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About Lanten Tiberiu******Ability Scores/Stats******
HP: 11 Saves:
AC: 16 {10 +3(Dex) +3 (Studded Leather)}
Initiative: +3 (Dex)
******Combat******
Spoiler:
Melee:
Short Sword (Dual-Wield - offhand)
Dagger (Dual-Wield - offhand)
Rapier (Single)
Short Sword (Single)
Dagger (Single)
Ranged:
******Character Information:******
Spoiler:
******Skills:****** Acrobatics +6 {+1 (ranks) +3 (Dex) -1 (armor) +3 (class)} Appraise +2 {+2 (Int)} Bluff +1 {+1 (Cha)} Climb +5 {+1 (ranks) +2 (Str) -1 (armor) +3 (class)} Diplomacy +5 {+1 (ranks) +1 (Cha) +3 (class)} Disable Device +9 {+1 (ranks) +3 (Dex) -1 (armor) +3 (class) +2 (tools) +1 (class feature)} Disguise +1 {+1 (Cha)} Escape Artist +6 {+1 (ranks) +3 (Dex) -1 (armor) +3 (class)} Intimidate +1 {+1 (Cha)} Knowledge (Dungeoneering)+2{+2 (Int)} Knowledge (Local) +2 {+2 (Int)} Linguistics +2 {+2 (Int)} Perception +6 {+1 (ranks) +2 (Racial) + 3 (class)} Perception(traps) +7 {+1 (ranks) +3 (Dex) -1 (armor) +3 (class)+1 (class feature)} Perform +1 {+1 (Cha)} Sense Motive +4 {+1 (ranks) + 3 (class)} Sleight of Hand +6 {+1 (ranks) +3 (Dex) -1 (armor) +3 (class)} Stealth +9 {+1 (ranks) +3 (Dex) -1 (armor) +3 (class) +3 (racial)} Survival +1 {+1 (trait)} Swim +1 {+2 (Str) -1 (armor)} Use Magic Device +5 {+1 (ranks) +1 (Int) +3 (class)} ******Racial Qualities & Language:****** +2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. (Dexterity) •Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size. •Normal Speed: Half-elves have a base speed of 30 feet. •Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. See Additional Rules. •Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level. (Applied to Stealth) •Elf Blood: Half-elves count as both elves and humans for any effect related to race. •Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. •Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks. •Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. (Rogue/Sorcerer) Rogue ~ +1HP •Languages: Half-elves begin play speaking Common and Elven. Added Languages: +2 ******Feats:******
Two-Weapon Fighting: You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon. Your penalties on attack rolls for fighting with two weapons are reduced. ******Traits:******
Poverty-Stricken
******Class Abilities:****** Spoiler:
Weapon and Armor Proficiency Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields. Sneak Attack
The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment. Clarification: Incorporeal creatures, oozes, swarms, and elementals (air/earth/fire/water) cannot be sneak attacked [source]. It also appears that swarms can not be sneak attacked. Trapfinding
******Misc.****** Spoiler:
******Experience****** 135 XP ******Speed and check penalty:******
Check penalty (armor): -1 ******Equipment & encumbrance******
60 GP Encumbrance from armor: 20 lbs
******Background:****** Spoiler:
Tall and lean, Lant looks agile, but has a surprisingly wiry kind of strength that he inherited from his human side. Blackish-brown hair subdues his elven ears somewhat, except he has bright cobalt-blue eyes that seem to pull attention. My general idea I'm working up until I hear more: Born to the pairing between an elven mother and an adventurer turned tavern-keeper, his mother (for unknown reasons to him) left him in his father's care. Father was not a great businessman, and between his poor tavern management and the local authority's harsh taxation codes, their home/business has always struggled and attracted a fairly questionable crowd of patrons. Lant's had a rough life that's led to some rebellion against local authority - so much so that he might be wanted, but more becuase he thumbs his nose at authority than due to any serious crimes beyond petty theft. Maybe he ticked off some noble in the heirarchy, and now is kind of looked upon as a trouble-maker. In any case, his father also wasn't the best parent in the world - trying to manage a business, stay out of trouble, and avoiding turning into a complete alcoholic makes child-rearing tough. Lant's learned to have a grudging respect for the man, seeing the sadness that his mother left behind in his father's eyes. Beyond that, he can thank the unscrupulous patrons of his father's bar for teaching him the skills of rogues and bandits - something his natural dexeterity has shown he has a talent for. Working in a tavern has also taught him to keep an ear open for secret or questionable information.
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