Priest of Desna

Jeanuel Azmeren's page

31 posts. Alias of Jing the Bandit.


Race

Half-elf sorcerer (crossblooded, wildblooded) 1 Init +3| Perception +5 | HP 9/9| AC 13/13T/10FL| Fort 2/Ref 3/Will -1|

Classes/Levels

Jeanuel minus the Red Hair

Strength 16
Dexterity 16
Constitution 14
Intelligence 20
Wisdom 9
Charisma 8

About Jeanuel Azmeren

Jeanuel Azmeren
Half-elf sorcerer (crossblooded, wildblooded) 1 (Pathfinder RPG Ultimate Magic 69, 70)
CG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +5
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 9 (1d6+3)
Fort +2, Ref +3, Will -1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Spell-Like Abilities (CL 1st; concentration +0)
1/day—dancing lights, darkness, faerie fire
Sorcerer Spell-Like Abilities (CL 1st; concentration +6)
8/day—arcane bolt (1d4 force)
Sorcerer (Crossblooded, Wildblooded) Spells Known (CL 1st; concentration +6)
1st (5/day)—magic missile
0 (at will)—detect magic, prestidigitation, acid splash
Bloodline Draconic, Sage
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Statistics
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Str 16, Dex 16, Con 14, Int 20, Wis 9, Cha 8
Base Atk +0; CMB +3; CMD 16
Feats Additional Traits, Combat Advice, Eschew Materials
Traits dilettante artist (elf), highlander (hills or mountains), pragmatic activator, student of philosophy
Skills Bluff -1 (+5 to lie (as a result of using Int instead of Cha)), Craft (carpentry) +7, Craft (ships) +7, Diplomacy +4 (+10 to persuade others but not to gather information (as a result of using Int instead of Cha)), Knowledge (arcana) +11, Knowledge (nature) +9, Perception +5, Perform (dance) +0, Spellcraft +11, Stealth +8 (+10 in hilly or rocky areas), Use Magic Device +9; Racial Modifiers +2 Perception, highlander (hills or mountains)
Languages Common, Draconic, Dwarven, Elven, Gnome, Halfling, Orc
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), elf blood
Other Gear 3 cp
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Special Abilities
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Arcane Bolt (1d4 force, 8/day) (Su) Starting at 1st level, you can unleash a ray of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is treated as
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Acid] spells.
Combat Advice As mv act, designate enemy, ally gains +2 comp bonus on next atk vs. target.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Jeanuel Azmeren is what happens when people don't disclose their past to their family. Somewhere along the past on his mother's side was a drow relative and somewhere along his father's side was a dragon. Now, these would not be all the evident in the young lad were it not that his magical talents didn't begin to develop and show conflicts deep in his veins.

Son of a carpenter and ship builder, Jeanuel has spent much of his life around wood and working it in various manners. His family isn't exactly affluent but he has never experienced a day without supper. Thus, he's a bit spoiled and has spent most of his life in study, either in learning the trades of his family or in learning the ways of magic.

eanuel is a hardworking boy, a bit foolish, and comes across as arrogant. However, he deep down is a good lad, his arrogance is not intended but his manner of speaking is not a charismatic kind and thus is misunderstood often.

He can be a bit easy to anger, something that he is working on as the conflicting power boiling in his blood causes him to lash out magically when he is mad.

When he is not learning the trade of either of his parents, he can be found relaxing under a tree with whatever book he has managed to find to read around the village. Unfortunately, books are limited given the outside contact so he must borrow from anyone and everyone.

He has a mischievous side and is down for a good prank (when it's not on him, but when he has time to cool down and reflect, he'll even laugh about those.)