Tsadok Goldtooth

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Scott Sharplin wrote:
DM Fletch wrote:

My hope is that the shock of seeing PCs die off early will make my Players very concerned for their own safety. If nothing else, it should up the stakes when they are trying to rescue villagers and escape Phaendar.

Thoughts?
What if the PCs manage to save some or all of them?

If any manage to survive, I'll let the PCs have them as NPCs in the survivor group. As 1st level PCs they will be a little more powerful than regular NPCs, but not too much.

I don't expect them to survive, though. One of the benefits of having PCs whose players know they are going to die is that those PCs can be the targets of a lot of attacks. This is also have the happy side benefit of allowing the "real" PCs to survive the initial attack longer, as the hits hurting the temp PCs are not harming the real ones.


I am going to start running Ironfang Legion sometime after the first of the year (my group is finishing up Jade Regent at the moment.) For the first session, I am considering including some members of my daughter's D&D club (junior high students.) I will tell my Players that my daughter is also running the campaign, and we thought it would be fun to do the first session together.
I will then proceed to kill off the kids' PCs over the course of attempting to escape Phaendar. (The kids will be in on the plan. No surprises for them.)
My hope is that the shock of seeing PCs die off early will make my Players very concerned for their own safety. If nothing else, it should up the stakes when they are trying to rescue villagers and escape Phaendar.
Thoughts?


Human Wizard. +2 to Int. The Dex will hurt, but use Reduce Person for the +2 Dex, net +2 ranged attacks and +2 AC. Probably specialize in Conjuration or Transmutation. Take the Kingmaker trait that grants the +1 Fort save or any trait that grants +1 Ref or Will save. First level feats: Scribe Scroll (Bonus); Spell Focus (specialty school); Combat Casting, Great Spell Focus (specialty school) or Varisian Tattoo (specialty school) (from Campaign Setting book).

Stay out of combat. Your low AC is a serious problem. You have the hit points to take a few more hits than the average wizard, but don't push your luck!