The devils/demons surround us we are in darkness.
Lots of us(including my cheetah) are down.
One PC has a daylight SLA , fails to cast defensively
It Looks very much like a TPK.
Their is a hellknight fighting in the wedding area.
I manage to get into a position to cast daylight.
Somehow both me and my cheetah end up finishing the fight on full hit points.
You Have What You Hold
The 1st problem was at the hut where one player charged in, and found their was three enemies not two. The rest of the players easily rescue him.
Then the manticore fight was hard. My druid ended up using CLW charges to keep players alive. (until a lucky net attack meant he yielded)
Then we come to the final fight. A lucky grease and the BBEP was down. Two rogues then attacked her. Followed by a monk.
GMing: Assault on the Kingdom of the Impossible
Two rogues approach from the stealth side. They fire.
Having cover they get sneak attack and none of the guards are able to spot the party.
That is the way I interpreted it as well. The gm in my PFS game ruled the other way.
As part of the description it says 'Creatures that leave the area and come back are not protected'
Does this mean that after moving out of the circle and back in the character does not receive the protection from evil?
36(loose but tied down),22,42(loose),7
30(loose but tied down),21,2,44
52(loose but tied down),27,3,13
32(loose but tied down),23,4,6
36(loose but tied down),16,13,9
32(loose but tied down),22,2,7
30(loose but tied down),23,1,15
51(loose but tied down),5(loose),28,12
31(loose and paint transfer),45,17,14
32(loose but tied down),43,4,25
Regarding my list of itemized bricks, I placed the case so the front of the boosters were facing me and opened the
bricks starting with the rear brick, then the front, and then opened the bottom row back to front. Regarding the
boosters, I opened the left column back to front, 2nd left etc.
46,22,8(loose and wraped around the ooze),30(off the base)
8(wrapped around 37),17(loose),7,37
9,10,25,31(loose and possibly paint on the packaging)
One of the least deadly scenarios I have played in.
If I recall correctly we ended up killing a goblin and the faction missions people.
I think their were 3 successful attacks on us. One being 2 points of non-lethal
Their were a lot of color sprays involved
If Person A casts Bless and then Person B who they thought was an ally turns on them. Does Person B still have the affect of Bless?
Not really. Why is it more reasonable to want to force one of only a very few basic things that a gm wants to exclude instead of playing one of the vast multitude of options still open to you? Telling me a players imagination can't find anything enjoyable to play unless they have their half-fiend whatever? Why not try stretching their muscles and playing so,etching within that box instead of insisting the entire world has to move to allow something that doesn't fit? Fact remains that Thea world is what it is, and that the world is essentially the gms "character" if he has one. So that player in essence is demanding that the gm change his character to suit ... And why is that any more rep able than the reverse.
What if the GM decides no wizards. Their are plenty of other classes right?
Quite an interesting adventure.
At one point the party was split on which order to follow and it came down to a dice roll
Never has that happened to me before.
Unfortunately one person went mad and had to be knocked out, but all the players and the NPC were returned alive. Shame we failed on the secondary mission though.
More I didn't check it before I played my fortnightly game.
Darn. Not going to be able to use it then.
If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.
@Xaratherus : There is no such thing as fumbling in Pathfinder. A "1" is simply a failure, not a critical one (you don't take additionnal effects with a "1" in a save, and you don't throw your sword with a "1" on an attack roll).
I believe he was talking about fumbles as degrees of failures while you were talking about natural 1s.
Appraise , Climb, Disable Device ,Diplomacy ,Intimidate,Sense Motive,Swim ,Fly are all fail by 5 and something happens)
Appraise also has one if you are 1-4
Linguistics has a wisdom check if you fail
UMD has a fumble if you (fail and roll a 1) or if you fail by 10
Joe M. wrote:
For 1-5 (using 500 and 1300)
Play down once get 500GP and 1xp (Current system)
Someone who plays up once and down once.
1800GP and 2xp (Current system) = 1,133.5 per xp
playing down twice
1000GP and 2xp (Current system) = 650 per xp
playing up twice
2600 and 2xp = 1300 per xp
Assuming 6 in tier and the following games
Then per xp
playing up twice changes from 911.11 to 560
At L6 (15xp)
playing up twice changes from 980 to 806.67
Half XP/Double XP (and teir played at gold) will make the wealth gap bigger and playing down the preferred choice.
Holding sheets until you get to the right level will make it harder to form tables as people won't want to play up at all.(increased cost in consumables.)
Cold Napalm wrote:
If your actually serious about WBL, the ONLY fix is to have a chart. You get X amount of gold based on level per session.
And someone who plays down will spend less on healing then someone who plays up.
The main problem I see with dis-incentiving OOT play in general is does it make it harder to form tables?
Also how do faction missions play a role in PP penalty?
With the GP penalty:
Currently playing down gets you low-teir gold. Under HOD the penalty is reduced as you are only playing down for .5xp instead of 1xp.
Based on my reading I like the double/half reward option.
The only problem with that one that I see is:
However with no penalty for playing down it makes it easy for the new players to choose the playing down option. This might makes games more attractive for new people to get into and play.
I also like the way it brings the character's levels together.
I would add a qualifier to that.
A movie might only be about 1 person. And for that case I would add if their is more then one named male character is their also more then one named female character.
I think the door example would be hardness
Any word on that alleged tree die off?
I did a Google search for 'europe tree die off' the following spoiler contains the top 10
Not specifically about the die off of trees but did make the top 10.
4) a law passed forbidding politicians from collecting a paycheck above minimum wage. It shouldn't be a career. It's a public service.
and would that include taking money from companies , including ones they own?
Ring of Sustenance.
Doesn't global warming do something with the jet stream that means the cold arctic wind gets to Sweden?
If the cable is tight then the top will be pulled up.
3% growth for 40 years brings it to 225 trillion.
It was the second image on a Google search. (The 1st was 1970-1990).
I can't find a graph for 1990-2012 But I have since found one for since 2008.
Apart from the 2008 peak which was for a time lest then a year, The price has been hovering around the highest point ever for a couple of years.
Does not look like a falling price to me.
Sounds like a confusion of terms. I think your gm is thinking spell slots and you are thinking spells per day.
Their is a feat.
Dual Path (Mythic)
The way I came up with for a soft cap is you calculate your saves and BAB etc normally.
However if they are above a figure (I.e the full progression in 3.5 epic) they are capped.
So yes you can go full wizard but your saves and BAB are lower then someone who took fighter at some point.
Another similar thing is the gestalt rules. Every extra level is a level in one of the classes that make up the gestalt.
I am sure this has been answered before but I can't find it.
One of the GMs at my local game shop said he had GMed the scenario and therefore could not play it as their was already a legal table.
My understanding is you can play and GM a (non Tier 1) sceanrio in either order and get a chronicle for both.
Also when GMing then playing you just have to tell the GM and it does not matter about the number of players.
I think to get that exact figure you were considering
A,B,C drawn out could go into the box as A,B,C A,C,B B,A,C etc. which would increase the possibilities by 6.
Chris Evans 52 wrote:
Ah. I am not saying their is x ways of getting the combination, I was saying their was 1 combination in question and x number of possibilities.
Chris Evans 52 wrote:
Using your method with 4 minis and 2 spots.
4*3 = 12 . * 2 ways = 24 combinations
1,2 1,3 1,4
That is only 12. What are the other 12?
divide by 2 is 6. which means that their should be 6 combinations where the 1st number is lower.
or for 3 minis and 3 spots.
3*2*1 = 6 possibly ways of getting those minis without considering the order.
Chris Evans 52 wrote:
If you want numbers how about this (using 1-50 to account for rarity, rounding down, and ignoring the large creature), the chance at getting any specific "Random assortment in each box" is about 1 in 100,000 The chance of getting them in a specific order is about 1 in 700,000. The chance of getting three boxes of the exact same figures, in the exact same order is about 1 in 351,298,031,616,000,000.
Their are 6 ways arranging 3 figures.[A,B,C] , [A,C,B] etc
Now assuming you don't have duplicate figures in a box and 44 medium/small minis.
44*43*42=79,464 ways of picking 3 different numbers from 44 with the order mattering.
39,732 if you consider just flips (i.e 1,2,3 and 3,2,1)
13,244 of you consider A,B,C the same as A,C,B etc.
times those numbers by 16 for the large minis.
of cause some of those have 3 rares and are very unlikely so the pool of likely boxes is even smaller then those numbers.
If both stores take out the uncommons and rarer replacing them with commons.
20*19*18= 6,840 , 3,420 & 1,140 ways of getting 3 commons.
judging from the case experience threads I don't think their is A,B,C,D
only 4 boosters of the 1st share the same two lowest numbers from the 2nd.
Yes getting two of the same bricks is annoying but even in a random assortment it would happen occasionally.
Also if a case was Bricks A,B,C and D then they would contain all of the Rares.
Unless you are saying that retail cases were packed differently to the ones that came from pazio?
Christopher Dudley wrote:
I was thinking a sword. the main question though is which mini is it from.
DM Wellard wrote:
Bent staffs are always a problem....me I dont mind the bent weapon problem if it isnt endemic to the whole set.DDM bows were a major culprit in this regard
Yep. too little plastic.
Not sure what the pic is though.
I think one of my minis was broken.
While breaking the boxes down I found this
also the staff of my two 52 runelords
orientating so writing is on top.
Top far brick.
from LtR TtB
top near brick.
bottom far brick
botom near brick
2 OF 1
3 OF 2
3 OF 3
2 OF 4
2 OF 5
3 OF 6
3 OF 7
2 OF 8
1 OF 9
3 OF 10
4 OF 11
3 OF 12
4 OF 13
2 OF 14
3 OF 15
2 OF 16
2 OF 17
3 OF 18
3 OF 19
3 OF 20
4 OF 21
1 OF 22
3 OF 23
2 OF 24
3 OF 25
2 OF 26
3 OF 27
2 OF 28
2 OF 29
3 OF 30
2 OF 31
2 OF 32
1 OF 33
3 OF 34
2 OF 35
2 OF 36
2 OF 37
3 OF 38
2 OF 39
1 OF 40
2 OF 41
3 OF 42
3 OF 43
3 OF 44
2 OF 45
2 OF 46
1 OF 48
1 OF 50
1 OF 51
2 OF 52
2 OF 53
2 OF 56
1 OF 57
1 OF 58
2 OF 59
2 OF 60
Erik Keith wrote:
The package did arrive, it just didn't have the rune giant. But on the customer service forum they are going to send a replacement with my next subscription shipment. Thank you for the service.