Tengu

Jordun of the Linnorm Kingdoms's page

123 posts. Organized Play character for TriOmegaZero.


Race

Male Tengu Cleric4 HP27/27 AC19 TC12 FF17 CMD19 F+6 R+4 W+7 Init +2(+4 in surprise) Perc +13 Spd 20 Growth Domain is 4/5 Channels 4/5

Classes/Levels

Chronicles.

About Jordun of the Linnorm Kingdoms

Jordun
Male tengu cleric of Erastil 4 (Pathfinder RPG Bestiary 263)
NG Medium humanoid (tengu)
Init +2 (+4 during surprise rounds); Senses low-light vision; Perception +13
Aura enlarge
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 27 (4d8+4)
Fort +6, Ref +4, Will +7
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee tetsubo +7 (1d10+6/×4) or
. . bite +2 (1d3+2)
Special Attacks channel positive energy 5/day (DC 13, 2d6)
Cleric Spells Prepared (CL 4th; concentration +6)
. . 2nd—barkskin[D], pilfering hand[UC], lesser restoration, sound burst (DC 14)
. . 1st—calm animals[D] (DC 13), comprehend languages, firebelly (DC 13), magic weapon, remove fear
. . 0 (at will)—create water, enhanced diplomacy, read magic, stabilize
. . D Domain spell; Domains Animal (Feather[APG] subdomain), Plant (Growth[APG] subdomain)
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Statistics
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Str 18, Dex 14, Con 12, Int 10, Wis 14, Cha 12
Base Atk +3; CMB +7; CMD 19
Feats Bludgeoner[UC], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Friendly Switch
Traits exalted of the society, seeker
Skills Acrobatics -1 (-5 to jump), Diplomacy +8, Fly +3, Knowledge (nature) +4, Knowledge (religion) +4, Perception +13, Sense Motive +6, Spellcraft +4, Stealth +1; Racial Modifiers +4 Perception, +2 Stealth
Languages Common, Tengu
SQ animal companion (deinonychus named Dimus), eyes of the hawk, glide[ARG]
Combat Gear wand of cure light wounds; Other Gear mwk agile breastplate[APG], tetsubo[UC], cloak of resistance +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Erastil, 4,363 gp, 8 sp
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Special Abilities
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Animal Companion (Ex) Gain an animal companion.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Cleric Channel Positive Energy 2d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Cleric Domain (Growth)
Enlarge (5/day) (Su) Swift action: Enlarge person on yourself.
Eyes of the Hawk (+2 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Friendly Switch Can move into allies space with no AoO and displace him into your old square.
Glide DC 15 Fly check to fall safely from any height.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
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Raptor companion named Dimus

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