Female Dwarf Unchained Rogue (Sly Saboteur) 3
CG Medium Humanoid (Dwarf)
Init +4;
Senses Perception +5
------------------------------
DEFENSE
------------------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 dex)
hp 25
Fort +4,
Ref +7,
Will +1
------------------------------
OFFENSE
------------------------------
Speed 20 ft.
Melee MW Dagger +6 (1d4+3)
Ranged MW Composite Shortbow +6 (1d6)
Special Attacks Sneak Attack +2d6
------------------------------
STATISTICS
------------------------------
Str 10, Dex 16, Con 14, Int 16, Wis 9, Cha 8
Base Atk +2; CMB +3; CMD 16
Traits Clever Wordplay (Diplomacy): Choose one Charisma-based skill. You attempt checks with that skill using your Intelligence modifier instead of your Charisma modifier.
Mathematical Prodigy (Engineering): You gain a +1 bonus on Knowledge (arcana) and Knowledge (engineering) checks, and one of these skills (your choice) is always a class skill for you.
Feats Point Blank Shot, Rapid Shot, Weapon Finesse
Skills (33 points; 24 class, 8 INT)
ACP -0
(3) Acrobatics* +9
(1) Bluff +3
(1) Climb* +4
(1) Craft Carpentry +9
(3) Diplomacy +9
(3) Disable Device* +14
(3) Escape Artist* +9
(1) Knowledge Engineering +10
(1) Knowledge Local +7
(3) Perception +5
(1) Profession Engineer +3
(3) Sleight of Hand* +9
(3) Stealth* +9
(3) Survival +3
(1) Swim* +4
*ACP applies to these skills
Non-Standard Skill Bonuses
+4 Disable Device from MW Tools due to Hairpin Trick.
Int instead of Cha for Diplomacy
+1 Knowledge Engineering from Mathematical Prodigy
Languages Common, Dwarven, Gnome, Draconic, Goblin