Brady Schwandt's page

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Under the "Breakdown of builds" section, for both Str and Dex builds at level 11 he states "He can haste himself, so when he spell combats with Arcane Accuracy and arcane strike he hits for +24/+24/+19 that hit for 1d6+17 each, critting on a 15-20." (This being copied directly from the dex build).

I read this as a calculation with both arcane accuracy and arcane strike taken into the crunch, which was my confusion and the reason behind my question.


Ah, yes, I completly forgot about that mechanic of intesified spell when it hit me that scorching ray could be like 3 shocking grasps for just an increase in spell level.

But, I have another question now. Within your guide I read that you use both arcane accuracy and arcane strike. I believe the first to be the arcana and the second to be the feat. If they both require swift actions to perform, how is this possible? I thought you could only have one swift action per round.


I have a question about shocking grasp vs. scorching ray. Assuming either can be my magical lineage target and pumped with intensified spell, shocking grasp is 10d6 and a free hit from spellstrike; scorching ray is 9d6 X 3 = 27d6 without the free hit by lvl 11.

I have yet to create this character, this is all preliminary research, but could I not just have lunge for making full round attacks and use scorching ray at that distance and do more damage that a spellstrike shocking grasp? What level does a magus's single weapon strike become greater than 17d6 I get from the scorching ray vs shocking grasp. Or is there some other mechanic going on that I do not see that makes spell strike shocking grasp superior?