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Draco Bahamut's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 770 posts (774 including aliases). 48 reviews. No lists. No wishlists. 8 Pathfinder Society characters. 2 aliases.


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Sczarni

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I know Mr. Reynolds didn´t draw it, but there is a steampunk sci-fi Meirisiel in the Distant Worlds campaing setting book.

Sczarni

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Thank you, the fine staff of Paizo, for all your hardwork making our game better.

Sczarni

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Cool ! I guess i will spend the entire scenario looking for hidden ninjas.

Sczarni

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And now they found the Aeon niche, they are the lords of Karma.

Sczarni

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Knocking on the Hell´s Door - The all characters bards or skalds AP.

Sczarni

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thejeff wrote:

I certainly don't think that's Paizo's intention. I guess the question might be more "How high of a priority is it?"

Other than deities, do you think they're do a bad job?

No. In my personal opnion, they are doing a good job, knowing that they must feed their families. I just am trying to help, by pointing to some still remaining stereotypes, like the lack of a good outsider with black features. It don´t even need to be a new outsider type, just a regular angel or deva illustrated somewhere. It´s already a good thing that the iconic paladin is "black" (in truth she is garundi, but very few people notice she isn´t mwangi) or the investigator (the truly first iconic mwangi), and the recent adventures are a lot better portraiting non whites (Mummy Mask´s illustrations gained a lot of credits for Paizo around here).

Sczarni

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I find it funny too, how many pseudo-england or pseudo-denmark we did see across campaing settings ? A pseudo-"America" is new. Or at least, doing the same to themselves as they have done to others. It seems legit.

Sczarni

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The problem is that the book themselves seldom show ethnic african divine beings, as if there was a hidden code that black people can´t be good gods or angels.

Sovereign Court

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Mistress Meirisiel,

The fact that you allways is wearing red, have something to do with that fact that so many people misspell the name of your class with the word the French use for red, rouge ?

Do you speak french mon petit cheri ?

Sczarni ***

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Congratulations Mr. Teeninga.

Sczarni

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With so many classes and archetypes and thousands of feats out there, it woundn't be cool to have a ability identification mechanic ? We already have spellcraft for spells, but what tour stance on class abilities/feats identification ? They do it all the time on anime, bit i really don't know if players should identify a orc fighter among orc barbarians on distancie, or have to explain what that brawler is doping exactly.

Sczarni

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I mostly GM only Adventure Paths and Pathfinder Society and i am quite pleased by adventure paths. I am a really natural sandbox type GM, my own adventures take forever because i have a easy time making the world alive and reacting to everything the players do, so i barelly have any plot focus and adventure paths really help me to have any sempblance of focus.
And still, my players have gamed in sandpoint almost 4 mounths before going to any dungeon.
I even took two sessions in Reign of Winter before the first road event just by roleplaying in town.
I only learned to focus on the written adventure by GMing Pathfinder Society, and i really adimit i could run any scenario for months just by the huge amount of background information that i can turn in roleplaying.
I really love Paizo work because they publish a lot more they need in background of everything.
My players really loved Sandpoint, to the point they knew lots of NPCs on first name basis, and even unnamed NPCs became important like town guards or random street kids. I never had this level of inspiration to run a town since i used to play in Dragonlance and Solace was our hometown.
Yeah, there is lot of combat, but every combat has meaning. Most people should really rush eveything so adventures don't take forever, but if you don't, there is a lot to do in slowtime.

Sczarni

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These sneaky sassy skies.... Allways needin' a good ol' dose of watching.

Sczarni

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Nog64 wrote:


While I agree having the Orishas as Gods would be interesting, and I do enjoy Paizo giving us the options to add already existing mythical concepts in Pathfinder (Archdevils, some Demon & Empyeral Lords, a whole host of creatures, etc), I think that it would not be wise for them to try and add those Gods into the list of "official" deities. Unlike some of the existing pantheons that have been added to Pathfinder (Egyptian Gods, Great Old Ones, etc), there are living adherents to the Orishas today, in the form of Santeria, Voodoo, Candomble, etc. I haven't asked any followers of those religions personally, but my inkling is that they wouldn't much appreciate their gods being used to make money for a bunch of non-followers here in the States. I suppose I could be wrong though. On a tangential note, I also want to see La Santa Muerte be a psychopomp for Pharasma (and given that the religion is about as close a CN religion as I've ever I doubt many adherents would see it as a point of pride or otherwise not care).

They are worshiped in the city where i live, and this not keep them of appearing in a lame kung-fu-like capoeira movie in the past. Or even battling vampires in a old soap-opera.

But today i want to have the Orishas made to be spirits for the new medium class to ride.

Sczarni

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I still think this whole discussion is because someone wanted to make a wizard healer and his GM told he would became evil. Anyway, after reading enough, i found my answer.
In my campaings, casting a [alignment] spell open your heart to planar energies of that alignment. You can do any action you want, but if you cast too much you lose control over your character aligment. Why ? Because i believe so. But i would never put a PC under a trap choice of having to cast such spell, and if there were a combo that he wanted to do, he would have to deal with it.

To me and to my campaings, Infernal healing is a lure option. It's a contract akin to selling your soul to the devil and gaining a boon, no one would sell a soul if the boon weren't a good thing. Selling your soul to the devil to save your children life still is selling your soul. Infernal Healing only means selling your soul in really small packets.

Casting a lot of Protection from Evil is opening your heart to heavens for protection. Is a contract as much as selling your soul. If you keep casting both your soul would be cut in half. Neutral power choose to become open to evil by being neutral, if they want good protection, they must open their heart to it. Neutral outsiders are beyond good and evil by their mysterious nature and can do some meddling without consequences.

Planar biding is a gambit, the angels let themselves be slaved, so they can change the caster from the inside to good.

This was my opnion if you want to play in my game, do as you please in yours. Thanks for reading.

Sczarni ***

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Here in Brazil we think our character are really bellow other countries average (near iconic power level) as few players can afford many books (or even has time to read them), but we finished both Trial by Machine or The Silvermount Collection without greater difficulty. People are more flustered by the change in factions (key players were Sczarni) than the sci-fi stuff.
My players really liked The Paths we Choose.

Sczarni

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Ultimate Aligment - A book with alternative forms to rule aligment. D20 Modern allegiances, honor, corruption, aligment score, no aligment, philosophies, humanity, ethos/morality.

Sczarni

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It 's not magical, but is pratical. I love to carry some Skeletons Keys around until locks gets so hard, it don't work anymore.

Skeleton Key:

Skeleton key
Source Ultimate Equipment pg. 57 , Adventurer's Armory pg. 19
Price 85 gp; Weight —
Category Adventuring Gear
Description
Many door locks have a similar design and thus can be unlocked by a similar key. A skeleton key may be tried on any standard door lock that uses a key, even if you don’t have the Disable Device skill. You use the key’s Disable Device bonus of +10 rather than your own total; you cannot take 10 when using a skeleton key. The key only gets one roll for any particular lock. If the roll fails, the key is unable to open or close that lock. Inferior skeleton keys may only have a +5 bonus.

Sczarni

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Hayato Ken wrote:
Even though u absolutely don´t understand the "i have to see myself and my nation represented on Golarion" (not only from a latinoamerican view, much more on other behalfs), i´m totally looking forward to Arcadia!

I didn't understand too, until i bought the Red Steel campaing setting. I became amazed when i perceived that THAT was a fantasy setting that remind me of the land around me. We all grew with the mythology of the land we live, i miss that in Golarion. I am not there, i can recognize a lot from a world mythology, but very few of the fantasy in the stories my famity told me.

The Portuguese were great adventurers, they gone everywhere in the world too. Brazil is a country colonized by adventurers, is in our blood. The Amazon, the Sertão, the Pampas, the huge caves of Chapada Diamantina, the Saci, the Cuca, the "mule-without head", so many places and monsters. But none of it is in Golarion.

We love every culture, but i miss a place that has the way we think, the way we see the world to better understand the rest of the world and our place in it. Before Red Steel i believed we were too boring to have adventures, but when i saw the Barony of Vila Verde, i saw me in there. What was strange to a Vilaverdan, would be strange to me. I guess only someone who lives in a culture who almost never appears in RPGs would know how it feels to be left out.

Sczarni

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As a brazilian, i would like to remember that there are non-hispanic latinoamericans.

Sczarni

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Once upon a time i got bored.

So i proposed to my players, lets make a campaing without any hope of sucess. Atributes 3d6 in order, first level hp rolled, 0 hp means death, death means reset to level 1. Everyone had bad luck and got 1 for hit points, except the wizard, who got 3. The rogue biggest score was 11 for his dexterity.
No one hoped for more than a few laughs, but they all strived to know how long they could survive in these conditions. Never seen such great roleplay than this campaing. The characters survived to level 3, but real life got in the way and to this day we still don't know how long the could survive.

The End.

Sczarni

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I would love to play a "low magic" magic game, but i guess i simple don't have the time for it.
I often wonder if what many GMs really wanted is a SLOWER game, where people has time to discuss the lore about that +1 longsword, or tracking over half the kingdom a potion seller who has potions of cure moderate wounds. After years and years of campaing, people deserve to be teleporting around the continent because they already been everywhere.
Some people long for a more literally game how was played back then in 1E. But nowdays everything is fastpaced, you didn't even used that 3rd level spell and you already learning the 4th.

I guess it's sad.

Sczarni

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I wonder if Paizotech will put a purse with teeth picture for forum use... Maybe little dicebags with teeth in the future too.

Sczarni

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I hope for a Arcadian iconic. People with native american blood (or native south american in my case) are still waiting a bit of representation.

Is Quinn etchinically Mwangi ? I guess we don't have a Mwangi iconic.

Sczarni

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New use for the Survival Skill:

Make Camp: It´s a DC 10 to make a usable camp for 8 hours for four medium creatures (a large creature counts as 2 mediums, and two small creatures counts as one medium). After 10 minutes of work, all people helping mount camp roll a survival check, the better one is the prime result and each other roll is considered a aid another attempt. Each time a check beats the DC 10 by 5, gives the Camp a resource point, the participants of the camp can use this points to buy camp vantages for the duration of the camp.
Unnatural enviroments or underground, gives a -5 penalty on this check, indoors or barren desert, gives a -10 penalty on this check.

Camp vantages:

- Bigger camp (cost 1, can be bought any number of times): Raises the number of creatures allowed in camp by 2.
- Protected Camp (cost , max 3 times): Gives +2 on fortitudes savings to overcome enviremental hazards by the campers.
- Safety Zone (cost 1, max 2 times): Gives +2 on percetion checks made by campers to perceive creatures approaching camp or to avoid being surprised inside camp.
- Tactical Camp (cost 1, max 1 time): Gives +2 to campers initiative to combats inside camp perimeter.
- Feeding Resources (cost 2, max 1 time): Campers don´t need to spend rations while camping and can refill waterskins.
- Camoflage Camp (cost 2, max 1 time): Gives +2 to all stealth checks of campers while in camp. All campers can take 10 on stealth checks while sleeping.
- Improvised Infirmary (cost 3, max one time): Doubles natural healing rate of all campers after a full-s night rest, gives +2 to healing checks made inside camp.

Sczarni

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Question 1: It would be better if the Paladin ask first if the prisioner would want to be killed or to don the helm ?

Question 2: Why killing is not considered a offense of the freedom to live ? A paladin should not be killing anyway.

Sczarni

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The APG is really close, and most people already have a good idea how the new class will be. But maybe some of you also have some character ideas that none of the current or imminent classes can bring to life. Só let's share it with the world.

Psionic monk: I am still waiting for psionic support, but what i miss more is a monk/caster hybrid. I would like more a psionic monk. But a divine monk would be cool.

Philosopher: I started with OD&D and i still miss a cleric of law, neutrality or chaos. But many people ask for a godless clerical, it could be a philosopher who worship philosophies. It could be a archetype, but i really miss it.

Rogue/Illusionist Hybrid: I know we have the arcane trickster, but people who could remember the Bluehand from Ad&d miss what the ninja really should be.

Magic item crafter: An alchemist is not an artificer. I still miss it.

Capoeirist (brawler/bard hybrid): Again it could be an archetype, but the character who mix dance with martial arts (and a bit of witchcraft or shamanism) would be fun.

Arcane NPC class: Now that we have retraining rules, it would be fun to have an apprentice class that could be retrained later for GMs who like to do before we became adventurers campaing.

These were mine, what could be more ?

Sczarni

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Peet wrote:

Some people on this thread have listed various gods as having various ethnicities. I don't think this is really accurate.

Aroden, Iomedae, Norgorber, and Cayden Caylien all were once human and passed the test of the starstone to become immortal. So they have a definite ethnicity.

The older gods, though, like Pharasma, Sarenrae, Gozreh, etc. all predate humans. They are not and have never been human beings and if they choose to reveal themselves in human form they can do so in any form they like. So they should not be seen as having a specific ethnicity.

People of any given culture will probably portray these gods as people belonging to their culture. So to a Keleshite, Sarenrae will be envisioned as a Keleshite, whereas to a Mwangi Sarenrae will be portrayed as a Mwangi.

If you have a Mwangi or Garundi character he or she should feel free to revere any of these older gods in their "dark-skinned" aspect. They can even get into arguments with northern clerics about whether or not the god is actually black.

For the record, I think Sarenrae would make a very striking black goddess.

The problem is. The art show them all as european looking. Even Gozreh who is a elemental being have a european nose and lips. There is no art showing their "mwangi" or anything other aspects. So it's hard to see the black divinity in them.

Sczarni

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The Might and Magic series also have a setting where a fantasy world was built atop a sci-fi universe in disguise.

Sczarni

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sylvansteel wrote:

In Sargava The lost Colony it´s noted, that Mwawangi often depict the gods brought by the colonists as Mwangi, for example iomeda as a tribeswoman, and in Dragon empires Primer several of the main gods are said to be depicted as Tien.

Every culture has an own depiction of the gods, Gods of the inner Sea just shows how they are mainly depicted in central Avistan.

The problem of that is the art. Paizo can't afford to do all the gods for all ethnicities, so to have art for a black god, we would need a full black cultural god. As mister Mona said, opportunities were lost.

Erik Mona wrote:
To be perfectly honest there are not enough of them in the setting right now, and the ones that ought to have Garundi features ended up a goth woman with white hair, a fey-looking white dude with half a face, and a nature spirit with a pretty inhuman form.

Sorry, but both Gozreh forms are very caucasian. Because Yoruba pantheon is still worshiped in Brazil, i have seen a lot of elemental forms of the Orishas in art and african-looking elemental spirits are very different.

Sczarni ***

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CathalFM wrote:
thaX wrote:

Thank You...

I don't know why Paizo hasn't put a collection of all the Venture Captain's pics in a file for GM prep.

Have wondered this before myself, would love a picture resource of:

Venture Captains
Golarion/Absalom Maps (I found these myself)
Very Noteworthy figures (ie those who are at the centre of season long arcs, and probably the entire blackros family!)

More then that, i have wondered why Paizo never made a Face Deck with portraits from Pathfinder Society. We already have plenty of recurring NPCs that having handy card would be cool.

Sczarni

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I have been asking this for a long time. Not only i miss black/african gods, but black/african outsiders creatures, like angels, archons, demons etc...

I know about red or golden skin, but skin colors means very little to etchinicity. Most human face creatures have european features. Not asking for a a complete revamp, just some celestial or gods appearing from time to time to prove they exist but just aren't appearing in Avistan.

Sczarni

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I want an AP where we help the new Iconic Jirelle in her fight against her mother and the Bloodcrow.

Sczarni

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In case someone want to do a parallel evil twin version of Golarion, how would that be ?

It would have the Worldheal, the spearhead of heaven to heal the world but there are a unhloy crusade of antipaladins to stop them ?

The House Thrune would be free thinkers revolutionaries that freed Cheliax ?
The 7 runelords of virtues are sleeping until the time they are needed to help the world ?
Irrisen would be the land of eternal summer ?
The evil elf invaders from another world are battling the good empyreal lord Treegrower ?
The peaceful orcs are slaved by the evil humans of Lastjail ?
The level headed people of Galt, have magical sickbeds that keep their nobles from dieing and going in the after life ?
Andoran is a place of republican tyranny and the fake democracy ?
Ustalav is the realm of the classic fairytales ? The civilized people of Numeria are being devolved by a spiritual mountain that raised from the ground ?

How would your evil Golarion be ?

Sczarni

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If i knew i would live for over 1000 years, i would certainly take my time finishing college.

Sczarni

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Each of us can create his own world and populate it with any cultures you want or possible skin color you want. The problem is only the message you would pass to a possible black or other skin color real world person you call you invite to play with. They would be hurt ? You would care ? Or you would never invite a black player to your table ? This is the real problem.

Sczarni

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Forget the spoilers. Now i am impressed by how James Jacobs got thin. Looks like he was level drained by a wight swarm. Congratulations !

Sczarni

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Here in Brazil we have a RPG setting called Desafio dos Bandeirantes (Challenge of the Bannerman or something alike), it is a fantasy version of colonial Brazil that used the brazilian ethnicies as character races. Literally we had white, indian, black, half-indian, half-black and tri-racial. The blacks had to be slaves or freed-slaves, and despite it, it offered more variable roles and importance to blacks than most USA-made RPGs that don't enforce blacks as slaves but still barelly show them at all.
And i can tell for sure that Brazil is a white country as much as USA is. African-brazilian are a minority, and most are poor as much as in USA. The difference is cultural acception. Most Brazilian accept the black culture as part of mainstream culture, and no one would find strange african cultural elements showing up in fantasy or sci-fy or anything. We are one people, made from 3 roots, European, African and Native American (and the people who came after, like the Asians, are already part of us). It's very hard for me to understand why you reject part of your people not accepting non-white elements in fantasy, but i do. But keeping doing it will only hurt you in the future.

Sczarni

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I find hilarious is how linguistics is about a lot of different skills. A Half-orc Barbarian randomly picked 2 ranks of linguistics to learn how to swear at dragons and giants and somehow now he is the group designated lawyer, because he is better at reading legal documents than anyone in the group.

Sczarni

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I am more interested in the Garund Gods book. Still waiting for dark skinned gods.

Sczarni

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Hey, they have a godess that walk around naked in all her pics. Urganthoa surely is oversexualized.

Sczarni

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The Rot Grub wrote:

It's not clear to me what itch this is scratching. If I want monsters, I have the Bestiaries. If I want to customize monsters, I can add class levels and use the feats available to PCs. If I want ecologies, I can go to the Pathfinder "Revisited" line. If I want the option of having monsters as PCs, I can use the Advanced Race Guide.

What am I not "getting" here? Maybe if some specific examples are elaborated, I could see the usefulness of this.

They are ready. And after that they will be published in the SRD and Paizo can gain space in adventures simply linking to their online stats.

Sczarni

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Demigods of the Inner Sea, this wound sound nice for a Player Companion follow-up of Inner Sea Gods.

Sczarni

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The book has so much mechanic content that they could call it Ultimate Faith.

Sczarni

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Male Elf - Alchemist
Female Elf - Rogue

Male Half-Orc - Warpriest ?
Female Half-Orc - Inquisitor

Male Dwarf - Ranger
Female Dwarf - None

Male Gnome - Summoner
Female Gnome - Druid

Male Halfling - Bard
Female Halfling - None

Male Half-Elf - Magus
Female Half-Elf - Gunslinger

Humans :

Barbarian (Kellid)
Sorcerer (Varisian)
Fighter (Andoran)
Wizard (Taldan ?)
Cleric (Kellishite)
Paladin (Mwangi)
Monk (Vuldran)
Cavalier (Taldan)
Oracle (Garundi)
Witch (Tian)
Ninja (Tian)
Samurai (Tian)

Missing Human Ethnicity:

- Ulfen, Shoanti, Chelaxian, Erutaki, Jadwiga.

Sczarni

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Technology is the magic of order and magic is the technology of chaos ?

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Cthulhudrew wrote:
Draco Bahamut wrote:
Now i want a Champions of Order, Champions of Madness, and a Champions of Non-commitment books.
Champions of Meh?

Hey, the people on the couch need champions too.

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Now i want a Champions of Order, Champions of Madness, and a Champions of Non-commitment books.

Sczarni

3 people marked this as a favorite.
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This would help my Phantasy Star campaing taking off, now i only need stats for a diamond armor, and deep-dungeon-candy-stores.

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Mythic Adventure Path idea: The Norse Pantheon finds Golarion and tries to influence the Lands of Linnorm Kings by force, and the adventurers have to stop them before a godswar start.

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