I would suggest taking a trait that lets you take linguistics as a class skill if there are any. Also Gnome names tend to be garbled words pulled from whatever common language they speak. If you want a good Tian gnome name, use the same naming method that japanophiles use on deviant art by using google translate with random words that sound cool in Japanese. Also Samurai specifically come from a country call Tian Min, a tropical island. Simply moving over the crown of the world will place you in Tian La, a much more Mongolian culture. While anybody can have class levels as Samurai, Tian La Samurai are probably more like cavaliers/warlords than the romantic depiction of Samurai. Your gnome would have to travel quite a bit farther than just out of the mountains to find a samurai, passing through fantasy mongolia, china, and possibly even korea before reaching Fantasy Japan. So maybe keep that as part of your backstory that every time you put a rank in linguistics you pick up another tian language you know to track what route you took through the world(s?) One problem I do see with my suggestion is that mechanically it seems that for PFS play, there is only one Tian language.
Paladins don't fall for not being goody goody two shoes. They fall for going against the tenants of their gods. An Ulfen Paladin of Erastil doesn't have to care about the plight of a single slave. He just can't make him suffer anymore than he has to. His only concern is preserving nature whenever and wherever possible. He can also get away with being forced to kill a hostage, so long as he respects the wereguild in doing so as per the laws of his people. Deliberate malice and severe carelessness cause them to fall. At least that's my understanding of it.
Ok, so I'm trying to figure out what the damage dice for a shield bash with a throwing shield. A shield bash with a light shield is listed as 1d3 (Based off of the d20pfsrd website) but a throwing shield's damage dice is listed as being 1d6. Which do I use for a melee shield bash? 1d3 or 1d6? Also, since you can't normally make a shield out of adamantine, can you still make one based adamantine off the assumption that you're going to use is offensively as a weapon? Would I have to pay 450 gold to make it a masterwork shield and weapon?
ElyasRavenwood wrote:
Taldor agents rely on a lot a diverse skills, including knowledge skills. A lot of what you will do can be inferred if you read up in the Lion Blades. Expect a lot of manipulation and backstabbing so skills like Bluff, Diplomacy, Sense Motive and Sleight of hand work really well. If you really want to be a successful Taldan, a Jack of all trades approach works best. Bards, Rogues and Wizards actually work the best as agents due to their diverse skills and the number of ranks they get. A Sorcerer might struggle with some of the missions that require a specific skill or two to accomplish faction missions, though the same can be said for any class.
John Compton wrote:
The bonus star was for only the GM rated highest by his or her players at the end of the Grand Melee, which was me. I don't have any written proof, but I do have the word of the Bay Area Venture Captain, Mike Azzolino that this was the prize for winning the GM portion of the competition.
KestlerGunner wrote: What is a Glutton Magic user, why does it need dead bodies and how isn't this character option banned yet? A glutton magic user uses Thassilonian Sin magic, in this case Necromancy. You get two extra spell slots per day to prepare necomancy spells but you can never cast spells from your opposition school unless you activate a device with UMD. It's not banned yet, because in all intents and purposes, it's just another Necromancer with a more restricted spell list.
quacktar wrote:
Yes he can, provided he pays for the cost to switch. Also note that once the charges are used up his wand is not destroyed like normal wands but remains useless except for the bonded item properties. |