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From time to time I come up with some ideas. This one should actually went to a publisher, but RL takes away so much of my free time, that I actually can't take on any projects, because I couldn't finsih them. Well, longs story short, this is for you to enjoy (or not - critique's always welcome).
I playtestet it once, which was pretty cool. I don't know, though, if the SR is a bit over the top or neccessary at all. I totally don't know if this is balanced, but I needed something to scare my high-level pc, and this the soulswarm has done pretty well... :)
A ghostly mass of intermingled bodies glides towards you. The faces of dozens of individuals distorted in agonizing pain.
NE Huge Undead (incorporeal swarm)
Init +9; Senses darkvision 60 ft., lifesense, Perception +23
hp 216 (28d8+90)
Fort +15, Ref +12, Will +19
Defensive Abilities channel resistance +4, incorporeal;
Immune undead traits, swarm traits; SR 29
Weaknesses resurrection vulnerability
Speed fly 60 ft. (good)
Melee swarm (5d6 negative energy plus energy drain)
Space 20 ft. maybe bigger?!
Special Attack Desperate Cacophony, Death Vision
Str -, Dex 20, Con -, Int 13, Wis 14, Cha 18
Base Atk +18; CMB -; CMD -
Feats Blind-Fight, Dodge, Improved Initiative, Iron Will, Toughness (5 left)
Skills Fly +36 [28 ranks plus Dex-Mod +5 plus Class Skill], Intimidate +20 [16 ranks plus Cha-Mod +4], Perception +23 [18 ranks plus Wis-Mod +2, plus Class Skill], Stealth +36 [28 ranks + Dex-Mod +5 plus Class Skill]
Languages Telepathy 100 ft.
Desperate Cacophony (Su) The wrongfulness and tragedy involved in the death of the souls make them so sad, angry and desperate, that they start wailing and screaming as soon as they feel any signs of life nearby. The wailing fills the air in a 20 ft. radius, making concentration difficult, much like the spell, distracting cacophony (from Ultimate Magic), but with a slightly more difficult DC. Casting a spell in this area requires a concentration check (DC 20 + level of the spell being cast).
Death Vision (Su) The moment a soulswarm is finally put to rest, the creature which killed the swarm gains a vision of the moment of death of the souls. This vision is so intense, that the creature becomes shaken for 24 hours, if it doesn't succeed on a Fortidude Save (DC25). If the save succeeds, the shaken condition last for 10 minutes only.
Resurrection Vulnerability (Su) A resurrection cast on a soulswarm reduces its size by one category, a minimum of Medium. A true resurrection destroys it instantly.
Sometimes, when dozens of people die at the same time because of the same reason, be that a human made event or a natural desaster, their souls bind together to overcome their grieve and form a soulswarm. The same is true if people die in a massacre, where the wrongfulness and injustice of the act has the same effect.
In some cases, if the relatives and survivors honor those dead, the forming of such a swarm can be prevented from happening. But if the dead are just being left behind without proper burial, a really frightful and horrendous creature comes into existence.
A soulswarm is a flying intermingled mass of dozens of souls, which claw out and scream at the living. Being an undead creature, a soulswarm doesn't need to breathe, so it can also be found underwater.
The soulswarm presented here is a typical example of its kind. Depending on the kind of death the souls experienced, a soulswarm may have other powers as well.