Alaznist

Eng Ta's page

No posts. Organized Play character for Pryllin.


Full Name

Eng Ta

Race

Female Human

Classes/Levels

Dragon Disciple 5, Fighter 4 , Sorceror 1

Gender

hp 101 / 101 ; AC 26 ; Init +0

Size

Medium

Age

29

Alignment

Chaotic Good

Location

Absolom

Languages

Common, Draconic

Strength 32
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 7
Charisma 12

About Eng Ta

Red hair, orange eyes and brass skin betray a heritage that isn't quite human. Eng Ta shows a lot of teeth on the rare occasions when she smiles.

Eng Ta
Female human dragon disciple 5/fighter 4/sorcerer 1
CG Medium humanoid (human)
Init +0; Senses blindsense 30 ft.; Perception +4
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Defense
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AC 26, touch 11, flat-footed 26 (+11 armor, +1 deflection, +4 natural)
hp 101 (10 HD; 1d6+4d10+5d12+34)
Fort +12, Ref +4, Will +5 (+1 vs. fear)
Resist fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk greatsword +18/+13 (2d6+25/19-20)
Special Attacks breath weapon (6d6 fire, 60 ft. line, DC 14, 1/day), claws (2, 1d6 plus 1d6 fire, treated as magic weapons, 4 rounds/day), dragon bite
Sorcerer Spells Known (CL 4th; concentration +7)
. . 2nd (3/day)—false life, resist energy
. . 1st (7/day)—feather fall, hold portal, mage armor, true strike
. . 0 (at will)—detect magic, detect poison, light, mage hand, mending, message
. . Bloodline Draconic
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Statistics
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Str 32, Dex 10, Con 14, Int 10, Wis 7, Cha 12
Base Atk +7; CMB +16; CMD 29
Feats Arcane Strike, Blind-fight, Cleave, Eschew Materials, Great Cleave, Great Fortitude, Intimidating Prowess, Power Attack, Toughness, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Traits dirty fighter, focused mind
Skills Acrobatics -4 (-8 to jump), Bluff +5, Climb +11, Diplomacy +5, Intimidate +25, Knowledge (arcana) +9, Linguistics +1, Perception +4, Spellcraft +9, Swim +11
Languages Common, Draconic
SQ armor training 1, bloodline arcana (energy spells that match bloodline energy deal +1 damage per die)
Combat Gear potion of cure moderate wounds, potion of remove blindness/deafness, scroll of bull's strength, scroll of endure elements, wand of burning hands (CL 3rd, 2 charges), wand of cure light wounds (36 charges), wand of false life (1 charges), wand of glitterdust (10 charges), wand of water breathing (2 charges); Other Gear +2 full plate, mwk greatsword, amulet of natural armor +1, belt of giant strength +6, cloak of resistance +1, ring of protection +1, backpack, bedroll, belt pouch, candle, crowbar, flint and steel, hemp rope (50 ft.), ink, inkpen, paper, parchment (3), sack, sack, soap, torch (6), waterskin, whetstone, winter blanket, 2,723 gp
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Tracked Resources
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Breath Weapon (6d6 fire, 60 ft. line, 1/day, DC 14) (Su) - 0/1
Fire Claws & Bite (4 rounds/day) (Su) - 0/4
Potion of cure moderate wounds - 0/1
Potion of remove blindness/deafness - 0/1
Torch - 0/6
Wand of burning hands (CL 3rd, 2 charges) - 0/2
Wand of cure light wounds (36 charges) - 0/36
Wand of false life (1 charges) - 0/1
Wand of glitterdust (10 charges) - 0/10
Wand of water breathing (2 charges) - 0/2
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Blind-Fight Re-roll misses because of concealment, other benefits.
Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Breath Weapon (6d6 fire, 60 ft. line, 1/day, DC 14) (Su) As a standard action, deal energy damage in area (Ref half).
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fire Claws & Bite (4 rounds/day) (Su) As a free action, gain 2 claw attacks (+1d6 Fire) that bypass DR as magic weapons. Bite attack deals 1d6 damage.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Vital Strike Standard action: x2 weapon damage dice.