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Sunlord Thalachos

Ignatious the Seeker of Flame's page

171 posts. Pathfinder Society character for Beckett.


Full Name

Ignatious <# 5274-18>

Race

HP 45/45 , Init +1, AC: 20, T: 11, FF: 19, F: +6, R: +3, W: +8

Classes/Levels

Perception +6 <Darkvision 60ft>, CMD: 18, Male Aasimar Cleric 7

Size

Medium

Age

74

Special Abilities

Divine Spells, Channel Positive Energy, Fire and Sun Domains, Daylight 1/day

Alignment

NG

Deity

The Holy Flame

Languages

Abyssal, Celestial, Common, Draconic, Infernal, Tian, and Varisian

Strength 14
Dexterity 12
Constitution 12
Intelligence 13
Wisdom 16
Charisma 16

About Ignatious the Seeker of Flame

Appearance:

Ignatious appears mostly human, with pointed ears, but not overly large common to Elves. He has a silvery sheen to his skin, hair, and eyes, but at a distance he seems more pale than abnormal. In the height of his divine castings, at times, he will emite feint light or even burst into a soft green flame at the eyes and hair.

Background:

Ignatious is a child of Sarenrae. He wasn't born as much as simply came into existance, some 30 years ago as an adult. He carries both the spark of divinity and also the coil of mortality, but believes one day the shall rise as a tue immortal, and join the hosts of heaven, much like his mother and some few of his ancestors. Until then, once he has earned it, he simply travels the world, learning and experiencing all that existence has to offer, aiding his mother and her folowers and trying to make the world a better place.

Combat:

Initiative: +1

BaB: +5
CMB: +7
CMD: 18

AC: 20
T: 11
FF: 19

Weapons:

Masterwork Scimitar: "Sunflare" +8 Att / 1d6+2 Dmg / (18/x2) / S
Masterwork Morningstar: "Sun's Kiss" +8 Att / 1d8+2 Dmg / (20/x2) / B&P
Sling: +6 Att / 1d4+2 Dmg / (20/x2) / B / 50ft

Armor:

Masterwork Mithral Agile Breastplate +1: 7 AC / 0 ACP / 25% SF / 20 lbs
Masterwork Light Wooden Shield: 2 AC / 0 ACP / 5% SF / 5 lbs (Magic Vestment +1)

Saves:

Fort: +6
Refl: +3
Will: +8

Skills:

Acrobatics: -2 (+1 for Jump)
Appraise: +1
Bluff: +3
Climb: +2
Craft: +1
Diplomacy: +15
Disable Device: N/A
Disguise: +3
Escape Artist: +1
Fly: +1
Handle Animal: N/A
Heal: +10
Intimidate: +3
Knowledge - Arcana:[b] +5
[b]Knowledge - History:
+5
Knowledge - Local: +5
Knowledge - Nobility: +5
Knowledge - Planes: +5 (+6 vs Demons)
Knowledge - Religin: +5
Linguistics: +7 (Abyssal, Tian, and Varisian)
Perception: +6
Perform: +3
Profession: N/A
Ride: +1
Sense Motive: +8
Slight of Hand: N/A
Spellcraft: +5
Stealth: +1
Survival: +3
Swim: +2
Use Magic Device:N/A

Feats:

C.) Light and Medium Armor
C.) Simple Weapons
C.) Shields (except Tower)
1.) Improved Channel Energy
3.) Channel Smite
5.) Alignment Channel (Evil)
7.) - - - -

Traits:

1.) Flame of the Dawnfower: {Faith} +2 Fire damage to a Crit with a Scimitar (from Faiths of Purity)
2.) Elemental Pupil {Fire}: +1 damage to Fire spells (from uide to Qadira)

Gear:

Masterwork Scimitar
Masterwork Mourningstar
Masterwork Agile Breastplate
Masterwork Light Wood Shield
Bedroll
Chalk (x10)
Flint And Steel
Steel Mirror
Silk Rope (50ft)
Whetstone
Holy Symbol (x10)
Spell Component Pouch (x2)
Weapon Cord (x4)
Masterwork Backpack
Soap
Healer's Kit
Potion of Cure Light Wounds (Pepperment)

Extra fluff items (no real benefit)
Silver Holy Symbol ("blessed by Sarenrae")
Magical Lotus Blossom (given for purifying the Temple of Emyreal Enlightment)

Total: lbs (L: 58, M: 116, H: 175 w/ Masterwork Backpack)

Class Abilities:

Channel Energy (Positive): 6/Day <4 left> / 1d6, DC 16 - Will ½
<Suns Blessing +1 damage per level to Undead, and Undead get no Channel Resistance>
Fire Bolt: 6/Day, 30ft Ranged Touch, deals 1d6+3 Fire Damage <_ used>
Divine Spells
Fire Resistance: 10

Special Abilities:

Darkvision 60ft
+2 Perception and Diplomacy
Favored Classes: Cleric -> Aasimar (add 1/2 Cleric Level to damage when Channeling vs Undead or Evil Outsiders)
Native Outsider
Acid/Cold/Electricity Resistance 5
Prince of Wolves Boon: +2 Diplomacy or Intimidate vs Lycanthropes
Demonic Scholar Boon: +1 Knoledge - Planes vs Demons

0 Level:
Known 4 - D.C. 13
1.) Create Water
2.) Detect Magic
3.) Enhanced Diplomacy
4.) Guidance

1st Level:
Day 5+D - D.C. 14
1.) Bless
2.) Command
3.) Divine Favor
4.) Shield of Faith
5.)
D.) Burning Hands

2nd Level:
Day 4+D - D.C. 15
1.) Bull's Str
2.) Lesser Restoration
3.) Silence
4.) Soundburst
D.) Burning Hands

3rd Level:
Day 3+D - D.C. 16
1.) Dispel Magic
2.) Magic Circle vs Evil
3.) Magic Vestment (CAST ON SHIELD)
D.) Fireball

4th Level:
Day 1+D - D.C. 17
1.)
D.) Wall of Fire

Languages:
Abyssal, Celestial, Common, Draconic, Infernal, Tian, and Varisian

Treasure:
GP
PP:
GP: 3,892
SP: 7
CP:

Other:

NEEDS UPDATED:

Journal
Ink
Ink Pen
Charcoal
Row Boat
Oar x2
Grapping Hook
Oil x14
Royal Outfit
Silver Circlet/Crown (100 GP)
Silver Ring (100 gp)
Shining Wayfinder (2PP)
Temple (4PP) -> Use Heal for Day Job
GP = 3,007

XP/Fame/PP:

Current XP: 19
Master of the Fallen Fortress
The God's Market Gamble
Silent Tide
Temple of Empyreal Enlightenment
The Frozen Fingers of Midnight
Quest for Perfection 1
Quest for Perfection 2
Among the Living
The Dalsine Affair
The Disappeared (FAILED)
Among the Dead
Black Waters
The Frostfur Captives
Rise of the Goblin Guild
The Penumbral Accords
The Devil We Know (part 1)
The Sanos Abduction
The Song of the Sea Witch
My Enemy's Enemy

FAME: 30
PP: 11

Extra Chronicle Sheets:

Archerfest 4712
Conquest Day 4712
Prince of Wolves
Winter Witch
Death's Heretic
Plague of Shadows
Master of Devils
The World Wound Gambit
Nightglass
Queen of Thorns



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