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About Ignatious the Seeker of FlameAppearance:
Ignatious appears mostly human, with pointed ears, but not overly large common to Elves. He has a silvery sheen to his skin, hair, and eyes, but at a distance he seems more pale than abnormal. In the height of his divine castings, at times, he will emite feint light or even burst into a soft green flame at the eyes and hair. Background:
Ignatious is a child of Sarenrae. He wasn't born as much as simply came into existance, some 30 years ago as an adult. He carries both the spark of divinity and also the coil of mortality, but believes one day the shall rise as a tue immortal, and join the hosts of heaven, much like his mother and some few of his ancestors. Until then, once he has earned it, he simply travels the world, learning and experiencing all that existence has to offer, aiding his mother and her folowers and trying to make the world a better place. Combat:
Initiative: +1 BaB: +5
AC: 20
Weapons:
Masterwork Scimitar: "Sunflare" +8 Att / 1d6+2 Dmg / (18/x2) / S Masterwork Morningstar: "Sun's Kiss" +8 Att / 1d8+2 Dmg / (20/x2) / B&P Sling: +6 Att / 1d4+2 Dmg / (20/x2) / B / 50ft Armor:
Masterwork Mithral Agile Breastplate +1: 7 AC / 0 ACP / 25% SF / 20 lbs Masterwork Light Wooden Shield: 2 AC / 0 ACP / 5% SF / 5 lbs (Magic Vestment +1) Saves:
Fort: +6 Refl: +3 Will: +8 Skills:
Acrobatics: -2 (+1 for Jump) Appraise: +1 Bluff: +3 Climb: +2 Craft: +1 Diplomacy: +15 Disable Device: N/A Disguise: +3 Escape Artist: +1 Fly: +1 Handle Animal: N/A Heal: +10 Intimidate: +3 Knowledge - Arcana:[b] +5 [b]Knowledge - History: +5 Knowledge - Local: +5 Knowledge - Nobility: +5 Knowledge - Planes: +5 (+6 vs Demons) Knowledge - Religin: +5 Linguistics: +7 (Abyssal, Tian, and Varisian) Perception: +6 Perform: +3 Profession: N/A Ride: +1 Sense Motive: +8 Slight of Hand: N/A Spellcraft: +5 Stealth: +1 Survival: +3 Swim: +2 Use Magic Device:N/A Feats:
C.) Light and Medium Armor C.) Simple Weapons C.) Shields (except Tower) 1.) Improved Channel Energy 3.) Channel Smite 5.) Alignment Channel (Evil) 7.) - - - - Traits:
1.) Flame of the Dawnfower: {Faith} +2 Fire damage to a Crit with a Scimitar (from Faiths of Purity) 2.) Elemental Pupil {Fire}: +1 damage to Fire spells (from uide to Qadira) Gear:
Masterwork Scimitar Masterwork Mourningstar Masterwork Agile Breastplate Masterwork Light Wood Shield Bedroll Chalk (x10) Flint And Steel Steel Mirror Silk Rope (50ft) Whetstone Holy Symbol (x10) Spell Component Pouch (x2) Weapon Cord (x4) Masterwork Backpack Soap Healer's Kit Potion of Cure Light Wounds (Pepperment) Extra fluff items (no real benefit)
Total: lbs (L: 58, M: 116, H: 175 w/ Masterwork Backpack)
Class Abilities:
Channel Energy (Positive): 6/Day <4 left> / 1d6, DC 16 - Will ½ <Suns Blessing +1 damage per level to Undead, and Undead get no Channel Resistance> Fire Bolt: 6/Day, 30ft Ranged Touch, deals 1d6+3 Fire Damage <_ used> Divine Spells Fire Resistance: 10 Special Abilities:
Darkvision 60ft +2 Perception and Diplomacy Favored Classes: Cleric -> Aasimar (add 1/2 Cleric Level to damage when Channeling vs Undead or Evil Outsiders) Native Outsider Acid/Cold/Electricity Resistance 5 Prince of Wolves Boon: +2 Diplomacy or Intimidate vs Lycanthropes Demonic Scholar Boon: +1 Knoledge - Planes vs Demons 0 Level:
Known 4 - D.C. 13
1.) Create Water 2.) Detect Magic 3.) Enhanced Diplomacy 4.) Guidance 1st Level:
Day 5+D - D.C. 14
1.) Bless 2.) Command 3.) Divine Favor 4.) Shield of Faith 5.) D.) Burning Hands 2nd Level:
Day 4+D - D.C. 15
1.) Bull's Str 2.) Lesser Restoration 3.) Silence 4.) Soundburst D.) Burning Hands 3rd Level:
Day 3+D - D.C. 16
1.) Dispel Magic 2.) Magic Circle vs Evil 3.) Magic Vestment (CAST ON SHIELD) D.) Fireball 4th Level:
Day 1+D - D.C. 17
1.) D.) Wall of Fire Languages:
Abyssal, Celestial, Common, Draconic, Infernal, Tian, and Varisian
Treasure:
GP
PP: GP: 3,892 SP: 7 CP: Other: NEEDS UPDATED:
Journal
XP/Fame/PP:
Current XP: 19 Master of the Fallen Fortress The God's Market Gamble Silent Tide Temple of Empyreal Enlightenment The Frozen Fingers of Midnight Quest for Perfection 1 Quest for Perfection 2 Among the Living The Dalsine Affair The Disappeared (FAILED) Among the Dead Black Waters The Frostfur Captives Rise of the Goblin Guild The Penumbral Accords The Devil We Know (part 1) The Sanos Abduction The Song of the Sea Witch My Enemy's Enemy FAME: 30
Extra Chronicle Sheets:
Archerfest 4712 Conquest Day 4712 Prince of Wolves Winter Witch Death's Heretic Plague of Shadows Master of Devils The World Wound Gambit Nightglass Queen of Thorns |
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