Lesaar AKA DM Dan E |
After breaking camp and a basic fast of travel rations, you make your way back to the salamanders' cave for the third time.
A single flamebrother waits where you first encountered the mephit and it waves at you to halt while it goes to fetch Lesaar. The newly promoted salamander leader joins you very shortly thereafter with his retinue who watch you as grimly and warily as before.
Lesaar either recognises your desire for urgency or shares it himself and the salamander wastes no time getting you all moving up the southern passage way, the flamebrothers in a tight group at the front and you following.
The passage runs straight and level, more or less, for about sixty feet and you note gladly that the temperature seems to drop as you go. This comes at the cost of your vision and the spellcasters cast their light enchantments.
At this point the passage becomes more uneven, and narrower, the way slowly sloping upward, growing gradually steeper into a rugged natural ladder.
Which seems to dead end in a rough alcove about twenty feet square.
Which makes things rather uncomfortable given the sheer number of you. You end up with Lesaar and a trio of his flamebrothers on one side of the alcove and the rest crowded into the tunnel beyond.
Lesaar faces a section of wall where the stone seems unnaturally smooth and retrieves a handful of clay from a small pouch. He begins to cast, waving one hand rythmically in front of the stone, and it peels away like an orange, revealing more stone beyond.
Stoneshape. Perhaps surprisingly the 'sorcerer' casts the divine version of the spell.
He repeats the spell, directing it this time further toward the floor and more stone moves, revealing an opening that stretches away into the darkness.
Thiss iss the path, about half a mile long. The path turnss but there is only one way. It leadss ass I ssaid to a lower level of the temple.
So. What do you ssay? Doess our acquaintance end here?