Full Name |
Grimbuskin "Grumblenaught" Deepingdown |
Race |
Dwarf |
Classes/Levels |
Ranger 2 |
Gender |
Male |
Size |
Medium (4' tall, 160 lbs) |
Age |
61 |
Alignment |
Chaotic Good |
Deity |
Erastil |
Location |
Carrion Hill outskirts (formerly Caliphas and environs) |
Languages |
Common, Dwarven |
Occupation |
Hunter, Trapper, Guide and Climber of Mountains |
Homepage URL |
coming soon |
Strength |
12 |
Dexterity |
16 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
9 |
About Grumblenaught
Feats: Rapid Reload, Precise Shot
Skills: Appraise +1, Climb +6, Knowledge: Local +2, Knowledge: Nature +4, Perception +7 (additional +2 on Stonework, Taste or Touch), Stealth +8, Survival +8 (including +1 Poverty Stricken Trait Bonus)
Traits: Resilient (+1 to Fort Saves), Poverty Stricken (+1 to Survival checks)
Special Abilities: Favored Enemy (Giants), Track, Wild Empathy, Slow & Steady, Darkvision 60', Stonecunning, Keen Senses, Greed, Hearty, Hatred, Defensive Training, Stability
Combat:
Hand Axe +3, 1d6 x3 Slashing
Long Spear +3, 1d8 x3 Piercing (Reach)
Heavy Crossbow +5, 1d10 19x2 Piercing, 120' Range
Armor Class: 15 (Leather Armor) Touch AC: 13, Flatfooted AC: 12
Initiative: +3, Speed: 20'
Hit Points: 26
Fortitude: +7 (Additional +2 vs Poison or Spells), Reflex: +6, Will: +2
Equipment: Winter Outfit (clean, but much mended and getting threadbare), Bedroll, Winter Blanket, Flint & Steel, 6 Fishhooks, Fishing Line, 50' of Hemp Rope (x2), Climber's Kit, Caltrops, Whetstone, Hunting Horn (bronze-banded and hand-crafted), Wheel of goat cheese, Saddlebags, Iron Pot
Wealth: 14 silvers, 4 coppers, several eye-catching rocks and small geodes
Introduction:
Grumblenaught, while not a Carrion Hill native is now somewhat of a local fixture, especially to the long-toiling freesteaders who eke out their meagre living on the eastern foothills of the Hungry Mountains. For the last several years, the stout dwarf has lived among them, trading animal pelts, fresh meat and honest labor for the occasional dry roof over his head, the company of decent folk and any news of Ogre activity that the subsistence famers may have gleaned.
His mammoth crossbow (well-maintained and quite fully functional, despite its positively archaic appearance) and stout boar spear have seen use defending more than one farmstead from wolves, bears and - the fortunately rare - hunching, moaning things that descend from the darkling clefts and caves of the craggy mountains.
The young dwarf, while blunt and honest in his speech, dances more agilely than one might expect around matters of his past and his family, though he has more than once inferred that his mother and infant brother both suffered sudden and violent ends.
To those familiar with dwarven culture, the scattering of bone-beaded war braids in his coal black beard tell a tale of an outcast, impoverished clan and a shattered family, while the painstakingly carved oath-runes binding the braids promise honor to expunge shame, and blood to repay violence.