I was at the 15+ table at GenCon.
At the end of Eyes of the Ten (the retirement arc you play when you hit 12), you are level 13 with 1XP away from 14. Then play Academy of Secrets module to bring you 1XP from 15. Play Tomb of the Iron Medusa module to bring you 1XP away from 16. This is exactly where my group was at heading into the Special.
Each part of the Special gave us 1XP, so we are 16th level. We will, at some point in the future, play The Moonscar to get us to 17, and The Witchwar Legacy to get us to 18.
You have to use modules to get to those higher levels. And no replay for credit is still in effect, so make sure you know what character you want to play with.
We're proud to announce the launch of the Pathfinder Society of Florida website! From Miami to Pensacola, this website is here to help you find Pathfinder Society games throughout the entire Sunshine State. Make this your one stop shop to find game days at stores and weekend-long conventions!
Please make sure to sign up on the forums, because that's where you'll find information on upcoming games in your area. And if you currently host Pathfinder Society games and are looking to get a bigger draw, Pathfinder Society of Florida will make sure to do everything in our power to support your games through our site!
We know Floridians are at the forefront of Pathfinder Society play, and it's time we all come together to show how strong we are! Let's show what we already know: Florida is THE state for Pathfinder Society Organized Play!
Alex Draconis wrote:
A thread on a forum is enough to make you not want to enjoy an awesome time at Paizo Con? Does this not sound even slightly ludicrous to you because it is based around a discussion of game fluff vs. rules about one particular archetype?
I do not think the translucent thing is fluff, it's pretty integral to the archetype. You can't wear an eidolon suit and become a creature you are not, you wear them as a translucent skin. You can look like it, but your PC will be floating inside a shimmering, translucent figure of the eidolon.
*Edit: Damn, ninja'd!
Kyle Baird wrote:
The tears of all the previous players to sit at my table.
You know whose tears WON'T be a part of that?
/I'll give you one guess.
There will be a face to this icon if you come to PaizoCon or GenCon this year.
It also seems that I've driven The Baird so batty that he's now counting down with tongues. Guess he had a vision of a flawless victory on the part of the PCs when he used contact other plane.
The Ruby Phoenix Tournament is an awesome module and I highly recommend playing it. I had an amazing time with it and look forward to GMing it one day. That being said, this module touches on a mechanic from Ultimate Combat, and adds an extra layer interaction for players (not to mention, the chronicle sheet offers a boon if the players excel at this new system). That being said, the module gives a brief blurb about the Performance Combat system and it's DCs, but doesn't go at length into it because there probably wasn't enough room in the word count to really flesh it out.
After reading the rules and taking a look at the different combats, I've developed a nice little guide for figuring out the DCs for the combats and the bonuses each NPC has to their rolls. I typed out exactly how I calculated each number, just so you can see the method to my madness. Please follow the link:
Now, while the DCs are assumed for a party of 4 PCs, the Performance Combat system is challenging enough without access to Performance feats and other things not legal for PFS. So, I would recommend not changing the DCs I have listed, despite what modifiers you could add based on outnumbering, total # of combatants, etc.
I also taking the time to have you and your players to read the entire Performance Combat system. If you plan on using it, make sure each PC calculates the bonus to their rolls and know when the CAN make a check vs. when they NEED to make a check. And don't forget that PCs can take an 'Aid Another' action to give a bonus to someone else's Performance check. GMs also need to keep in mind if the party all starts with a VP, because that can automatically start the crowd with an improved attitude, depending if everyone has at least 1 VP, 2 VPs, etc. Lastly, remember that to get Victory Points for a bout the PCs don't have to make the crowd helpful, they just have to make the crowd love them more than they love their enemies. :)
I hope this helps any GMs planning to run this module in the future. I'll keep it updated for any changes that come down the pipeline.
James Jacobs wrote:
This is SPECIFICALLY because we want the PCs to be the good guys.
But I'm partial to the aims and goals of some of Golarion's bad guys. I'm actually a huge proponent of spreading the teachings of the Whispering Way and releasing Tar-Baphon.
/I just have a soft spot in my heart for liches.
Based upon tallying up average gold per sub-tier on a number of scenarios, here is your following wealth progression as you hit the next level. This assumes you always play within a sub-tier that your character level falls in (for instance, level 3 playing in 3-4, level 4 playing in 4-5, etc), which will maximize your gold. This does not account for playing up or down within a tier. I also put into parenthesis on the side what character wealth is by level (according to the table in the Core) as a reference. You will see that PFS tends to be generous to you and gives you a couple thousand gold above where the Core would place you at, depending on the particular level.
Level 01: 150 gp
So I currently have a cleric in PFS who has taken 2 levels of Holy Vindicator. When he's buffed, he has a 39 AC / 15 Touch / 38 AC Flat. By the time he reaches Level 12, he will have at least a 42 AC.
So at a base he has a 28 in AC.
Vindicator's Shield: +7 (7d6 channeling - 5d6 base + 2d6 from Phylactery of Positive Channeling)
For the future, I plan on:
I feel my only real weakness is if I run against a lot of creatures with touch attacks. I'm not too concerned about much else, considering most things will need a 20 to hit me in PFS play.
Anyway, does anyone else have ridiculous AC builds for PFS?
A Bit of Background Information:
So I've made myself a nice little 12 level ranged rogue named Si'las. He likes to be prepared for different types of situations, and thus wants to have all the arrows he needs for differing situations. Basic Arrows, Cold Iron Arrows, Silver Arrows, and Adamantine Arrows.
Anyway, after doing some shopping and cost benefit analysis, he's discovered that many different people are getting ripped off, and big.
Cold Iron Arrows
Cold Iron Arrows Calculations:
Item: Cold Iron Arrows (Things made from Cold Iron cost double the base amount of the item)
Total Cost: 5 gp
Unit Cost: 0.1 gp per arrow
Unit - Base Unit Cost: 0.05 gp
So looking at this, the manufacturer makes a pretty penny if you decide to use Cold Iron Weapon Blanch to coat your arrows. 2 gp made per arrow, as opposed to just 0.05 gp for just straight up making arrows out of Cold Iron. Clearly, making the arrows directly instead of coating is the way to go.
Silver Arrow Calculations:
Item: Silver Arrows (2 gp extra for each ammo made from Silver)
Total Cost: 102.5 gp
Unit Cost: 2.05 gp per arrow
Unit - Base Unit Cost: 2 gp
So according to this price comparison, the best bang for your buck is to buy Silver Weapon Blanch and coat your arrows yourself, since it has the lowest unit costs (an additional 0.5 gp to the original unit price). Also, what's the point of buying Silver Arrows outright (+2 gp to the original unit price)? They aren't masterwork so you probably won't be recovering them anyway (and you don't want to know how much masterworking 50 Silver Arrows costs...). So really, how do you even know your Silver Arrows are legit? Who's to say your local supplier isn't just blanching arrows with a silver coating? You won't retrieve the arrows most likely (arrow heads break off when removing sometimes), so who cares? And it definitely isn't even worth it to consider using Silversheen on them because you're paying a ridiculous cost per arrow for using that stuff (12.5 gp in addition to the original unit price).
Adamantine Arrows Calculations:
Item: Adamantine Arrows (60 gp extra for each ammo made from Adamantine)
Total Cost: 3002.5 gp
Unit Cost: 60.05 gp per arrow
Unit - Base Unit Cost: 60 gp
Wow, these prices fall right in line with Silver Arrows. You're paying +60 gp extra for each Admantine Arrows, as opposed to +10 gp extra for Regular Arrows coated in the blanch. Granted, you can't recover the Regular Arrows, but you can buy almost 300 of them coated in the blanch for the same price as 50 actual Adamantine Arrows. The savings are just absolutely mind blowing!
The point of all this is just to highlight the rules for pricing Special Material ammunition needs some work. For one, it is very ambiguous in the APG as to how long the blanch stays on the coated ammo. It says it stays on their until it is used, but does that mean you can blanch it and have the ammo sitting there with the coating for months on end?
More importantly, I think it's absolutely amazing the savings you get for using the Silver & Adamantine blanches, and completely ridiculous how beneficial it is to buy Cold Iron Arrows over blanching regular ones. And Silversheening is just not worth it in the slightest. It's only use is for melee weapons and should never be considered for ammo.