Riftwarden

Cerastes's page

337 posts. Alias of Dark Arioch.


Full Name

Cerastes

Race

Human

Classes/Levels

Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Gender

Male

Size

Medium

Strength 18
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 8
Charisma 15

About Cerastes

Male Human(Garundi) Oracle 3
N Medium Humanoid
Favored Class Oracle
Init +7; Senses: Perception +5

DEFENSE

AC 19, touch 11, flat-footed 17
(ScaleMail+6,HvyShield+2,Dex+1)
HP 26 (8+5+7+3Con+3Favored Class) current 26
Fort +1, Ref +2, Will +3

OFFENSE

Spd 30 ft.

Melee
+6 Longsword (1d8+4/19-20)
+6 Warhammer (1d8+4/x3)
+7 MW Spear (1d8+4/x3)
+6 Serpent's Fangs (1d4+4/x2)(Bite—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save)

Ranged

+3 Chakram (1d8+4/x2)
+4 MW Spear (1d8+4/x3)
+4 MW Longbow (1d8/x3)

Space 5 ft.; Reach 5 ft.

STATISTICS

Str 18, Dex 12, Con 13, Int 10, Wis 8, Cha 15
Base Atk +2; CMB +6 CMD 17

Feats: Improved Initiative, Skill Focus(Diplomacy-Focused Study), Eldritch Heritage(Serpentine)

Traits:

• Focused Study (ARG 72): At 1st, 8th, and 16th level, you gain Skill Focus in a skill of your choice as a bonus feat.
• Blood of Pharaohs (APMM 9): You gain a +1 trait bonus on Will saves. You also gain a +1 trait bonus on Knowledge(nobility) checks and that skill is a class skill. You may choose Ancient Osiriani as one of your bonus languages.
• Reactionary (APG 328): You gain a +2 trait bonus to Initiative checks.

Spells Known: (5+2x0 level) Create Water, Detect Magic, Light, Read Magic, Stabilize, Mage Hand, Ghost Sound
(3x1st level) Cause Fear (+1 DC), Shield of Faith, Enlarge Person(D), Bless
Cure Spells: Cure Light Wounds

Can Cast/Day:
1st level: 6 Spells(0 used)

Mystery(Battle):
Skill at Arms (Ex): You gain proficiency in all martial weapons and heavy armor.

War Sight (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results.

Eldritch Heritage(Serpentine):
The treacherous and yet hypnotic serpent’s blood that flows through you taints your magic with a sinuous and seductive grace.

Serpent’s Fang (Ex): At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison (Bite—injury; save Fort DC 10 + 1/2 your sorcerer level + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save). At 5th level, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At 7th level, your poison requires 2 successful saves to cure. At 11th level, your poison damage increases to 1d4 Con. You can use your fangs for a number of rounds per day equal to 3 + your Charisma modifier.

Oracle's Curse(Haunted):
Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known.

Skills: Diplomacy +10 (2 rank), Intimidate +6+2 (1 rank, Dead Man's Headband), Knowledge(History) +5 (2 rank), Knowledge(Nobility) +7 (3 rank), Knowledge(Planes) +4 (1 rank), Knowledge(Religion) +6 (3 rank), Perception +5 (3 rank)

Languages: Common, Ancient Osiriani
Combat Gear: Iron Cobra, +1 Scale mail, Scale Mail 50gp, Heavy Wooden Shield 7gp, Wavy Longsword(Serpent Tongue)15gp, Warhammer 12gp, Heavy Adamantine Flail, MW Spear, MW Longbow, 5 Cold Iron Arrows, 5 Chakram 5 gp, Dead Man's Headband, Explorer's Outfit 10gp, Common Backpack 2gp, Waterskin 1gp, 50' Hemp Rope 1gp, Grapple Hook 1gp, Bedroll 1sp, (Soap 1cp), Cot 1gp, (9 Candles), Trail Rations(10 days) 5gp, (Acid Flask 10gp), 0 pp, 266 gp, 21 sp, 9 cp

Scroll of align weapon, Wand of lesser restoration (10 charges), Scroll of Shield of Faith (cl1, 50 gp), Mahogany stick, Ancient Osirion Hieroglyphs spell Beloved of Ra Wand of Light (21charges, CL3, 225 gp), Wand of CLW (50charges, CL1, 750gp)

History: At the age of 15 Cerastes' life changed forever. He was walking back from the well with full pails of water when the seemingly solid ground crumbled underneath his feet dropping him into darkness. The sand floor of the ruined chamber kept him from breaking anything but knocked the wind out of him all the same. As he lay there reeling a silken voice whispered into his ears, I smell the blood in you. I have been waiting. I have called you. You are my freedom... Upon regaining his senses he discovered himself face to face with a deadly cobra. It, however, relaxed its hood, turned, and slithered over to the wall in a chamber covered in ancient symbols unknown to him. When he looked back after taking in his surroundings the serpent was gone...but close to its last position was a carved snake in the stone of the wall. That couldn't be right. It must of found some hole to crawl out of. After some hours calling out for help and trying to find a way out with no luck the voice returned, Study the walls...I will teach you...I will show you the way out... Noticing one of the pails had landed mostly upright and was still half full he drank his fill as he studied the various symbols surrounding him. At first there was nothing but when he touched one the voice began to simply state a word, a meaning, associated with each one. Days of studying passed with no food and his meager water supply running dangerously low until he awoke one morning to incredible pain. The cobra was back and wrapped around his arm with its fangs sunk deep into his shoulder. As quick as he awoke to find it there it was gone again, in the blink of an eye, and in its place was a jet black tattoo exactly where it had been coiled around him. Now...the symbols I taught you...put them together...this is your destiny...

Description: Cerastes' large well muscled frame is softened by extra weight from years of eating abundant rich foods. Pitch black viper and cobra tattoos can be seen twining around Cerastes arms and onto his chest and upper back. Underneath his heavy armor he wears light loose fitting clothing appropriate to the hot desert weather. He keeps a cowled dark cloak, with a pattern closely matching that off a cobra's hood on the back, that both protects him from the direct sun during the day and keeps him warm during the night. His longsword at his hip has a wave to the blade and ends in a double fork much like that of a snakes tongue. Quiet most of the time, his voice carries a deep rumbling weight to it that commands attention when he deigns to speak.