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Demon Slayer

Ignatious the Seeker of Flame's page

925 posts. Pathfinder Society character for Beckett.


Race

HP: 120/120 , Init +3, AC: 25, T: 14, FF: 23, CMB: 27, F: +14, R: +8, W: +14 <constant Prot from Evil (+2), no Food/ Water, Native Outsider, Imune to Bleed, Fear, Fog/Mist/Smoke>

Classes/Levels

Fly 30', Swim 30", Move 30', Perception +14 <Darkvision 60ft>, Channel: 7/7 DC 22 - 7d6, (DC 22 +19 vs Undead, +6 vs Evil Outsiders) NG Male Aasimar Cleric 13, Sunflare: +13/+8, 1d6+18+1d6 Acid (15/x2) S, 5,274-18

About Ignatious the Seeker of Flame

Ignatious, Silver Crusader, Venture-Captian, Favored, Seeker of the Flame
Male aasimar cleric of Sarenrae 13
NG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +10
Aura nimbus of light (30 ft., 13 rounds/day)
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Defense
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AC 25, touch 14, flat-footed 23 (+9 armor, +2 deflection, +2 Dex, +2 natural, +2 vs. evil)
hp 120 (13d8+52)
Fort +14, Ref +8, Will +14; (+2 vs. evil, +4 and one size larger to resist effects of wind)
Resist acid 5, cold 5, electricity 5, fire 20, negative energy 10, positive energy 10
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Offense
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Speed 30 ft., fly 30 ft. (average), swim 30 ft. (breath water, can take 10)
Melee
1.) sunflare (+1, keen, adamantine) +13/+8 (1d6+18/15-20 plus 1d6 acid)
2.) diplomacy (mwk morningstar) +13/+8 (1d8+13 plus 1d6 acid)

Special Attacks channel positive energy 7/day (DC 22, 7d6 [+19 vs. undead, +6 vs Evil Outsiders]), sun's blessing
Spell-Like Abilities (CL 13th; concentration +17)
1/day daylight, 7/day—fire bolt (1d6+6 fire)

Cleric Spells Prepared (CL 13th; concentration +17)
Heighten Spell
Merciful Spell
Intensified Spell
7th: heightened cold ice strike (DC 21, SWIFT, 30ft line, 13d6 cold), heightened merciful fireball[D] (DC 21, 10d6 nonlethal)
6th: heightened flame strike[D] (DC 20, 13d6+1 fire/divine, 10ft radius by 40ft high), harm (DC 20, 130/65), heal (130/65)
5th: communal air walk, (10 Min intervals) breath of life (DC 19, 5d8+13), hunter’s blessing, heightened merciful wall of fire[D] (260ft long, 20ft high)
4th: blessing of fervor (DC 18), dimensional anchor, heightened merciful fireball[D] (DC 18, 10d6+1 nonlethal fire), greater magic weapon (scimitar +3), greater magic weapon (Morningstar +3), ride the waves (DC 18)
3rd: dispel magic (1d20+13 vs DC 11+CL), fireball[D] (DC 17, 10d6+1/13d6+1), invisibility purge, magic circle against evil, magic vestment (armor +3), communal resist energy (10 min intervals, 30 Resist)
2nd: admonishing ray (x3 rays, 4d6 nonlethal), heightened merciful burning hands (5d4+1/10d4+1)[D] (DC 16), burst of radiance (DC 16, 5d4/10d4), merciful burst of radiance (DC 16, 5d4/10d4 nonlethal), grace (swift), weapon of awe (DC 16)
1st: burning hands (5d4+1/10d4+1)[D] (DC 15), dancing lantern (celestial lamp), divine favor (+3), endure elements, liberating command (immediate, +20), shield of faith (+4)
0 (at will) : detect magic, mending (13lbs), purify food and drink (DC 14), scrivener's chant
D Domain spell; Domains Fire, Sun
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Statistics
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Str 18, Dex 14, Con 18, Int 14, Wis 19, Cha 18
Base Atk +9; CMB +10; CMD 27

Feats: Alignment Channel (Evil), Angel Wings, Angelic Blood, Channel Smite, Heighten Spell (Bonus), Improved Channel, Merciful Spell, Power Attack (-3/+6)

Traits: elemental pupil (fire), flame of the dawnflower

Skills Bluff +5, Diplomacy +25, Fly +18, Heal +13 (+14 circumstance to treat wounds or deadly wounds, +16 to treat poison, +17 dealing with humanoid pregnancy or birth), Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (local) +4, Knowledge (nobility) +7, Knowledge (planes) +7 (+9 while on a plane other than the Material Plane), Knowledge (religion) +7, Linguistics +12 (+14 while on a plane other than the Material Plane to communicate with outsiders or decipher outsider texts), Perception +10, Profession (sailor) +11 (+13 to navigate at sea, +15 to navigate in the Inner Sea), Sense Motive +10, Spellcraft +11, Survival +7 (+9 while on a plane other than the Material Plane, +9 to navigate in the wilderness), Swim +12; Racial Modifiers +2 Diplomacy, +2 Perception

Languages: Abyssal, Ancient Osiriani, Azlanti, Celestial, Common, Draconic, Infernal, Sylvan, Thassilonian, Tien, Varisian

SQ aasimar cleric

Combat Gear deliquescent gloves, intensified metamagic rod (lesser), potion of cure light wounds, scroll of breath of life (5d8+9), scroll of lesser restoration, scroll of neutralize poison (+7), remove disease (+5), remove paralysis (x2), wand of cure moderate wounds (6 charges, 2d8+5), wand of obscuring mist (50 charges), shining wayfinder, anointing oil (6), antiplague, antitoxin, permanent flame ink tattoo (Shadow Lodge), permanent flame ink tattoo (Sarenrae) permanent flame ink tattoo (Ragathiel), healer's kit, holy water (5), smokestick (2), stillgut (2), twitch tonic (2)

Other Gear +1 burdenless mithral deathless agile breastplate , 1.) sunflare (+1, keen, adamantine), 2.) diplomacy (mwk morningstar), clear spindle ioun stone, deep red sphere ioun stone, pearly white spindle ioun stone, amulet of natural armor +2, belt of physical might +4 (Str, Con), cracked dark blue rhomboid ioun stone, cracked deep red sphere ioun stone, cracked dusty rose prism ioun stone, cracked incandescent blue sphere ioun stone, cracked incandescent blue sphere ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mulberry pentacle ioun stone, cracked pale blue rhomboid ioun stone, cracked scarlet and blue sphere ioun stone, cracked scarlet and blue sphere ioun stone, feather step slippers, goz mask, handy haversack, headband of mental superiority +2, healer's gloves, muleback cords, ring of sustenance, ring of the sublime, robe of components, antidote kit, astrolabe, bandolier, basic maps (major landmarks only), bedroll, blotter (0.2 lb), book lariat, book of letters, box of fishing tackle (2 lb), candle (10), celestial lamp (Dancing Lantern), chalk (10), charcoal stick (10), crowbar, earplugs, exorcism kit, fishing pole, simple (1 lb), flint and steel, grappling hook, holy text, infernal incantation <1pp>, ink, inkpen, journal, knife for cutting quills into pens (0.5 lb), leeching kit, masterwork backpack, masterwork crusader's cross, mess kit, midwife's kit, mirror, nautical chart, oar (4), planar traveler's kit, portable ram, rowboat, royal outfit, scroll box, signal horn, signet ring, silk rope (50 ft.), silver holy symbol of Sarenrae, soap, spell component pouch, sponge, surgeon's tools, tabard, the inward-facing circle (worth 100 gp), thermometer, tooth powder (0.1 lb), vial, waterproof bag, waterproof bag, waterskin, weapon cord (2), wooden holy symbol of Sarenrae (10), spring loaded wrist sheath, spring loaded wrist sheath, charity, donations, and bribes (worth 640 gp), platinum rings (x6) (foci for shield other) (worth 150 gp), silver & platinum circlet crown (worth 100 gp), silver rings (x2) (worth 100 gp), 449 gp, 3 sp, 4 cp

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Special Abilities
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+6 to channel energy damage vs. undead/evil outsiders +1/2 to damage when using positive energy vs. undead or using Alignment Channel vs. evil outsiders.
Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Channel Positive Energy 7d6 (7/day, DC 22) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (20) You have the specified Energy Resistance against Fire attacks.
Energy Resistance, Negative Energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive Energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Fire Bolt 1d6+6 fire (7/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Flight (30 feet, Average) You can fly!
Heighten Spell Increases spell level to effective level desired.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Merciful Spell You can cast a spell that deals non-lethal damage instead of lethal damage.
Nimbus of Light (30 ft., 13 rounds/day) (Su) As a standard action, 30 ft. aura of daylight deals 13 dam to undead each rd and dispels [Darkness] spells.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Sun's Blessing (Su) +13 to channel damage vs. undead and they don't get channel resistance.
Swimming (30 feet) You have a Swim speed.
--------------------
01.) Master of the Fallen Fortress
02.) The God's Market Gamble
03.) Silent Tide <GM>
04.) Temple of Empyreal Enlightenment
05.) Frozen Fingers of Midnight
06.) The Edge of Heaven
07.) On Hostile Waters
08.) Among the Living
09.) The Dalsine Affair
10.) The Disappeared <FAILED>
11.) Among the Dead
12.) Black Waters
13.) The Frostfur Captives <GM>
14.) Rise of the Goblin Guild <GM>
15.) The Penumbral Accords
16.) The Devil We Know part 1
17.) The Sanos Abduction
18.) Song of the Sea Witch
19.) My Enemy's Enemy
20.) The Fabric of Reality
21.) Fortress of the Nail
22.) The Ghenett Manor Gauntlet
23.) Lost at Bitter End <DM>
24.) The Green Market
25.) The Jester's Fraud
26.) The Kortos Envoy <DM>
27.) The Sarkorian Prophecy <DM>
28.) You Only Die Twice <DM>
29.) The Sundered Path
30.) Pagoda of the Rat
31.) The Refuge of Time <DM>
32.) Return to the Sky
33.) Wrath of the Accursed <DM>
34.) Encounter at the Drowning Stones
35.) Eyes of the Ten part 1
36.) Eyes of the Ten part 2
37.) Eyes of the Ten part 3
38.) Eyes of the Ten part 4

SPECIAL NOTES:
* +2 Circumstance Diplomacy vs Absalom Guards/Officials
* +2 Circumstance Diplomacy vs Irrisen (mention Yagevna)
* +1 Circumstance on all Cha checks vs Gebbites
* +2 on all Day Job checks (Heal)
* +2 Circumstance Diplomacy vs Centaurs
* +1 Dodge vs Spear-like Weapons
* +1 Dodge to CMD vs Grapple
* +2 Moral to Attack and AC when no conscious ally in 30ft and you are at 1/2 HP or less
* +2 Diplomacy & Intimidate vs Lycanthropes
* +1 Know Planes vs Demons

* May travel freely between Absalom and Mendev (Coastal Island in the Lake of Mists and Viels), and Boons for each count for both
* Ship - "Candle in the Darkness"
* Coastal Island - "Haven"
* Free Augury spell (60%)
* Free Remove Curse (CL 12th)
* Venture-Captain
* Pathfinder Lodge -> Coastal Island - "Haven"

Ignatious, the inferno angel, the seeker of the flame is, or at least claims to be the created child of Sarenrae and Ragathiel. It is unclear if these claims are true or not, though "the angel" does bear some striking physical resemblances to both far beyond even his planetouched heritage normally allows, and in the recent years, these traits have only grown in setting him apart from humanity. Traits he claims are his no-longer mortal body shedding aspects of his former self as he ascends to his true form, a test of sorts to teach him the rigors and trials all mortals must face, just as his father needed face scorn and mistrust before rising from the pit to join the armies of heaven.

Ignatious is well on his way to becoming a Pathfinder Venture-Captain, an oddity in that he actually predates the organization and never actually formally joined. Rather, he had simply been around for so long, everyone within simply assumed he was, and he himself never quit understood the distinction mortals use to differentiate. Had he not aided them time and again? Had he not personally been honored with a special Wayfinder from the faction leader within the Pathfinder Society, Ollystra Zadrain herself? Or been knighted within that same organization?

After a recent encounter involving "the Ten", or what was left of them, Ignatious was granted the special rank of Venture-Captain, and tasked with opening a new Lodge on the hidden coastal island he calls "Haven". He was also initiated into the Shadow Lodge by his friend and fellow Venture-Captain Roaker, receiving a special new tattoo to mark the occasion.

SLOTS
Armor: +1 Burdenless Mithral Deathless Agile Breastplate
Belt: Belt of Physical Might +4 (Str & Con)
Body: Robe of Components
Chest:
Eyes:
Feet: Feather Step Slippers
Hands: Deliquescent Gloves & Healers Gloves (Day Job only)
Head: Goz Mask
Headband: Headband of Mental Superiority +2 (Wis, Int, Cha, Fly, 48,000 -> +4)
Neck: Amulet of Natural Armor +2 (10,000 -> +3)
Ring: Ring of Sustenance and Ring of Sublime
Shoulders: Muleback Cords
Wrists:
Slotless: Handy Haversack, Shining Wayfinder, Clear Spindle Ioun Stone
(slotted in Wayfinder), Pearly White Spindle Ioun Stone (implanted), Deep Red Sphere Ioun Stone (implanted)


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