Seltyiel

Lord Sinclair 'Percy' Blakros's page

266 posts. Alias of Nik B..


Race

Elf HP:79, AC: 19/T:13/FF:16 - Percep: +19(LL) F: +8/R: +9/W: +12 - CMB: +5- CMD: 18, Speed: 30ft, Init: +6

About Lord Sinclair 'Percy' Blakros

Lord Sinclair 'Percy' Blakros
Male elf witch 11
CG Medium humanoid (elf)
Init 6; Senses low-light vision; Perception +19
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Defense
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AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 shield)
hp 79 (11d6+33)
Fort 8, Ref 9, Will 12; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee quarterstaff of entwined serpents +6 (1d6+1 B) or
. . sap +1 (1d6 B nonlethal) or
. . silversheen longsword +6 (1d8 S/19+)
Witch Spell-Like Abilities (CL 11th; concentration +16)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Witch Spells Prepared (CL 11th; concentration +16)
. . 6th—mass suggestion (DC 21)
. . 5th—dominate person (DC 20), flame strike (DC 20), teleport
. . 4th—dimension door, lesser geas (DC 19), phantasmal killer (DC 19), wall of ice (DC 19)
. . 3rd—communal delay poison[UC], dispel magic, fireball (DC 18), fireball (DC 18), lightning bolt (DC 18)
. . 2nd—cure moderate wounds, cure moderate wounds, glitterdust (DC 17), glitterdust (DC 17), see invisibility
. . 1st—cure light wounds, cure light wounds, detect secret doors, enlarge person (DC 16), mage armor, whispering lore[ARG]
. . 0 (at will)—detect magic, detect poison, light, message
. . Patron Elements
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Statistics
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Str 10, Dex 17, Con 14, Int 20, Wis 14, Cha 16
Base Atk +5; CMB 5; CMD 18
Feats Accursed Hex[UM], Additional Traits, Alertness, Breadth Of Experience[APG], Cosmopolitan[APG], Extra Hex[APG], Improved Familiar
Traits extremely fashionable, influence, valashmai veteran, warrior of old
Skills Acrobatics +7, Bluff +15, Diplomacy +21, Disable Device +8, Disguise +10, Fly +7, Handle Animal +7, Heal +8, Intimidate +18, Knowledge (arcana) +12, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +13, Knowledge (local) +19, Knowledge (nature) +12, Knowledge (nobility) +12, Knowledge (planes) +12, Knowledge (religion) +9 (+11 to identify undead and their special abilities), Linguistics +6, Perception +19, Profession (teacher) +6, Profession (torturer) +6, Sense Motive +14, Sleight of Hand +4, Spellcraft +12 (+14 to identify magic item properties), Survival +3, Swim +4, Use Magic Device +12; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Infernal, Osiriani, Skald, Sylvan, Thassilonian, Tien
Combat Gear potion of cure light wounds (2), potion of feather step, potion of hide from animals, potion of hide from undead, potion of infernal healing, potion of invisibility (2), potion of negate aroma, potion of remove sickness, potion of spider climb (2), potion of touch of the sea, scroll of air bubble, comprehend languages, diagnose disease, enlarge person, gentle breeze, identify, mount, obscuring mist, reduce person, remove sickness, whispering lore, wand of infernal healing (50 charges), acid (2), alchemical grease[APG], alchemist's fire (2), alchemist's kindness[APG] (10), alkali flask[APG] (2), antiplague[APG] (4), antitoxin (4), healer's kit, heatstone[ISWG], holy water (2), vermin repellent[UE], weapon blanch (adamantine)[APG], weapon blanch (silver)[APG]; Other Gear mwk silken ceremonial armor[UC], +1 mithral buckler, quarterstaff of entwined serpents, sap, silversheen longsword, belt of physical might +2 (Dex, Con), cackling hag's blouse[UE], circlet of persuasion, cloak of resistance +3, cracked amethyst pyramid ioun stone, cracked deep red sphere ioun stone, cracked deep red sphere ioun stone, cracked dusty rose prism ioun stone, cracked incandescent blue sphere ioun stone, cracked pearly white spindle ioun stone, cracked scarlet and blue sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked scarlet and blue sphere ioun stone, handy haversack, headband of mental superiority +2, lesser dazing metamagic rod[APG], ring of sustenance, sleeves of many garments[UE], traveler's any-tool[UE], vial of efficacious medicine, bedroll, belt pouch, block and tackle, candle (10), chalk (10), crowbar, flint and steel, grappling hook, ink, inkpen, masterwork thieves' tools, mess kit[UE], miner's pick, pole, sack, sack, shovel, silk rope (100 ft.), skeleton key[UE], sledge, smoked goggles[APG], soap, spell component pouch, sunrod (2), swarmsuit[APG], torch (2), trail rations (5), waterskin, Boffins, masterwork thieves' tools, potion of cure light wounds x 2

ALL IOUN STONES IMBEDDED

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Special Abilities
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Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Fortune (2 rounds) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Healing (2d8+10) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Ice Tomb (DC 20) (Su)
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Misfortune (2 rounds, DC 20) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (11 rounds, DC 20) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

Boffins CR –
Male faerie dragon
CG Tiny dragon
Init 3; Senses darkvision 60 ft., low-light vision; Perception +14
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Defense
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AC 24, touch 16, flat-footed 20 (+3 Dex, +1 dodge, +8 natural, +2 size)
hp 39 (3d12+3)
Fort 4, Ref 6, Will 9
Defensive Abilities improved evasion; Immune paralysis, sleep; SR 16
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Offense
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Speed 10 ft., fly 60 ft. (perfect), swim 30 ft.
Melee bite +6 (1d3-1 B & P & S)
Space 2½ ft.; Reach 0 ft.
Spell-Like Abilities (CL 3rd; concentration +6)
. . 3/day—greater invisibility (self only)
Sorcerer Spells Known (CL 3rd; concentration +6)
. . 1st (6/day)—grease, silent image (DC 14), sleep (DC 14)
. . 0 (at will)—dancing lights, flare (DC 13), ghost sound (DC 13), mage hand, open/close (DC 13)
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Statistics
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Str 9, Dex 17, Con 13, Int 17, Wis 14, Cha 16
Base Atk +5; CMB 6; CMD 16 (20 vs. trip)
Feats Acrobatic, Dodge
Skills Acrobatics +8 (+0 to jump), Bluff +11, Diplomacy +17, Disable Device +7, Disguise +4, Fly +23, Handle Animal +4, Heal +6, Intimidate +14, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +17, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +7, Perception +14, Sense Motive +10, Sleight of Hand +4, Spellcraft +9, Stealth +17, Survival +6, Swim +17, Use Magic Device +9
Languages Common, Draconic, Elven, Sylvan; telepathy 100 ft.
Combat Gear potion of cure light wounds (2); Other Gear masterwork thieves' tools, 150 gp
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Special Abilities
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Breath Weapon (Su) Affect a cone or line with some magical effect.
Darkvision (60 feet) You can see in the dark (black and white only).
Fly (60 feet, Perfect) You can fly!
Immunity to Paralysis
Immunity to Sleep
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Resistance (16)
Swim (30 feet) You have a Swim speed.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.

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