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Wow... that's a tough grey area right there. I would rarely call killing someone who attacked you with intent to kill an evil action, whereas killing someone who did nothing to deserve death would be.

In this case, from what is described, the medusa did nothing to deserve being killed, so the act would most likely be considered evil, unless it was intended to be a mercy killing, though that argument is pretty much dead given that it wasn't begging to be killed, but begging to be spared.


I actually don't think I've run into this. Everyone has had at least some backstory and personality, which really makes it much more interesting.

If you can't be creative, you really have no reason to be playing.


Pretty nifty, would be something I'd consider getting, strictly for the ability to do a completely randomized dungeon / campaign / ???; maybe something that could be picked up quick without a lot of setting up.


I played a lawful good cleric that murdered 3 of the 4 other party members, so I'd say that counts.

Luckily, they were only 'dying' not dead, so the party might actually survive, but there is the possibility that everyone will have to start again. I know I have to make a new character...


Alignment bugs me. We did one chaotic evil campaign, and that just completely went to hell, so now we're all forced to be at least neutral if not good. In the most recent campaign, someone made my character for me (lawful good cleric), which meant that everyone kept reminding me I was lawful good, and trying to use that to control me.

Unfortunately, being lawful good didn't work out to well. We were in a room full of pitfalls that dealt non-lethal damage, and the figher kept pushing me into them, at which point I struck back at her, hitting her with my great axe and dropping her into one of the pitfalls. But obviously this action (though I consider it justified) wasn't lawful stupid, so my God abandoned me, and the good paladin (along with the rest of the party) decided to stop me. I hit the ranger for almost all the HP she had, then the paladin disarmed me, to which I responded by charging at him and knocking him back into the pit where he started bleeding to death. Then I grab my axe, finish off the ranger, and try to run, but the summoner stopped me.

And this is why I hate alignments. Personally, I just like to be neutral, so I can be good without feeling obligated to be good.


It depends on the scenario. Generally our DM makes us come up with some collective backstory of the group to determine exactly why we're all together and working together, and things of that nature in addition to individual backstories.

For our most recent campaign, we determined that 2 of the characters were life long friends, and a third character (me, the warforged) was a slave whom they bought and freed, due to some service I had done for them against my master's wishes in the past (or something like that).