Jarl of the North Wind

Brother Hawthorne's page

477 posts. Alias of Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).


Full Name

Brother Hawthorne

Race

Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

Gender

Male

Size

Small (3'1" 148lb.)

Age

57

Special Abilities

Perform (13/24); LM (1/1); 1st (6/6) 2nd (0/5) 3rd (2/4) Daylight (1/1)

Alignment

Neutral Good

About Brother Hawthorne

1 dagger
1 greatclub
11 thunder stone
4 alchemist fire
1 smokestick
2 fuse grenades
wand of cure light wounds (11)

Combat Shortcuts:

Arcane Strike +0/+2
Deadly Aim -2/+4
Point Blank Shot +1/+1
Inspire Courage +2/+2

[dice=Dagger Melee Hit]1d20+6[/dice] 19-20/x2, P/S
[dice=Dagger Melee Damage]1d4[/dice]

[dice=Dagger Ranged Hit]1d20+9[/dice] 19-20/x2, P/S
[dice=Dagger Ranged Damage]1d4[/dice]

[dice=Greatclub Melee Hit]1d20+2[/dice] x2, B
[dice=Greatclub Melee Damage]1d10[/dice]

[dice=CMW]2d8+9[/dice]

Brother Hawthorne:

Brother Hawthorne
Male aasimar bard 9 (Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 90 (9d8+18)
Fort +4, Ref +9, Will +6; +4 vs. bardic performance, language-dependent, and sonic
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Special Attacks bardic performance 24 rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 18], inspire competence +3, inspire courage +2, inspire greatness, suggestion [DC 18])
Spell-Like Abilities (CL 9th; concentration +13)
. . 1/day—daylight
Bard Spells Known (CL 9th; concentration +13)
. . 3rd (4/day)—confusion (DC 17), haste, purging finale[APG] (DC 18), see invisibility
. . 2nd (5/day)—cure moderate wounds, glitterdust (DC 17), invisibility, tongues
. . 1st (6/day)—comprehend languages, disguise self, feather step[APG] (DC 15), grease, solid note[APG]
. . 0 (at will)—dancing lights, detect magic, message, prestidigitation, read magic, summon instrument
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Statistics
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Str 10, Dex 16, Con 13, Int 14, Wis 10, Cha 18
Base Atk +6; CMB +6; CMD 19
Feats Arcane Strike, Deadly Aim, Point-Blank Shot, Precise Shot, Spell Focus (conjuration)
Traits dwarf-trained, ear for music
Skills Acrobatics +7, Climb +4, Knowledge (arcana) +13, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +14, Knowledge (local) +14 (+16 on checks that deal with the local art or music scene), Knowledge (nature) +10, Knowledge (nobility) +13, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +8, Perception +4, Perform (act) +16, Perform (wind instruments) +17, Sense Motive +6, Sleight of Hand +7, Spellcraft +14, Stealth +12, Use Magic Device +16
Languages Celestial, Common, Draconic, Dwarven, Giant, Orc
SQ bardic knowledge +4, lore master 1/day, truespeaker[ARG], versatile performances (act, wind)
Other Gear wizard starting spellbook
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +4 (Ex) Add +4 to all knowledge skill checks.
Bardic Performance (move action, 24 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Truespeaker Learn two languages for each rank you put in Linguistics.
Versatile Performance (Acting) +16 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks
Versatile Performance (Wind Instruments) +17 (Ex) You may substitute the final value of your Perform: Wind Instruments skill for Diplomacy or Handle Animal checks

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Appearance:

Brother Hawthorne is a dwarf of indeterminate age, whose fiery red hair and coppery bronze skin both see, to give off a light of their own when not in total darkness.