Guy in a fez with a monkey

JP Chapleau's page

**** Pathfinder Society GM. 18 posts (346 including aliases). 1 review. 1 list. No wishlists. 12 Organized Play characters. 2 aliases.


The Exchange 5/5

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I would definitely contact your local Venture Captain/Lieutenant and let them know about the situation and how you feel about it. Work with them.

In most Colorado venues, we do ask for 2$ to go to the GM in store credit. The buy-in has turned away some, but many come to play every event we have.

JP

The Exchange 5/5

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Enevhar,
That WAS the case, but the latest campaign guide changed all that. As Dragnmoon said, characters suffer consequences in modules as they would in any other adventures! (OH BLESSED BE ROVAGUG FOR THAT!)
As a GM/player, you have a few options here.

1- The adventure is in a large town so the party should be able to find a cleric to cast raise dead upon him. This will require a PP cost (unlikely at that level) OR the spending a GP cost (where the rest of the party can chip in).
2- Continue the adventure and raise the dead PC at the end (spending PPs or gp the PCs received) the dead guy would only accumulate GP/XP/PP up to the point in the adventure he participated.

JP

The Exchange 5/5

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For the record, I paid 425 gp to animated the chimera and the 4 drow thugs my party had nicely sliced for me (one of those drow was swiftly sliced in two by another player).

:(

@Drogon -> Forcing a player not to play their character (one way of the other) is covered by the "Do not bully others" rule. There is room on both sides for characters to spew hatred and dislike at each other, while still engaging in a fun. I would expect my necromancer to get an earful from the paladin for doing bad things.

Would I expect the paladin to destroy everything I do all the time? No.

Would I expect a paladin to go around and destroy every fiendish creature I summoned? No.

If your Paladin requires a table of only good characters who submit to his moral code, to his ideals, to his religion, constitutes IMO what the Campaign Guide call "Extreme Dysfunction". Use that for role-play and have fun with it. The Society is a gathering of all sorts of adventurers...

Quote:
If I am the paladin and you are the necromancer, your acts are either forcing me to not play at that game or are costing me money/prestige award. How is that act not a player vs player action?

Take that the other way... I am forced not to play because your paladin is there... There MUST be a willingness on BOTH sides to compromise. Maybe the necromancer tones it down or does other things during the game? Maybe the paladin keeps lecturing the necro about the wrongs of his ways.

Turning those situation into RP tools give the game SO MUCH.

JP