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Agitated by the moans, shouts, and general commotion, the woman wheels on those making the most noise. In a stern voice, "Quiet! All of you pipe down. You will all have your turn soon enough.
Jacqueline's aim is surprisingly good. The sharpened trowel gashing the woman's face. Her expression twists with insane fury, and something more. Her features warp until a perfect copy of the white-haired woman stands before you. Ignoring the patch of frost Li's strike left on the cell bars, she looks at the silver blade, "This is unacceptable. Residents are not permitted to have weapons. Give it to me!"
The false Jacqueline reaches through the bars, suddenly clawed hands digging deep into the magus' sword arm. Wrenching as though trying to tear the offending limb off, she slams Jacqueline's head into the cell's bars, releasing her as unconsciousness causes the offending blade to wink out of existence.
Perception DC 12:
As the woman moves, you can see a ring of keys hanging from her waist.
1d20 + 2 ⇒ (19) + 2 = 21 Li
1d20 + 3 ⇒ (12) + 3 = 15 Laine
1d20 + 4 ⇒ (4) + 4 = 8 Jacqueline
1d20 + 1 ⇒ (20) + 1 = 21 Zadok
1d20 + 3 ⇒ (15) + 3 = 18 Laufey
1d20 + 4 ⇒ (1) + 4 = 5 Fifteen
1d20 + 1 ⇒ (10) + 1 = 11
Initiative order is:
Jacqueline and X have acted in this round, everyone else still has actions to declare. Wasn't expecting combat to happen so soon.
No fingertip lockpicks yet Fifteen.
Laufey, your quick look doesn't show any weaknesses. You don't have time to take 20 at the moment with combat happening.
Jacqueline Artorias wrote:
Indeed. I was wondering if/when you'd notice that. ;)
I think the map link should work and be editable by everyone, but let me know if there are any issues.
A few tatters wave as the spell impacts, but little else.
Looking at the woman sitting on the ground, the monster tilts its head slightly. Stabbing down, it leaves the blade embedded in her skull. Turning to face the tattooed woman, it speaks a single word. "Wake.
You wake lying in a grimy cell, the damp stone uncomfortably chill. Your equipment, even your clothes, are gone. You are naked and alone, except for one of the people you recognize from the dream.
Sturdy bars separate you from the main room. "Wake up, damn you!" A man lies strapped to a table in the center, shouting at you and the other cells. His body is a mess of oozing lines. An unsettlingly thin figure in a bloodstained doctor's coat circles the table casually.
From a smaller table, she picks a blade that looks like it came from a pruning shear. One of a dozen makeshift implements. As you watch, she makes another shallow cut across his chest. Drawing forth a scream of frustration and pain.
Neither womens' attacks touch the creature. Their attacks going wide from fear and injury.
A small blade, a knife really, shines in the monster's hand, and the woman's head flies from her neck, hat still at a slightly jaunty angle.
Reaching out for the cold woman, it gives her a kiss, and tears her face away when it draws back. It utters its first sound, "Mooo"
Jacquiline and Li are down.
Perception DC 10:
Their blood forms the words 'up' and 'save'
The roiling cloud plunges down the other path. Eddies of fog continue to follow you, but at a much slower pace.
Your pursuer emerges fully from the mist. Each step is deliberate, but it continues to gain on you. Head turning toward the talkative woman, it reaches for her and her companion, tearing bloody furrows in their backs.
Jacqueline takes 8 damage and Zadok 9. Zadok is staggered
The alley walls sag, battered brick slumping over the path, nearly blotting out the bruised twilight sky. Again the grimy cobblestone path splits. This time one route curves uphill, while the other recklessly descends. Behind, the yellow fog and the relentless sound of pursuit grow closer.
The mist parts, now mere steps behind the tall woman at the rear. A mask of gray rags emerges, strips of something fleshier than fabric worming and constricting across a body that’s almost humanlike—but too lean, and far too flexible. Gauzy gray ribbons reach out like tendrils, each grasping for less doubtful flesh to claim.
Two withered claws reach out for the warrior, and tear her throat out in a spray of blood.
Perception DC 10:
As blood sprays against the alley walls and cobbled streets, you'd swear the pattern formed the word 'me'.
Laufey is gone. Choose a path or fight.
Apologies everyone, connection issues at work. Paizo kept timing out when I tried to post. First gameplay is up, and since the reception was Thursday not Saturday like I originally thought, I'll be on this weekend.
You may notice the gameplay post is a bit different than what you might have been expecting. Don't worry, it's all part of the story and I can lay all the blame and credit on Mr. Schneider for writing the adventure this way. ;)
You recognize the city, maybe. Maybe it's the mist that's making everything look strange. It's all around. A wall of sickly yellow fog, tumbling through the alley’s canyon of crumbling, gray brick walls like some jaundiced flash flood. Ahead, the unfamiliar alley splits, curving to the left and right. Behind, from the silent swell of mist, emanates the sound of footsteps—slow, but somehow keeping pace with the careening, hungry wave.
Roll for iniative and declare your first action. You have all your equipment.
Laufey: I'd allow it, but not for trading out the first level power. That'd give you the rage powers of a 4th level barbarian right out the gate. 4th level on, absolutely. Either of those trait/drawback combinations is fine by me.
Li: I think the different drawbacks would work. I'm thinking when in Vigilante mode her shadow sort of drains into her hands to form the mystic bolts. What traits were you thinking of taking?
It looks like everyone's crunch is just about settled. So, just a few more things. When would we like to start? We could probably start tomorrow morning if that's doable for everyone, or wait until monday. Either works for me, but I probably will be gone for the weekend at a reception.
Also, what content are is everyone comfortable with? By default, I tend towards Game of Thrones-ish territory, though no Ramsey/Reek scenes. That is, if the ghouls get you it will be messy, bodies in an open grave may be naked, and evil cultist's victims are usually not tied to an alter looking like they wandered in from a Maybelline ad. If that alright with everyone?
When you summon creatures, your magic transforms
There are also some spells that are essentialy Planar binding, but for aberrations/mythos.
Laufey The way I usually treat knowledge skills is that each character gets different information based on their own class/skills/background. A fighter is more likely to know if a creature has DR, while a wizard will first get information on spell-like abilities. This helps encourage non-skill monkey/high-int characters to take knowledge. Lore works the same way, but more or less with a +5 bonus built in. So there would be overlap, but there would be a definite advantages in getting the lore(witchcraft) skill. Depending on how many ranks you put it, it might also provide a circumstance bonus to use magic device/spellcraft checks on witch based items/spells.
Pride seems fitting, though it wouldn't be much of a drawback to her. I'm guessing you're looking at Berserker of the Society? Hmm, potent benefit for not much loss. Let me think about it.
Li Might I suggest the Empty Mask drawback instead? I think it would be fitting for a vigilante who doesn't remember who they are, but has two identities. Also prevent duplication. within the party.
Samy Name changes are fine, and other details too. I prefer something like this:
(Race) HP: 10/10 | AC: 19 (11 Tch, 18 Fl) | CMB: +1, CMD: 12 | F: +4, R: +1, W: +4 | Init: +5 | Perc: +7
(Class) Speed 30ft (40ft unarmored) | Spells: 1st 2+1/2+1 | Active conditions: None.
These are the numbers I'll need to refer to most often, and it's nice to be able to take in the state of the party at a glance. Particularly if there are any conditions.
Doomkitten Indeed. -_^
Please finish up crunch and alias, and report in here. Once everyone is ready, we'll decide when to start gameplay.
The bell tolls for the witch's daughter,
The bell tolls for the forgotten,
The bell tolls for love lost,
As the last of the day withers in darkness, let us read the list of the lost. May all the gods have mercy on their souls...
Thank you all for applying and apologies for not being able to run another game to fit more in. I know some of you have applied to Tom's game as well, and hopefully another GM will swing by to drag the rest away.
Theophilus: Sounds good then and thanks for the important items.
Seth: Yep ;)
Monsieur: Thanks for the reminder.
Doomkitten: Still, as of this typing, 4 hours to go-ish. You're fine. Kensai and mindblade are kosher.
Varis: Thanks for the text. I'll evaluate both.
Jayson: That seems reasonable, but I'm not too up on Shamans. If it is a problem we revisit it.
Almagafor: A truly evil character, of the Iron Duke no less. Interesting.
Avid: Cunning Caster is fine, as is Alienist. It's okay if he, initially, doesn't believe he is responsible for the summons appearing, but no punching other party members. Thank you for the list!
Laufey: Thank you for improving Avid's list. This is why I didn't give a set recruitment time and announced closing so quickly. There's already plenty to choose from, and probably will be someone before this evening.
To answer the posting questions, I'm not looking for people in any particular time zones. I figure I'll post before clocking in at work, player's posts will trickle in throughout the day, then post again after clocking out. Players will post throughout the evening/night/morning etc. Apologies if it sounded as though you need to be in a US timezone or post as specific times.
Pale King: Concept is fine. Occult classes won't have any issues. Just so you know, your character would not remember growing up. They would, in essence, be a child in an adult body in addition to the new powers.
Nutcase: Thanks for the additional information. I'm going to stick with regular classes though.
Grymm: Mind telling me a bit more about her?
Howard Lovecraft: Tell me about him.
Li: Vigilante (Warlock) sounds okay. I'm not up to speed on the Vigilante class, so please don't make anything unbalanced.
@Kamenhero: Oracle works fine too.
Zayne: Yes, Gunslinger is fine. Feeling out the backstory is okay too. In that case though, tell me a bit about yourself and your play style?
Azih: Thanks for the complete Peyton.
Bilbo: I usually have reservations about character with mental attributes less than 10, but it looks like you've put some thought into it. Thanks for the submmission.
Loup: I'd allow Foul Brand, but have it altered to be a Mythos sign. Reflavored Forbidden Knowledge is kosher. Hard and fast rule is your characters remember nothing about the last several years. Before that, you remember vague generalities, such as being a soldier but not what nation/employer you worked for, or isolate specifics, such as the layout and class schedule of the University of Lepidstadt but not what you did there.
Dorian: Concept is okay, as long as the character is functional and doesn't disrupt the party. Eccentric and unhinged is okay, raving mad is not.
Manny: Similar to above, as long as it does not disrupt the party, go for it.
Thurl: Purchase starting equipment as usual, so I know what you want your character to have, you will have opportunities to recover some of it throughout the asylum. Let me know if there is anything piece of starting equipment particularly important to your character.
Xelaaredn: I'm giving tentative approval, but might change my mind later if it looks to be a problem. Mind shooting me the text in a pm?
JDPhipps: Concept sounds interesting. I'd say he knows he's dead, but doesn't remember dying.
Ephiril: Nice use of the tables. Mind giving the text for those results?
Varis: It might matter, but submission looks good.
Appreciate the interest everyone.
@Nutcase: All paizo races available, No generic classes, I'm just not familiar enough with them to feel comfortable. No templates. Drawbacks will be allowed on a case by case basis. I'm not the biggest fan of them, but this is a campaign where they make a lot of sense.
@Mannygoblin: Igor types welcome.
@Professor: Starting wealth will be standard, but you will initially start out with nothing. You may find all of your starting gear, but don't count on it. If there is anything in your character's possessions that is deeply important to them, let me know.
@Kamen: After thinking about it, I'm not comfortable with a cultist of Yog Sothoth as I don't know what role it might have in the campaign. I'd be open to a cultist of Azathoth though. That one isn't involved in the campaign and wouldn't notice/care what you did. Even has the sun domain like Sarenrae. If the The Primal Chaos isn't to your taste, either of the other concepts sound good.
@Nikolaus Android could be interesting, go for it. I don't think there will be many/any cybernetics available in the campaign as written, though that could be adjusted. As the archetype doesn't apply until 5th level we'll have a while to play before it becomes an issue.
The stars are right.
This is a recruitment thread for the latest adventure path. If you are reading this, I assume you find the prospect of Lovecraftian horror mixed with Pathfinder heroics appealing. If you're not sure, I recommend the Strange Aeons Player's Guide. In fact, even if you are sure, I recommend you read it; because this campaign is a little different. Why you might ask, well if you'd read the guide you'd know, but just to make sure we are all on the same page. Your character doesn't know who they are.
Player's Guide wrote:
The only memories that remain are but vague hints and gut feelings—hardly clear recollections. A PC may recall only bits of an early childhood in a merchant family, while another might remember being born in Oppara, but nothing else.
So, keep this in mind when making your character. Although they had a past that led them here, neither they nor anyone else knows what that past is, yet. There are; however, three things that do remain with you. A feeling of kinship with your fellow amnesiacs, a vague sense of servitude, and a dread feeling of dark deeds committed.
For character creation and playing, I refer you to the excellent DoomHeroes' Guide to Play By Post gaming and Painlord's Advanced Play-by-Post Play. Please review these even if you are familiar with them.
20 point buy. Scores lower than 8 and higher than 18, after modifiers, are not forbidden, but won't help your chances. Party balance is important and I'm not a fan of characters that overshadow the rest of the party or trivialize challenges.
All Paizo material or anything from Legendary Games Gothic line, subject to review, is fair game. If you'd like to know what LG offers that might fit your concept, shoot me a pm so I can give you relevant highlights.
Remember that the setting is initially in Ustalav and the campaign tone is heroic horror.
Posting is twice a day during the week. Weekend posting is not guaranteed. It may happen, or not. I make no promises. I am in the Central Time Zone US and will be posting in the morning and evening. If there is a conversation happening that requires a single line response, I may even pop in during lunch. I am looking for players who can do the same. So, this game will move faster than some. Please be sure you can handle a schedule like that, especially if you are the kind who likes interparty banter. Along with this, there may be times where I don't have time for a long post that gives a A+ description of everything, only a rough skeleton. Please bear with me if that is the case and I extend the same courtesy to you.
In regards to absences, they happen. If you are on holiday, give us a heads up and then don't worry about it.
Combat will take place in theater-of-the-mind, no maps, or maps on google drive as resources and time allow.
Due to the somewhat tricky nature of pbp combat, I will provide a summary of what occurred each round and reserve the right to alter character actions in order to keep things running smoothly. Such as when one character's actions negate the actions of another character. When two character's actions are in dispute, the character with higher initiative is given preference. Don't worry about posting in order, but feel free to include an alternative action if you're not sure the first choice will work.
Recruitment is open from now until I have a group of candidates I like. 24 hour notice will be given before closing and all characters will be considered equally. From the one submitted two minutes from posting this because you've been dying to play and have your spiritualist fully stated out, to the rough sketch submitted at the deadline because you only just saw the thread.
Even though your character doesn't know who they are, you do. Give me some idea of who that is, but don't worry about writing a three page essay. If it turns out the character you had in mind and the character who ends up existing in the game don't quite match, that's fine.
If you have a question about your submission, feel free to ask.
I give no preference to alias vs post submissions.
Player count will be between 3-6.
Thanks for taking a look and let's how long our minds last.
I would be happy to run another group through the Beginner Box adventure. I'm about to leave the office, and will have the new recruitment thread up tonight or tomorrow.
Also, we will be using the simplified rules presented in the Beginner Box. If you are feeling a bit overwhelmed by everything, I would highly recommend using one of the pregenerated characters presented in the beginner box.
That being said, hello and welcome!
The two other patrons and the barkeep more toward Torvald at the mention of healing. One, a full-blooded Varisian by looks, raises an arm that slowly drips blood. "My flame is just fine, but I'd rather keep it on the inside all the same. A moment later he cocks his head, You serve the Dawnflower?
Torvald, the two remaining townfolk with knives and the barkeep are moderately injured. You don't notice anyone else in the immediate area. The guy who you saved has left the area.
The barkeep, his task handled by Kent, turns to answer Tsakua's question. The Vinders live above their store. It's in the main part of town. Just go down the hill and... the directions are simple enough and it doesn't sound to be very far.
As Mary proceeds towards the main square in front of the cathedral, she spots Joy and the older woman moving in the same direction. The grandmother holds the girl tight to her, but keeps one hand free, fingers making the small unconscious motions of a spellcaster who is keyed up.
Tsakua, unconscious and dying. Dead very soon.
You don't notice anything else coming from the gate area. A group of townfolk carrying a collection of knives and other handy weapons joins you and the two smiths. While a couple a wincing, there is much back-slapping and hearty congratulations. Most is directed at Kent and Torvald, but a fair amount comes your way. One fellow with a heavy wooden mallet readies his tool above the goblin corpses. Looking at you, he asks, "What happened over there? nodding towards the wagon that is cheerfully turning into a bonfire.
Your search of the goblin doesn't turn up very much. Armor made of garbage woven together into something like cloth. A pole-arm that isn't much more than a goblin knife attached to a pole, though it looks to have been made from a scrap of decent steel.
Some squidgy bits of organic matter. A half-eaten toad, a fist of wriggling worms, etc are wedged in pockets sewn into the rubbage armor. Nothing more.
While several goblin-size figures can be seen running about. They all seem to be children. There don't seem to be any shouts or screams that would indicate anyone being attacked.
1d20 + 2 ⇒ (1) + 2 = 31d8 + 4 ⇒ (7) + 4 = 11
Between the pain of wound and focusing on not being hit again, Mary's shot goes wide of the target.
The goblin steps forward and, in a moment almost too absurd to be true, the goblin swings mightily and... embeds the glaive-like weapon in its own skull. As the blood swells from the wound, it falls, spitting curses with its last breathe at the being who slew a beloved companion.
Just so you know, full withdraw only moves you back 60ft. The goblin has a speed of 30ft, so it can charge-attack you if you do. Even if the rest of the party runs 4x and you withdraw 60ft. They will still be 120ft away, which is a full run, flat-footed, no attack round.
It may still be your best option, but a lot of people forget that goblins move as fast as people. Mary would know this, both from seeing the goblins and from her knowledge check, and I didn't want to trip you up by accident.
1d20 + 2 ⇒ (13) + 2 = 151d8 + 3 ⇒ (5) + 3 = 8
I assume you mean 5ft step back? You are in melee with goblin and dog. Goblin does not have reach. Sorry for being unclear. Your attack hits this time and renders rat-dog unconscious. Nice shot. Previously you were 60ft away. Now you are in the first range increment and have pointblank. Feel free to retconn action if you see this in time.
As its mount collapses, the goblin screams in rage, swinging wildly with both hands. The crude blade cuts deep into Mary's side.
Thank you for your patience everyone. You're a understanding group of players. I am now settled into the Dallas area, which is absurdly large, along with the rest of Texas. Seriously people, we have stone roads five layers high soaring up into the air. That's just silly. My poor GPS has a nervous breakdown everytime we come to a interchange.
I begin work officially tomorrow, which is also today, which also marks our return to regularly scheduled gameplay. I will be posting in the night/evening, and in the mornings when possible/applicable, though no promises on that one. Until the schedule really shakes down I just don't know how mornings are going to be. We'll just have to see.
As for my silence, I feel you all deserve an explanation. I was swimming and hiking and using Einstein's method of relativity traveling. That is to say I took a very a long time to reach Texas because I hit up sundry relations between here and the northwest. I also enjoyed beautiful Yosemite and various other natural features of awe-inspiring and distracting beauty.
All that is over and done with for the moment though and I am firmly rooted once more in the realm of internet. Promise.
Concerning round 5. All the goblins except for Mary's mounted one are taken care of. She is a few hundred feet away from the rest of you, so it will take a few rounds to get to her. The mounted goblin is currently in melee with Mary.
1d20 + 2 ⇒ (14) + 2 = 16
1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (1) + 2 = 3
1d20 + 6 ⇒ (5) + 6 = 111d8 + 1 ⇒ (3) + 1 = 4
Torvald's shout ends in a burst of flame that envelopes the three goblins. One ducks behind the wheezing one, who has the bad fortune to look up at just the wrong moment, but it doesn't matter. All fall to the ground, overwhelmed by the fire.
Kent approaches the bodies. The unfortunate one seems to have expired, but the other two haven't quite passed into the Boneyard yet.
From stage left, Tsakua rushes forward to meet the blacksmith at the bodies.
Off towards the north gate, an echoing crack reverberates through the town.
The temperamental weapon works this time. A cloud of smoke shrouds the goblin before being dispersed by the breeze.
Goblin and mount spin around wildly as something buzzes viciously past their ears. The animal cringing down for a moment before rushing forward at the urging of its master. Teeth and blade fail to draw blood, though the rat-dog gets close enough to tear a sleeve.
Goblin x: Uninjured
1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 2 ⇒ (13) + 2 = 151d6 + 1 ⇒ (2) + 1 = 3
1d20 + 2 ⇒ (4) + 2 = 61d4 ⇒ 1
1d20 - 1 ⇒ (1) - 1 = 0
The dying man drops clasps hands to his throat, trying desperately to stem the flow. Suddenly a warm glow envelopes him, and the fountain of blood stops.
Enraged two of the goblins slash at Torvald. One manages a minor slice, but the other doesn't come close, to consumed by frustration.
Kent's feet slide on the slick ground, but manage to find enough purchase to power a solid blow that claims another goblin.
The barkeep brings his mallet down on the goblin's head, early a decent cut in the process, but crushing his opponents skull.
The two other knife fighters make room for their friend to fall back while moving forward to bleed the goblins still standing.
Seeing themselves alone, the remaining three goblins, one bent over and struggling for breathe, move backwards toward the stage, where an open area has formed as people have managed to flee the scene.
As Mary tries to ready her weapon again, events continue.
As the lone goblin tries to back away looking pathetic, the old woman stalks forward speaking sharply before thrusting out her hand to produce a overwhelming burst of light and color. The goblin keels over in thrashing spasms. The woman grimly pulls out a small fishing knife and moves closer.
The mounted goblin runs the whimpering dog through, as it's mount lunges forward to clamp down on a ruffle clad arm.
Joy: Badly injured Injured
As the bodies start to blacken and the scent of burning meat rises into the evening sky, Tsakua looks around the formerly peaceful festival.
As quickly as things started, they seem to be dying down. A few furred bodies lie motionless on the ground. Here and there people help those injured or in a few cases cradle unmoving bodies. The man who was at the podium when this all started rushes from one person to the next. Sometimes immediately moving on, other times, especially with those unmoving, stretching forth a hand that glows with blue and white light.
Quite a few goblin bodies lie strewn about. A lean fellow bends down over one to pull a couple knifes from the corpse, after stabbing down hard to be sure.
The only remaining pocket of activity seems to be directly across from the podium. A knot of men contend with several goblins. As one of them staggers back, another limps over to bathe him in a warm glow like evening fire.
I agree! And thank you, the effort you guys make in bring your characters to life is making this really enjoyable.
I will be saying goodbye to the Cascades tomorrow, so no post friday evening or saturday, probably. I'll be able to update Sunday and possibly Monday morning, then it's off to the Oregon coast. Probably be back Wednesday. Thursday begins the great migration to that hot and humid... I'd call it a hole but it's too flat for that. ^_^
I have no idea when I'll be able to post or how long it will take. I might update everyday, or you may not hear from me for about a week. I really don't know.
Hopefully we can get combat finished before then and into a situation where everyone is able to meet and socialize. That's my goal anyway.
Yes, just waiting for Kent.
Definitely. This should be pretty easy as I'm used to frugal student mode and don't have a family to worry about. Plan is to be debt free within the first year. It'll be tight, but I'm lucky enough to have finished with a single small loan and a minimum of other debts.
Thanks for the advice on housing Torvald. Thus far my only criteria for housing have been cost and closeness to campus. I don't really know what I'd actually enjoy in a place.
As a someone who looks like a prospective member of the Hitler Youth, I should be fine. ;)
1d20 + 2 ⇒ (16) + 2 = 181d4 ⇒ 3
1d20 + 2 ⇒ (4) + 2 = 61d4 ⇒ 1
1d20 + 2 ⇒ (18) + 2 = 201d4 ⇒ 4
1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (1) + 1 = 2
1d20 + 5 ⇒ (20) + 5 = 251d10 + 3 ⇒ (1) + 3 = 4
1d20 + 2 ⇒ (15) + 2 = 171d4 ⇒ 1
1d20 + 2 ⇒ (17) + 2 = 191d4 ⇒ 4
1d20 + 10 ⇒ (15) + 10 = 25
1d20 + 4 ⇒ (13) + 4 = 174d6 ⇒ (6, 2, 4, 2) = 14
A chain shirt is fine against human foes, but the goblin blades strike below Kent's armor, carving into flesh once, then twice, again as he rushes toward the goblin holding itself back from the fray.
His fist strikes true however, dropping the goblin from it's perch. It will sing no more.
The other bar patrons don't fare as well. The nimble goblins dive under their knives while retaliating with their own. One of the pair who dispatched a goblin just moments before recieves a shallow slice on his arm. His companion is not so lucky, blood fountains from his throat as goblin blade gives him a second smile. He will be dead in seconds.
The barkeep's mallet has more success knocking back one of the goblins facing him and Torvald. None of the creatures pay much attention to the smith. The glowing man and sharp knives demand their attention.
Watching Tsakua cave in the helpless goblin's chest. The fire-throwing goblin pauses a moment on the burning logs. The building flames don't seem to bother it, but the two dead goblins does. Leaping off the wagon, away from the half-orc, it flees east. Toward the narrow ledge between cathedral and cliff that leads to the cemetery.
The fourth goblin, the one Tsakua struck first, is nowhere to be seen.
With immediate threat gone, Banny's attention focuses on his rescuer. No. Not really, but we'll do. Right now we need to find Katrine's family and make sure they're alright. Then I need to make sure the bastards aren't trying to burn down the mill.
He holds out a delicate looking, but calloused hand, the other remains tightly around his girl, before heading in the direction of Ven's stall. Thank you. If I can do something for you, just let me know.
Goblin: Staggered (Whereabouts unknown)
Mary's musket rises and steads on the goblins. The hammer falls with a burst of sparks... and nothing. The two goblin's races on headless of another shouting voice in all the din.
As their toy cowers behind the old human, the goblins gleefully change their focus. As the first lunges forward with its knife, the sorceress's hand darts forward, swift and light as a bird. Lightning races up the goblin's arm and the scent of burned flesh fills the air. Wisps of steam or smoke rise from the corpse as it falls.
The other goblin draws a little blood, but quickly backs away eying its comrade. It's ears droop and the maniacal grin turns apologetic.
The mounted goblin embeds it's blade in the dog's chest. Leaving it to shuffle back to its master whimpering.
Thanks everyone. Do any of you know much about the Dallas area? That's where I'll be moving to, and I've only spent about a week there.
Also, tips for when you're moving for a career position? I'm fresh out of school, and this is really the first time I've had to seriously consider things like permanent housing.
@Mary, yep. If it's like the blackpowder misfires I've seen, it will be spectacularly unexciting.
1d20 + 3 ⇒ (5) + 3 = 81d4 + 1 ⇒ (1) + 1 = 2
1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 5 ⇒ (18) + 5 = 231d4 + 1 ⇒ (1) + 1 = 2
1d20 + 5 ⇒ (7) + 5 = 121d4 + 1 ⇒ (1) + 1 = 2
1d20 + 2 ⇒ (6) + 2 = 81d6 + 1 ⇒ (3) + 1 = 4
1d20 + 5 ⇒ (3) + 5 = 81d10 + 3 ⇒ (1) + 3 = 4
1d20 + 2 ⇒ (5) + 2 = 71d4 ⇒ 1
1d20 + 4 ⇒ (15) + 4 = 191d6 + 3 ⇒ (6) + 3 = 9
1d20 + 4 ⇒ (19) + 4 = 231d6 + 2 ⇒ (2) + 2 = 4
You never did learn all that much about the creatures that maimed your father, except they were vicious and damned sneaky. People always said to be careful with your refuse or garbage piles. They attract goblins like flies. Only these flies like to make knives from your bits of scrap, hide in the compost heap, then cut your throat when you go to turn it.
As Kent begins to rage, smiting the goblin to his left, the older smith's magic mends most of the deep punctures in his legs, helping him to fight on. The goblin being bludgeoned swipes futilely at Torvald in an attempt to stop the magic. The creature's rusty blade doesn't even touch the man's clothes.
The goblins to the front and right take advantage of the companions' divided focus, leaving bleeding cuts on arm and leg.
The townfolk are not idle either. A goblin dodges under the barkeeper's mallet, but two of the patrons team up to gut one attempting to move behind Torvald.
The singing goblin watches the scene with frustration before stamping it's foot and singing a different note. Suddenly the ground becomes slick, covered in a greasy layer that smells like rancid fish. Everyone manages to keep their feet, except for the goblin Kent is attacking, it falls to the ground prone and severely concussed. The ground remains slick.
Tsakua's foot catches the goblin as it tries to roll away, snapping it's arm like a twig. The creature screams and thrashes beneath the half-orc's boot. The other stands, earning a kick to the head that leaves it twitching in the dust.
Suddenly a burst of fire and pain as the goblin who ignited the wood hurls something that explodes against Tsakua's chest. The fourth goblin remains out of sight.
Banny pulls Katrine away from the fire and fight, beating out the smoldering patches left by the compound as best he can.
I think a full-round action is more appropriate for the drawing and uncovering. It sounded like it was wrapped/tied fairly securely. I haven't been able to find anything that gives a good estimate for this. This should still allow Mary to fire next round correct? Move to load, standard to fire?
As Mary shrugs off and uncovers her musket, the two goblins eagerly chase after the girl, leaving a new red line across her back. Joy runs behind the older woman, who readies herself like a fishermen about to seize a catch with his bare hands. The lightening in her fist crackling eagerly.
Further off, the mounted goblin slashes while the dog lunges for the rat thing's neck. Neither is able to connect with their foe.
1d20 + 3 ⇒ (9) + 3 = 121d4 ⇒ 1
1d20 + 3 ⇒ (14) + 3 = 171d4 ⇒ 2
1d20 + 7 ⇒ (14) + 7 = 21
1d20 + 5 ⇒ (10) + 5 = 151d4 + 1 ⇒ (3) + 1 = 4
Mary, the goblin is currently prone.
Tsakua, you have it right. Normally beating the perception dc would have given you a partial round, a single standard action, in addition to your regular round. If you had not met the dc, the goblin would have gotten a 'free' strike in against the two npcs. Since you beat the dc and the goblin was prepared, the round just proceeds normally, with your higher initiative meaning you go first.
You've heard about the goblins of Varisia. Although there are a few scattered groups around the Inner Sea, they aren't particularly common.
Goblins are small, extremely fecund humanoids with a penchant for arson. They delight in a torturing and eating anything smaller or weaker than themselves, or that they can catch unaware. They have little concept of self-preservation or common-sense. Places to find goblins hiding. Woodpiles, under beds, and inside ovens.
They fear and hate dogs and horses, and will attack to the exclusion of all else or run in terror. It is not understood why.
While capable of inflicting tremendous harm, see the Goblinblood Wars of Isger, goblins are hyper-active, disorganized cowards. Attacks involving groups larger than a half-dozen or any kind of settlement should be considered abnormal and worthy of consideration. Goblins often act as 'coalmine canaries' for disturbances in the region.
With a swift draw and full-bodied thrust, Mary pins the goblin to the earth. As its life leeks into the ground, it stares up in hapless confusion.
Glancing around, she sees the girl she met earlier, Joy, fleeing from a pair of goblins. Blood from a cruel slash soaks the back of her right leg. The goblin pursues its quarry single-mindedly. An old woman limps towards the girl, perhaps Joy is trying to reach her, her hand enveloped in a crackling ball of electricity.
A bit further away, perhaps some 80-100 feet, a finely dressed man cowers against the wall of a building while a fox hound faces off against a goblin mounted on a horrible creature that looks like a mix of dog and hairless rat. The goblin wields it's pole-arm like weapon with competence.
Banny looks up in consternation, then alarm at the sight of the charging brawler. He moves in front of the woman, Katrine, you assume, and raises his hands to fighting position. As a green fist sweeps past his head, and a squak of outrage comes from the wagonbed, he looks over his shoulder and spot the goblin, quickly grabbing Katrine and putting her behind him. The girl, her cheeks flushed and blouse partially open, stares about with confused and slightly scared eyes.
Tsakua's fist connects solidly. Not quite enough to put the goblin down, but another strike should do it, and it's attention is thoroughly refocused now.
The tarp begins to move again, and three more goblins pop up, knives and unlit torches ready. One holds a ceramic jar overhead with both hands and sports a truly insane grin.
As it smashes the jar on the stacked wood, a sticky substance sprays out and bursts into flame as it hits the air. The oiled f+!%$@s in the wagon begin to crackle and smoke. Spatter of the sticky flame hit the goblins, Tsakua, and the young couple.
The two with knives and torch, now ignited by the flame, leap at Tsakua, heedless of the burns they've received. One misses and belly-flops on the hard ground. The other slashes its knife across Tsakua's chest, drawing blood.
The goblin Tsakua punched has a burning glob land in its eye and tumbles off the wagon.
Torvald and Kent
The steady orange-golden light of a forge begins to dimly glow, then grow in strength, as Kent charges forward. The goblin tumbles away to lie crumpled in the dust. The blacksmith recognizes the feeling of bones crunching.
As Torvald raises his weapon overhead, the patrons of the tent rise with it. The foreign has it right! Several pull out belt knives, while the barkeep lifts a heavy mallet meant for tent pegs. They begin to follow Kent, the exit, and whatever waits outside.
To the right of the Two Knights, a band of goblins pours from a supply wagon. A high pitched voice is singing at the top of its little lungs. The half dozen goblins around it rush towards Kent. Two of the goblins move to either side and stab their knives deep into his thighs, while a third menaces him from the front.
The other three rush around, to either attack from behind or cut off help.
1d20 + 6 ⇒ (5) + 6 = 11 Kent
There you go. Thanks for the reminder Kent. Please post your full-round action. For this first combat the party is considered to have higher initiative than the goblins, so it isn't much of an issue really. People don't need to wait for those with higher initiative to go first, otherwise things get very slow. Initiative will only be a concern, for this combat, in determining which PC actions take priority.
Usually for combat I divide it into three groups. PCs that beat the NPCs' roll, NPCs, and PCs whose initiative is lower than the NPCs. NPCs, monsters, act as a single group. Since all PCs are higher than the goblins in this combat, it's a simple, party turn, monster turn. In other combats, initiative will be more important. People will still post when able, but higher initiative determines whether you have strike before the monsters, or your comrades, do.
For this combat we are going theater of the mind. I haven't had time to get a good google map worked out, and maps of crowd scenes are a pain anyway, and don't know how to use Roll20. I'm open to either one in the future when I have time to get something ready. I'll have to look into learning Roll20. It seems to be popular.
This sound alright to everyone?
1d20 + 4 ⇒ (16) + 4 = 20
1d20 + 0 ⇒ (2) + 0 = 2
1d20 + 4 ⇒ (1) + 4 = 5
1d20 + 6 ⇒ (17) + 6 = 23
1d20 + 4 ⇒ (1) + 4 = 51d4 + 1 ⇒ (3) + 1 = 4
As he shakes Tsakua's hand and gives him another pastry, Ven's face takes on a odd expression that's half gratitude and half uncertainty. Oh, I imagine he's probably looking over the wagon with wood for tonight's bonfire. Over by the center stage there. Gesturing towards the cathedral. Excellent place to... meet someone. Very dark and private right there in the corner.
Locking eyes with his new... friend? Be careful. Nothing illegal and don't break him. I still want my daughter to speak to me, and be able to sleep at night.
As the evening winds to a close, people begin gathering in for the closing celebration. Abstalar Zantus, priest of Desna and caretaker of the new cathedral, walks to the podium. A tremendous noise, like a nearby clap of thunder, breaks over the crowd. The talking quickly dies. Zantus raises his hands to speak, when a scream erupts from the crowd. Soon the scream is joined by shouts of alarm and cries of pain. Something is wrong.
The smiths are sitting in the Two Knights pavilion, their seats providing an excellent vantage point for the closing speech. As confusion and dismay sweep over the crowd, something catches Kent's eye. A small dog that had been eagerly begging for treats moments before lies unmoving in a growing puddle that appears in the failing lights as an inky blackness. A small humanoid, about the size of a child, with an oversized head like a squashed melon stands over the dog. A maniacal smile splits it's head, literally, from ear to ear. Goblins!
Kent you made the perception check. That gives you a partial action in addition to your regular turn. It might be advisable to warn Torvald, so he can be aware of the threat as well. Torvald, post your action as though he was aware of the threat. After Kent takes action, whatever it is, I'm pretty sure you'll have an idea what's happening. Goblin is perhaps 15 feet away.
Her peaceful evening, and sack of roasted nuts, ruined by the peal of thunder, Mary is put further off balance by the sudden cries of distress. Looking around for the disturbances' cause, she feels something run into her leg.
A goblin lies sprawled at your feet, eyes widened in surprise as it's scrapyard dagger flies off to vanish beneath the crowd's feet. Yep. You nat 1'd the perception check, and it nat 1'd the attack role.
Moving purposefully through the crowd. Tsakua finds the wagon Ven mentioned. Pilled high with firewood, a tarp covers the load. Sure enough, in the pocket created by the wagon and stage, two passionately embraced figures lean against the vehicle. You recognize the young man Ven called Banny.
The two ignore the noise in favor of each other, but immediately after you see the tarp shift. A small figure crouches above the lovers, wicked knife ready to pierce and tear. You're 50ft away and charging is possible. You'd be able to reach the goblins on top of the wagon from the ground. You made the perception check, but the goblins were waiting, so you go at the same time. You don't get a extra attack, but they don't get a free stab at Romeo and Juliet.