In the last part, Magnimar gets hit by a huge tsunami, and parts of the city are destroyed.
Has it been said somewhere, how Sandpoint, Windsong Abbey and other localities are hit by that tsunami?
Anyone had any experiences with Initiativeboard?
I use this App for a while now, and think, its one of the best, if not the best Ini tracker out there.
Hp, Dex, different campaigns, custom conditions, save/load option, etc...
Ahm, one question.
I cancled my sub on the PF-tales and suddenly the frame around my avata is missing.
Why? I had it before I subscribed to the tales?
Not that it matters, I am just curious...
I know, it's been said a hundred times, but it can,t be said enough: Paizo's customer service is awesome!
They never make a fuss about anything.
Canceling a subscription is so easy! I am german, and canceling a sub here in Germany is a huge pain!
You have to cancle a certain amount of time beforehand, otherwise the sub get's extended another year automatically.
With Paizo? Just shoot them an eMail, and - done!
So, again, thank you for being so awesomely fuss-free, down-to-earth and uncomplicated as you are!
Ok, I've read so many posts asking about which advancement track to use, what to change for parties of more, or less than 4 pcs, and what encounters to use, to not fall behind, that I started to wonder, how many of you guys take xps serious?!
I know, they have to be in the rules-system, but I don't use them at all!
I always tell my players, that they will level up, when the time is right regarding my campaign-planning. It's so much easier to plan a campaign, and it makes it easier to insert other stuff, which is not part of an AP, for example.
In the end, it's not GM vs players, so my players know that I won't cheat them, or keep them less effective against opponents on purpose.
How do you guys do XPs? Do you use them as precisely as possible, or any other way?
Nualia's statblock show's one of her feats being Lamashtu's Mark. But I can't find the source of it, and it is not explained what it does. Can someone please point me to where I can find a description of that feat?
I am presently thinking of using the floorplan of the Pythoness House from the Ptolus setting as Foxglove Manor, because I really like the layout of Pythoness House, which is much more...twisted.
Anybody here who has tried this allready?
I missed such a list, and because there's so much info stored in the various articles, and taking every single AP from my shelf to find a special article is too much work, I thought I could compile such a list. Maybe some of you find it helpful, so I decided to post it here.
I only listed the accompanying articles, and didn't include the Journals or Bestiary (although a full list of the monsters to be found there would be cool as well). Further, from AP 49 on, Paizo included articles like the NPC Gallery and the Treasure-Section, which I also kept out of the list.
Entries written in capital letters are articles about a god, and entries written within "" are Set Pieces, which appeared from AP 13 through 24. If you find mistakes, just post them here. I plan to update this list in the future.
So, here we go...
RISE OF THE RUNELORDS
01 Sandpoint, The History of Thassilon
02 Magnimar, DESNA
03 Keeping the Keep, Varisia
04 Borne of Stone (Giants), Dragons of Golarion
05 Magic of Thassilon, LAMASHTU
06 Karzoug the Claimer, Hazards on the World's Roof
CURSE OF THE CRIMSON THRONE
07 Harrow, People of the Road (Varisian way of life)
08 Plague and Pestilence, ABADAR
09 Faces of the Earthbound Evils (Rakshasas), The Red Mantis
10 The Cinderlands, People of the Storval Plateau
11 The Hold of Belkzen, ZON-KUTHON
12 Relics of Kazavon, Harrow Deck of many things
SECOND DARKNESS
13 Riddleport: City of Cyphers, The Gold Goblin, "St. Casperian's Salvation"
14 The Stars are right (Solar System), CAYDEN CAILEAN, "Teeth of Araska"
15 Celwnynian, Drow of Golarion, "Lament for Emerald Rain"
16 Zirnakaynin, Abominations of the Drow, "The Blood Below"
17 Kyonin, CAILISTRIA, "Sun Dagger's Crown"
18 The Land of Black Blood (Darklands), Demon Lord's of Golarion, "Infestation"
LEGACY OF FIRE
19 Gnolls of the Brazen Peaks, "Refuge of Nethys"
20 In the Shadow of Pale Mountain, SARENRAE, "Coils of Fire"
21 Tales and Truths of Genies, The Katapesh Marketplace, "Hell of Eternal Thirst"
22 The Seals of Sulesh the Great, Keepers of Chaos (Proteans), "Waves of Kakishan"
23 The City of Brass, ROVAGUG, "Beyond the Chain of Fire"
24 Spawn of Rovagug, Wishcraft, "The Decanter of Black Death"
COUNCIL OF THIEVES
25 Westcrown, Tieflings of Golarion
26 The Six Trials of Larazod, IOMEDAE
27 Treasures of the Pathfinders, Hellknights
28 In the Fiends Grasp (Possession), Path of the Hellknight
29 Ecology of the Thieves Guild, ASMODEUS
30 Catastrophe!, MAMMON
KINGMAKER
31 Exploration, Brevoy
32 Of Cities and Kings, ERASTIL
33 Iobaria Gazetteer, Into the Stolen Lands
34 Ecology of the Boggard, The Soils of Kings
35 Pitax, GORUM
36 Beyond Kingmaker, The First World
SERPENT SKULL
37 Shipwrecked!, Ecology of the Serpentfolk
38 Eleder, GOZREH
39 Expedition to Saventh-Yhi, The Path of Juju
40 Ecology of the Charau-Ka, Dungeon Deathtraps
41 Ilmurea: Shimmering Spiral of the South, NETHYS
42 Beyond Serpent's Skull, YDERSIUS
CARRION CROWN
43 Ravengro, Haunts: Te Unquiet Dead
44 PHARASMA, Esoteric Order of the Palatine Eye
45 The Whipsering Way, Ecology of the Lycanthrope
46 Cults of the Dark Tapestry
47 Caliphas, URGATHOA
48 Continuing the Campaign, Liches of Golarion
JADE REGENT
49 Sandpoint Hinterlands, Ecology of the Oni
50 Kalsgard, SHELYN
51 Crown of the World
52 Ecology of the Kami, Way of the Ninja
53 Minkai, IRORI
54 Continuing the Campaign, Kasai
SKULL & SHACKLES
55 The Life of a Pirate, BESMARA
56 Oceans of Golarion
57 Port Peril, Scourges of the Shackles
58 Mysteries of the Shackles, Ecology of the Cyclops
59 Fleet Battles, NORGORBER
60 Continuing the Campaign, Sea Monsters of Golarion
THE SHATTERED STAR
61 The Shattered Star
62 The Gray Maidens, TORAG
63 Gangs of Kaer Maga, Missions in Magnimar
64 Before Sin (Qlippoths)
If you have a mythic tier and are affected by a level draining effect, does this affect your mythic tier?
What, if your are hit by a level draining mythic creature?
I just realized, after finishing my Darkmoon campaign and starting RotRL, that Varisia doesn't have it's own guide.
The Guide to Darkmoon Vale was a tremendous help during gaming and preparing, as a "one place to look stuff up"-source.
But, unfortunately, there's no such thing for Varisia! All infos are scattered throughout other products - Jade Regent #1, articles in other APs, etc...
Ok, we have the Companion, but I really would love to get my DM sourcebook, called Guide to Varisia, 64 pages of awesome goodness!
...a tribe of Brinestump goblins.
I so love this monster since I first read it, and it even looks a bit like a goblin (a somehwat special one, granted).
I really like the paper minis line.
I have one issue, which came up repeatedly during gaming.
It is far easier to use a swarm mini, if it is just outright flat, not a figure, like the other ones.
It's easier to move it around, and it is far more obvious who is caught in the swarm after it moved...
So, would it be possible to just give us a picture of a swarm (of the correct size), without the base, which can be laid onto the battlemap?
- Pathfinder Chronicle? I mean, a little (or rather big) journal of a pathfinder, who travelled Varisia, for example? With little (maybe inaccurate) maps of dungeons, villages, sketches of people or monsters, descriptions of whatever...
I really want to SEE one of those published volumes!
It would be also great to give it to the players, at least once in their PF-carreers.
As topics could be used:
- Rise of the Runelords, or any other "old" AP.
- One of the modules...
- Something totally unrelated to an AP or module - a mission which only scratches on things we (DM or players) already know.
I need some advice from someone who has already DMed the AP.
Beware - SPOILERS for CC and the Carion Hill-Module!!!
The background… (spoilered, to keep the post clean):
Spoiler:
… I started a group of players new to PF last year, and they wanted to try it first. So I decided to DM the Falcon Hollow series. But after two sessions, they totally jumped on the system and the world and wanted for more! Now they have such cool backgroundstories for their pcs, that I just don’t want to start with new pcs, and an AP.
The group is level 5 and has played through the following modules:
- Falcon Hollows Last Hope
- Crown of the Kobold King
- Some sneaking around in Kreeds manor to free Ulizmilla… :)
- they are now in the middle of Return of the Kobold King.
So I wonder how to proceed from here on. I wanted to get them into the Carrion Crown AP somehow, starting with Broken Moon, because it somehow fits to the Drazmorg story. So I have the following sequence in mind:
- Hungry are the Dead: adjusted to Level 5
Drazmorg found the seal and the Ectoplasma, which Adivion needs, below the monastery featured in Crown of the Kobold King. The group will encounter Adivion in Falcon Hollow, while he’s visiting to get the Ectoplasma first hand from Drazmorg.
- Carrion Hill: adjusted to Level 6
The PCs get invited by judge Daramid, who is a friend of the father of one of the PCs (who’s also a member of the Paladine Eye). Daramid explains what happened “during the first two parts of the AP”, and that they fear that someone is trying to get all the incredients for the crown. The release of the Shogotth is only a diversion to be able to steal the seasage effigy, which was hidden somewhere below Carrion Hill.
Judge Daramid functions as a tool to inform the PCs of whatever they need to know to be able to start the AP with part 3.
One of the PCs is desperately searching infos about her past (and future), which she might find in the library of the Ascanor Lodge…
My questions:
- Do I have to take care of something else?
- Would Drazmorg work as well as the BBEG of the AP, if I manage to let him survive?
- Any idea what would cause me troubles with all of that?
I had a discussion with my DM the other day. During a fight, my rogue got into a flanking position, and I took my Sneak-dice, when my DM said, I am not flanking at all.
The other flanker was our oracle, and my DM explained, that spell-users don't threaten adjacent enemies...
I never heard of this before and couldn't find a rule for this.
Was my DM correct?!
The witch receives BREW POTION as a bonus feat.
Does she still need to meet the requirements for this feat (Caster Level 3rd)?
If so, she can't take it at character creation. She needs to wait until Level 3.
Do(n't) bonus feats generally need to meet requirements...?
...of the book you're currently reading - write it down (together with booktitle). I start:
"There was something inhuman about this man, who now swayed to and fro like some great forest beast while his mirthless laughter boomed out again."
- The Horrorstories of Robert E. Howard
So, I started up a Falcon Hollow Campaign with players new to the PF-System. As it happens, they totally love the system and want more...
I haven't planned for more than REVENGE OF THE KOBOLD KING, and decided it is time to switch over to an AP.
I decided for the CC, starting with BROKEN MOON.
Here are my ideas so far...
Spoiler:
I had the idea, to make Drazmorg the BBEG, exchanging him with Adivion Adrissant. He has found the formula for the elixir below Droska's. So when my PCs finally play through HUNGRY ARE THE DEAD, they will not fight Drazmorg, but his most trusted Apprentice, who he left behind to wreac havoc in the area in the name of the Whispering Way. Of course, my players will encounter Lucimar as well, who is after Drazmorg who starts stealing his position in the Whispering Way.
I adapted HUNGRY ARE THE DEAD for level 5, than I have to somehow get them to CARRION HILL (which I have adapted to level 6).
There, I plan to have a meeting with Judge Daramid, who shall fill them in on any info needed from part 1 and 2 of the AP. From there on, I want to start with BROKEN MOON.
My questions now, to anyone who has read/played/DMed through Carrion Crown.
1) Which infos do I need to give my players from parts 1 and 2.
- In addition to the infos Drazmorg has found below Droskar's about the elixir, he also already has found the ghostly spirit of the last good abbot of the monastery, the ectoplasmic element which is required for the elixir.
- The Keepers in the Carrion Hill module are contracted by Drazmorg to wreak Havoc in the city, so that no one realizes that the Seasage Effigy gets stolen (which has been stored somewhere in Carrion Hill).
2) When do the players exactly get to know what the BBEG in the CC-AP is about to do?
3) What do you think I have to take into account with making Drazmorg the BBEG of the whole AP.
4) Any other issues I have to take care off?!
Thanx, for being that patient while reading all of this lenghty post. I really hope someone here can give me some advice.
Would it be possible that Paizo registers their forums with www.tapatalk.com for free? I use this App often and its awesome for using messageboards on a mobile device. Thanx for considering. :)
Ok. I started with some new players. We finished Crown of the Kobold King, they just freed Ulizmilla from Kreeds dungeon (my design), where they also found hints pointing to the fact that Kreed is doing buisness with Baron Vendikon. Now we are about to play Tower of the last Baron. Afterwards I wanted to go to Cheliax, because..ah well, doesn't matter really. I now want to know from someone who played CoT already, if I could start that AP with part 3... What did I miss in the first parts what I have to incorporate into the story?
I plan to let the PCs find the Crux-Box at Piren's Bluff in Baron Vendikons possessions.
Any help is really appreciated! :)
True Death (Su) :(...)Spellcasters attempting to bring a creature back from the dead using raise dead or similar magic must make a caster level check with a DC equal to 15 + the assassin's level or the spell fails and the material component is wasted. (...)
Does the DC for that caster level check increase, if the assassine has meanwhile gained a level, or is the level the assassin had while killing the victim the one whichalways counts?
Hi there.
I found the "D&D Miniatures—Dragon Collector's Set by Wizards of the Coast" in my sidecart, but didn't pre-order it (or can'r remember it).
I don't need this set and don't know how to delete it.
Could you please tell me how to delete it from my sidecart?! Thanx!
... can that skeleton still use its attacks with its wings?
It can't fly anymore, but I am not sure about those attacks.
Rules say, that it retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh.
And I am not sure if it retains some of those Special Abilities:
Blindsense
Dragon Senses
Immunity to Acid
Immunity to Paralysis
Immunity to Sleep
Low-Light Vision.
Swamp Stride
SR (in case of an older Dragon)
1) Does the mist created by the RED SHROUD ability move with the assassin? Is it centered on the assassin?
2) The mother of one of my PCs is a Red Mantis Assassin. She will be contracted by Thuldrin Kreed, once the PCs become a pain in his ...!
Either Mother nor daughter (the PC) will know this, although the daughter believes her mother to be an assassin...
Anyway, once the fight is on, I plan to let Mother drop the fight, once she realizes whom she got contracted to kill and start thinking about her life. Whatever happens, out of this rose the question:
What, if a Red Mantis Assassin realizes, that she has to change her life and stop following her assassin career? Does she retain her Red Mantis PrCl abilities?!
As I just started a Darkmoonvale campaign, I checked that area first.
I realized, that Olfden got shifted a bit.
On the Darkmoonvale-Map, it is near the eastern border of the Arthfell Forest, which makes sense.
Spoiler:
as Olfden got attacked by hordes out of that Forest during the Night of the Silver Blood
Now it lies far more to the east, and very far away from Arthfell.
As my campaign started during the Night of the Silver Blood, and I situated Olfden where it is shown on the Darkmoonvale map, I would love to have an official answer, which map is more accurate now.
When you're flat-footed during a suprise round and the enemy uses its standard action to cast a fireball... Are you allowed a Ref-save?
Can't find something in the core book. Maybe I am too tired...
So, i will start dming this soon.
As Most Players are unfamiliar with pathfinder, I decided to let them start in Olfden during the night of the Silverblood. They will get attacked by wolves who run rampant in the city and enter the tavern where they meet with a contact (background story).
It's listed as a poison in the Corebook.
While in the Belladonna-entry you can find the rule, that it allows a save vs. Lycanthropy, there's no clarification in the Wolfsbane-entry.
I always thought of it as being able to keep wolfs at bay (at least to a certain extend).
Can anybody help me here?!
I am presently preparing to run SS (we will start in january 2011).
While talking to my players about their ideas for their pcs, one came up with a backgroundstory, which is pretty close to
Spoiler:
Sasha Nevah's background. I now wonder, if I could just let the player take the role of Sasha, without letting him know - using another npc (associated to another group, using material from the faction and npc guide) instead of Sasha.
The pcs background has also a lost father, which the pc is about to search, as she doesn't get along with her mother, and the mothers business. Last time she heard, her father was on its way to the Mwangi Expanse, in search of something (maybe this has something to do with what the Red Mantis is hoping to find in Saventh-Yhi).
Do you guys think this might cause problems? I am presently thinking, that it might be perfect to get the pcs into the "faction war" about Saventh-Yhi and there might be some pretty fine dilemmas/choices to be solved for that particular pc.
Thoughts?
Slayer (Ex): At 17th level, an inquisitor learns to act
quickly in combat. Whenever an inquisitor uses her
judgment ability, she can select one of her judgments—
that judgment grants the maximum bonus from the first
round of combat onward. If that judgment is changed
during combat, it resets as normal.
Can someone please explain to me, what the 'marked' part means?
Do the judgements increase durin combat? I couldn't find such description in the text.
I plan to start Serpentskull in january.
My players LOVE handouts and little Golarion stories.
I now wonder, if it would be a good idea, to make a small journal with all of Eando Klines Journal Entries from Pathfinder #2 to #18, which my players pc can find somehwere in Saventh-Yi.
Do I spoil anything?! I haven't had the time to read the AP-Journals, and will have no time to fully read all 17 journal entries of those APs until january.
So my question here - has anyone thought of this yet, would it work, do I spoil something in doing so?!
I think its a great way for pcs to "learn" stuff about Golarion.
I presently try to convert Karzoug to PF-rules.
I use Hero Lab, which is an immense help with this.
However, as Big K has levels in archmage I am a bit at a loss!
Any idea where I can find the archmage class?!
Or am I just too dump to find it in the corebook?!
I know which witch!
It's one of the three swiss witches!
But which swiss witch is watching her swiss swatch watch, or if those are switched swiss witches watching their swiss swatch watches - I can't say!
Can someone clarify for me, if I can cast this spell on someone else? It has a Range entry, but the description is only talking about the caster?!
I loved that spell of Morigan in that little trailer of Dragon Age, where she put a hand on an enemy, pushed him away, and while stumbling into other opponents, the enemy exploded.
This spell could do that effect, but I am not sure about the official rule here...
I found this in SINS OF THE SAVIORS:"The Scribbler took this as a sign that Lamashtu’s designs on the region are of great importance, and rightly so,
but for now the Mother of Monsters has chosen to keep her plans
for the Lost Coast a secret."
I Wonder, if we can expect another AP or Module, dealing with Lamashtus Plans on the Region?
Just finished incorporating the errata to my Bestiary and have found some issues (page references are to the Errata Document):
p.5: Under PAGE 231 - the Rakshasa damage is written as (1d4+4/15-50). Only a minor error, I think it should read "15-20".
p.6: Under PAGE 271 - I am sure, the bullet-point entry should read "It does not gain the VAMPIRE'S Create Spawn ability." Sorry, this is actually correct, as it's a change to the Wight stats! Thanx, hogarth.
p.6: Under PAGE 272 - We should change the Skills line, but it's actually the same as in the book.
p.6: Second PAGE 309 - should actually be PAGE 310, as the error is on that page, although the Undead section starts on p.309.
The Special Ability WEB of the Spider reads as following (AP#4, p.79):
Quote:
Web (Ex) The deathweb can create sticky webs to ensnare enemies. (...) This is similar to an attack with a net (...) As a standard action, an entangled creature can escape with a successful DC 16 Escape Artist check or burst it with a DC 24 Strength check.(...).
Is this just happening, and the pcs are considered ensnared or entangled, or is this a ranged (probably touch) attack, and the attack bonus is just missing?!