The Cinderlander

Marten Gorlan's page

239 posts. Alias of Jetty.


Race

Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6]

Classes/Levels

Current map of Greenbelt

About Marten Gorlan

Stats:

Marten Gorlan
Male human (varisian) magus (staff magus) 3 (Pathfinder RPG Ultimate Magic 9, 49)
N Medium humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 36 (3d8+12)
Fort +5, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4+3/19-20) or
. . mwk quarterstaff +7 (1d6+3)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks arcane pool (+1, 3 points), magus arcana (arcane accuracy), spell combat, spellstrike
Magus (Staff Magus) Spells Prepared (CL 3rd; concentration +5)
. . 1st—color spray (DC 13), long arm[ACG], shocking grasp, vanish[APG] (DC 13)
. . 0 (at will)—arcane mark, detect magic, flare (DC 12), prestidigitation
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Statistics
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Str 16, Dex 14, Con 14, Int 15, Wis 10, Cha 8
Base Atk +2; CMB +5; CMD 17
Feats Alertness, Quarterstaff Master[UM], Toughness, Weapon Focus (quarterstaff)
Traits magical lineage, pioneer
Skills Diplomacy +0, Knowledge (arcana) +8, Perception +6, Ride +6, Sense Motive +2, Spellcraft +8, Stealth +4, Use Magic Device +4
Languages Common, Dwarven, Sylvan, Varisian
Combat Gear oil of shillelagh (1), potion of cure light wounds (3), potion of endure elements, oil (2); Other Gear mwk studded leather, crossbow bolts (20), dagger, light crossbow, mwk quarterstaff, bedroll, belt pouch, bit and bridle, flint and steel, ink, black, inkpen, riding saddle, saddlebags, silk rope (50 ft.), spell component pouch, spellbook, torch (5), trail rations (5), travelling spellbook, waterproof bag, waterproof bag, waterskin, heavy horse, 10 gp, 1 sp, 9 cp
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Special Abilities
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Arcane Accuracy +2 (Su) 1 Arcane Pool: +2 to attack rolls until the end of your turn.
Arcane Pool +1 (3/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Quarterstaff Master Use a quarterstaff one-handed
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.


Backstory:
Personal account of events leading to Martens’s visit to Restov:
I have never considered the life of your run of the mill adventurer to be of particular interest to me. It seemed weird to be going from place to place hoping to be hired for a job of (often) questionable profitability. And why go on adventure if there is no profit in it. Instead I dreamed to become an investigator since early childhood. As I was growing up in orphanage, I looked for a role model and I found one in an agent of Sleepless Agency who was investigating a strange murder in our little town. I followed him and his team around and eventually run after them when the murder was solved and they left the town.
My abilities and skills I later developed did not lie in one of the classic professions one associates with detectives but my keen intellect helped and after several years I was able to get my dream job. I was part of a team of highly skilled and diverse individuals. Problem was, while we were quite skilled we were all just upstarts and did not have the wisdom to back down and walk away from a job. And that proved to be our undoing.
Our last assignment led us to follow a certain individual in Ostenso, a major port city of Cheliax. We tailed him to a meeting. It turned out it was a highly secret meeting and he was most likely a highly placed member of Aspis Consortium. And they like to keep their identities secret. Through some very unfortunate circumstances our stakeout was discovered. We had abort and leave. We even decided to split and lie down for a while, than meet again after a year.
There were five of us in the team. Only three of us met the following year. We found out the other two died under strange circumstances. We got really scared. And that was before we met the guy in red mantis mask.
Now I am the last one. Always running, never staying more than a week in one place. I must have traveled through the whole Avistan. Several times I thought I found a perfectly safe haven for me, only to find out later I had been mistaken. There was always some sign I have been discovered. People could say I am paranoid. I might be. That does not mean they are not still after me. Now I got to north-east and have to decide where to go next. Maybe take the charter under a new name and lose myself in the Stolen Lands. It would be dangerous. But for me, it might be safer than the alternatives. Hopefully, they will not follow me there…


Appearance:
Marten has a haunted and tired expression. Dark circles under his eyes suggest he has not slept well in a long time. He is unshaven and has black hair. His travel clothes are surprisingly clean. He wears a wide brimmed hat and a cloak under which a lether armor can be seen. He uses a staff to help him walk. A black horse follows him.

Horse:

Horse, Heavy
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
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Defense
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AC 15, touch 13, flat-footed 11 (+4 Dex, -1 size, +2 natural)
hp 19 (2d8+10)
Fort +8 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +7, Will +3
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Offense
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Speed 50 ft.
Melee bite +5 (1d4+5/×2) and
. . 2 hooves +0 (1d6+2/×2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
Tricks Come [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Heel [Trick], Riding [Trick], Stay [Trick]
Skills Perception +8
SQ down, fetch, guard, riding
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Special Abilities
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Down [Trick] The animal will break off combat on command.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fetch [Trick] The animal will get a specific object.
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Spellbook:

Level 0
Acid Splash, Arcane Mark "Signum Arcane", Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
Level 1
Color Spray "aspargo colore", Grease "lubrico", Shield "defendarius", Shocking Grasp "manus electricus", Expeditious Retreat "apage eludos", Silent Image "forma silencia", True Strike "vereicio"