Chung Po

Enko Laberan's page

882 posts. Alias of Axolotl.

Full Name

Enko Laberan


Monk of the Upper Reach 4


| Separatist Cleric of Iomedae 1

Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4





Special Abilities

Evasion, Channelling, Ki Pool






Westcrown, Cheliax




Agent of The Children of the Upper Reach

Strength 10
Dexterity 18
Constitution 10
Intelligence 10
Wisdom 17
Charisma 10

About Enko Laberan

Enko Laberan
Male Human (Chelaxian) Cleric (Separatist) 1/Monk (Flowing Monk) 4
LG Medium humanoid (human)
Init +4; Senses Perception +11
AC 22, touch 22, flat-footed 15 (+4 Dex, +1 deflection, +3 dodge, +4 untyped)
hp 32 (5d8+1)
Fort +6, Ref +8, Will +9; +2 vs. enchantment spells and effects
Defensive Abilities evasion
Speed 30 ft.
Melee kama +7 (1d6/×2) and
. . unarmed strike +7 (1d8+4/×2)
Ranged rope dart +7 (1d4/×2) and
. . sling +7 (1d4/×2)
Special Attacks channel energy, flurry of blows, gentle rest
Spell-Like Abilities
. . 6/day—gentle rest, touch of good
Cleric (Separatist) Spells Prepared (CL 1st; concentration +4):
1st (2/day)—magic weapon, protection from evil, compel hostility
0 (at will)—detect poison, read magic, guidance
Str 10, Dex 18, Con 10, Int 10, Wis 17, Cha 10
Base Atk +3; CMB +4 (+6 trip); CMD 25 (27 vs. trip)
Feats Crane Style, Dodge, Eclectic, Exotic Weapon Proficiency (rope dart), Improved Trip, Improved Unarmed Strike, Weapon Finesse
Traits bullied, conspiracy hunter
Skills Acrobatics +12, Escape Artist +10, Knowledge (local) +5, Knowledge (religion) +7/+9 undead, Perception +11, Sense Motive +11, Stealth +11
Languages Common
SQ ac bonus, aura, domains (good), flowing dodge, forbidden rites (repose), ki defense, ki pool, maneuver training, redirection, slow fall, spontaneous casting, unarmed strike, unbalancing counter
Combat Gear Potion of cat's grace (2), Tanglefoot bag, Weapon blanch (silver) (2); Other Gear Kama, Rope dart, Sling, Sling bullets (20), Agile Amulet of mighty fists, Ring of protection +1, Bedroll, Bullseye lantern, Flint and steel, Trail rations (5), Waterskin, 3438 GP, 7 SP, 2 CP
Special Abilities
AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bullied +1 to hit with unarmed AoEs.
Cleric (Separatist) Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric (Separatist) Domain (Repose) Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Cleric Channel Positive Energy 1d6 (3/day) (DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Flowing Dodge (maximum +3) (Ex) At 3rd level, a flowing monk gains a +1 dodge bonus to AC for each enemy adjacent to him, up to a maximum bonus equal to his Wisdom modifier (minimum 1). This ability replaces fast movement.
Flurry of Blows +2/+2 (Ex) Make Flurry of Blows attack as a full rd action.
Gentle Rest (6/day) (Sp) Melee touch attack staggers target for 1 rd.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Maneuver Training (Ex) CMB = other BABs + Monk level
Redirection (4/day) (DC 15) (Ex) At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round
Slow Fall 20' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.
Unbalancing Counter (DC 15) (Ex) At 2nd level, a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2
Enko Laberan was born in poverty to a family of fishmongers in the Rego Scripa. By the time he was 4, his only sibling died of disease; soon afterward, his father was punished for stealing in order to make ends meet, leading to his death in prison, and his mother died of grief soon afterwards. Enko found himself a penniless orphan, and grew up on the run, a small child frequently beaten by larger children who ran the dockside's merciless gangs. Without the muscle to fight back, Enko learned to dodge their blows and developed a supernatural calm in the face of the constant danger of life on the streets.

Word grew of a quiet boy who challenged no one, yet was set upon daily and met fist and knife with uncanny defenses, and eventually a mysterious robed woman appeared in Rego Scripa. Soon Enko was seen no more.

He grew of age among the monks of the Children of the Upper Reach, who honed his natural skills and taught him in the ways of melekatha, which redirects strikes rather than striking first. Enko learned under the tutelage of Sevarna, the woman who recruited him, among other Masters. While the monastery was secluded, news came from other secret sources devoted to Iomedae; resistance cells, aid from Taldor and beyond, and also setbacks, assassinations, and betrayals. Eventually Enko was brought into the chamber of the Flowing Circle, where only Masters sat. There sat Sevarna, his tutor, and Ardin, the Grand Master, among others. Enko bowed deeply, standing lightly on his toes as taught by the monks to receive anything from news to a swift attack.

"We have need of you to return to your former home, Enko. Westcrown is in the air; talk of change, possibly good, possibly bad, is thick in our channels. Either way, it could destabilize situations. As always, we shall observe, flow, and react. You are a scion and know the poorer quarters well; thus, go, and be our agent. Report when you can."

Enko bowed again. "I shall leave at once."

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