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Jardin

CuttinCurt's page

Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber. Pathfinder Society Member. 342 posts (393 including aliases). No reviews. No lists. No wishlists. 2 Pathfinder Society characters. 4 aliases.

Threads

Osirion (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Greetings,

I recently added a hard cover copy of Ultimate Magic to replace my previous one. However, I noticed I was also charged for a Ultimate Magic PDF when I already had one.

Order 2060814 shows this.

I am not sure what happened here, because I know I only added the hard bound copy to my order. Why would I order a second pdf when I recieved it for free with my subscription last year?

I would like this charge added as credit towards my next subscription order please.

Thanks in advance.

CC

Osirion (Male Human Monk 12 / Crane Shen 4)

This is for discussion outside the "in-game" posts. I will constantly monitor this site.

Osirion (Male Human Monk 12 / Crane Shen 4)

This is the continuation of a campaign started over a year ago but due to job issues and personal events, our group had to split up on the verge of entering the House of the beast.

This is our attempt at finishing that campaign since we all fell in love with our characters and didnt want to see this end in such a way.

I am posting in several installments the emails that were sent over the last year so that our stories are always present and readilly available for review.

My name is Curtis Sheldon, and I am the DM of this campaign. Invites have been set out to all the players. I look forward to this and will review the rules for running this campaign this way.

Thanks again to all my players, and I hope this works out for us all.

CC

Osirion (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Please cancel all my subscriptions and the order that is about to ship to me.

I would greatly appreciate it.

Thanks, CC

Osirion (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Customer Service,

Could you please cancel all my subscriptions but the Adventure Path and Roleplaying Game subscriptions?

Thanks in advance

CC

Osirion (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Greetings Everyone. This is the Campaign Journal for my Legacy of Fire Campaign that I am GM’ing. I am, however, going to make it easy for you and give you the format on how I will present this game so you don’t waste your time reading something your not interested in. So if you can make it through the next several paragraphs, that will be all you have to read if your not hot to trot over this. Here are the main points:

Number1: This will be a significantly modified Legacy of Fire campaign designed to get the PC’s to reach 18th level before encountering Jahvhul, so there will be a lot of character story arc content included in this journal. I am doing this as the players want a chance to cast 9th level spells, so I am giving them the chance if they play a single class caster.

Number 2: All of the PC’s are Halflings. I don’t know how this transpired between the crafty little buggars (players), but it made my GM’ing life a lot more interesting (and difficult) with this decision. It has been fun watching them fight over who gets to play the Halfling fighter.

Number 3: I will post the information in standard diary type entries spanning a week of game time from the perspective of the Pc‘s, alternating each entry with a different pc. This will be supplemented by 3rd person narratives in those “in between” times to give the readers some great insight into the characters minds and their motivations. These entries will be co-written by Keil Hubert and myself.

Number 4: I will post below each entry a spoiler that will show what adjustments I made to the encounters, npc’s, and treasure. Since all my PC’s are small, this will be a very challenging task. You don’t have to read these entries, and I will hide them as they will take away from the feel of how I want to present this Journal, which will be like a novel.

With that done, allow me to introduce the players and DM:

My players are significant contributors to Paizo with their money, time, posting on the boards, etc… One is involved in a major way with the Psionics project for pathfinder.

1) Jon Cunningham (DM‘d us through RotRL and was Libonelle, Master Sorcerer and Mister Gnome in the Second Darkness Campaign).

2) Keil Hubert (DM‘d us through Second Darkness and played Siobahn, a playtest of the new Soul blade for Pathfinder Psionics in RotRL. (I can attest that this is a very nice revamping of that class)).

3) Me - Curtis Sheldon - will be Dm’ing Legacy of Fire as I was the Al Quadim lover from 2e in this group of misfits. I Played Hayman Dentur, A 3.5 bard/Lyric Thaumaturge/War Weaver in RotRL, and I played Ryo, A monk/Crane-Shen in Second Darkness.

4 & 5) We also have both of Keil’s sons, ages 14 and 11 Joining us on this Campaign. The oldest showed us what a rogue/master thrower can do in Second darkness, and then ran a Battle Cleric using the class modification from the first campaign guide in RotRL. His youngest started in RotRL as a Kobold Sorcerer with an undead bloodline.

As a side note, we will sadly miss my daughter, who played in both of the previous campaigns with us but graduated high school and is now in the Air Force serving her country. I know she will be reading this from where ever she gets stationed, so I wanted to give her a quick bit of recognition for her great game play and memorable characters in these other two campaigns. We will miss you in this one girl!

Now for what to expect from each of the AP’s.

AP#19 Howl of the Carrion King: The campaign will start in Solku having been hired by Almah’s major domo Garavel. Before heading out to the Sultan’s Claw, relationships will be forged and npc’s introduced that will be major players in the next two AP’s. The major event here will be a major sandstorm whipped up by the warring elementals of the land. This event triggers multiple future discoveries and drives the gnolls out of their homes, making the road to Kelmarane that much more dangerous to travel on. Characters will reach level 10 after defeating the final evil in Kelmarane and clearing the land of gnolls.

AP#20 House of the Beast: The Pc’s will be level 12 at the end of this AP. (Expansion of the info block for the next 5 ap’s will be filled in when it wont spoil the campaign, so please bear with me on this. I also dont have all the story arcs done yet).

AP#21 Jackals Price: The Pc’s will be level 13 at the end of this AP. (This is where I do the most editing to fit the story arcs and where the Pc’s will gain the least experience.)

AP#22 End of Eternity: The Pc’s will be level 16 at the end of this AP. (As with Howl, this AP has the second most expansion of encounters and back story revelations. The PC’s will come back to the material plane much more powerful than when they left, a much needed plot element for npc encounters and the impossible eye.

AP#23 The Impossible Eye: The Pc’s will be level 18 at the end of this AP and be ready to take on the Final Wish.

AP#24 The Final Wish: The Pc’s will, if they defeat Jhavhul, be level 19 at the end of this AP.

Now you know what to expect from this Journal and I hope you find it entertaining and helpful for any future games you might DM or play in. Scheduled time for the start of this Campaign is Christmas 2010, but there will be a lot of storyline updates and character concept posts way prior to that as we gear up for this Destiny in the Desert Campaign!

Thanks for reading in advance, (and yes, we over prepare in this group. hehe)

If you feel like posting in this Journal, please Spoiler the entry so the main text is not disrupted by your entry. I promise I will read everything, but the main point of this journal is for reference back to certain elements in the game that could be forgotten over time, as I expect this to take well over a year to complete.

Osirion (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

I am failing to find such an entry. Is it something I have to make myself using the monster creation rules?

I would take a 3.0 or 3.5 old Wotc source book entry if its out thee.

Thanks in advance.

CC

Osirion (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Thanks to everyone at Paizo, especially the customer service department for handling my Core Rule Book shipping issue from Oct 2009.

After patiently waiting for that book, I was rewarded with the Entire Paizo Staff Signing the front page.

Erik Mona telling me to kill lots of Goblins, Jason Bulmahn giving me a CL18 Limited wish, F. Wesley, Sean K, Rob McCreary, James Sutter, Vic Wertz, Joshua J, James Jacobs and others I could not recognize...

Even Cozmo imprinted his sig at the bottom of the page.

Its to bad it took me 3 days to find this treasure.

However, I might have to Use Jason Bulmahn's Limited wish sooner than I thought. My gaming group is threatening to string me up by the... well, basically they want to lynch me and steal the book.

So thanks Paizo for that wonderful Surprise. I dont have to hunt anyone down at the convention now. hehe.

Curt

Although I still want to meet the lot of you.

Osirion (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Greetings everyone,

I got an email confirming my subscriptions (all but the new chronicles items I subscribed to on March 10) in my monthly shipment.

I did, however, get the chimera cove order in the shipment and I placed that one on the 12th of March.

I was hoping to get (1) shipment for everything but it looks like it will be seperated in two.

Can you let me know what happened?

The products that didnt get shipped were:

Pathfinder Chronicles: Guide to the River Kingdoms (PFRPG) Print Edition

Pathfinder Chronicles: Council of Thieves Map Folio Print Edition

Pathfinder Chronicles: NPC Guide (PFRPG) Print Edition

Thanks in advance.

CC

Osirion (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

It says it was shipped on the 15th. I still have not received it. I usually get this in 5 business days. It is going on 8 now.

Just want to make sure nothing happened here. Shipping address is correct in the order history.

Thanks, Curtis

Osirion (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

I am hoping I can get an answer on using Golarion (campaign seeting) in my writing. I know that anything I write using FR material is basically the property of WoTC. Is it the same for Paizo?

First off, allow me to say I am writing for my own personal growth, not to make money or publish at this time. I am still in college and will have several projects over the next year that I could use the background information from the campaign setting to place my creative writing in.

What are the policies regarding the use of your material.

And I did not know which forum to place this request in, so please excuse that.

Thanks,

CC

Osirion (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

I have been a subscriber for some time, and noticed I did not get my Players guide for LEgacy of Fire for free.

Is there a reason for this? My good buddy, who has been a subscriber since Dragon and Dungeon's licences were revoked, also didnt get it for free.

So I know there is a problem here.

Could I be updated with why this is?

Thanks, CC

Osirion (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Being a hopeless Kung-Fu theater lover, I have to ask if anyone has tried to use their characters long braided hair, with poisoned hairpins in it, as an attack (like a bladed scarf)?

I know there was a recent movie with Jackie Chan and Jet Li that had a lady in it with 5ft long braided hair using it like a whip.

I am curious if there are any rules for something like that in print somewhere, or if I have to work it in by my own imagination...

I would love feedback for possible rules to support this kind of attack option.

Thanks,

CC

Osirion (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

I find it quite interesting how posters respond to certain individuals on this message board.

(this is not a rant, just an observation that makes me chuckle inside)

Example: I have seen some awsome character concepts, expanded history details in golarion, magic items, genie alternatives, some great fantasy writing, Artwork, research, and provocative monsters.

However, if your name is not Yoda8myhead, KaeYoss, or one of these individuals that has been around for some time, or a part of the famous Paizo staff, very little feedback is offered.

If this pool of individuals has nothing to say about your post, very few others do.

I have seen some stuff in these past threads that I like more than anything I have read from Elaine Cunningham, but, because she is a well known writer, people flock to her as if she is a godsend to fantasy literature.

Perhaps it is a brush with fame... a need for people to say to their friends, "Holy crap! Elaine Cunningham and Wolfgang Baur responded to my post! They know me!"

I find this all quite amusing and was curious if this thought is shared by others, and if your posting in this forum is dictated by the participation of those who are "well known".

Could a newcomer tweak your creativity? Or will it take a post from F. Wesley Schneider or Eric Bona to do that?

just curious...

Osirion (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

I am hoping there are a few individuals that love character creation and would like to help me tweak this concept for a beta-version bard for the Rise of the Runelords AP.

I will be as concise as possible.

General Idea: I want to play a character that has finished a career in the Coins District Token Guards in Absolom. Everything that has kept him in Absolom all these years; children, wife, and career are all gone. Children moved away to Varisia, the mother’s homeland, wife passed away, and 26 years in the coins guard was enough for anyone. So, my character sails to Magnimar from Absolom on his final life quest: To die a hero through force of arms, something he never was able to accomplish in Absolom during his tour of duty. He had wanted to be a part of the Azlanti Keep’s city guard, but his ties to the thieves guild kept such a promotion from happening. This character ended up being in charge of training new recruits for the coins guard, thus, this character has the “military drill sergeant” theme

Base character Game mechanics: Attribute modification for being Middle Aged (46 year old human), and the Rich parents trait modified to represent his savings for a career already completed (+900gp starting). I have not decided on my second character trait.

Class Progression: Bard to Level 7, (1) level of War Weaver, then Lyric Theurge for (7) levels.

Bard: Perform skills are based off Full Metal Jacket’s drill sergeant, so Oratory and Storytelling will be my only perform skills (of course, I will have Weapon Drill as a perform skill for obvious reasons). This character will not be able to sing or play an instrument. Inspire Courage is the main power focus of this bard, with alternate class features from the Complete Champion such as Hymn of Fortification and Healing Hymn rounding out the first three levels perfectly. Picture this guy in the face of the cleric, “pumping up” his adrenaline with a few chosen words before he heals, and then the cleric pushing out some fantastic healing. +1pt per rank in perform? Oh yea! And the second part of the Healing hymn goes along perfectly with the “before we go to bed” speech, prepping the group for a hard day of battle in the morning, allowing a double nights rest of healing and recovery in an 8 hour period. Very nice.

Lyric Theurge: From the complete Mage. This prestige class allows for my bardic music uses to keep increasing every level, and at the same time, gives a few extra spells and spell slots so I can round out my military spell selection with spells from the Sorcerer/wizard spell list. Spells that enhance my allies abilities and others that shape the battlefield will be reserved for these select spell slots. Also, my sonic spells increase in potency with this PrC.

War Weaver: With my military background, I can see this very basic power manifesting in my bard. Creating a web of magic that allows for pre-battle buff spells to be cast once and they affect every ally in the group. This simulates my drill sergeant’s awesome motivation skills by a simple speech. If you picture Full Metal Jacket when the drill sergeant finds the jelly donut of Pyle, the screw up recruit, you will see a follow up speech by him to the group of marines that were Pyles classmates. Well, they (the other marines) had to do pushups while pyle ate the donut. If that had been my bard in there, those marine recruits would have received cats grace so they could sneak up on pyle that night and kick the crap out of him. That’s what I am thinking here…

Spell Selection and Feats: Here is where the character is so different than other bards that I have seen and read about. For my feats, I will be taking:

1st Character: Extra bardic song

1st Human: Extra bardic song

3rd Character: Melodic Casting (required for Lyric Theurge – Comp Mage)

5th Character: Extra bardic song

7th Character: Lyric Spell (Comp Adventurer)

9th Character: Extra bardic song

I want to stop there as these feats define this character. As you can see, with this array of feats, I am building my song count so by 9th level, I will have a total of 25 uses per day of my bardic song. The Lyric spell feat allows me to use my bardic song for casting spells. If I wanted to cast a 2nd level spell, that would cost me (1) bardic song use per level of the spell +1. In this case, that 2nd level spell would cost me 3 bardic music uses.

Spell Choices: I am only going to 3rd level here for discussion.

0: level – Lullaby, Stick

1st: level – Inspirational Boost, Sleep, Improvisation, Phantom Threat, Cure Lt.

2nd: level – Iron Silence, Sonic Weapon, Tactical Precision, Spymasters Coin, Cure Mod

3rd: level – Allegro, Hymn of Praise, Harmonic Chorus, Nightmare Terrain, Listening Coin, Cure Serious.

Spell Themes:

Infiltration / Gather Information: Based off Coins experience in Absolom

Lullaby: makes sneaking around others much easier, and, if a sleep spell is cast on someone affected by lullaby, they get a -5 on their will save.

Stick: glue small objects to surfaces. With the spymaster’s coin and listening coin, I will be able to eavesdrop on unsuspecting people and gather information I might not otherwise be able to get.

Iron Silence: Allows for me to make my armored friends have no armor check penalty on most medium armors and all light armors. It also lessens the penalties on heavy armors.

Improvisation: A spell that grants a pool of points to use on any d20 roll at any time (similar to action points).

Battefield Spells: Based off experience in Absolom and books read on tactics and rules of war.

Inspirational Boost: Makes my Inspire Courage ability have an extra +1 to all bonuses. (swift action spell as well)

Tactical Precision: +2 to hit and +1d6 damage against flanked foes. Which, I will also use the 1st level spell Phantom Threat to produce flanking as needed.

Allegro: +30ft. movement for 1min/level. There is so much this can help with, but the theme behind it comes from the long 5mi. runs most drill sergeants take their trainees through. My characters inspiration will bring my men to new feats of speed and endurance.

Nightmare Terrain: To shape the battlefield in my enemies mind. Nothing is more intimidating than a cussing nasty tempered drill sergeant scaring the crap out of people, especially when he knows they are scared, and makes things on the field of battle (in their own minds) rise up against them.

Hymn of Praise / Harmonic Chorus: These spells up the caster level of good Divine casters and arcane spell casters by +2. Very nice.

Sonic Weapon: This is the one "out of place" spell for this character. I would love if someone could help me figure out a way to weave this on in to my spells known list from the information I gave above. I have not decided if I am going to want to be a secondary melee combatant, or be ranged. If melee, then this is easilly decided upon. But mainly, this will be one of my last bard 2nd level spells known that comes at 9th or 10th level. This spell, once I get 5th level Lyric theurge, does 3d6 extra sonic damage. A very nice addition to any weapon I or my allies use.

I would love feedback on this along with any suggestions that fit this character’s theme.

Thanks in advance everyone.

CC

Osirion (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

I had played (briefly) a hell bred crusader in FR before our group disbanded and I started playing PF.

I really liked the concept of playing a female priest of Tiamat (or, insert evil god / devil here) that was responsible for the turning of souls to Lawful Evil so that she could have a higher place serving Tiamat in the afterlife from all the soul power she provided.

I had her come back as a male crusader since she recanted at the last moment before her death when she was betrayed by Tiamat.

She hated men as the female priest, and they were her #1 targets for corruption. So coming back as a male was a no brainer.

Does a character like this have a basis in Golarion. (I know the gods are different and all, so I am not asking about that). I am rather seeking confirmation that this could happen in Cheliax and if the designers had envisioned the helbred when conceptualizing and fleshing out Cheliax.

It seems that the pact powers from the Book of Tyrants is what is concentrated on more than the cultivating of souls.

Please, I would love some direction here. I definately want this crusader to be Golarion and not FR in flavor. Thanks, CC



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