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Sunlord Thalachos

Ignatious the Seeker of Flame's page

238 posts. Pathfinder Society character for Beckett.


Full Name

Ignatious <# 5274-18>

Race

HP 59/59 , Init +1, AC: 20, T: 11, FF: 19, CMB: 18, F: +8, R: +3, W: +9

Classes/Levels

Perception +6 <Darkvision 60ft>, NG Male Aasimar Cleric 8, Sunflare: +9/+4, 1d6+3 (18/x2) S

Size

Medium

Age

74

Special Abilities

Divine Spells, Channel Positive Energy, Fire and Sun Domains, Daylight 1/day

Alignment

NG

Deity

The Holy Flame

Languages

Abyssal, Ancient Osirion, Celestial, Common, Draconic, Infernal, Thassilonian, Tian, and Varisian

Strength 14
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 16
Charisma 16

About Ignatious the Seeker of Flame

Appearance:

Ignatious appears mostly human, with pointed ears, but not overly large common to Elves. He has a silvery sheen to his skin, hair, and eyes, but at a distance he seems more pale than abnormal. In the height of his divine castings, at times, he will emite feint light or even burst into a soft green flame at the eyes and hair.

Background:

Ignatious is a child of Sarenrae. He wasn't born as much as simply came into existance, some 30 years ago as an adult. He carries both the spark of divinity and also the coil of mortality, but believes one day the shall rise as a tue immortal, and join the hosts of heaven, much like his mother and some few of his ancestors. Until then, once he has earned it, he simply travels the world, learning and experiencing all that existence has to offer, aiding his mother and her folowers and trying to make the world a better place.

Combat:

Initiative: +1

BaB: +6/+1
CMB: +8
CMD: 18

AC: 20
T: 11
FF: 19

Weapons:

+1 Scimitar: "Sunflare" +9/+4 Att / 1d6+3 Dmg / (18/x2) / S
Masterwork Morningstar: "Sun's Kiss" +9/+4 Att / 1d8+2 Dmg / (20/x2) / B&P
Sling: +7/+3 Att / 1d4+2 Dmg / (20/x2) / B / 50ft
(With Cold Iron, Silver, and nonlethal Bullets)
Fire Bolt: +7 Touch / 1d6+4 Fire / 30ft (6/Day)

Armor:

+1 Mithral Agile Breastplate +1: 7 AC / 0 ACP / 25% SF / 20 lbs
Masterwork Light Wooden Shield: 2 AC / 0 ACP / 5% SF / 5 lbs (Magic Vestment +1)

Saves:

Fort: +8
Refl: +3
Will: +9

Skills:
ACP = -1
Acrobatics: -2 (+1 for Jump)
Appraise: +1
Bluff: +3
Climb: +2
Craft: +1
Diplomacy: +16 (+18 Enhanced Diplomacy) <8>
Disable Device: N/A
Disguise: +3
Escape Artist: +1
Fly: +1
Handle Animal: N/A
Heal: +10 <2>
Intimidate: +3
Knowledge - Arcana: +5 <1>
Knowledge - History: +5 <1>
Knowledge - Local: +5 <1>
Knowledge - Nobility: +5 <1>
Knowledge - Planes: +5 (+8 vs Demons) <1>
Knowledge - Religin: +5 <1>
Linguistics: +9 (Abyssal, Ancient Osirion, Thassilonian, Tian, and Varisian) <5>
Perception: +6 <1>
Perform: +3
Profession: N/A
Ride: +1
Sense Motive: +7 <1> <1>
Slight of Hand: N/A
Spellcraft: +5 <1>
Stealth: +1
Survival: +3
Swim: +2
Use Magic Device:N/A

Feats:

C.) Light and Medium Armor
C.) Simple Weapons
C.) Shields (except Tower)
1.) Improved Channel Energy
3.) Channel Smite
5.) Alignment Channel (Evil)
7.) Angelic Blood

Traits:

1.) Flame of the Dawnfower: {Faith} +2 Fire damage to a Crit with a Scimitar (from Faiths of Purity)
2.) Elemental Pupil {Fire}: +1 damage to Fire spells (from uide to Qadira)

Gear:

+1 Scimitar
Masterwork Mourningstar
+1 Mithral Agile Breastplate
Masterwork Light Wood Shield

Bedroll
Chalk (x10)
Charcoal (x10)
Journal
Ink
Ink Pen

Flint And Steel
Steel Mirror
Silk Rope (50ft) (knotted with Grappling Hook)
Whetstone
Holy Symbol (x10)
Spell Component Pouch (x2)
Weapon Cord (x4)
Spring Loaded Wrist Sheaths (x2)

Handy Haversack
Masterwork Backpack
Soap

Row Boat
Oar x2
Oil x14

Healer's Kit
Surgeon's Tools
Midwife's Kit
Chergeon's Kit
The Inward Facing Circle (100 GP)

Royal Outfit
Silver Circlet/Crown (100 GP)
Silver Ring (100 gp)

Beacon of Good (Shining Wayfinder) (2PP)
The Infernal Incantation (1PP) (Teaches Infernal)
Temple (4PP) -> Use Heal for Day Job
Ship (10PP)
Silver Crusader (2PP)

Clear Spindle Ion Stone (No Food or Water, Resonates for Prot From Evil mental protection)
Boots of the Winterlands
Potion of Cure Light Wounds (Pepperment)
Wand of Cure Moderate Wounds (x6)
Wand of Air Bubble (x50)
Wand of Magic Weapon (x50) <2PP>
Scroll of Breath of Life
Scroll of Lesser Restoration

Extra fluff items (no real benefit)
Silver Holy Symbol ("blessed by Sarenrae")
Magical Lotus Blossom (given for purifying the Temple of Emyreal Enlightment)

Total: lbs (L: 66, M: 133, H: 200 w/ Masterwork Backpack)

Class Abilities:

Channel Energy (Positive): 6/Day <_/6 left> / 4d6, DC 19 - Will ½ (4d6+12 to Undead, 4d6+4 vs Evil Outsiders)
<Suns Blessing +1 damage per level to Undead, and Undead get no Channel Resistance>
Fire Bolt: 6/Day, 30ft Ranged Touch, deals 1d6+4 Fire Damage <_ used>
Divine Spells
Fire Resistance: 10
Nimbus of Light: 8 Rounds/Day

Special Abilities:

Darkvision 60ft
+2 Perception and Diplomacy
Favored Classes: Cleric -> Aasimar (add 1/2 Cleric Level to damage when Channeling vs Undead or Evil Outsiders)
Native Outsider
Acid/Cold/Electricity Resistance 5
Fire Resistance 10
Prince of Wolves Boon: +2 Diplomacy or Intimidate vs Lycanthropes
Demonic Scholar Boon: +1 Knoledge - Planes vs Demons

0 Level:
Known 4 - D.C. 13
1.) Create Water
2.) Detect Magic
3.) Enhanced Diplomacy
4.) Guidance

1st Level:
Day 5+D - D.C. 14
1.) Bless 7 mins
2.) Command
3.) Divine Favor (+2) Luck to Att/DMg 1 min
4.) Liberating Command grant immediate Escape, +14
5.) Shield of Faith (+3) 7 mins
D.) Burning Hands 5d4+1 CAST

2nd Level:
Day 4+D - D.C. 15
1.) Bull's Str 8 mins
2.) Burst of Radiance
3.) Soundburst
4.) Spiritual Weapon
D.) Burning Hands 5d4+1

3rd Level:
Day 3+D - D.C. 16
1.) Dispel Magic
2.) Communal Resist Energy (20, )
3.) Magic Vestment (CAST ON SHIELD)
4.) Stone Shape
D.) Fireball 7d6+1

4th Level:
Day 1+D - D.C. 17
1.) Blessing of Fervor 7 Rnds
2.) Freedom of Movement
D.) Wall of Fire

Languages:
Abyssal, Celestial, Common, Draconic, Infernal, Tian, and Varisian

Treasure:

PP:
GP: 6,877
SP: 1
CP: 7

Other: 990 in valuables
Donations: 640

XP/Fame/PP:

Current XP: 20
Master of the Fallen Fortress
The God's Market Gamble
Silent Tide
Temple of Empyreal Enlightenment
The Frozen Fingers of Midnight
Quest for Perfection 1
Quest for Perfection 2
Among the Living
The Dalsine Affair
The Disappeared (FAILED)
Among the Dead
Black Waters
The Frostfur Captives
Rise of the Goblin Guild
The Penumbral Accords
The Devil We Know (part 1)
The Sanos Abduction
The Song of the Sea Witch
My Enemy's Enemy
The Fabric of Reality
The Fortress of the Nail
The Ghenett Manor Gauntlet
FAME: 40
PP: 19

Extra Chronicle Sheets:

Archerfest 4712
Conquest Day 4712
Crystalhue 4712
Evoking Day 4712
Taxfest 4713

Called to Darkness
Death's Heretic
King of Chaos
Liar's Blade
Master of Devils
Nightglass
Plague of Shadows
Prince of Wolves
Queen of Thorns
The WorldWound Gambit
Winter Witch


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