Xol-Nomag

Mavin Krane's page

216 posts. Organized Play character for Christopher Wasko (RPG Superstar 2015 Top 4, RPG Superstar 2014 Top 16).


Full Name

Mavin Krane

Race

Half-elf

Classes/Levels

Barbarian 1/Rogue 1; HP 20/20 (24 rage); AC 17 (t 11, ff 16); F +4, R +4, W +1; CMB +4, CMD 15; Spd 30 ft.; Init +1; Perception +8

Gender

Female

Size

Medium

Age

24

Special Abilities

rage 6/day

Alignment

N

Location

PFS Core Campaign

Languages

Common, Elven

Strength 17
Dexterity 12
Constitution 15
Intelligence 10
Wisdom 12
Charisma 12

About Mavin Krane

Mavin Krane
Female half-elf barbarian 1/rogue 1
N Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +8

DEFENSE
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 20 (1d12+1d8+5)
Fort +4, Ref +4, Will +1; +5 vs. cold weather, +2 vs. enchantments
Immune sleep

OFFENSE
Speed 40 ft.; 30 ft. in armor
Melee cold iron glaive +4 (1d10+4/x3), or mwk halberd +5 (1d10+4/x3), or silver morningstar +4 (1d8+2), or sap +4 (1d6+3 nonlethal), or cold iron handaxe +4 (1d6+3/x3)
Ranged javelin +2 (1d6+3)
Space 5 ft.; Reach 5 ft. (10 ft. with glaive)
Special Attacks rage (6 rounds/day), sneak attack +1d6

STATISTICS
Str 17, Dex 12, Con 15, Int 10, Wis 12, Cha 12
Base Atk +1; CMB +4; CMD 15
Feats Power Attack, Skill Focus (Intimidate)
Skills Acrobatics +3, Bluff +5, Diplomacy +5, Disable Device +6, Intimidate +10, Knowledge (local) +4, Perception +8 (+1 vs. traps), Survival +5, Swim +4
Traits Bully (+1 Intimidate), Deft Dodger (+1 Reflex saves)
Languages Common, Elven
SQ elf blood, fast movement, multitalented, trapfinding
Combat Gear wand of cure light wounds (45 charges), oils of magic weapon (2), potion of cure light wounds, alchemist's fires (2), smokestick, tindertwig; Other Gear mwk breastplate, cold iron glaive, mwk halberd, silver morningstar, sap, cold iron handaxe, javelins (3), antitoxin, backpack, everburning torch, masterwork thieves' tools, traveler's outfit, cold weather outfit, 1,259 gp

Bot Instructions:
Mavin tries to use Power Attack from flanking positions, preferring to use reach weapons but switching to conventional melee weapons if the battlefield requires it. If she can't reach a target in a single move but can get within 30 feet, she tries to demoralize using Intimidate. If an enemy proves exceptionally dangerous or is the main target of her mission, she rages.

Standard Glaive (Power Attack, no flank/sneak attack, no rage)
dice=Attack (cold iron glaive, Power Attack)]1d20+4-1[/dice
dice=Damage (cold iron glaive, Power Attack)]1d10+4+3[/dice

Standard Halberd (Power Attack, no flank/sneak attack, no rage)
dice=Attack (mwk halberd, Power Attack)]1d20+5-1[/dice
dice=Damage (mwk halberd, Power Attack)]1d10+4+3[/dice

Feat/Ability Selection:
2) rogue; 3) rogue (weapon training talent, Dazzling Display); 4) rogue; 5) rogue (Extra Rage, combat trick talent [Intimidating Prowess]); 6) barbarian (intimidating glare); 7) barbarian (Shatter Defenses); 8) rogue; 9) barbarian (powerful blow power, Vital Strike); 10) rogue (slow reactions trick); 11) rogue (Improved Initiative)

Skills:
Max: Acrobatics, Disable Device, Intimidate, Perception; Other: Climb, Swim, Knowledge, day job (Craft {traps})

Conceived in a tryst between Sylimna, an elven ranger exploring the Realms of the Mammoth Lords to study its megafauna, and Crastis Krane, a local Kellid hunter, Mavin Krane inherited her father's brutal strength and temper as well as her mother's grace and agility. She lost communication with her father shortly after her birth, but remained with her mother for many years, who helped Mavin hone her opportunistic fighting style. Mavin parted ways with her mother when they returned to civilization, where she became enamored by the promises of exploration and advanced training advertised by representatives of the Pathfinder Society.

Chronicle Sheets:
  • 6-97 Siege of Serpents. Boons: Pathfinder Excellence (Combat [X][]: Before making an attack, you may check one of the boxes preceding this boon in order to roll the attack twice and take the better result. If the attack is against a member of the Aspis Consortium or someone directly in the Consortium's employ, the critical threat range of the attack doubles; this benefit doesn't stack with any other effect that expands the threat range of a weapon. Once you check the last box, cross the entire boon off your Chronicle sheet.) (Resilience [][]: As a swift action, you can check one of the boxes preceding this boon to gain a number of temporary hit points equal to 1d8 plus twice your character level. These temporary hit points last for 10 minutes and do not stack with any other temporary hit points. So long as you have at least 1 of these temporary hit points remaining, you also have DR 2/– against attacks made by members of the Aspis Consortium and anyone in their direct employ. Alternatively, as a standard action you can check a box in order to heal 1d2 points of ability damage to one ability score. Once you check the last box, cross this entire boon off your Chronicle sheet.)
  • 7-10 The Consortium Compact. Boons: Inside Knowledge (You gain a +2 bonus on Knowledge (local) checks about the Aspis Consortium and can roll such checks untrained. You can cross this boon off the Chronicle sheet to take 20 on a single Knowledge (local) check about the Aspis Consortium.), Lord Avid's Recommendation (You gain a +2 circumstance bonus on all Charisma-based skill checks against nobility while on the Isle of Kortos. You can cross this boon off your Chronicle sheet to lean heavily upon your connection to Lord Avid. If you do so, the circumstance bonus on one such Charisma-based skill check increases to +4, and you can apply it while interacting with anyone on the Isle of Kortos.)
  • AnonyCon 2016 Boon #2. Boon: Martial Tradition [][][] (Northern Fury {Cleave, Improved Overrun, or Power Attack; Hold of Belkzen, Irrisen, Land of the Linnorm Kings, and Realm of the Mammoth Lords}: As a free action on your turn, you can check one of the boxes that precede this boon to gain one of the listed feats for 3 rounds; you do not need to meet the feat's prerequisites. When participating in an adventure associated with the fighting style, you can use this boon once during the adventure without checking a box.)
  • 00-13 The Prince of Augustana.
  • 6-18 From Under Ice. Boons: Tapestry Traveler (Grand Lodge) (You may activate this boon at any time within the Hao Jin tapestry, and its benefits apply for the rest of the scenario. You gain favored terrain +2 (Hao Jin tapestry) as per the ranger ability of the same name. A character with the favored terrain ability may instead choose to permanently change one of his favored terrains to the Hao Jin tapestry. When you use this boon, cross it off your Chronicle sheet.), Warm Friend in a Cold Land (You have befriended Uliyara, a stilyagi jadwiga, and she proves to be a valuable ally in Irrisen. Whenever you are in Irrisen, you can apply a +2 circumstance bonus on all Diplomacy checks. You may additionally bring Uliyara along with you on one mission to any location, allowing her to grant you the effects of this boon outside of Irrisen. When you use this boon outside of Irrisen, cross it off of your Chronicle sheet.)
  • 8–99 The Solstice Scar, Version A. Boons: Belkzen Veteran [] (You have crossed the Hold of Belkzen, negotiated with the orc representatives, and clashed with opportunistic raiders. You can spend 2 Prestige Points to learn Orc as a bonus language. In addition, you can check the box that precedes this boon to gain the benefits of the orc ferocity half-orc racial trait for 1 round.), Martyr's Shard 1 [] (The paladin Ivvora wielded a powerful dagger in service to her angelic patron, Vildeis. In helping recover and restore the hilt, you are able to begin imbuing a facsimile of the blade to combat evil on your own terms. As a free action, you can check the box that precedes this boon to grant one weapon you wield a +1 enhancement bonus [does not stack with other enhancement bonuses] and the ability to overcome damage reduction and regeneration as a cold iron, good-aligned weapon for 1 minute. Future Martyr's Shard boons may unlock additional benefits. Any character with this boon can choose to purchase an avenging dagger {120,604 gp; functions as a holy avenger but is a dagger rather than a longsword} as though her effective Fame were 10 higher. If this character has earned two, three, or all four Martyr's Shard boons, reduce the cost of an avenging dagger to 110,604 gp, 100,604 gp, or 90,604 gp respectively.), Scarred Champion [] (Vildein grants the strength to endure pain to strike down evil, and in escorting Ivvora's hilt back to the Twinhorn following, you now carry a spark of that empyreal lord's divine resilience. When you would fail a saving throw against the spell or spell-like ability of an undead creature, you can check the box that precedes this boon to roll 1d6 and increase the saving throw result by that amount. If the bonus is enough to turn the failure into a success, the saving throw succeeds. This near-death experience leaves you with a hand-sized scar somewhere on your body—a reminder of Vildeis's assistance.)
  • Season 7 Faction Journal Card. 3 goals Boons: Explorer (Once per adventure before attempting an Acrobatics, Climb, Survival, or Swim check, you gain a circumstance bonus equal to 1 plus half the number of goals you have completed (rounded down) when attempting the check. You also halve your armor check penalty for the purpose of this skill check.)