Sanvil Trett

Iovarl Volarin's page

92 posts. Organized Play character for Luthor Volandis.


Race

| HP: 29/29| AC: 13 (12 Tch, 11 Fl) | CMB: +1, CMD: 13 | F: +4, R: +4, W: +6 | Init: +2 | Perc: +2, SM: +1

Classes/Levels

| Speed 30ft | Spells: 1st-5/5 2nd-2/3 Arcane Reservoir: 5/9 Consume Spells: (1/2) Active conditions: none | Re-roll (+3): 1/1 |

Gender

Male LG Human Arcanist (occultist) 4

About Iovarl Volarin

Iovarl is the son of a priest of Iomadae. His father's divine powers were not great but they aided Nerosyan against the demoic scourge of the worldwound in a way that Iovarl envied.

Iovarl was not blessed in the same way. Instead his gift was with arcane magic. Iovarl didn't let that stop him. He trained under the guidance of his father in focusing his arcane energies towards calling aid from goodly creatures of other planes.

SHis training was only getting him so far, so his father sent him off to join the Pathfinder Society to learn from others while doing some good around the rest of Golarion. One day he will return home and use his gained knowledge to help push back the Worldwound and maybe even destroy it for good.

Hero Lab Character Sheet:

Iovarl Volarin
Male human (Taldan) arcanist (occultist) 4 (Pathfinder RPG Advanced Class Guide 8, 78)
LG Medium humanoid (human)
Init +2; Senses Perception +2
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 29 (4d6+11)
Fort +4, Ref +4, Will +6
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Offense
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Speed 30 ft.
Melee cold iron dagger +1 (1d4-1/19-20)
Special Attacks arcane reservoir (5/7), arcanist exploit (dimensional slide[ACG]), consume spells
Arcanist (Occultist) Spells Prepared (CL 4th; concentration +10)
2nd (3/day)—create pit[APG] (DC 17)
1st (5/day)—grease (DC 16), comprehend languages, mage armor
0 (at will)—dancing lights, detect magic, mage hand, message, prestidigitation, read magic
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Statistics
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Str 8, Dex 14, Con 14, Int 18, Wis 13, Cha 14
Base Atk +2; CMB +1; CMD 13
Feats Augment Summoning, Deific Obedience, Spell Focus (conjuration)
Traits ease of faith, focused mind
Skills Appraise +8, Diplomacy +14, Knowledge (arcana) +11, Knowledge (nobility) +15, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +10, Perception +2, Spellcraft +11, Survival +1 (+3 to avoid becoming lost)
Languages Celestial, Common, Daemonic, Dwarven, Hallit, Ignan, Polyglot, Terran
SQ conjurer's focus (Summon Monster II, 4 minutes)
Combat Gear runestone of power (1st)[ACG], wand of heightened awareness (10 charges), wand of infernal healing (50 charges), wand of mage armor (50 charges), wand of magic missile; Other Gear silken ceremonial armor[UC], cold iron dagger, cloak of resistance +1, headband of alluring charisma +2, sleeves of many garments[UE], wayfinder[ISWG], arcanist starting spellbook, blanket[APG], flint and steel, ink, inkpen, journal[UE], masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), silver holy symbol of Iomedae, waterskin, 10 gp, 2 sp
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Special Abilities
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Arcane Reservoir +1 DC or CL (7/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Conjurer's Focus (Summon Monster II, 4 minutes) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Dimensional Slide (40 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.

Iovarl's Summon Monster 1 list

Iovarl's Summon Monster 2 list