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About Engir WolfeyeMale Ulfen Fighter
Feats: Improved Initiative, Power Attack, Weapon Focus (Great Axe)
Combat:
DEFENSE AC:16, Touch 11, Flat-footed 15 (+5 armor, +1 Dex)
OFFENSE BAB +1; CMB +5;
Melee Weapons:
Missile Weapons:
Equipment:
In Hand: Great Axe (20gp) Worn: Scale Mail (50gp) Other:
Gold: 66
Skills:
2+0+1 Ranks per level Acrobatics*: -3(dex) Appraise: +0 (int) Bluff: +0 (chr) [c]Climb*: +0 (str) [c]Craft(weapon-smith): +5 (int) Diplomacy: +0 (chr) Disguise: +0 (chr) Escape Artist*: -3 (dex) Fly*: -3 (dex) [c]Handle Animal:0(wis) Heal:+1 (wis) [c]Intimidate: +0 (chr) [c]Knowledge: dungeoncrafting: 0 [c]Knowledge: engineering: 0 Perception: +1 (wis) Perform: +0 (chr) [c]Profession: 0 (int) [c]Ride*: -3 (dex) Sense Motive:+1 (wis) Stealth*: -3 (dex) [c]Survival:+5 (wis) [c]Swim*: +0 (Str) * Armor Check Penalty (-4) Special Abilities:
Class, Fighter: Bonus Feat 1st:Weapon Focus (Great Axe) Human, Ulfen:
Traits and Feats:
Feats:
Background:
Engir grew up in a small fortified steading just north of Jol in the Land of the Linnorm Kings. He spent his youth apprenticed to the town smith, Kjell Forkbeard, who gave him his nickname of wolfeye for his attention to detail in his work. Kjell had hoped Engir would take his place at the forge. Unfortunately Engir was determined to make his life by the blade not the forge. Engir eagerly participated in raids sponsored by the Chief of their settlement against other nearby settlements for food and livestock.
The journey south was rather uneventful until they were just outside of the town of Sandpoint when a large goblin force stuck the small caravan. The caravan guards, along with Engir, were quickly overwhelmed and the caravan was sacked. Engir awoke the next day some how overlooked by the goblins. He made his way into Sandpoint downtrodden and sullen. He felt he was cursed and not even close to being warrior king like he dreamed of as a boy. Since he has arrived in Sandpoint, Engir found a room at the Rusty Dragon. He quickly began drinking his way down to his last copper piece. During Engir's stay in Sandpoint, a local caravan owner named Sandru Vhiski has offered Engir a caravan guard job several times. However Engir has rebuffed every offer thus far, preferring his cup and self pity.
Personality::
Engir wants desperately to be a warrior of renown. Unfortunately he hasn't amounted to much more than a down on his luck caravan guard. Engir at this point only finds happiness in the bottom of his mug. Of course the happiness is fleeting when the drink is no more. At the best of times he is a sullen lout, prone to feeling sorry for himself. Engir truly has lost his proud Ulfen warrior spirit. Perhaps with a bit of heroics, Engir could indeed become a Ulfen warrior of myth and legend.
Appearance::
Engir before drowning is sorrows in his ale mug, cut an imposing figure at 6'4". His once mighty frame is now a bit on the flabby side. He once had tied his straw blonde hair in neat braids. Now his hair is just a tangled mess. Because of his dishonor in fighting and living the cowards life, he has also shaved his beard, which all Ulfen traditionally wear. Engir could certainly be imposing again, if he was to again gain self confidence and find glory in battle.
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