Ko
Kasatha chaokineticist 2/unchained monk 4 (Pathfinder RPG Bestiary 4 174, Pathfinder RPG Occult Adventures 10, Pathfinder Unchained 14)
LN Medium humanoid (kasatha)
Init +3;
Senses Perception +12
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Defense
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AC 20, touch 20, flat-footed 14 (+3 Dex, +3 dodge, +1 monk, +3 Wis)
hp 50 (6 HD; 2d8+4d10+16)
Fort +11 (+4 vs. hot or cold environments and to resist damage from suffocation),
Ref +12,
Will +6 (+1 vs. emotion effects); +2 vs. enchantments
Defensive Abilities evasion, fortification 5%;
Resist negative energy 2
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Offense
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Speed 40 ft.
Melee +1 temple sword +9/+9 (1d8+5/19-20) or
. . mwk temple sword +7/+7 (1d8+4/19-20) or
. . unarmed strike +7/+7 (1d8+4)
Special Attacks flurry of blows (unchained), kinetic blast, stunning fist (4/day, DC 16)
Kineticist Wild Talents Known
. . Defense—emptiness
. . Infusions—pulling infusion
. . Blasts—gravity blast (1d6+3)
. . Utility—basic chaokinesis, no breath
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Statistics
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Str 19,
Dex 16,
Con 14,
Int 10,
Wis 16,
Cha 8
Base Atk +5;
CMB +9;
CMD 29
Feats Deflect Arrows, Dodge, Double Slice, Improved Unarmed Strike, Multiweapon Fighting, Stunning Fist, Technologist, Weapon Focus (temple sword)
Skills Acrobatics +9 (+13 to jump), Climb +9, Escape Artist +8, Heal +7, Knowledge (engineering) +6, Knowledge (history) +8, Linguistics +1, Perception +12, Sense Motive +8, Stealth +10, Swim +11
Languages Common, Kasatha, Sign Language
SQ basic chaokinesis, burn (1 point/round, max 5), desert runner, desert stride, emptiness, fast movement (unchained), gather power, jumper, ki pool (6 points magic), ki power (slow fall), monk vow (vow of silence[UM]), multi-armed, no breath, stalker
Other Gear +1 temple sword[APG], mwk temple sword[APG],
belt of giant strength +2,
cloak of resistance +2,
headband of inspired wisdom +2, backpack, belt pouch, black hologram generator, blanket[APG], hemp rope (50 ft.), soap, trail rations (5), waterskin, 332 gp, 1 sp
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Special Abilities
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Basic Chaokinesis (Sp) Shadow protects from bright light, +50% carry capacity, or +4 to jump for 1 hr.
Burn 1/round (6 nonlethal/burn, 5/day) Burn HP to gain greater effects on your wild talents.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Desert Runner (Ex) +4 to Fort saves & Con checks to avoid fatigue/exhaust or other ill effects from exertion, deprivation, and temp.
Desert Stride (Ex) Not slowed by non-magic difficult terrain in desert environments.
Emptiness (Su) +1 to Will saves vs. emotion effects.
Energy Resistance, Negative energy (2) You have the specified Energy Resistance against Negative Energy attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Fortification 5% You have a chance to negate critical hits on attacks.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Gravity Blast (Sp) Level 1; Burn 0
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Jumper (Ex) Always has a running start when using Acrobatics to jump.
Ki Pool (6/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Multi-Armed (Ex) Has one primary and 3 off hands.
No Breath (Ex) The monster doesn't breathe and is immune to effects that require breathing.
Pulling Infusion Your kinetic blast pulls foes toward you.
Slow Fall (Su) As an imm action, use 1 ki to negate fall damage for distance where adj to a wall.
Stalker (Ex) Perception and Stealth are class skills for kasathas.
Stunning Fist (4/day, DC 16) You can stun an opponent with an unarmed attack.
Stunning Fist Helper This is a dummy ability to add an extra entry for the stunning fist feat in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName).
Technologist You are familiar with the basic mechanics of technology.
Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological su
Vow of Silence (+1 ki) The monk must speak no words and attempt to be quiet in his actions. Accidental noises and the sounds of battle (such as the sound of a fist or weapon striking an opponent) do not affect his vow, though most monks with this vow choose their weapons accordingly.