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Cayden Cailean

Lanten Tiberiu's page

123 posts. Alias of Alex Martin.


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Full Name

Lanten "Lant" Tiberiu

Race

1/2 Elf

Classes/Levels

Rogue 1

Gender

Male

Size

6'

Age

27

Alignment

CG

Deity

Cayden Cailean

Languages

Common, Elven, Orcish, Dwarven

Occupation

Journeyman

Strength 14
Dexterity 17
Constitution 14
Intelligence 14
Wisdom 10
Charisma 13

About Lanten Tiberiu

******Ability Scores/Stats******
STR 14, DEX 17 (15+2), CON 14, INT 14, WIS 10, CHA 13

HP: 11

Saves:
Fort +2 = +2 (Con)
Ref +5 = + 3 (Dex) + 2 (Class)
Will +0
{+2 Save vs Fear Effects - Trait}
{+2 Save vs Enchantment Spell/Effects - Racial}

AC: 16 {10 +3(Dex) +3 (Studded Leather)}
Flat-footed: 13
Touch: 13

Initiative: +3 (Dex)
BAB: +0
CMB: +2
CMD: +15

******Combat******

Spoiler:

Melee:
Rapier (Dual-Wield)
Attk +0 {+2 (Str)- 2(Penalty)}
Dmg (1d6+2,crit 18-20/x2, piercing)

Short Sword (Dual-Wield - offhand)
Attk +0 {+2 (Str)- 2(Penalty)}
Dmg (1d6+2,crit 19-20/x2, piercing)

Dagger (Dual-Wield - offhand)
Attk +0 {+2 (Dex)- 2(Penalty)}
Dmg (1d4+2,crit 19-20/x2, piercing/slashing)

Rapier (Single)
Attk +2 {+2 (Str)}
Dmg (1d6+2,crit 18-20/x2, piercing)

Short Sword (Single)
Attk +2 {+2 (Str)}
Dmg (1d6+2,crit 19-20/x2, piercing)

Dagger (Single)
Attk +2 {+2 (Str)}
Dmg (1d4+2,crit 19-20/x2, piercing/slashing)

Ranged:
Crossbow
Attk +3 {+3 (Dex)}
Dmg (1d8, 19-20/x2, 80 ft range, piercing)

******Character Information:******

Spoiler:

******Skills:******
Acrobatics +6 {+1 (ranks) +3 (Dex) -1 (armor) +3 (class)}
Appraise +2 {+2 (Int)}
Bluff +1 {+1 (Cha)}
Climb +5 {+1 (ranks) +2 (Str) -1 (armor) +3 (class)}
Diplomacy +5 {+1 (ranks) +1 (Cha) +3 (class)}
Disable Device +9 {+1 (ranks) +3 (Dex) -1 (armor) +3 (class) +2 (tools) +1 (class feature)}
Disguise +1 {+1 (Cha)}
Escape Artist +6 {+1 (ranks) +3 (Dex) -1 (armor) +3 (class)}
Intimidate +1 {+1 (Cha)}
Knowledge (Dungeoneering)+2{+2 (Int)}
Knowledge (Local) +2 {+2 (Int)}
Linguistics +2 {+2 (Int)}
Perception +6 {+1 (ranks) +2 (Racial) + 3 (class)}
Perception(traps) +7 {+1 (ranks) +3 (Dex) -1 (armor) +3 (class)+1 (class feature)}
Perform +1 {+1 (Cha)}
Sense Motive +4 {+1 (ranks) + 3 (class)}
Sleight of Hand +6 {+1 (ranks) +3 (Dex) -1 (armor) +3 (class)}
Stealth +9 {+1 (ranks) +3 (Dex) -1 (armor) +3 (class) +3 (racial)}
Survival +1 {+1 (trait)}
Swim +1 {+2 (Str) -1 (armor)}
Use Magic Device +5 {+1 (ranks) +1 (Int) +3 (class)}

******Racial Qualities & Language:******

+2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. (Dexterity)

•Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.

•Normal Speed: Half-elves have a base speed of 30 feet.

•Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. See Additional Rules.

•Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level. (Applied to Stealth)

•Elf Blood: Half-elves count as both elves and humans for any effect related to race.

•Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

•Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.

•Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. (Rogue/Sorcerer) Rogue ~ +1HP

•Languages: Half-elves begin play speaking Common and Elven. Added Languages: +2

******Feats:******
Skill Focus:
Choose a skill. You are particularly adept at that skill.
Benefit: You get a +3 bonus on all checks involving the chosen skill.
(Half-elven quality)

Two-Weapon Fighting: You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon. Your penalties on attack rolls for fighting with two weapons are reduced.

******Traits:******
Courageous
Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you’d make it through. You gain a +2 trait bonus on Saving Throws against fear effects.

Poverty-Stricken
Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 bonus to Survival checks, and Survival is always a class skill for you.


******Class Abilities:******
Spoiler:

Rogue
Weapon and Armor Proficiency
Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.

Sneak Attack
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Clarification: Incorporeal creatures, oozes, swarms, and elementals (air/earth/fire/water) cannot be sneak attacked [source]. It also appears that swarms can not be sneak attacked.

Trapfinding
A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.


******Misc.******
Spoiler:

******Experience******
135 XP

******Speed and check penalty:******
Speed (combat gear): 30 ft (20lbs - Armor, 14 lbs - weapons)

Check penalty (armor): -1

******Equipment & encumbrance******
Equipment: Studded Leather Armor, Rapier, Dagger, Short-Sword, Crossbow, Bolts(20), Backpack, Waterskin, Flint and Steel, Oil (3 pints), Sack, Chalk, Caltrops (3 sets), Hooded Lantern, Rope (50ft), Sunrod (1), Tindertwig (1), Whetstone, Rations (5), Masterwork Thieves Tools, Explorer's Outfit, Bedroll & Blanket, Steel Mug

60 GP

Encumbrance from armor: 20 lbs
Encumbrance from equipment and weapons (combat): 30 lbs.
Encumbrance from equipment and weapons (full load): 55 lbs.


******Background:******
Spoiler:

Tall and lean, Lant looks agile, but has a surprisingly wiry kind of strength that he inherited from his human side. Blackish-brown hair subdues his elven ears somewhat, except he has bright cobalt-blue eyes that seem to pull attention.

My general idea I'm working up until I hear more:

Born to the pairing between an elven mother and an adventurer turned tavern-keeper, his mother (for unknown reasons to him) left him in his father's care. Father was not a great businessman, and between his poor tavern management and the local authority's harsh taxation codes, their home/business has always struggled and attracted a fairly questionable crowd of patrons. Lant's had a rough life that's led to some rebellion against local authority - so much so that he might be wanted, but more becuase he thumbs his nose at authority than due to any serious crimes beyond petty theft. Maybe he ticked off some noble in the heirarchy, and now is kind of looked upon as a trouble-maker.

In any case, his father also wasn't the best parent in the world - trying to manage a business, stay out of trouble, and avoiding turning into a complete alcoholic makes child-rearing tough. Lant's learned to have a grudging respect for the man, seeing the sadness that his mother left behind in his father's eyes. Beyond that, he can thank the unscrupulous patrons of his father's bar for teaching him the skills of rogues and bandits - something his natural dexeterity has shown he has a talent for. Working in a tavern has also taught him to keep an ear open for secret or questionable information.



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