| Full
Name |
Malaswyn Tyddewi |
|
| Race |
Elf |
|
| Classes/Levels |
Cleric 8: AC 21, Hit Points 46/46, Perception +15, Initiative +3 |
|
| Gender |
Male |
|
| Size |
Medium |
|
| Age |
201 |
|
| Alignment |
NG |
|
| Deity |
Sarenrae |
|
| Location |
Stolen Lands |
|
| Languages |
Elven, Common, Sylvan, Celestial |
|
| Occupation |
Devotee |
|
| Strength |
13 |
|
| Dexterity |
16 |
|
| Constitution |
10 |
|
| Intelligence |
14 |
|
| Wisdom |
17 |
|
| Charisma |
13 |
|
About Malaswyn Tyddewi
Malaswyn Tyddewi
Male Elf Cleric 8
NG Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +15
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Defense
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AC 21, touch 14, flat-footed 18 (+7 armor, +3 Dex, +1 deflection)
hp 46 (8d8)
Fort +8, Ref +6, Will +14; +2 vs. enchantments
Immune sleep; Resist fire 10, elven immunities
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Offense
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Speed 20 ft.
Melee Masterwork Scimitar +8/+3 (1d6+1/18-20/x2)
Ranged +1 Darkwood Composite longbow (Str +1) +10/+5 (1d8+2/x3)
Cleric Spells Prepared (CL 8):
4 (3/day) Blessing of Fervor (DC 19), Wall of Fire(gone), Freedom of Movement, Summon Monster IV(gone)
3 (4/day) Prayer(gone), Water Breathing(gone), Searing Light(gone), Fireball (DC 18)(gone), Summon Monster III(gone)
2 (4/day) Silence (DC 17), Bull's Strength(gone), Bull's Strength(gone), Protection from Evil, Communal(gone), Produce Flame
1 (6/day) Protection from Evil (used), Hide from Undead (DC 16)(gone), Comprehend Languages, Bless (gone), Bless, Burning Hands (DC 16)(gone), Ant Haul (DC 16)
0 (at will) Purify Food and Drink (DC 15), Create Water, Detect Magic, Light
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Statistics
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Str 13, Dex 16, Con 10, Int 14, Wis 20, Cha 13
Base Atk +6; CMB +7; CMD 21
Feats Augment Summoning, Iron Will, Point Blank Shot, Spell Focus (Conjuration)
Traits Illuminator, Rostlander
Skills Acrobatics +0 (-4 jump), Appraise +6, Diplomacy +13, Escape Artist +0, Fly +0, Heal +12, Knowledge (history) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +13, Linguistics +6, Perception +15, Perform (dance) +3, Ride +0, Sense Motive +12, Spellcraft +7 (+9 to determine the properties of a magic item), Stealth +0, Swim -2
Languages Celestial, Common, Draconic, Elven, Sylvan
SQ aura, cleric channel positive energy 4d6 (4/day) (dc 15), domains (fire, healing), elven magic, fire bolt (8/day), healer's blessing, rebuke death (8/day), spontaneous casting, variant channeling (bravery/valor variant channeling [+2 sacred])
Combat Gear Wand of cure light wounds; Other Gear +1 Agile breastplate, +1 Darkwood Composite longbow (Str +1), Adamantine Arrows (50), Arrows (20), Masterwork Scimitar, Cloak of resistance +1, Headband of inspired wisdom +2, Ring of protection +1, Backpack (2 @ 2 lbs), Sarenrae, Trail rations (2), 72 GP, 6 SP
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bravery/Valor Variant Channeling (+2 Sacred) Additional save vs. fear/AC bonus, or standard channel
Cleric Channel Positive Energy 4d6 (4/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Fire Bolt (1d6+4) (8/day) (Sp) 30' Ranged touch attack deals 1d6+4 Fire damage.
Healer's Blessing (Su) Your cure spells are empowered for free.
Illuminator You speak unusually well when you are filled with the light of Sarenrae. You gain a +2 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rebuke Death (8/day) (Sp) Heal 1d4+4 damage to creatures at negative HP
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
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Malaswyn was raised in Kyonin by his mother; Myvonwe, a cleric of Sarenrae, and his father; Galanir, a baker. He helped in the bakery each morning and ran errands at the temple.
As he aged Mala became increasingly devoted, spending more and more time in the temple and beginning to commit his life to the Dawnflower. Unfortunately Malaswyn had no instinctive grasp of the divine spirit and he laboured on as a lay devotee. Eventually Mala took a vow of commital to Sarenrae's service, committing himself to the church for 100 years.
First he spent 20 years in Kyonin's temples, then another 30 labouring at the altar in Qadira, beneath the long shadow of the Zenith of the Dawnflower. Over these years he absorbed Qadiran religious culture, learning to wield a scimitar with confidence and dancing the joyous celebrations of Our Lady in Fire.
This was followed by the most difficult of Malaswyn's devotions: 30 years of toil supporting the secret celebrations of the Dawnflower in Taldor. In this time he learnt to be more alert and handle life's dangers with greater care.
After all of this drama and tension Malaswyn was pleased to move on to Rostland and has learnt to love the simple decency of Rostlanders, taking pride in honest work and treating neighbours with warmth and kindness.
Mala expected to return to Kyonin after his 100 years of devotion and serve faithfully in the temple alongside his mother. However, fate, and his faith, had something else in store for Malaswyn.
After a quiet celebration with his friends in Rostland, Mala laid down his head, expecting an unsettled sleep on the final night of his sacred service. Little did Malaswyn know how unsettling and surprising his night would be...
That night, in his quiet, secluded bunk Mala had a dream vision. He was visited by the Holy Sunlord Thalachos, Herald of Sarenrae and told that his service would continue, one of Thalachos' 11 holy doves settled on his chest and gave a sharp peck, then the dream faded.
When Malaswyn awoke he bore a sharp wound in his chest, still bleeding slightly, and, still half-asleep and moving as if in a dream, Mala laid a hand gently on his chest and sang out a merry prayer to the dawn. In the next moment a golden light flowed out from his palm, across his chest, and closed his wounds.
Malaswyn went quietly from the temple, seeking to experience the dawn of his healing with personal contemplation of the Dawnflower's grace. As he walked past ripening fields and into a broad glade beside a stream he saw a tattered piece of paper dancing on the air amidst the motes of dust, dancing with them in the sunlight, glittering with dew. The paper danced for an unnaturally long time without snagging on a branch or falling to the floor. When Malaswyn stepped forward to see the paper more clearly it drifted on breeze and pressed flat across his heart.
Lifting the paper he saw that it was a charter, calling for brave souls to settle the Stolen Lands.
Malaswyn has been called for a purpose.