So, Raynulf's amazing Council of Thieves Thesis has really inspired me both to give running this AP a shot and to really really work on expanding Westcrown as a setting. The descriptions of Westcrown in the books are vague enough that everyone probably has their own version of the city, which I frankly think is a great thing for an AP where the city itself should really be a major character. I'd love to see what ideas other people have had for livening up the city - NPCs, locations, organizations, all that good stuff.
To begin with, I'll share a few of my own ideas:
Having abandoned their former finery, members of the cult of Aroden wear the hair-shirts of penitents as they preach from street corners and in those few crumbling shrines from which they haven’t yet been evicted. Such preaches must watch their worlds carefully - those Arodenites who dared to openly blaspheme against Asmodeus were made examples of long ago, and the current generation hasn't forgotten the horrific spectacle of their deaths. These days they dedicate most of their time to community service, tending monuments and public buildings and clearing refuse from the streets in a losing battle to preserve the city’s glory for their god’s long-awaited return.
The Wiscrani church of Iomedae takes pity these confused souls, though only truly desperate Arodenites are willing to accept their charity. Followers of Asmodeus consider them amusing and disgusting in equal measure, and mock them mercilessly. It's not uncommon to see a drunken scion of one of the city's more diabolically-inclined noble families beating one of the zealots in the street. For the most part other Wiscrani do their best to ignore the dwindling cult, though the dottari have been known to step in and arrest particularly zealous Arodenite preachers for "disturbing the peace."
For a nominal fee, patrons may peruse a large collection of books both commonplace and rare, and for an additional payment may commission a copy of any text in the collection or for which they can provide an original.
The proprietor of the Scriptorium, a partiucularly curmudgeonly forlorn elf of indeterminate age known only as Prinn (LG middle-aged male elf wizard 6), is a traditionalist who insists on producing all of his copies by hand without the aid of magic or machinery. He is well known for his immaculate penmanship, however, and makes a respectable side income as a calligrapher taking commissions from well-to do patrons in the Spera.
As a wizard, Prinn also possesses an extensive collection of arcane spells which he makes available for customers to copy at the standard rates, and also sells a selection of low-level scrolls. He’s known to pay well for any spells he hasn’t seen before, though most wizards are hard-pressed to show him anything new.
Unbeknownst to most, Prinn maintains a personal collection of books he considers to valuable or dangerous for general consumption, but which he may show to particularly trusted customers.