Corlina

Debralaine Messia's page

1 post. Organized Play character for Phillip Goettsch.


Race

Female Human Sorcerer 3 HP: 14/14 | AC 13 | T 11 | FF 12 | Fort +2 | Ref +3 | Will +2 | CMD 12 | Init. +5 | Percpetion -2 | Sense Motive -2

About Debralaine Messia

PFS information for the GM:
PFS # 8548-4
XP: 8 (normal advancement)
Faction: Sovereign Court
Fame: 16 / Prestige: 16
Prestige Spent: 0

Chronicles applied:
12/8/12 - Intro #2: To Delve the Dungeon Deep
12/29/12 - Intro #3: A vision of Betrayal
2/23/13 - Scenario 4-07: Severing Ties
3/9/13 - Scenario 2: The Hydra's Fang Incident
7/25/13 - Scenario 4-11: The Disappeared
10/19/13 - Scenario 5-04: The Stolen Heir
1/4/14 - Scenario 3: Murder on the Silken Caravan
1/11/14 - Scenario 5-09: The Traitor's Lodge

Appearance:
This beautiful young woman is adorned with many fine pieces of jewelry which expertly acentuate her figure and her gowns. She has a wistful air about her that makes her at once mysterious and desirable.

Female Human Sorcerer 3
Chaotic Neutral Medium Humanoid
Init +5; Senses Perception -2

Defense
AC 13, touch 11, flat-footed 12 (+1 armor, +1 Dex, +1 Natural)
hp 14 (3d6)
Fort +2, Ref +3, Will +2
Defensive Abilities Protean Resistances: +2 to save vs. polymorph, petrification and transmutation; Resist acid 5

Offense
Speed 30 ft.
Melee silver dagger +1(1d4-1)
Ranged ranged touch +2(various)
Spells Known(CL 3rd; concentration +8)
1st(7/day) - animate rope, ear-piercing scream, entropic shield, obscuring mist
0(at will) - dancing lights, detect magic, ghost sound, mage hand, prestidigitation, read magic, spark

Statistics
Str 10, Dex 12, Con 10, Int 14, Wis 7, Cha 20
Base Atk +1; CMB +1; CMD 12

Bloodline: Protean
Arcana Your magic of creation and changing is hard to unravel. The DC to dispel transmutation or conjuration (creation) spells that you cast is increased by +4.
Powers
Protoplasm (Sp): At 1st level, you can create a ball of entropic protoplasm and hurl it at targets within 30 feet. This protoplasm acts as a tanglefoot bag that also inflicts 1 point of acid damage per round to a creature entangled by it. The protoplasm dissolves within 1d3 rounds. You may use this ability a number of times per day equal to 3 + your Charisma modifier.
Protean Resistances (Ex): At 3rd level, you gain resist acid 5 and a +2 bonus on saving throws against polymorph, petrification, and transmutation spells or effects. At 9th level, you gain resist acid 10 and your save bonus increases to +4.

Feats Eschew Materials, Expanded Arcanca, Improved Initiative, Spell Focus (Evocation)

Traits Dangerously Curious, Performance Artist (Perform (act))

Skills appraise +8, bluff +5, knowledge (arcana and planes) +8, perform (act) +9, spellcraft +8, use magic device +12

Languages Common, Draconic, Sylvan

Combat Gear Silver dagger, amulet of natural armor (+1), bracers of armor (+1), cloak of resistance (+1); Other Gear Backpack, courtier's outfit, gold earrings (5gp), gold necklace (8gp), ivory comb (2gp), noble's outfit, ruby ring (2gp), traveller's outfit

Boons/Prestige Awards
Kayle’s Blessing: You gain a +1 luck bonus on any saving throw against a dragon’s breath weapon. This bonus can be applied after a roll is made but before the results are determined. You may only use this ability once per saving throw. This ability may be used three times. (3 uses remaining)
Nemesis of the Aspis: You are an expert at sabotaging the Aspis Consortium’s nefarious schemes. During any scenario in which you encounter the Aspis Consortium, you may, as an immediate action, force an enemy Aspis agent to reroll a single d20 and take the worse result. Once you have used this boon, cross it off the Chronicle sheet.
From Scenario 2: The Chelish Embassy of Absalom recognizes you for your outstanding service to the Empire. You are given a boon that grants you one free use of the divination spell from a Cleric of Asmodeus. You can only use this boon in Egorian, Cheliax’s diabolical capital city.
House Thrune’s Favor: Your complete discretion in infiltrating the Chelish embassy has earned you a rare token stamped with the insignia of the House of Thrune, signifying your favor in the eyes of Cheliax’s ruling house. This grants you a +3 circumstance bonus on Diplomacy checks to influence high-standing members of House Thrune, the Chelish government, or a Hellknight order in good standing. This bonus remains in effect as long as the token remains on your person, and the token imparts its bonus only to you.
Acquainted with Aslynn: The entity known as Aslynn knows who you are and what you did in Thurl’s laboratory. Whether this is to your advantage or detriment is as yet unknown.

Personality:

History: