Righteous coming out earlier this year and both being awesome in a multitude of ways, Reign of Winter going where it went in Book 4, and Wrath of the Righteous(Big Damn Good AP)*, Mummy's Mask(Osirion AP), and Iron Gods(Numeria AP) all coming out or being announced in a row....
Just want to say a lot of my wishes came true this year. :)
*Even if I can't read it! D:
So what games are you checking out and/or grabbing at Gencon that you're aware of already? Other folks might want to check them out as well!
Grabbing for sure:
The new Pathfinder material - Natch.
Numenera - All I know about this is Monte Cook is one of the major players behind it, it's got links with a spiritual follow-up to Planescape Torment, it's science-fantasy, and it's really, really, really pretty.
Edge of the Empire - What I've seen of it really whetted my appetite. I only got to fool around with the beginner's game a bit, but the full deal with the Obligations and the promised fast pace made a hard sell. I never actually got to play the SAGA game, so I don't have much perspective on how this one will really come across to players of the previous Star Wars RPG.
Going to check out, might pick up:
13th Age - I've heard good things, but it's something I know I need to take a direct look at to know if it's for me.
Shadows of Esteren - I'm curious. I'm not sure how accurate the quick-sell of "Call of Cthulhu meets Game of Thrones" is or if it's something I'd enjoy, but I'm certainly going to give it a look if I can find it there.
Eclipse Phase stuff - Had my curiosity piqued by a demo game last year, bought the core, and haven't actually had the time to go back to it. But I do want to check out how the other books expand the game and setting and whether it's something the might click for the local crowd. I think I know which flavors I'm looking for, but I need to find out what books support which.
All 11 of the Core Class Crew were revealed in the 2013-2014 catalog(available here) got Mythic makeovers!
Harsk gets to bring back some of his alternate steampunk universe look from the Gamemastery Guide.
Kyra's gone all trenchcoat-priest.
Lem's maxed out his ranks in dapperness.
Amiri and Seoni have taken their tattoos up to 11.
Sajan looks like he's ready to take on a marathon session of SNK Bosses.
And this is what really excites me: Valeros is promising support for no-shirt warriors.
edit-There's also a piece of unused artwork from Ultimate Campaign featuring child-versions of the iconics!
Just crossed my mind while reading the latest CLW wand thread.
How often do you thank other players out-of-character or PCs in-character for having your back?
Whether it's healing, using consumables to help you out, someone stepping ahead of you and taking damage that otherwise would have been heading your way, or someone who neutralized a threat bearing down on you, do you express gratitude to those fellow players?
I'm a little surprised this never got its own thread. Just saw it over the 4th. It had some bits that were off key, but on the whole...I thought it was really good.
I'll admit, I got misty.
Also, Jaime Lannister and Joan Jett are a couple in this, so that's a bonus.
After a fashion.
Take idyllkin aasimar from Blood of Angels as your race. Then take some appropriate appearance quirks. Apply needed skin color(you're an aasimar, so you get the whole palette). Then pick the right classes and alignments and BAM - you can have all six at one table together.
Don't forget that the Whimsy, Loyalty, and Friendship subdomains are out there now too!
Also, if kobold boons ever happen, there is an option for purple scales in Kobolds of Golarion.
GMs, you're welcome. ;)
What is the craziest running crew that can be gathered in time for the climax over the course of this AP?
Seriously, someone has to put together that small army of Irriseni insurgents, allied fey, centaurs, Triaxans(and possible dragon-kin, and pissed off Russians. This has got to happen in some game somewhere.
What other possibilities are there? Adlets from Triaxus?
Now imagine all of that spilling out of the Hut in the last book...
Just wondering what the official stance is on how severe the Hellknights of Citadel Vraid are with their Shoanti hate.
I had thought it was along the lines of "stamp out their culture and way of life and teach them to get in line, by force". Or forcibly relocating Shoanti out of territory under their control. For example, there are some Hellknights in Magnimar, but they aren't hate-criming the Shoanti citizens. But after the Citadel Vraid entry in Castles of Golarion, they seem to be going the full-blown genocidal route.
Horrible jerkasses either way, but the latter does bump up their placement on a lot of folks' "people that need to be taken down" lists.
Are they out to keep Shoanti out of the lands that have been taken from them, seeking to destroy their culture, or flat out trying to wipe out the Shoanti people themselves? Is the official stance of the Order of the Nail to capture/kill anyone of Shoanti heritage or are they more "selective", targetting "uncivilized" Shoanti. And what about Varisians?
Basically, is the Order of the Nail something Shoanti folks/PCs can live with(unpleasant as that may be) or is it kill-on-sight?
Curse of the Crimson Throne spoilers:
Considering the much improved diplomatic relations between Korvosa and the Shoanti(as in they actually have some now) after our Crimson Throne campaign, the Order of the Nail is now far more of a liability than any kind of necessity to the city that invited them into Varisia.
I'm trying to settle on Citadel Vraid's place in a Varisia five years after that for Shattered Star, and given it's characterization in Castles of Golarion, it seems like the logical conclusion might be "burnt out ruin, probably haunted".
But it does feel mighty tempting to stretch that out so that PCs can have a chance to land the killing blow. ;)
Long story short, my character had 41 children he was trying to protect and almost all of them wound up being butchered. Two are confirmed as alive right now, but I'm unconscious and incapable of protecting them at the moment in the large battle the game is "paused" in at the moment.
I'm trying to find a way to recover what I originally set out to do and keep my character idealistic.
Playing a 12th level barbarian. The support he can probably pull from at the moment are two very low HD celestials(lyriaken and cassisian), one of whom is a cleric of Desna, a human cleric of desna, a sorcerer that focuses on earth magic, and a bard who actually has a lot more weighing on her at the moment. I can't pull from party resources because that's what's keeping a lot of other people going right now. It would probably have to be a solution that could be attained at 15th or 16th level at the maximum and it would probably have to be something I could do on the side without derailing the larger group and be something I could fund myself. We're also probably going to be on the move a lot too.
Right now the only managable option I've got that I can see is to get gentle repose placed on the youngest until I can afford reincarnations, but that won't take care of all of them. Could wish magic retroactively save them, either by shunting them to safety or by putting me or someone else there to protect them?
Just trying to think of anything to come back from this.
Just want to make sure that the RAI matches with the RAW:
Merciful Smite (Su): At 1st level, when a redeemer chooses to smite a creature, she can have all of her attacks against the target deal nonlethal damage. She does not take the normal –4 attack roll penalty for using a lethal weapon to deal nonlethal damage. She cannot use this ability to deal nonlethal damage to outsiders with the evil subtype, evil-aligned dragons, or undead creatures (these creatures take lethal damage from her smite). This otherwise works like and replaces the standard paladin's smite evil.
Merciful Smite is intended as an entirely optional choice here, right? That is, if faced with something that's immune to non-lethal damage and isn't an outsider, undead, or a dragon, a redeemer can use a plain lethal smite? (also applicable to non-outsider/undead/dragon foes that absolutely scream for lethal damage(your Gregor Clegane and Handsome Jack types))
It seems pretty clear as written, but I just want to be sure I'm not reading unintended features into this archetype before committing. :)
That is, those featuring long mixes of electronic music pulling from various artists and blending them together either in quick and smooth succession* or twisting them into something new?
*Part of why I specified that specific State of Trance album. The others in the series that I've gotten so far are quite a bit slower in their shifts from one song to the next. They're good, but the Year Mix 2012 album has a kind of heightened energy to it.
You don't see pawns for creatures larger than Huge since they aren't cost efficient enough to work out, but what about a pdf line of three dimensional papercraft creatures made to fill those gaps? Especially with the Kaiju line of creatures coming in Bestiary 4?
It seems like this concept could be taken even further if rules for Shadow of the Colossus-style "monsters as maps" ever panned out, with versions of those larger creatures having squares made ot support minis. (this would require some strudiness and stability on the part of the crafted creature of course)
I can't help but think that this must have been done by someone already, but I can't recall any specific examples.
Just had a TSR flashback.
What was the deal with those early edition TSR covers for that particular line of novels?
I know art not being a perfect match for the written concept is a common thing, but generally they seem to be in the same ballpark. But just what were the art orders for those covers? Just looking at the same point of origin for these books, if Larry Elmore's Dragonlance covers were to represent the Accurate end of the spectrum, many of the Drizzt books seemed hellbent on setting the standard for the opposite.
Now, it's been a long time since I've read those books, but if I remember one thing about Drizzt's physical description, it's that he was never described as wearing a skullcap.
Also, I think he was a drow.
srsly though, what was going on there. You'd think one of their biggest money-making characters would be getting some accurate artwork on his own book covers. And they actually had accurate art in sourcebooks coming out around that time. IIRC, Heroes'...Lorebook?...had a Drizzt that was the exact opposite of "Starless Night" Dude, but most of the other characters who had shown up on book covers were drawn as they had appeared(IIRC, Alias for example). They certainly remembered what drow looked like at the very least.
It was like that one specific character refused to show up for his own covers because the original actor was demanding too much money. Which leads us back to Starless Night Guy. What is he doing these days?
Please tell us when we're getting out of hand. We don't need to be distracting you guys from doing Pathfinder and causing sprained wrists from wall-of-texts answering questions born out of our forum blood feuds.
And seriously, thanks for chatting with us across all of these. :)
Just saw the "down with Colson" thread in the sidebar
Disgust with and refusal to carry out certain missions seems to pop up a lot. But the only means of showing actual disapproval with the direction of the faction's leadership is to either willingly fail the mission or take complaints to the boards/PFS leadership. The former doesn't really seem to communicate that feeling very well though.
Wonder how much work it would add and how effective it would be to give players the option to send their faction letters back at the beginning or end of a scenario with some notice of rejection for whatever their RP reasons were, be it "I refuse to sully myself or our nation's honor with these deeds" to "seriously, @#$% you guy" to "hey, did you leave Zarta alone in your room recently?".
I mean, it certainly seems that conflicts of interest with one's faction leadership has become a thing. Maybe some additional data mined from mission rejections could help things develop organically?
got no real dog in this race, just idle thinking here
Does this really require any tweaking, or would a straight port be sufficient?
It's going to be a factor in our Shattered Star game, certainly as a found/bought item and possibly as a crafted one, considering the Shoanti party members.
This is all very bare-bones at the moment, but...
At some point during the Age of Darkness, a large demiplane sized chunk of the First World crossed over with the Positive Energy plane, got sheared off of its native plane, and got lodged somewhere in the Dimension of Dreams. It's a stable, closed off demiplane with a few dependable, well hidden portals to other planes. But most who visit this place come by chance while dreaming.
The entire place is a vibrant fairy-tale realm, the general character of which is morphic depending on who's running the joint, while retaining bits of nature from whoever held it before. This place eventually gets discovered by Shelyn, Desna, and Calistria, and they in turn shape it into a place of wonders, populated by ensouled fey from the earliest days of the demiplane's creation and humanoids from the prime material who found themselves drawn there through dreams. It was a bit of a refuge of sorts, not just for those gods that protected and tended to it but also for all who dreamt, particularly artists, through the Age of Darkness and beyond.
The aesthetics and culture of this realm have evolved and fluctuated over time, but some of the major unifying themes are reflections of prime material traditions of jesters and court fools(or perhaps, the prime material traditions are reflections inspired by dreams that have touched this realm). Trickery and illusion, smoke and mirrors, and everyone is a fool of the divinely inspired variety. People duel by wit more often than not. Twisted fey logic works better than the vanilla kind.
Basically, it's a world where Baron Munchausen would be Einstein. And the laws of physics were designed by Gaiman and Pratchett, with Charles Vess and Tony DiTerlizzi on landscaping duties.
Calistria, being who she is, proposed a game of gods of sorts. There would be a contest of champions of sorts. Nothing too dangerous, and the stakes weren't too dire. Whoever's champion proved themselves a king among fools would rule as one for a century. This would leave the other deities free of having to take such close care of this little plane, but it also meant that the Court of Fools would be more attuned to then then ascendant goddess over the course of their champion's rule.
Both consessions to practicality and competitiveness won Desna and Shelyn over, after certain assurances that the realm would remain safe and that its inhabitants would not be treated as toys. And so the great game started. This realm has changed hands many times over the ages. During the ascendancy of Desna, it was commonly a realm of sparkling bright nights and sweet dreams, with countless mysteries hiding in the shadows to be chased. During the reign of Shelyn's champions, it was a vibrant kaleidoscope of joy and creativity, a festival without end.
But for the past seven centuries, Calistria has won. The Court of Fools has become more capricious during this time, and though the dangers are still relatively gentle compared to the life-and-death matters of the material plane, hearts grow caustic more easily now, and fates can be more cruel than they once were. The reigning Queen of Fools, a chaotic neutral marilith Calistria had stolen away from a demon lord in eons past, is feared as much as respected, for her tricks can be unkind and her whims are unpredictable. And the entrenchment of her rule is only increased by her six fool's scepters, each a transformed champion who failed to unseat her and graciously accepted their fates according to the traditions of the game(until such time that their weilder is defeated or a new scepter is made, which releases the oldest from service).
This long string of victories has brought stagnation though. The game is becoming less fun for Calistria, to the point that her champion has begun to fear that her patron may seek to replace her or otherwise orchestrate her defeat in the nest game. And Desna and Shelyn have grown unhappy with the current state of affairs. And Calistria has noted Shelyn's discontent in particular, now fearing that the Eternal Rose may withdraw from the game entirely.
So Calistria proposed that things be mixed up a bit: Each of the goddess' would invite another to join them in the next game. Each god would also be bringing something else to wager, something precious to one or more of the other players.
Now this isn't at all concrete, but right now I'm thinking of: Desna invites Cayden Cailean, feeling that his nature would be right at home with the Court and that it increases the chances of the "good old days" returning. Shelyn's invite to Sarenrae would get turned down as the Dawnflower had not time for such games, but recommended that the invite be passed along the younger and much less relaxed Iomedae(both because it might do her some good and because she would, ironically, be an unpredictable factor coming into the game). Alternately, Tsukiyo seems like a possible natural fit for Shelyn's invite, especially given his madness aspect and romanticism. Whichever way that goes, the following is definite:
Calistria herself took a gamble with her invitation. She knew it was risky, and she knew that it would certainly anger some. But the prize was too good great to pass up, for what this god had to wager was something very precious to Shelyn. She invited Zon-Kuthon to join the game, with the strict requirement that his champions abide by the rules of the game. It wasn't until nearly the beginning of the game that she recieved his acceptance, but she was certain he would take the bait. After all, she had something precious to him too.
The other gods were taken by surprise, and only calmed when assurances were made that Zon-Kuthon would adhere to the traditions of the game. The risk of his victory and the subsequent darkening of this realm of dreams was apparent to all though, and so the other gods quickly stepped up their game, seeking champions from unlikely corners to ensure that the Court of Fools remained a bright place.
Enter the PCs. Drawn into the game by emissaries of the gods seeking heroes, they would find themselves in this demiplane and quickly having to adapt to the mad logic of the place. The morphic nature of the realm would come into full effect as the game escalates: Portions of the plane under the sway of a champion or champions shape themselves in accordance to the nature of their patrons. It would be like a wild First World adventure in many ways, with many storybook scenarios thrown on top. Living chess board battles, A labyrinth of mirrors in a house of cards in glass ball in a labyrinth of mirrors. A dungeon built out of optical illusions which is itself hidden in an optical illusion. Insult swordfighting. Gardens where the foliage will try to debate that you're one of them. Dream heists. And through it all the PCs will have to learn to think like a fool, eventually understanding how to affect this realm while it in turn becomes a part of them. Ultimately the primary conflicts would be "make sure Zon-Kuthon's champion doesn't win" closely followed by "win the game".
Admittedly not a gritty grimdark campaign at all, but it would hopefully still have teeth hidden under all the wonder.
What other sorts of challenges and scenarios would you want to see in such a campaign? Who would be better as a potential patron: "straight-man" Iomedae or the possibly more-at-home but still lawful Tsukiyo?
Just had this campaign idea rolling around in my head for a while, when trying to think of something that could possibly be run in PbP form without getting bogged down in too much combat. And the idea of a dream-like Gaiman-style adventure really does feel tempting. :)
Kokogiak first impressions : It's like a big fuzzy polarpillar caterbear! There's no way this isn't adorab-
Kokogiak realization: Oh God it's still full of bear. And can knock heads off five times as fast now. :O
oh crap, the svadilfar is Frost Giant Big? Yikes...
Just a question for folks that are more build oriented:
Would you say the Grove Guardian featured in NPC Codex is a good base to work off of when building a DEX-focused unarmed monk? The actual character would be human and the flavor would be quite different, but the Grove Guardian is the closest match in style out of the exammple monks in that book.
Would it be relatively easy to make such a monk livable that was building towards that? (so that this character would be enjoyable from level 1 onwards)
And what would you suggest to replace the eratta'ed-out use of Spring Attack and Vital Strike in its tactics section?
character being worked towards is a Vudrani human monk, focusing on DEX over STR, unarmed