Swamp Barracuda

Elreem the Eidolon's page

17 posts. Alias of Byden.


Full Name

Elreem

Race

Eidolon

Classes/Levels

Eidolon 5th (Init +7; Perception +7; HP 22/32; F+7, R+9, W+2)

Gender

Male

Size

Medium

Special Abilities

Darkvision, Share Spells, Life-link, Evasion

Alignment

Chaotic Good

Languages

Common, Katepeshi

Strength 18
Dexterity 16
Constitution 14
Intelligence 7
Wisdom 10
Charisma 13

About Elreem the Eidolon

Elreem Picture

AL: CG
Size: Medium
Init: +7; Perception +7
Spd: 40 ft.
HP: 32 (4d10 + 8)
Languages: Common, Katapeshi

DEFENSES:

AC 25, touch 13, flat-footed 22 (+8 natural armor, +3 Dex, +4 mage armor)
CMD: 21
Fort +7, Ref +8, Will +2

OFFENSE & WEAPONS:

> Full Attack: Bite +7 1d6+4 +1d6 Acid +2d6 Vicious, and 2 Claws +7 1d4+4 +1d6 Acid +2d6 Vicious, and Gore +7 1d6+4+1d6 Acid +2d6 Vicious.
> Full Attack, Power Attack Bite +6 1d6+6 +1d6 Acid +2d6 Vicious, and 2 Claws +6 1d4+6+1d6 Acid +2d6 Vicious, and Gore +6 1d6+4 +1d6 Acid +2d6 Vicious.
> Bite +7 1d6+4 +1d6 Acid +2d6 Vicious
> Gore +7 1d6+4 +1d6 Acid +2d6 Vicious
> Claw +7 1d6+4 +1d6 Acid +2d6 Vicious

FEATS:

Power Attack: -1 to hit for +2 damage.
Improved Initiative: +4 initiative.

SKILLS:

>Acrobatics +10
>Appraise -2
>Bluff +1
>Climb +4
>Craft (x) -2
>Diplomacy +1
>Disable Device +3
>Disguise +1
>Escape Artist +3
>Fly +3
>Handle Animal +1
>Heal +0
>Intimidate +1
>Knowledge (Arcana) -2
>Knowledge (Dungeoneering) -2
>Knowledge (Local) -2
>Knowledge (History) -2
>Knowledge (Religion) -2
>Knowledge (X) -2
>Linguistics -2
>Perception +7
>Ride +3
>Sense Motive +7
>Sleight of Hand +3
>Spellcraft -2
>Stealth +3
>Survival +7
>Swim +4
>Use Magic Device +0

GEAR:

>Amulet of Mighty Fists +0 Vicious
>Vest of Resistance +1

EVOLUTIONS:

Evolutions [9+Free] 1 claws, 1 pounce, bite, limbs (legs) (2), 2 Ability Increase (Str +2), 2 Energy Attacks (Acid), 1 Improved Natural Armor, 2 Gore[/b]

SPECIAL ABILITIES:

Darkvision (Ex)

The eidolon has darkvision out to a range of 60 feet.

Link (Ex)

A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.

Share Spells (Ex)

The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.

This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

Evasion (Ex)

If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.

Pastes:

Round ,
HP: 32/32 Status:
Spells:

Pounce
[dice=Bite]1d20+9[/dice][dice=Damage]1d6+4+1d6+2d6[/dice]
[dice=Gore]1d20+9[/dice][dice=Damage]1d6+4+1d6+2d6[/dice]
[dice=Claw 1]1d20+9[/dice][dice=Damage]1d4+4+1d6+2d6[/dice]
[dice=Claw 2]1d20+9[/dice][dice=Damage]1d4+4+1d6+2d6[/dice]

Full Attack:
[dice=Bite]1d20+7[/dice][dice=Damage]1d6+4+1d6+2d6[/dice]
[dice=Gore]1d20+7[/dice][dice=Damage]1d6+4+1d6+2d6[/dice]
[dice=Claw 1]1d20+7[/dice][dice=Damage]1d4+4+1d6+2d6[/dice]
[dice=Claw 2]1d20+7[/dice][dice=Damage]1d4+4+1d6+2d6[/dice]