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Demon Slayer

Ignatious the Seeker of Flame's page

984 posts. Pathfinder Society character for Beckett.


Race

HP: 129/129 , Init +3, AC: 23, T: 12, FF: 21, CMB: 26, F: +17, R: +10, W: +17 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control>

Classes/Levels

Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, Channel: 7/7 DC 22 - 7d6, (DC 23 +21 vs Undead, +7 vs Evil Outsiders) NG Male Aasimar Cleric 14, Sunflare: +14/+9, 1d6+18+1d6 Acid (15/x2) S, 5,274-18

About Ignatious the Seeker of Flame

Ignatious, Seeker of the Flame, Silver Crusader, Venture Captain,
Male aasimar cleric of Sarenrae 14
NG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +10
Aura nimbus of light (30 ft., 14 rounds/day)
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Defense
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AC 23, touch 12, flat-footed 21 (+9 armor, +2 Dex, +2 natural)
hp 129 (14d8+56)
Fort +17, Ref +10, Will +17; +2 vs. [evil], +4 and one size larger to resist effects of wind
Defensive Abilities evasion; Resist acid 5, cold 5, electricity 5, fire 20, negative energy 10, positive energy 10
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Offense
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Speed 30 ft., fly 30 ft. (average), swim 30 ft.
Melee:
Sunflare (+1 grayflame, keen, adamantine scimitar) +14/+9 (1d6+18/15-20 plus 1d6 acid)
Diplomacy (mwk morningstar) +12/+7 (1d8+10 plus 1d6 acid)

Special Attacks channel positive energy 7/day (DC 23, 7d6 [+21 vs Undead, +7 vs Evil Outsiders), sun's blessing
[] [] [] [] [] [] []
Spell-Like Abilities (CL 14th; concentration +18)
1/day—daylight
[]
7/day—fire bolt (1d6+7 fire)
[] [] [] [] [] [] []
DM Star Reroll: +4
[]

Cleric Spells Prepared (CL 14th; concentration +18)

7th: heightened cold ice strike (DC 21), summon monster VII, sunbeam[D] (DC 21)
6th: cold ice strike (DC 20), heightened flame strike[D] (DC 20), heal, summon monster VI
5th: breath of life (DC 19), fire shield[D], righteous might, wall of stone
4th: blessing of fervor (DC 18), divine power, heightened merciful fireball[D] (DC 18), holy smite (DC 18), greater magic weapon, ride the waves (DC 18)
3rd: dispel magic, fireball[D] (DC 17), magic vestment, communal resist energy, communal resist energy, speak with dead (DC 17)
2nd: admonishing ray, heightened merciful burning hands[D] (DC 16), burst of radiance (DC 16), grace, spiritual weapon, weapon of awe (DC 16)
1st: ant haul (DC 15), burning hands[D] (DC 15), comprehend languages, dancing lantern, liberating command, remove fear
0 (at will) : detect magic, mending, purify food and drink (DC 14), scrivener's chant

D Domain spell; Domains Fire, Sun

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Statistics
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Str 18, Dex 14, Con 18, Int 14, Wis 19, Cha 18
Base Atk +10; CMB +11; CMD 26

Feats Alignment Channel, Angel Wings, Angelic Blood, Channel Smite, Heighten Spell, Improved Channel, Merciful Spell, Power Attack

Traits elemental pupil, flame of the dawnflower

Skills Bluff +5, Diplomacy +26, Fly +19, Heal +15 (+16 circumstance to treat wounds or deadly wounds, +18 to treat poison, +19 dealing with humanoid pregnancy or birth), Knowledge (arcana) +7 (+9 to understand the nature and ways of dragons), Knowledge (history) +7, Knowledge (local) +4, Knowledge (nobility) +7, Knowledge (planes) +7 (+9 while on a plane other than the Material Plane), Knowledge (religion) +7, Linguistics +12 (+14 while on a plane other than the Material Plane to communicate with outsiders or decipher outsider texts), Perception +10, Profession (sailor) +11 (+13 to navigate at sea, +15 to navigate in the area detailed by the chart), Sense Motive +10 (+12 to distinguish between true statements and exaggeration regarding esoteric topics), Spellcraft +12, Survival +7 (+9 while on a plane other than the Material Plane, +9 to navigate in the wilderness), Swim +12

Racial Modifiers +2 Diplomacy, +2 Perception

Languages Abyssal, Ancient Osiriani, Azlanti, Celestial, Common, Draconic, Infernal, Sylvan, Thassilonian, Tien, Varisian

SQ aasimar cleric

Combat Gear deliquescent gloves, intensified metamagic rod (lesser), potion of cure light wounds, scroll of break enchantment, scroll of breath of life, scroll of lesser restoration, scroll of life bubble, scroll of neutralize poison, remove disease, remove paralysis (x2), wand of cure moderate wounds (6 charges), wand of endure elements (49 charges), wand of obscuring mist (48 charges), shining wayfinder, anointing oil (6), antiplague, antitoxin, flame ink, permanent, flame ink, permanent, flame ink, permanent, healer's kit, holy water (5), smokestick (2), stillgut (2), twitch tonic (2)

Other Gear +1 burdenless mithral deathless agile breastplate , 1.) sunflare (+1 grayflame, keen, adamantine scimitar), 2.) diplomacy (mwk morningstar), clear spindle ioun stone, deep red sphere ioun stone, amulet of natural armor +2, belt of physical might +4 (Str, Con), cloak of resistance +4, cracked dark blue rhomboid ioun stone, cracked deep red sphere ioun stone, cracked dusty rose prism ioun stone, cracked incandescent blue sphere ioun stone, cracked incandescent blue sphere ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mulberry pentacle ioun stone, cracked pale blue rhomboid ioun stone, cracked scarlet and blue sphere ioun stone, cracked scarlet and blue sphere ioun stone, deathwatch eyes, feather step slippers, goz mask, handy haversack, headband of mental superiority +2, healer's gloves, ring of evasion, ring of sustenance, robe of components, vest of surgery, antidote kit, astrolabe, bandolier, basic maps (major landmarks only), bedroll, blotter (0.2 lb), book lariat, book of letters, box of fishing tackle (2 lb), candle (10), celestial lamp, chalk (10), charcoal stick (10), earplugs, exorcism kit, fishing pole, simple (1 lb), flint and steel, ghost hunter's kit, grappling hook, holy text, infernal incantation <1pp>, ink, inkpen, journal, knife for cutting quills into pens (0.5 lb), leeching kit, masterwork backpack, masterwork crusader's cross, mess kit, midwife's kit, mirror, nautical chart, oar (4), pathfinder chronicles, volume 11, planar traveler's kit, rowboat, royal outfit, scroll box, signal horn, signet ring, silk rope (50 ft.), silver holy symbol of Sarenrae, soap, spell component pouch, sponge, surgeon's tools, tabard, the inward-facing circle (worth 100 gp), thermometer, tooth powder (0.1 lb), vial, waterproof bag, waterproof bag, waterskin, weapon cord (2), wooden holy symbol of Sarenrae (10), wrist sheath, spring loaded, wrist sheath, spring loaded, charity, donations, and bribes (worth 640 gp), platinum rings (x6) (foci for shield other) (worth 150 gp), silver & platinum circlet crown (worth 100 gp), silver rings (x2) (worth 100 gp)

785 gp, 3 sp, 4 cp

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Special Abilities
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+7 to channel energy damage vs. undead/evil outsiders +1/2 to damage when using positive energy vs. undead or using Alignment Channel vs. evil outsiders.
Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Channel Positive Energy 7d6 (7/day, DC 23) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid/Cold/Electricity (5) You have the specified Energy Resistance against Acid/Cold/Electricity attacks.
Energy Resistance, Fire (20) You have the specified Energy Resistance against Fire attacks.
Energy Resistance, Positive/Negative Energy (10) You have the specified Energy Resistance against Positive or Negative Energy attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fire Bolt 1d6+7 fire (7/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Flight (30 feet, Average) You can fly!
Heighten Spell Increases spell level to effective level desired.
Merciful Spell You can cast a spell that deals non-lethal damage instead of lethal damage.
Nimbus of Light (30 ft., 14 rounds/day) (Su) As a standard action, 30 ft. aura of daylight deals 14 dam to undead each rd and dispels [Darkness] spells.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Sun's Blessing (Su) +14 to channel damage vs. undead and they don't get channel resistance.
Swimming (30 feet) You have a Swim speed.

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01.) Master of the Fallen Fortress
02.) The God's Market Gamble
03.) Silent Tide <GM>
04.) Temple of Empyreal Enlightenment
05.) Frozen Fingers of Midnight
06.) The Edge of Heaven
07.) On Hostile Waters
08.) Among the Living
09.) The Dalsine Affair
10.) The Disappeared <FAILED>
11.) Among the Dead
12.) Black Waters
13.) The Frostfur Captives <GM>
14.) Rise of the Goblin Guild <GM>
15.) The Penumbral Accords
16.) The Devil We Know part 1
17.) The Sanos Abduction
18.) Song of the Sea Witch
19.) My Enemy's Enemy
20.) The Fabric of Reality
21.) Fortress of the Nail
22.) The Ghenett Manor Gauntlet
23.) Lost at Bitter End <DM>
24.) The Green Market
25.) The Jester's Fraud
26.) The Kortos Envoy <DM>
27.) The Sarkorian Prophecy <DM>
28.) You Only Die Twice <DM>
29.) The Sundered Path
30.) Pagoda of the Rat
31.) The Refuge of Time <DM>
32.) Return to the Sky
33.) Wrath of the Accursed <DM>
34.) Encounter at the Drowning Stones
35.) Eyes of the Ten part 1
36.) Eyes of the Ten part 2
37.) Eyes of the Ten part 3
38.) Eyes of the Ten part 4
39.) Academy of Secrets <Wand Endure Elements 2PP>
40.)

SPECIAL NOTES:
+2 Circumstance Diplomacy vs Absalom Guards/Officials
+2 Circumstance Diplomacy vs Irrisen (mention Yagevna)
*May travel freely between Absalom and Mendev (Coastal Island in the Lake of Mists and Viels), and Boons for each count for both
*Ship - Candle in the Darkness
*Coastal Island - Haven
+1 Circumstance on all Cha checks vs Gebbites
+2 on all Day Job checks (Heal)
+2 Circumstance Diplomacy vs Centaurs
+1 Dodge vs Spear-like Weapons
+1 Dodge to CMD vs Grapple
*Free Augury spell (60%)
*Free Remove Curse (CL 12th)
+2 Moral to Attack and AC when no conscious ally in 30ft and you are at 1/2 HP or less
+2 Diplomacy & Intimidate vs Lycanthropes
+1 Know Planes vs Demons
*Soldier of Peace: You reduce the penalty on attack rolls to deal nonlethal damage with lethal weapons by 2; if you already suffer no penalty on such an attack, you instead deal 1 additional point of nonlethal damage. Once per adventure before casting a spell, you may choose to replace half the lethal damage dealt with an equal amount of nonlethal damage.
*Anointed: You gain a +2 sacred bonus on Charisma-based checks made against good creatures and on saving throws against spells and effects with the evil descriptor. Once per adventure as a swift action, you may grant a weapon you wield the benefits of bless weapon for one round.
*Venture-Captain
* Pathfinder Lodge -> Coastal Island - "Haven"
*Tenure: You may opt to take a position on the Academae’s staff, perhaps even as one of the school’s administrators, operating your Pathfinder affairs out of this new headquarters. You gain a +5 bonus on all Knowledge and Spellcraft checks when you have access to the Academae’s resources.

Ignatious, the inferno angel, the seeker of the flame is, or at least claims to be the created child of Sarenrae and Ragathiel. It is unclear if these claims are true or not, though "the angel" does bear some striking physical resemblances to both far beyond even his planetouched heritage normally allows, and in the recent years, these traits have only grown in setting him apart from humanity. Traits he claims are his no-longer mortal body shedding aspects of his former self as he ascends to his true form, a test of sorts to teach him the rigors and trials all mortals must face, just as his father needed face scorn and mistrust before rising from the pit to join the armies of heaven.

Ignatious is well on his way to becoming a Pathfinder Venture-Captain, an oddity in that he actually predates the organization and never actually formally joined. Rather, he had simply been around for so long, everyone within simply assumed he was, and he himself never quit understood the distinction mortals use to differentiate. Had he not aided them time and again? Had he not personally been honored with a special Wayfinder from the faction leader within the Pathfinder Society, Ollystra Zadrain herself? Or been knighted within that same organization?

Armor: +1 Burdenless Mithral Deathless Agile Breastplate
Belt: Belt of Physical Might +4 (Str & Con)
Body: Robe of Components
Chest: Vest of Surgery
Eyes: Deathwatch Eyes
Feet: Feather Step Slippers
Hands: Deliquescent Gloves & Healers Gloves (Day Job only)
Head: Goz Mask
Headband: Headband of Mental Superiority +2
Neck: Amulet of Natural Armor +2
Ring: Ring of Sustenance & Ring of Evasion
Shoulders: Cloak of Resistance +4
Wrists:

Slotless: Handy Haversack, Shining Wayfinder, Clear Spindle Ioun Stone
(slotted in Wayfinder),Deep Red Sphere Ioun Stone (implanted)


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