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Malak Al'Qaum's page

121 posts. Alias of imimrtl.




Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

About Malak Al'Qaum

Malak Al'Qaum
Male Human (Keleshite) Sorcerer (Tattooed Sorcerer, Wildblooded) 4
CN Medium Humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +0
AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp 16 (4d6)
Fort +1, Ref +2, Will +2; +4 vs. fear
Weakness light sensitivity
Speed 30 ft.
Melee Dagger +0 (1d4-2/19-20/x2)
Ranged Light crossbow +3 (1d8/19-20/x2)
Spell-Like Abilities Dancing Lights (3/day)
Sorcerer (Tattooed Sorcerer, Wildblooded) Spells Known (CL 4):
2 (4/day) Burning Arc (DC 18)
1 (8/day) Silent Image (DC 16), Magic Missile, Grease (DC 16), Burning Hands (DC 17), Vanish
0 (at will) Acid Splash, Mage Hand, Prestidigitation (DC 15), Read Magic, Detect Magic, Message, Bleed (DC 15), Penumbra, Ray of Frost
Str 7, Dex 13, Con 10, Int 13, Wis 7, Cha 21
Base Atk +2; CMB +0; CMD 11
Feats Spell Focus (Evocation), Spell Specialization (Burning Arc), Spell Specialization (Magic Missile), Varisian Tattoo (Evocation)
Traits Magical Lineage (Fireball), Reclaiming Your Roots
Skills Bluff +11, Craft (alchemy) +5, Craft (tattoo) +5, Intimidate +11, Knowledge (arcana) +5, Perception +0, Sense Motive +0, Spellcraft +7, Use Magic Device +12
Languages Common, Draconic, Kelish
SQ +2 initiative, bloodline tattoos, deliver touch spells through familiar, empathic link with familiar, familiar tattoo, fearless, mutated bloodlines (orc), share spells with familiar
Other Gear Crossbow bolts (20), Dagger, Light crossbow, Backpack (1 @ 1 lbs), Belt pouch (4 @ 8 lbs), Ink, black, Inkpen, Spell component pouch, Waterskin (2), Whetstone, 63 GP, 7 SP, 8 CP
Special Abilities
+2 Initiative You gain the Alertness feat while your familiar is within arm's reach.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to ha
Fearless (Ex) At 3rd level, you gain a +4 bonus on saving throws made against fear and a +1 natural armor bonus. At 9th level, you lose your light sensitivity, gain immunity to fear, and your natural armor bonus increases to +2.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Magical Lineage (Fireball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Arc) Pick one spell and cast it as if you were higher level
Spell Specialization (Magic Missile) Pick one spell and cast it as if you were higher level
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.


Male Rhamphorhynchus
N Tiny Magical Beast ((animal))
Init +3; Senses low-light vision, scent; Perception +6
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
hp 8 (1d8)
Fort +2, Ref +7, Will +6
Speed 10 ft., flight (40 feet, good)
Melee Bite (Rhamphorhynchus) +2 (1d3-2/x2)
Space 2.5 ft.; Reach 2.5 ft.
Special Attacks sudden swoop
Str 6, Dex 17, Con 11, Int 8, Wis 14, Cha 11
Base Atk +2; CMB +3; CMD 11
Feats Lightning Reflexes
Skills Acrobatics +3 (-5 jump), Bluff +3, Fly +11, Intimidate +3, Perception +6, Spellcraft +2, Stealth +11, Use Magic Device +4
Languages Common (can't speak)
SQ improved evasion
Other Gear You have no money!
Special Abilities
Flight (40 feet, Good) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sudden Swoop (Ex) If a rhamphorhynchus makes a charge attack while flying, it does not provoke attacks of opportunity when it enters an opponent’s space to make a melee attack. It also gains a +2 bonus on damage rolls with its bite attack when it makes a sudden swoop.


Horse, Pony
N Medium Animal
Init +1; Senses low-light vision, scent; Perception +5
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +4, Will +0
Speed 40 ft.
Melee Hooves x2 (Horse, Pony) +2 x2 (1d3+1/x2)
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. Trip)
Feats Endurance, Run
Tricks Come [Trick], Heel [Trick], Riding [Trick], Stay [Trick]
Skills Acrobatics +1 (+5 to jump with a running start, +5 jump), Perception +5, Swim +1 (+5 to resist nonlethal damage from exhaustion)
SQ riding [trick]
Other Gear Bedroll, You have no money!
Special Abilities
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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