Print the boon (see the link in the blog post above), then take it with you to a PFS game on or before May 5th. The GM will sign and initial it for you, and you can then apply it to one of your characters (your choice which).
@Xaratherus : There is no such thing as fumbling in Pathfinder. A "1" is simply a failure, not a critical one (you don't take additionnal effects with a "1" in a save, and you don't throw your sword with a "1" on an attack roll).
I believe he was talking about fumbles as degrees of failures while you were talking about natural 1s.
Appraise , Climb, Disable Device ,Diplomacy ,Intimidate,Sense Motive,Swim ,Fly are all fail by 5 and something happens)
Appraise also has one if you are 1-4
Linguistics has a wisdom check if you fail
UMD has a fumble if you (fail and roll a 1) or if you fail by 10
The main problem I see with dis-incentiving OOT play in general is does it make it harder to form tables?
Catprog wrote:
With the GP penalty:
Currently playing down gets you low-teir gold. Under HOD the penalty is reduced as you are only playing down for .5xp instead of 1xp.
Yes. Under the current system, WBL lost by playing down can easily be made up for by playing up once or twice. But under HOD (as under PCP and DC), that's not really possible. So the WBL penalty for playing down needs...
For 1-5 (using 500 and 1300)
DOWN TEIR
Play down once get 500GP and 1xp (Current system)
Play down once get 500GP and 0.5xp (HOD)
IN TIER
Play 4-5 once get 1300GP and 1xp
play 1-2 once for 500GP and 1xp
UP TEIR
Play up get 1300GP and 1xp (Current)
Play up get 1300GP and 2xp (HOD)
Someone who plays up once and down once.
1800GP and 2xp (Current system) = 1,133.5 per xp
1650GP and 2.5xp = 660 per xp
playing down twice
1000GP and 2xp (Current system) = 650 per xp
1000GP and 1xp = 1000 per xp
playing up twice
2600 and 2xp = 1300 per xp
2600 and 4xp = 750 per xp
Assuming 6 in tier and the following games
Then per xp
playing up twice changes from 911.11 to 560
playing down twice changes from 733.33 to 877.78
playing up once and down once from 822.22 to 733.33
in teir(with 3 games at L3 at high) 766.6666666667
in teir(with 3 games at L3 at low) 500
At L6 (15xp)
playing up twice changes from 980 to 806.67
playing down twice changes from 873.33 to 960
playing up once and down once from 926.67 to 873.33
in teir(with 3 games at L3 at high) 980
in teir(with 3 games at L3 at low) 820
Half XP/Double XP (and teir played at gold) will make the wealth gap bigger and playing down the preferred choice.
Holding sheets until you get to the right level will make it harder to form tables as people won't want to play up at all.(increased cost in consumables.)
Cold Napalm wrote:
If your actually serious about WBL, the ONLY fix is to have a chart. You get X amount of gold based on level per session.
And someone who plays down will spend less on healing then someone who plays up.
Based on my reading I like the double/half reward option.
The only problem with that one that I see is:
Playing down:
Gives you an easy run without penalty.
Playing up:
You are not as powerful vs the scenario as normal and you might use more consumables. (whether yours or someone else's. )
However with no penalty for playing down it makes it easy for the new players to choose the playing down option. This might makes games more attractive for new people to get into and play.
I also like the way it brings the character's levels together.
Remember the rules of thumb questions when watching films:
1) Is there more than one named female character?
I would add a qualifier to that.
A movie might only be about 1 person. And for that case I would add if their is more then one named male character is their also more then one named female character.
Go punch a door. You "hit" it. You still are really unlikely to damage it. In Pathfinder, they call that a "miss".
If it was living and not able to move, kind of like a living manikin, you "hit" automatically. The "miss" associated with inanimate objects is about the basic difficulty of damaging things. Otherwise you would damage a floor with every step.
And don't think of Natural Armor of 0 as having no Natural Armor. Just understand that you can't have less than 0. Human skin still stops some attacks. If it didn't humans would be mortally wounded by a cat scratch, as it takes out a major artery.
Oh... let me tell you about swedish days recently:
You wake up from the alarm clock, and IT IS STILL COMPLETELY DARK at 7 AM. So you put on all the clothes you have to put on, and make your way to work. On the way there, you seriously get to consider whether you need to take warm stops in the local convenience store BECAUSE YOUR TOES MIGHT BE GETTING DAMAGED BY THE COLD. So you bless the warmth at work, until it is time to go for lunch. Then things are bleak but rather okay and not so cold. So back to work, and when it is time to go home, you find that you're not really sure you want to. It has gotten cold again.
Bleh. Double ackpht blarg. They have been whining about global warming for years and years... and every winter gets worse. I demand global warming NOW or their heads on spikes.
Doesn't global warming do something with the jet stream that means the cold arctic wind gets to Sweden?
As for thousand-mile cables, well, it may not be quite as simple as all that. If the cable snapped, the top would be unattached and start moving unpredictably, generally directed downward.
If the cable is tight then the top will be pulled up.
Renewable energy is great. However, I quote Monbiot: "There is enough to fry us all". The further on we go, the less it seems peak oil is going to happen. Oil production is rising. Prices are falling. Eventually, certainly, it will end, but it no longer seems as threatening as it did.
From the present Mythic Adventures playtest document, page 6: "Every mythic character belongs to one mythic path. Each path represents a character’s journey into legend, and each tier in that path grants abilities and features related to that pursuit. Upon achieving the 1st mythic tier (called the moment of ascension), a character must choose one mythic path to follow." From page 4: "A mythic character cannot gain more than 10 tiers."
Their is a feat.
Dual Path (Mythic)
You excel in many areas, allowing you to select path
abilities from two mythic paths.
Prerequisite: 1st mythic tier.
Benef it: Select a mythic path, other than the path
you selected at your moment of ascension (see page 3).
You gain the 1st level ability of that path (archmage
arcana, champion strike, divine surge, guardian’s call,
marshal’s order, or trickster attack). Whenever you
gain a path ability, you can select from list of abilities
presented for both paths, as well as from the list of
universal path abilities.
Your original statements seems to imply the opposite though. That there should be 24 ways to get the specific order required (1,2,3 for example) followed by 12 ways to get (1,2,3 or 3,2,1) and 6 ways to get any possible combination such as (1,2,3 or 1,3,2).
To get 1,2,3 three times in a row such as I did would be a 1:13,824...
Ah. I am not saying their is x ways of getting the combination, I was saying their was 1 combination in question and x number of possibilities.
I didn't know there were 44, so my math was off. But 44*43*42 will only give you the probability of getting 3 specific miniatures, not in any specific order though. As you mentioned there is only a 1 in 6 chance that they will be in any given order. Your math looks like to divided instead of multiplied. Odd always go down the more complex they get.
If you flip a quarter twice you have a 50% chance of getting a head and a tail, but you only have a 25% chance of getting them in that order, and 25% of the opposite order. Do it four times and you have a 50% chance of getting 2 heads and 2 tails, but only a 6.25% chance of getting four flips in that order.
That being said there is a 1 in 44 chance to get any of the three followed by 1 in 43 for either of the two remaining, and 1 in 42 for the final miniature. To get a specific order we must also account for the 1 in 3 chance that the first is correct, the 1 in 2 for the second being correct and 1 in 1 for the final, which comes to a 1 in 6 chance like you mentioned ...
So you have a 1 in 79,464 chance of getting those three miniatures in any order (assuming equal weighting for the 44 available). But...
Using your method with 4 minis and 2 spots.
4*3 = 12 . * 2 ways = 24 combinations
1,2 1,3 1,4
2,1 2,3 2,4
3,1 3,2 3,4
4,1 4,2 4,3
That is only 12. What are the other 12?
divide by 2 is 6. which means that their should be 6 combinations where the 1st number is lower.
or for 3 minis and 3 spots.
3*2*1 = 6 possibly ways of getting those minis without considering the order.
If you want numbers how about this (using 1-50 to account for rarity, rounding down, and ignoring the large creature), the chance at getting any specific "Random assortment in each box" is about 1 in 100,000 The chance of getting them in a specific order is about 1 in 700,000. The chance of getting three boxes of the exact same figures, in the exact same order is about 1 in 351,298,031,616,000,000.
Their are 6 ways arranging 3 figures.
[A,B,C] , [A,C,B] etc
Now assuming you don't have duplicate figures in a box and 44 medium/small minis.
44*43*42=79,464 ways of picking 3 different numbers from 44 with the order mattering.
39,732 if you consider just flips (i.e 1,2,3 and 3,2,1)
13,244 of you consider A,B,C the same as A,C,B etc.
times those numbers by 16 for the large minis.
of cause some of those have 3 rares and are very unlikely so the pool of likely boxes is even smaller then those numbers.
If both stores take out the uncommons and rarer replacing them with commons.
Bent staffs are always a problem....me I dont mind the bent weapon problem if it isnt endemic to the whole set.DDM bows were a major culprit in this regard
Yep. too little plastic.
Not sure what the pic is though.
Looks like a scabard.
I was thinking a sword. the main question though is which mini is it from.
Bent staffs are always a problem....me I dont mind the bent weapon problem if it isnt endemic to the whole set.DDM bows were a major culprit in this regard
2 OF 1
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I just reviewed your shipment and it looks like your package containing your Rune Giant was shipped from our facility on the 30th of last month with an estimated arrival time of 6 to 10 business days. Since it left our warehouse 8 business days have passed, so your package should still be arriving some time in the near future.
While I suspect you should be seeing your package soon, if it still has not arrived by the end of next week make sure to let me know via email at customer.service@paizo.com and I'll assist you further at that time.
Thanks!
- Erik K
The package did arrive, it just didn't have the rune giant. But on the customer service forum they are going to send a replacement with my next subscription shipment. Thank you for the service.
#2 may be the one that some people would find the most troublesome.
2 might be fun in my opinion. (especially if I could make a item to identify the areas. (Basically something like continuous flame. Which should be affected by the differences. ))