Guard Captain Blacklock

Esteban Kanatakonsa's page

1 post. Alias of joerice.


Full Name

Esteban Kanatakonsa

Race

Human

Classes/Levels

Vigilante 1

Gender

M

Size

M

Alignment

NG

Languages

Common, Arcadian, Abyssal, Celestial, Elven

Occupation

Crusader

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 16

About Esteban Kanatakonsa

Male Human Vigilante 1
NG Human
Init +2; Perception +4
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Defense
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AC 20 (15 touch, 15 FF)
hp 10
Fort +2, Ref +4, Will +2
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Offense
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Speed 30 ft.
Melee: Longsword +4 (1d8+3)19/20, s,p
Melee: Cold Iron Battleaxe +4 (1d8+3)x3, s
Melee: Cold Iron Dagger +4 (1d4+3)19/20, s,p
Melee: Warhammer +4 (1d8+3)x3 b
Ranged: Shortbow +3 (1d6)x3 p
Ranged: Cold Iron Dagger +3 (1d4+3)19/20 p
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 16
Base Atk +1 ; CMB +4 ; CMD +16
Feats: Cosmopolitan, Shield Focus
Traits: Child of the Crusades, Natural Born Leader

Skills:
Acrobatics 6 (2+1+3)
Bluff 7 (3+1+3)
Diplomacy 7 (3+1+3)
Intimidate 7 (3+1+3)
Knowledge (local) 4 (0+1+3)
Sense Motive 4 (0+1+3)
Stealth 6 (2+1+3)

Background Skills:
Linguistics 4 (0+1+3)
Knowledge Engineering 4 (0+1+3)

Languages: Common, Arcadian, Abyssal, Celestial, Elven

Class Abilities:
Weapon and Armor Proficiency

Vigilantes are proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Dual Identity (Ex)

A vigilante hides his true identity, allowing him to move about social circles and nobility without carrying the stigma of his ruthless actions. In effect, the vigilante has two identities: one is a polite member of society while the other is a skilled and cunning warrior. To keep up this charade, the vigilante usually has two names: his true name, used in polite company, and his vigilante name, used to strike fear in the hearts of those who oppose him. Knowledge checks about one do not reveal information about the other, unless the vigilante’s true identity revealed to the world at large.

The vigilante can start each day in either of his identities, referred to simply as social or vigilante. Changing from one identity to another takes 1 minute and must be done out of sight from other creatures to preserve the vigilante’s secret.

Changing identities is more than just changing outfits and clothing (although that is certainly a part of it); the process often also involves applying make-up, altering his hair, and adjusting other personal effects. Furthermore, the change is as much a state of mind as of body, so items such as a hat of disguise and similar spells and effects that change the user’s appearance do not reduce the time required to change identities. Most social talents require the vigilante to be in his social identity, but a vigilante who uses vigilante talents in his social identity risks exposing his secret.

Despite being a single person, a vigilante’s dual nature allows him to have two alignments, one for each of his identities. When in an identity, he is treated as having that identity’s alignment for all spells, magic items, and abilities that rely on alignment. For the purpose of meeting a qualification for a feat, class, or any ability, he is only eligible if both of his alignments meet the requirements.

A vigilante’s two alignments cannot be more than one step from each other on a single alignment axis. For example, a vigilante with a lawful neutral social identity could have a vigilante identity that is lawful good, lawful neutral, lawful evil, neutral, neutral good, or neutral evil. If a vigilante is the target of an effect that would change his alignment, it changes both of his alignments to the new alignment.

Any attempts to scry or otherwise locate the vigilante work only if the vigilante is currently in the identity the creature is attempting to locate (or if the creature knows that the two identities are the same individual). Otherwise, the spell or effect has no effect, revealing nothing but darkness, as if the target were invalid or did not exist.

Seamless Guise (Ex)

A vigilante knows how to behave in a way that appears perfectly proper and normal for his current identity. Should anyone suspect him of being anything other than what he appears to be while either in his social or vigilante identity, he can attempt a Disguise check with a +20 circumstance bonus to appear as his current identity, and not as his other identity.

Social Talent:
Renown: The vigilante becomes known for deeds and abilities regardless of his current identity. This renown grants him favorable treatment in civilized company and lends him an air of menace while facing down his enemies. While he is in his social identity, a vigilante can spend 1 week gaining renown among the locals of any community of no more than about 200 individuals (a village, if using settlement population ranges). This could be the entire community or a smaller neighborhood in a larger settlement. He must spend at least 4 hours each day socializing and making contacts. After spending 1 week doing this, whenever he is in his social identity, all NPCs in the community have a starting attitude toward him that is one category better, as long as each person’s initial attitude would have at least been indifferent (see the Diplomacy skill description). While he gains renown in an area using his social identity, he also spreads rumors and tales about his vigilante identity. Once he has gained renown in a community, he gains a +4 circumstance bonus on Intimidate checks whenever he is in his vigilante identity. This bonus applies only while he is near the community in which he has gained renown; he must be within a number of miles equal to his vigilante level. A vigilante can hold renown in a limited number of communities (normally one, with other social talents allowing two). If he gains renown in a new community, he must decide which one of his previous communities to lose. These effects are subject to GM approval. For example, the GM might rule that an NPC or monster has not heard any tales about the vigilante. Or, a foe may have a starting attitude toward him that’s one category worse, rather than one category better.

Vigilante Specialty: Avenger

EQUIPMENT:
Scale Mail armor
Heavy Wooden Shield
Longsword
Cold Iron Battleaxe
Cold Iron Dagger
Warhammer
Vigilante's Kit
Shortbow
Arrows x40
2 GP