Growing up on the rough streets of Absalom wasn't easy. Especially because Flynt was the main bread winner of the house. His mother died when he was young and his dad just sat around drinking all day since he got injured and couldn't work anymore. But Flynt along with his little brother, Nathan, did the best they could, stealing bread and fruit to live off of. But one day the pair got caught, not by the authorities, but the local gang the Vipers. They didn't like two upstart kids stealing stuff without kicking back to them. The brothers tried to run but they were caught and Nate was beaten to death for the attempt. And so Flynt kept running, the only thing on his mind was his failure to protect his sibling.
That was 10 years ago. Now Flynt is a grown man always on the move, stealing whatever he needs to, conning when he needs to. Just looking out for number 1, which is the only thing he's good at. At least until he ended up in the town of Belhaim.
Init +3; Senses Perception +4
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
HP 13 (1d8 + 5)
Fort +2, Ref +5, Will +0
Speed 30 ft., 30 ft. in armor
Melee Mithral Dagger +4 (1d4/19-20)
TWF +2/+2 (1d4/19-20/x2)
Ranged Dagger +3 (1d4/19-20)
Str 10, Dex 17, Con 14, Int 13, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 14
Feats Weapon Finesse, Two Weapon Fighting, Toughness
Skills Acrobatics +7, Bluff +4, Diplomacy +4, Climb +3, Disable Device +8, Escape Artist +7, Knowledge(Local) +5, Perception +4, Sleight of Hand +7, Stealth +7, Use Magic Device +4
Combat Gear : Studded Leather(25gp), Thieve's Tools(30gp), Daggers(20)(40gp), Grappling Hook(4gp), Rope Hempen(10gp), Masterwork Thieve's Tools, Mithral Daggers(x2) 31 gold.