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Catprog's page

Goblin Squad Member. Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Adventure Path, Card Game, Maps, Modules, Pawns, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 178 posts (179 including aliases). 5 reviews. No lists. 1 wishlist. 6 Pathfinder Society characters.


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PC A2 A3 A4
B1 EN B3 B4
C1 C2 C3 PC

If both PCs can attack EN (this question is not about the effects of reach) is EN flanked by both of them.


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Just read Face in the Mirror and trying to get in the right mood for the sequel


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I am looking to run each of the 3 scenarios in the Shades of ice trilogy from 8 Nov 11PM (GMT)

http://paizo.com/products/btpy8gtx?Pathfinder-Society-Scenario-215-Shades-o f-Ice-Part-I-Written-in-Blood
http://paizo.com/products/btpy8gtz?Pathfinder-Society-Scenario-217-Shades-o f-Ice-Part-II-Exiles-of-Winter
http://paizo.com/products/btpy8i12?Pathfinder-Society-Scenario-219-Shades-o f-Ice-Part-III-Keep-of-the-Huscarl-King

The software in question is maptools (no framework)

Time and date converter:
http://www.timeanddate.com/worldclock/converter.html?year=2014&month=11 &day=9&hour=9&min=0&sec=0&p1=47


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I have already won two different ways.

I find the tech web slightly more confusing then the old tech tree.


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From http://www.d20pfsrd.com/gamemastering/combat

Quote:


Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.
Quote:


A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together.

Does the 2nd rule trump the first? (ie use bonuses and not modifiers)

And if you use the modifier one , is it possible that if you rolled a 6,1 that confirming the crit would make you do less damage then if you hadn't?


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These orders were split due to a shipping change and are awaiting approval.

How do I send approval for them?


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Well my cleric was close to death in this one.

Spoiler:
And the main NPC too, through non lethal


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Yay for the sphinx.


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Serpent wrote:


Would it be possible to sunder an arrow mid-flight? It would be cinematic, cool, all kinds of awesome (and according to YouTube, it's also possible IRL, though not at full velocity IIRC) and I would certainly allow it (as a houserule). How do you determine which squares the arrow flies through? Quite easy, actually, it's probably much like a line-shaped spell (I cannot find it in the rules). Each creature that is in or adjacent to the squares it flies through should be able to ready an action to sunder it, right? Very easy.

Arrows fly high.

also Deflect Arrows feat. (although that is automatic and not a ready action)


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I had a look at my bank statement for the 17th(Australian time) and saw two charges for the same amount. I also have a pending order from October and was wondering if they could be related.

*

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From pazioconoz.

Blackros Matrimony:

Spoiler:

The devils/demons surround us we are in darkness.

Lots of us(including my cheetah) are down.

One PC has a daylight SLA , fails to cast defensively

It Looks very much like a TPK.

Their is a hellknight fighting in the wedding area.

I manage to get into a position to cast daylight.

Somehow both me and my cheetah end up finishing the fight on full hit points.

You Have What You Hold

Spoiler:

The 1st problem was at the hut where one player charged in, and found their was three enemies not two. The rest of the players easily rescue him.

Then the manticore fight was hard. My druid ended up using CLW charges to keep players alive. (until a lucky net attack meant he yielded)

Then we come to the final fight. A lucky grease and the BBEP was down. Two rogues then attacked her. Followed by a monk.

GMing: Assault on the Kingdom of the Impossible

Spoiler:

Two rogues approach from the stealth side. They fire.

Having cover they get sneak attack and none of the guards are able to spot the party.


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Atarlost wrote:

Not clear, but I think the way it's worded only the immunity to mental control is lost when leaving the emanation.

That is the way I interpreted it as well. The gm in my PFS game ruled the other way.


1 person marked this as FAQ candidate.
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As part of the description it says 'Creatures that leave the area and come back are not protected'

Does this mean that after moving out of the circle and back in the character does not receive the protection from evil?


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Box A:
35,23,8,11
48,15,18,6
37,46,25,13
29,41,11(loose),26
30,19,1,12
33,16,3,5
36(loose but tied down),22,42(loose),7
35(loose),28,4,10

Box B:

31(loose), 7,24(loose),6
30(loose but tied down),21,2,44
52(loose but tied down),27,3,13
37(loose),19,13,9
53,14,20,8
32(loose but tied down),23,4,6
31(loose),5,19,12
34,17,38,8

Box C:

33(loose),21,14,10
36(loose but tied down),16,13,9
50(loose),20,11,6
35,39,1,26
29,7,47,25
32(loose but tied down),22,2,7
30(loose but tied down),23,1,15
51(loose but tied down),5(loose),28,12

Box D:

33(loose),5,11(loose),27
31(loose and paint transfer),45,17,14
34,18,3,12(missing)
54,21,6,8
29,10,18,5
49,16,9,8
37(loose),40,4,24
32(loose but tied down),43,4,25

By Number:

3 1
2 2
3 3
4 4
5 5
5 6
4 7
5 8
3 9
3 10
4 11
4 12
4 13
3 14
2 15
3 16
2 17
3 18
3 19
2 20
3 21
2 22
3 23
2 24
3 25
2 26
2 27
2 28
3 29
3 30
3 31
3 32
3 33
2 34
3 35
2 36
3 37
1 38
1 39
1 40
1 41
1 42
1 43
1 44
1 45
1 46
1 47
1 48
1 49
1 50
1 51
1 52
1 53
1 54


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It has now arrived safely. (And if you consider yesterday was a public holiday I believe this is day 12)


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My Leonine Warrior seems to have not been in the either of the two boxes.


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Regarding my list of itemized bricks, I placed the case so the front of the boosters were facing me and opened the

bricks starting with the rear brick, then the front, and then opened the bottom row back to front. Regarding the

boosters, I opened the left column back to front, 2nd left etc.

Brick A

Spoiler:
6,17,11,33(broken)
46,22,8(loose and wraped around the ooze),30(off the base)
27,1,9,49
6,17,11(loose),33
21,2,41,29
16,4,15,48
8(wrapped around 37),17(loose),7,37
43,20,13,35

Brick B

Spoiler:
19,5,15,33
26,1,42,34
9(loose),2,27,52
12,3,18,53
14,5,28,32
44,22,13,35
20,13,8,36
9,10,25,31(loose and possibly paint on the packaging)

Brick C

Spoiler:
11,3,25,33(loose)
7,4,23,29(loose)
39,17,15,37
1,10,18,50
14,1,27,30
26,47,6,31(loose)
6,4,24,51
16,38,12,34

Brick D

Spoiler:
40,9,28,31(loose)
18(loose),5,11(loose),54
10,4,23,29
2,20,1,35
11(loose),13,22,34
24,3,45,30
14,3,19,32
21,13,8,36

By Number

Spoiler:

5 1
3 2
4 3
4 4
3 5
4 6
2 7
4 8
4 9
3 10
5 11
2 12
5 13
3 14
3 15
2 16
4 17
3 18
2 19
3 20
2 21
3 22
2 23
2 24
2 25
2 26
3 27
2 28
3 29
3 30
3 31
2 32
4 33
3 34
3 35
2 36
2 37
1 38
1 39
1 40
1 41
1 42
1 43
1 44
1 45
1 46
1 47
1 48
1 49
1 50
1 51
1 52
1 53
1 54


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One of the least deadly scenarios I have played in.

Spoiler:

If I recall correctly we ended up killing a goblin and the faction missions people.

I think their were 3 successful attacks on us. One being 2 points of non-lethal

Their were a lot of color sprays involved


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If Person A casts Bless and then Person B who they thought was an ally turns on them. Does Person B still have the affect of Bless?


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Arssanguinus wrote:
Not really. Why is it more reasonable to want to force one of only a very few basic things that a gm wants to exclude instead of playing one of the vast multitude of options still open to you? Telling me a players imagination can't find anything enjoyable to play unless they have their half-fiend whatever? Why not try stretching their muscles and playing so,etching within that box instead of insisting the entire world has to move to allow something that doesn't fit? Fact remains that Thea world is what it is, and that the world is essentially the gms "character" if he has one. So that player in essence is demanding that the gm change his character to suit ... And why is that any more rep able than the reverse.

What if the GM decides no wizards. Their are plenty of other classes right?


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Quite an interesting adventure.

At one point the party was split on which order to follow and it came down to a dice roll

Never has that happened to me before.

Spoiler:
Unfortunately one person went mad and had to be knocked out, but all the players and the NPC were returned alive. Shame we failed on the secondary mission though.

*

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CRobledo wrote:
Catprog wrote:
Darn. Not going to be able to use it then.
Well keep an eye out on the Paizo blog. We get new ones every 3 months or so, maybe for the next one the timing will work out better.

More I didn't check it before I played my fortnightly game.

*

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CRobledo wrote:
Catprog wrote:
How do I assign the boon to a character?
Print the boon (see the link in the blog post above), then take it with you to a PFS game on or before May 5th. The GM will sign and initial it for you, and you can then apply it to one of your characters (your choice which).

Darn. Not going to be able to use it then.

*

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How do I assign the boon to a character?


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Avh wrote:


Or a single kobold with 20 tries. A single kobold will be freed of the best manacles in existence in 20 minutes.

If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.


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Avh wrote:
@Xaratherus : There is no such thing as fumbling in Pathfinder. A "1" is simply a failure, not a critical one (you don't take additionnal effects with a "1" in a save, and you don't throw your sword with a "1" on an attack roll).

I believe he was talking about fumbles as degrees of failures while you were talking about natural 1s.

Appraise , Climb, Disable Device ,Diplomacy ,Intimidate,Sense Motive,Swim ,Fly are all fail by 5 and something happens)

Appraise also has one if you are 1-4

Linguistics has a wisdom check if you fail

UMD has a fumble if you (fail and roll a 1) or if you fail by 10

*

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Now they are their. Interesting bug but good to know it was only on my end. Thanks.

*

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I may of broken season 0 06 Black water

I opened them up to have a look and then they disappeared.

*

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Oarwind wrote:

catprog: I get different numbers than you.

Yeah I see what I did now.

*

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Joe M. wrote:
Catprog wrote:
The main problem I see with dis-incentiving OOT play in general is does it make it harder to form tables?
Catprog wrote:

With the GP penalty:

Currently playing down gets you low-teir gold. Under HOD the penalty is reduced as you are only playing down for .5xp instead of 1xp.

Yes. Under the current system, WBL lost by playing down can easily be made up for by playing up once or twice. But under HOD (as under PCP and DC), that's not really possible. So the WBL penalty for playing down needs...

For 1-5 (using 500 and 1300)

DOWN TEIR

Play down once get 500GP and 1xp (Current system)
Play down once get 500GP and 0.5xp (HOD)

IN TIER
Play 4-5 once get 1300GP and 1xp
play 1-2 once for 500GP and 1xp

UP TEIR
Play up get 1300GP and 1xp (Current)
Play up get 1300GP and 2xp (HOD)

Someone who plays up once and down once.

1800GP and 2xp (Current system) = 1,133.5 per xp
1650GP and 2.5xp = 660 per xp

playing down twice

1000GP and 2xp (Current system) = 650 per xp
1000GP and 1xp = 1000 per xp

playing up twice

2600 and 2xp = 1300 per xp
2600 and 4xp = 750 per xp

Assuming 6 in tier and the following games

Then per xp

playing up twice changes from 911.11 to 560
playing down twice changes from 733.33 to 877.78
playing up once and down once from 822.22 to 733.33
in teir(with 3 games at L3 at high) 766.6666666667
in teir(with 3 games at L3 at low) 500

At L6 (15xp)

playing up twice changes from 980 to 806.67
playing down twice changes from 873.33 to 960
playing up once and down once from 926.67 to 873.33
in teir(with 3 games at L3 at high) 980
in teir(with 3 games at L3 at low) 820

Half XP/Double XP (and teir played at gold) will make the wealth gap bigger and playing down the preferred choice.

Holding sheets until you get to the right level will make it harder to form tables as people won't want to play up at all.(increased cost in consumables.)

Cold Napalm wrote:
If your actually serious about WBL, the ONLY fix is to have a chart. You get X amount of gold based on level per session.

And someone who plays down will spend less on healing then someone who plays up.

*

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The main problem I see with dis-incentiving OOT play in general is does it make it harder to form tables?

Also how do faction missions play a role in PP penalty?

With the GP penalty:

Currently playing down gets you low-teir gold. Under HOD the penalty is reduced as you are only playing down for .5xp instead of 1xp.

*

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Based on my reading I like the double/half reward option.

The only problem with that one that I see is:

Playing down:
Gives you an easy run without penalty.

Playing up:
You are not as powerful vs the scenario as normal and you might use more consumables. (whether yours or someone else's. )

However with no penalty for playing down it makes it easy for the new players to choose the playing down option. This might makes games more attractive for new people to get into and play.

I also like the way it brings the character's levels together.


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Azazyll wrote:


Remember the rules of thumb questions when watching films:
1) Is there more than one named female character?

I would add a qualifier to that.

A movie might only be about 1 person. And for that case I would add if their is more then one named male character is their also more then one named female character.


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Komoda wrote:

Go punch a door. You "hit" it. You still are really unlikely to damage it. In Pathfinder, they call that a "miss".

If it was living and not able to move, kind of like a living manikin, you "hit" automatically. The "miss" associated with inanimate objects is about the basic difficulty of damaging things. Otherwise you would damage a floor with every step.

And don't think of Natural Armor of 0 as having no Natural Armor. Just understand that you can't have less than 0. Human skin still stops some attacks. If it didn't humans would be mortally wounded by a cat scratch, as it takes out a major artery.

I think the door example would be hardness


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BigNorseWolf wrote:
Any word on that alleged tree die off?

I did a Google search for 'europe tree die off' the following spoiler contains the top 10

Spoiler:

http://news.yahoo.com/great-chestnut-trees-europe-dying-080321320.html

http://www.telegraph.co.uk/earth/environment/9728797/Worlds-oldest-and-bigg est-trees-dying-out.html

http://green.blogs.nytimes.com/2012/12/07/mighty-old-trees-are-perishing-fa st-study-warns/

http://archaeologynewsnetwork.blogspot.com.au/2013/02/tree-die-off-triggere d-by-hotter.html#.USd1KVd8RGk

http://www.newscientist.com/article/dn22449-are-europes-ash-trees-finished. html

http://news.mongabay.com/2013/0201-tree-die-off-amazon.html#

http://www.guardian.co.uk/world/2012/oct/07/disease-killing-denmarks-ash-tr ees

http://www.abc.net.au/catalyst/stories/3488105.htm

http://www.ksl.com/?nid=148&sid=4292128

Not specifically about the die off of trees but did make the top 10.
http://www.europe-med.com/when-trees-die-off-human-health-may-also-suffer/


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Pendagast wrote:
4) a law passed forbidding politicians from collecting a paycheck above minimum wage. It shouldn't be a career. It's a public service.

and would that include taking money from companies , including ones they own?


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Ring of Sustenance.
Headband of Mental Superiority
Bag of Holding. (Put water in take up and let water out through a turbine. Repeat as necessary)


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Sissyl wrote:

Oh... let me tell you about swedish days recently:

You wake up from the alarm clock, and IT IS STILL COMPLETELY DARK at 7 AM. So you put on all the clothes you have to put on, and make your way to work. On the way there, you seriously get to consider whether you need to take warm stops in the local convenience store BECAUSE YOUR TOES MIGHT BE GETTING DAMAGED BY THE COLD. So you bless the warmth at work, until it is time to go for lunch. Then things are bleak but rather okay and not so cold. So back to work, and when it is time to go home, you find that you're not really sure you want to. It has gotten cold again.

Bleh. Double ackpht blarg. They have been whining about global warming for years and years... and every winter gets worse. I demand global warming NOW or their heads on spikes.

Doesn't global warming do something with the jet stream that means the cold arctic wind gets to Sweden?


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Sissyl wrote:


As for thousand-mile cables, well, it may not be quite as simple as all that. If the cable snapped, the top would be unattached and start moving unpredictably, generally directed downward.

If the cable is tight then the top will be pulled up.


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Zombieneighbours wrote:

Because solar isn't enough

This video does not exist.


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Irontruth wrote:

YD, how would New Texas make $100 trillion/year, when the world GDP is only $69 trillion/year?

Also, you're forgetting the Alamo, something you're expressly not supposed to do.

3% growth for 40 years brings it to 225 trillion.


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Sissyl wrote:

There is enough to deep-fry the lot of us.

I also find it VERY interesting that you showed me an oil price curve that ended in 2008... Surely you are aware that that's impressively dishonest.

It was the second image on a Google search. (The 1st was 1970-1990).

I can't find a graph for 1990-2012 But I have since found one for since 2008.

http://oil-price.net/index.php?lang=en

Apart from the 2008 peak which was for a time lest then a year, The price has been hovering around the highest point ever for a couple of years.


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Sissyl wrote:


Renewable energy is great. However, I quote Monbiot: "There is enough to fry us all". The further on we go, the less it seems peak oil is going to happen. Oil production is rising. Prices are falling. Eventually, certainly, it will end, but it no longer seems as threatening as it did.

http://bespokeinvest.typepad.com/bespoke/2008/05/oil-price-chart.html

Does not look like a falling price to me.


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Buri wrote:


My GM was saying the plus is you get to act like a spontaneous caster a little by not having to memorize a spell multiple times.

Sounds like a confusion of terms. I think your gm is thinking spell slots and you are thinking spells per day.


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Valtrim wrote:


From the present Mythic Adventures playtest document, page 6: "Every mythic character belongs to one mythic path. Each path represents a character’s journey into legend, and each tier in that path grants abilities and features related to that pursuit. Upon achieving the 1st mythic tier (called the moment of ascension), a character must choose one mythic path to follow." From page 4: "A mythic character cannot gain more than 10 tiers."

Their is a feat.

Dual Path (Mythic)
You excel in many areas, allowing you to select path
abilities from two mythic paths.
Prerequisite: 1st mythic tier.
Benef it: Select a mythic path, other than the path
you selected at your moment of ascension (see page 3).
You gain the 1st level ability of that path (archmage
arcana, champion strike, divine surge, guardian’s call,
marshal’s order, or trickster attack). Whenever you
gain a path ability, you can select from list of abilities
presented for both paths, as well as from the list of
universal path abilities.


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The way I came up with for a soft cap is you calculate your saves and BAB etc normally.

However if they are above a figure (I.e the full progression in 3.5 epic) they are capped.

So yes you can go full wizard but your saves and BAB are lower then someone who took fighter at some point.

Another similar thing is the gestalt rules. Every extra level is a level in one of the classes that make up the gestalt.

*

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I am sure this has been answered before but I can't find it.

One of the GMs at my local game shop said he had GMed the scenario and therefore could not play it as their was already a legal table.

My understanding is you can play and GM a (non Tier 1) sceanrio in either order and get a chronicle for both.

Also when GMing then playing you just have to tell the GM and it does not matter about the number of players.


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I think to get that exact figure you were considering

A,B,C drawn out could go into the box as A,B,C A,C,B B,A,C etc. which would increase the possibilities by 6.


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Chris Evans 52 wrote:


Your original statements seems to imply the opposite though. That there should be 24 ways to get the specific order required (1,2,3 for example) followed by 12 ways to get (1,2,3 or 3,2,1) and 6 ways to get any possible combination such as (1,2,3 or 1,3,2).

To get 1,2,3 three times in a row such as I did would be a 1:13,824...

Ah. I am not saying their is x ways of getting the combination, I was saying their was 1 combination in question and x number of possibilities.


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Chris Evans 52 wrote:


I didn't know there were 44, so my math was off. But 44*43*42 will only give you the probability of getting 3 specific miniatures, not in any specific order though. As you mentioned there is only a 1 in 6 chance that they will be in any given order. Your math looks like to divided instead of multiplied. Odd always go down the more complex they get.

If you flip a quarter twice you have a 50% chance of getting a head and a tail, but you only have a 25% chance of getting them in that order, and 25% of the opposite order. Do it four times and you have a 50% chance of getting 2 heads and 2 tails, but only a 6.25% chance of getting four flips in that order.

That being said there is a 1 in 44 chance to get any of the three followed by 1 in 43 for either of the two remaining, and 1 in 42 for the final miniature. To get a specific order we must also account for the 1 in 3 chance that the first is correct, the 1 in 2 for the second being correct and 1 in 1 for the final, which comes to a 1 in 6 chance like you mentioned ...

So you have a 1 in 79,464 chance of getting those three miniatures in any order (assuming equal weighting for the 44 available). But...

Using your method with 4 minis and 2 spots.

4*3 = 12 . * 2 ways = 24 combinations

1,2 1,3 1,4
2,1 2,3 2,4
3,1 3,2 3,4
4,1 4,2 4,3

That is only 12. What are the other 12?

divide by 2 is 6. which means that their should be 6 combinations where the 1st number is lower.

or for 3 minis and 3 spots.

3*2*1 = 6 possibly ways of getting those minis without considering the order.

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