Darius Finch

Geoffrey D'Artain's page

2 posts. Alias of Arknight.


About Geoffrey D'Artain

GEOFFREY D'ARTAIN CR 1
Male Human (Taldan) Gunslinger (Pistolero) 2
NG Medium Humanoid (Human)
Init +10; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 19, touch 15, flat-footed 14. . (+4 armor, +4 Dex, +1 dodge)
hp 18 (2d10)
Fort +3, Ref +7, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +2 (1d4/19-20/x2) and
. . Masterwork Longsword +3 (1d8/19-20/x2) and
. . Unarmed Strike +2 (1d3/20/x2)
Ranged Masterwork Revolver +7 (1d8+4/20/x4)
--------------------
STATISTICS
--------------------
Str 10, Dex 18, Con 10, Int 14, Wis 14, Cha 10
Base Atk +2; CMB +2; CMD 16
Feats Improved Initiative, Scholar: Knowledge (Arcana), Knowledge (Engineering)
Traits Reactionary, World Traveler: Sense Motive
Skills Acrobatics +8, Climb +4, Heal +6, Knowledge (Arcana) +5, Knowledge (Engineering) +9, Knowledge (Local) +6, Perception +7, Profession (Architect) +6, Profession (Gambler) +6, Sense Motive +8, Sleight of Hand +9, Survival +6
Languages Common, Draconic, Dwarven
SQ Deeds, Grit (Ex), Gun Training +4: Revolver (Ex), Gunslinger's Dodge (Ex), Quick Clear (Ex), Up Close and Deadly +1d6
Combat Gear Dagger, Masterwork Longsword, Masterwork Revolver, Mithral Shirt; Other Gear Backpack, Masterwork (5 @ 9.5 lbs), Bread, per loaf, Cheese, hunk of (2), Heatstone, Meat, chunk of (2), Pathfinder Chronicle: Knowledge (Arcana), Pouch, belt (1 @ 0.66 lbs), Rations, trail (per day) (3), Sack (8 @ 5.5 lbs), Sack (empty), Scarf, Pocketed, Whiskey, Oldlaw (per bottle)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Grit (2/day) - 0/2
Rations, trail (per day) - 0/3
--------------------
SPECIAL ABILITIES
--------------------
Deeds Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longerlasting effects. Some deeds stay in effect as long as a gunslinger has at least 1 grit point. The
Grit (Ex) A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever
Gun Training +4: Revolver (Ex) Starting at 5th level, a gunslinger can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol). She gains a bonus equal to her Dexterity modifier on damage rolls when firing that type of firearm. Furthermore, when
Gunslinger's Dodge (Ex) At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a
Quick Clear (Ex) At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform t
Scholar: Knowledge (Arcana), Knowledge (Engineering) +2 bonus on two Knowledge skills
Up Close and Deadly +1d6 At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the
--------------------
Background:
10 years ago
Lightning flashed and thunder cracked as the door to the inn's tavern opened. Here at the Crossroads inn, this was a common occurance, but on this night it was destined to be a memorable night. In stepped a tall, well armed older man. Almost unnoticed, a young boy in his early teens followed. The man sat for a drink, the boy sitting in the shadows near the door. Suddenly, a man rose and grabbed the older man holding him while several others began firing pistols into him filling the room with smoke. All the while they were yelling and congratulating themselves on catching the assassin who had killed their boss. When the smoke began to clear, the men congratulated themselves and were celebrating until that moment when the sound of a cocking pistol echoed through the room.

They turned toward the noise and were astonished to see the young boy with a pistol in his hand, pointed in their direction. "He was my friend." Without hesitation he opened fire. Moments later, 5 men lay dead or dying, and two wounded seriously. Without a word, the boy stepped out into the storm and into legend. For weeks after, there was talk of the Crossroads incident and the Kid who had disappeared.

Now
The Crossroads Massacre remained in local legend for a decade. Every couple of years, someone claiming to be the Kid was killed when he tried to live up to the legend. After various augurys and divinations, they would be found to be pretenders. Many wondered but noone was able to find the young man.

The explanation for that was simple. Geoffrey, the young man in question, had headed deeper into civilization, living on the street and working his way up to earn a place at one of the many scholarly academies scattered about the Inner Sea. Recently graduating, Geoffrey D'Artain (as he called himself now) decided that it was time to return to where he had been happiest. Although that happiness had resulted in the death of the person he considered a father, he still considered the place to be better than the people. WIth his returning, he hoped that the people, and attitudes had improved.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.