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Sunlord Thalachos

Ignatious the Seeker of Flame's page

361 posts. Pathfinder Society character for Beckett.


Full Name

Ignatious <# 5274-18>

Race

HP 66/66 , Init +2, AC: 21, T: 11, FF: 20, CMB: 19, F: +9, R: +4, W: +10 (constant Prot from Evil (+2), no Food or Water, Natuve Outsider)

Classes/Levels

Perception +8 <Darkvision 60ft>, Channel: /7 used, 5d6, (DC 20 +13 vs Undead, +4 vs Evil Outsiders) NG Male Aasimar Cleric 8.2, Sunflare: +7/+2, 1d6+7 (15/x2) S

Size

Medium

Age

74

Special Abilities

Divine Spells, Channel Positive Energy, Fire and Sun Domains, Daylight 1/day

Alignment

NG

Deity

The Holy Flame

Languages

Abyssal, Ancient Osirion, Celestial, Common, Draconic, Infernal, Thassilonian, Tian, and Varisian

Strength 14
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 18
Charisma 18

About Ignatious the Seeker of Flame

Ignatious, Silver Crusader
Male aasimar cleric of Sarenrae 9NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 22, touch 11, flat-footed 21 (+8 armor, +3 shield, +1 Dex)
hp 66 (9d8+18)
Fort +8, Ref +4, Will +10; +2 vs. [evil]
Resist acid 5, cold 5, electricity 5, fire 10
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Offense
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Speed 30 ft.
Melee
+1 keen adamantine scimitar
<+9/+4> +7/+2 (1d6+7/15-20)
Mwk Morningstar <+9/+4> +7/+2 (1d8+6)

Special Attacks channel positive energy 7/day (DC 20, 5d6)

Domain Spell-Like Abilities (CL 9th; concentration +13)
7/day—fire bolt (1d6+4 fire)
1/day—daylight

Cleric Spells Prepared (CL 9th; concentration +13):
5th—flame strike D (DC 19), righteous might

4th—blessing of fervor (DC 18), divine power, fireball D (DC 17),summon monster 4

3rd—dispel magic, fireball D (DC 17), invisibility purge, magic vestment, magic vestment

2nd—burning hands D (DC 15), bull's strength, bull's strength, burst of radiance (DC 16), sound burst (DC 16), spiritual weapon

1st—bless, burning hands D (DC 15), command (DC 15), divine favor, shield of faith, shield of faith

0 (at will)—detect magic, enhanced diplomacy, guidance, purify food and drink (DC 14)
D Domain spell; Domains Fire, Sun

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Statistics
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Str 14, Dex 12, Con 14, Int 12, Wis 18, Cha 18
Base Atk +6; CMB +6; CMD 19

Feats Alignment Channel, Angelic Blood, Channel Smite, Improved Channel, Power Attack

Traits elemental pupil, flame of the dawnflower

Skills Bluff +5, Diplomacy +19, Fly +1, Heal +12 (+13 circumstance to treat wounds or deadly wounds, +16 dealing with humanoid pregnancy or birth), Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (local) +2, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +9, Perception +10, Sense Motive +9, Spellcraft +6; Racial Modifiers +2 Diplomacy, +2 Perception

Languages Abyssal, Celestial, Common, Draconic, Infernal, Osiriani, Ancient, Thassilonian, Tien, Varisian

SQ aasimar cleric, aura, nimbus of light (9 rounds/day)

Combat Gear potion of cure light wounds, scroll of breath of life, scroll of restoration, lesser, wand of air bubble (50 charges), wand of cure moderate wounds (6 charges), wand of magic weapon (50 charges), wayfinder, shining, healer's kit, oil (14); Other Gear mithral agile breastplate, darkwood light quickdraw shield, +1 keen adamantine scimitar, b.) diplomacy, boots of the winterlands, handy haversack, headband of mental prowess +2 (Wis, Cha), clear spindle ioun stone, cracked dark blue rhomboid ioun stone, cracked deep red sphere ioun stone, cracked dusty rose prism ioun stone, cracked incandescent blue sphere ioun stone, cracked mulberry pentacle ioun stone, cracked scarlet and blue sphere ioun stone, backpack, masterwork, bedroll, chalk (10), charcoal stick (10), flint and steel, grappling hook, silver holy symbol (Sarenrae), wooden holy symbol (Sarenrae) (10), infernal incantation <1pp>, ink, black, inkpen, journal, midwife's kit, mirror, oar (4), rowboat, royal outfit, silk rope (50 ft.), soap, spell component pouch, spell component pouch, surgeon's tools, the inward-facing circle (worth 100 gp), weapon cord (4), whetstone, wrist sheath, spring loaded (2), charity, donations, and bribes (worth 640 gp), platinum rings (x6) (worth 150 gp), silver & platinum circlet crown (worth 100 gp), silver rings (x2) (worth 100 gp), 2,181 gp, 2 sp, 5 cp

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Special Abilities
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+4 to channel energy damage vs undead/evil outsiders +1/2 to damage when using positive energy vs. undead or using Alignment Channel vs. evil outsiders.
Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Aura (Ex): Good
Boots of the winterlands Travel across snow at full speed, across ice without slipping
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Channel Positive Energy 5d6 (7/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental Pupil (Fire) +1 dam when cast damaging spells of chosen element.
Energy Resistance: Acid,?Cold/Electricity (5) You have the specified Energy Resistance against Acid/Cold/Electricity attacks.
Fire Bolt 1d6+4 fire (7/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Ioun stone (clear spindle) Sustains bearer without food or water.
Nimbus of Light (9 rounds/day) (Su) As a standard action, 30 ft. aura of daylight deals 9 dam to undead each rd and dispels [Darkness] spells.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scroll of breath of life Add this item to create a scroll with spells on it.
Scroll of restoration, lesser Add this item to create a scroll with spells on it.
Silver Crusader +3 to Intimidate vs evil clerics and antipaladins.
Temple (1/session) Can use Heal for Day Job rolls. Free cure mod/lesser restoration if activate.
Wand of air bubble (49 charges) Add this item to create a wand of a chosen spell.
Wand of cure moderate wounds (6 charges) Add this item to create a wand of a chosen spell.
Wand of magic weapon (50 charges) Add this item to create a wand of a chosen spell.
Weapon cord Attached weapon can be recovered as a swift action.
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1.) Master of the Fallen Fortress
2.) The God's Market Gamble
3.) Silent Tide <GM>
4.) Temple of Empyreal Enlightenment
5.) Frozen Fingers of Midnight
6.) The Edge of Heaven
7.) On Hostile Waters
8.) Among the Living
9.) The Dalsine Affair
10.) The Disappeared <FAILED>
11.) Among the Dead
12.) Black Waters
13.) The Frostfur Captives <GM>
14.) Rise of the Goblin Guild <GM>
15.) The Penumbral Accords
16.) The Devil We Know part 1
17.) The Sanos Abduction
18.) Song of the Sea Witch
19.) My Enemy's Enemy
20.) The Fabric of Reality
21.) Fortress of the Nail
22.) The Ghenett Manor Gauntlet
23.) Lost at Bitter End <DM>
24.) The Green Market
25.) The Jester's Fraud


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