Ulfen Raider

Engir Wolfeye's page

28 posts. Alias of Valkur.


Full Name

Engir Wolfeye

Race

Human (Ulfen)

Classes/Levels

Fighter 1 (HP 13/13; AC16,T 11, FF 15, F+ 4, R+1, W+1, Init +5, Perc +1)

Gender

Male

Size

Medium

Age

19

Alignment

Chaotic Good

Deity

Gorum

Location

Sandpoint

Languages

Common

Occupation

Caravan Guard

Strength 18
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Engir Wolfeye

Male Ulfen Fighter
CG Medium Human
Age:19
Height: 6'4"
Weight:205lbs
Init: +5; Senses: Perception +1
Languages: Common,
Str 18, Dex 13, Con 14, Int 10, Wis 12, Cha 10

Feats: Improved Initiative, Power Attack, Weapon Focus (Great Axe)
Traits: Caravan Guard
Favored Class: Fighter (+1 HitPoint)
Skills Purchased (3): Survival, Craft (weapon-smith), Perception

Combat:

DEFENSE

AC:16, Touch 11, Flat-footed 15 (+5 armor, +1 Dex)
hp 13 (1d10+2+1FC)
Fort +4, Ref +1, Will +1 (+2 vs Fear)
CMD 16

OFFENSE

BAB +1; CMB +5;
Spd 30 ft. (20 ft with Armor)

Melee Weapons:
Great Axe +6 1d12+6 x3 12lbs. S
Warhammer +5 1d8+6 x3 5lbs. B

Missile Weapons:
Throwing Axe +2 1d6+4 x2 2lbs. S 10ft.

Equipment:

In Hand: Great Axe (20gp)
Worn: Scale Mail (50gp)

Other:
Throwing Axe (8gp)
Warhammer (12gp)
Cold Weather Outfit (Free) 7lbs
Travler's Outfit (1GP) 5lbs
Dungeoneering Kit (15gp) 25lbs
2 candles,
chalk,
a hammer and 4 pitons,
50 feet of hemp rope,
a hooded lantern with 5 flasks of oil,
2 sacks,
2 torches,
4 tindertwigs.
Flint and Steel (1gp)
Backpack (2gp) 2lbs
Waterskin (1gp) 4lbs
Pouch, Belt (1gp) .5lbs

Gold: 66
Encumbrance:92.5
Capacity: 100/101-200/201-300

Skills:

2+0+1 Ranks per level
Acrobatics*: -3(dex)
Appraise: +0 (int)
Bluff: +0 (chr)
[c]Climb*: +0 (str)
[c]Craft(weapon-smith): +5 (int)
Diplomacy: +0 (chr)
Disguise: +0 (chr)
Escape Artist*: -3 (dex)
Fly*: -3 (dex)
[c]Handle Animal:0(wis)
Heal:+1 (wis)
[c]Intimidate: +0 (chr)
[c]Knowledge: dungeoncrafting: 0
[c]Knowledge: engineering: 0
Perception: +1 (wis)
Perform: +0 (chr)
[c]Profession: 0 (int)
[c]Ride*: -3 (dex)
Sense Motive:+1 (wis)
Stealth*: -3 (dex)
[c]Survival:+5 (wis)
[c]Swim*: +0 (Str)
* Armor Check Penalty (-4)

Special Abilities:

Class, Fighter:
Bonus Feat 1st:Weapon Focus (Great Axe)

Human, Ulfen:
Bonus Feat: Humans select one extra feat at 1st level.
Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Traits and Feats:
Traits
Caravan Guard (Sandru): Survival is a class trait, gain a +1 trait bonus.
Courageous: +2 trait bonus on saving throws vs. fear effects.
Viking Blooded: Intimidate is a class skill, gain a +1 trait bonus.

Feats:
Improved Initiative(1st):
Power Attack(Human Bonus):
Weapon Focus (Great Axe)(B):

Background:

Engir grew up in a small fortified steading just north of Jol in the Land of the Linnorm Kings. He spent his youth apprenticed to the town smith, Kjell Forkbeard, who gave him his nickname of wolfeye for his attention to detail in his work. Kjell had hoped Engir would take his place at the forge. Unfortunately Engir was determined to make his life by the blade not the forge.

Engir eagerly participated in raids sponsored by the Chief of their settlement against other nearby settlements for food and livestock.
During one of the raids, Engir accidentally killed the son of the chief whose settlement they were raiding in an unarmed brawl. The chief of the settlement demanded a blood payment for the loss of his son. Engir knowing that his days were numbered, quickly slipped out of town before justice was delivered. He arrived in Jol a few days later quickly finding work as a caravan guard. It was the perfect way to slip out of town quickly with the caravan heading south to Magnimar.

The journey south was rather uneventful until they were just outside of the town of Sandpoint when a large goblin force stuck the small caravan. The caravan guards, along with Engir, were quickly overwhelmed and the caravan was sacked. Engir awoke the next day some how overlooked by the goblins. He made his way into Sandpoint downtrodden and sullen. He felt he was cursed and not even close to being warrior king like he dreamed of as a boy. Since he has arrived in Sandpoint, Engir found a room at the Rusty Dragon. He quickly began drinking his way down to his last copper piece.

During Engir's stay in Sandpoint, a local caravan owner named Sandru Vhiski has offered Engir a caravan guard job several times. However Engir has rebuffed every offer thus far, preferring his cup and self pity.

Personality::

Engir wants desperately to be a warrior of renown. Unfortunately he hasn't amounted to much more than a down on his luck caravan guard. Engir at this point only finds happiness in the bottom of his mug. Of course the happiness is fleeting when the drink is no more. At the best of times he is a sullen lout, prone to feeling sorry for himself. Engir truly has lost his proud Ulfen warrior spirit. Perhaps with a bit of heroics, Engir could indeed become a Ulfen warrior of myth and legend.

Appearance::

Engir before drowning is sorrows in his ale mug, cut an imposing figure at 6'4". His once mighty frame is now a bit on the flabby side. He once had tied his straw blonde hair in neat braids. Now his hair is just a tangled mess. Because of his dishonor in fighting and living the cowards life, he has also shaved his beard, which all Ulfen traditionally wear. Engir could certainly be imposing again, if he was to again gain self confidence and find glory in battle.