Kaigon the Miscreant

Dalgron Boulderfist's page

1 post. Alias of Mawgrim.


Full Name

Dalgron Boulderfist

Race

Dwarf

Classes/Levels

Brawler 1

Gender

Male

Size

Medium

Age

45

Alignment

Chaotic Neutral

Deity

Besmara

Languages

Common, Dwarven

Occupation

Sailor, fist fighter

Strength 17
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Dalgron Boulderfist

Background (WIP):
Born in Rahadoum, Dalgron was the eldest son of a prominent merchant family, but he showed little interest in wanting to learn his father's craft as a merchant.

He gained a reputation for always getting into drunken brawls with others, and shaming his families name within the clanhold due to his violent behaviour.

A year or so ago, Dalgron's father, Vorongar, disowned his son for attacking a merchant ambassador representing interests in the Shackles. Dalgron claims that the ambassador was attempting to set the family up in a shady deal with an unknown third party, but his father took the ambassador's side in the argument. On his exile, Dalgron disavowed his clan name and took the name Boulderfist because of his favoured fighting style. Even now, Dalgron's mother, Stenera Ironhall, still attempts to make contact with her son in an attempt to seal the rift between his father and him.

He made his way into the Shackles, and Dalgron took to being on the ocean a lot faster than anyone had given the dwarf credit for, and the freedom of the open seas suited his tempestuous nature. It was on the seas that he first learned of the goddess Besmara, and took to her worship. His last stint on the waves lasted a good few months before the captain had landed in Port Peril, where Delgron had made his way to the Formidable Maid to spend his earnings on ale.

Stat Block:
Dalgron Boulderfist
Dwarf brawler 1 (Pathfinder RPG Advanced Class Guide 23)
CN Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield)
hp 13 (1d10+3)
Fort +4, Ref +4, Will +1; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dagger +4 (1d4+3/19-20) or
. . short sword +4 (1d6+3/19-20) or
. . unarmed strike +4 (1d6+3)
Special Attacks hatred, martial flexibility 4/day
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Statistics
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Str 17, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +4; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats CBattle Tactics, Combat Stamina, Dirty Fighting, Improved Unarmed Strike
Traits eye for plunder, reactionary, ruthless
Skills Acrobatics +3 (-1 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Knowledge (local) +4, Perception +5 (+7 to notice unusual stonework), Profession (sailor) +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ battle tactics, brawler's cunning, improved unarmed strike, martial training
Combat Gear potion of cure light wounds; Other Gear chain shirt, buckler, dagger, short sword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), torch (10), trail rations (5), waterskin, 24 gp
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Expertise [Combat Trick] Ignore penalty from Combat Expertise for stamina spent.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Improved Unarmed Strike [Combat Trick] Up to 5 stamina points to increase nonlethal damage from Unarmed Strike by double stamina spent.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until end of turn, instead of the start of the next turn.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.