Dulvan

Buster Blitz's page

189 posts. Organized Play character for Lance K.


Full Name

Buster Blitz

Race

|SP 21/21 HP 23/23|RP 4/5 |EAC 18 KAC 21|Fort +3, Reflex +3, Will +3| Init +6 |Per+0

Classes/Levels

Speed 25

Gender

CN Male Ysoki Soldier 3

Strength 18
Dexterity 15
Constitution 10
Intelligence 12
Wisdom 10
Charisma 10

About Buster Blitz

SFS 125869-704

Bot Instructions:

[dice=Perception]1d20+0[/dice] [dice=Sense Motive]1d20+0]

I get real touchy when people mess with my stuff. But if ya' absolutely have to do it; then ya' should know how to use it.

First off, I usually keep a nice little surprise in my check pouch. Despite what people say, I ain't a total maniac. I know we gonna have civilians all over the place on this particular mission, so I made sure to make my surprise something that won't kill nobody. [dice=Flash Grenade Mk 1, 5 ft. radius, Reflex DC 14, blinded 1d4 rds.]1d20+4[/dice]

My favorite toy is my reaction cannon. You'd be surprised how many problems go away after ya' put a couple of 12.5 mm sized holes through them. [dice=Reaction Cannon]1d20+5; 1d10[/dice]

Sometimes ya' got give things a personal touch, and nothing gets more personal than an assault hammer to the face. [dice=Assault Hammer]1d20+6; 1d6+4[/dice]

I prefer my enemies being permanently horizontal; but sometimes ya' get a paid a premium to bring somebody in alive. And there are a few folks out there that just ain't worth killing. That's what the tac lash is for. [dice=Taclash]1d20+6; 1d4+4[/dice]


Boons: Exo-Guardians Champion, Pact Worlds Defender, Collector & Examiner (Ally)

Theme: Mercenary

Bombard Fighting Style

Gear Boost: Armored Advantage

Feats: Weapon Focus (Heavy Weapons), Improved Initiative, Nimble Moves

Skills: Acrobatics +6 (3 ranks), Athletics +8 (3 ranks), Engineering +9 (3 ranks), Intimidate +5 (2 ranks), Profession(Mercenary) +4 (1 rank), Survival +8 (3 ranks)

Reaction Cannon +6 (1d10+3 P, Penetrating) 90 ft. Range
Assault Hammer +7 (1d6+7 B, Analog)
Taclash +7 (1d4+7 S, analog, disarm, nonlethal, reach, trip)

Grenade Expert Ex:
You increase the range increment of your thrown grenades by 5 × your Strength bonus. In addition, you’re able to salvage enough materials to create a grenade without paying for it. Creating a grenade takes 10 minutes. You can create any grenade whose item level is less than or equal to your soldier level, but this grenade is unstable and only you can use it effectively. If anyone else tries to use the grenade, it is a dud. You can have only one grenade created by this ability at one time (if you create a new grenade using this ability, the old grenade no longer works).

Gear:
trailblazing reaction cannon, Light; Assault Hammer; 75 Heavy Rounds; Officer Ceremonial Plate; Taclash; Tool Kits (Engineering, Professional, Trapsmithing); 100 ft. Cable, Titanium; Backpack, Industrial; Hygiene Kit; Clothing (Everyday, Professional, Travel)

Augmentations:
Personal Upgrade Mk 1 (STR)