Bulette

Crème Bulette's page

10 posts. Alias of An Orc Named Sue.


RSS


Daniel Yeatman wrote:
I think it's the kind where the small, pointed sticks fly towards the enemies, hopefully hitting them and causing damage, after being flung by someone pulling back on a bowstring and releasing.

Pretty much this. I have no idea why people assume Pathfinder archery automatically defaults to "European" in flavor.


Warhawk7 wrote:


Any thoughts? If I didn't dip into Technomancer, the character would still take the Technomantic Dabbler feat at 1st level (mend, transfer charge, and most likely supercharge weapon for spells).

Technomantic Dabbler has a character level 5th requirement.


Lodric EAX752 wrote:

Lvl 7 feat: connection inlking

Connection Inkling requires 15 Wisdom.


YogoZuno wrote:
Which part of the Medicine skill says you need to use a medkit? The only part of the Medicine skill that even mentions any gear is the part that says 'The DCs of most Medicine tasks are based on the type of equipment used.' Nothing in the skill description mandates any particular gear for any particular operation.

"The DCs of most Medicine tasks are based on the type of equipment used (see Chapter 7 for that information)."

"Medical gear allows you to attempt Medicine checks and determines the DC of Medicine checks to treat deadly wounds." - p.220 (Chapter 7)

So we need gear, and it sets the DC.

YogoZuno wrote:

Except that, then, Medical Expert overrides that, and tells us we can use a Medpatch and Sprayflesh to treat deadly wounds instead of their normal function. It doesn't actually say you need anything other than the medpatch or sprayflesh. This implies the DC should be set by the medpatch or sprayflesh.

No, it does not. It says "You can you can use the Medicine skill in conjunction with a medpatch or sprayflesh to treat deadly wounds as a full action." "In conjunction with," not "with only." You are using the Medicine skill as well as the medpatch/sprayflesh. Nothing says you no longer need appropriate gear as required by the Medicine skill. So the DC is still based on the Medical Gear you are using to treat deadly wounds with Medicine.


YogoZuno wrote:
as the feat says, you are able to Treat Deadly Wounds with just the medpatch or synthflesh.

It says nothing of the sort.

"You can use the Medicine skill in conjunction with a medpatch or sprayflesh to treat deadly wounds as a full action."

You are still using the Medicine skill. The DC for treating deadly wounds using the Medicine skill is based on the medkit you are using.

"When used in this way, the medpatch or sprayflesh does not perform any of its normal functions."

All the medpatch or sprayflesh does is allow you do it as a full action.


The DC is listed in the equipment section entries for Basic Medkit (DC 25) and Advanced Medkit (DC 20).


The DC is still based on the Medkit you're using. Medical Expert simply allows you to use a consumable (sprayflesh, medpatch) to do it faster.


Does "Once a creature has observed you use this feat..." refer to any attempt or just successful one?


1 person marked this as a favorite.

Also, Improved/Greater Feint is only a move action so if your standard is taken, you can still feint. If you have a standard action free then Clever Feint/Attack is much more effective. I'm not saying it's a good use of feats, but it does allow some versatility if you REALLY must feint once (or twice) each round.


1 person marked this as a favorite.
Shinigami02 wrote:
It would also let you feint two different targets in one turn, which does have a quite notable benefit.

You can do that with just Improved/Greater Feint.