Jolis Raffles

Bernard Nimblefeet's page

259 posts. Organized Play character for SirPeter.


Full Name

Bernard Nimblefeet

Classes/Levels

Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water

Gender

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1

Size

Small

Alignment

NG

Deity

Chaldira

Languages

Common, Halfling, Varisian

Strength 10
Dexterity 19
Constitution 12
Intelligence 12
Wisdom 14
Charisma 9

About Bernard Nimblefeet

BERNARD NIMBLEFEET
Halfling gunslinger (bolt ace) 3.2
NG Small humanoid (halfling)
Init +4/+6; Senses Perception +10
XP 8; PP 12; Fame 16

Defense
AC 20, touch 16, flat-footed 15 (+4 armor, +4 Dex, +1 size, +1 dodge)
hp 28 (3d10+6)
Fort +4, Ref +7, Will +3; +2 vs. fear

Offense
Speed 30 ft.
Melee cold iron cestus +4 (1d3/19-20)
. . . . . mwk bayonet +5 (1d4/x2)
Ranged +1 light crossbow +10 (1d6+2/19-20)
Special Attacks deeds, grit (2)

Statistics
Str 10, Dex 19, Con 12, Int 12, Wis 14, Cha 9
Base Atk +3; CMB +2; CMD 16
Feats Gunsmithing, Rapid Reload, Point-Blank Shot
Traits dangerously curious, lessons of chaldira
Skills Acrobatics +9, Perception +10, Profession (Merchant) +8, Stealth +10, Use Magic Device +6; Racial Modifiers +2 Perception; Armor Check Penalty -1
Languages Common, Halfling, Varisian
SQ adaptable luck, gunsmith
Combat Gear alchemist's fire, holy water; Other Gear alchemical silver bolts (20), bandolier, cold iron bolts (29), cold iron cestus, crossbow bolts (27, 10 w/ weapon blanch [adamantine] and 10 w/ weapon blanch [ghost salt]), holy weapon balm, +1 light crossbow, mwk backpack, mwk bayonet (attached to the crossbow), mwk chain shirt, oil of bless weapon (2), sunrod (3), tindertwig, wand of cure light wounds, wand of gravity bow, wrist sheath (spring loaded) (2), 1,828 gp.

Special Abilities
Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Dangerously Curious gain a +1 bonus on Use Magic Device checks, and Use Magic Device is a class skill.
Deeds:
>>>>>Sharp Shoot (Ex) At 1st level, a bolt ace can resolve an attack against touch AC instead of normal AC when firing a crossbow at a target within its first range increment. Performing this deed costs 1 grit point. This deed's cost cannot be reduced by any ability or effect that reduces the amount of grit points a deed costs (such as Signature Deed).
>>>>>Gunslinger’s Dodge (Ex) At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.
>>>>>Vigilant Loading (Ex) At 1st level, as long as a bolt ace has at least 1 grit point, she does not provoke attacks of opportunity when loading a crossbow.
>>>>>Gunslinger Initiative (Ex) At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check.
>>>>>Pistol-Whip (Ex) At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm. The damage dealt by the pistol-whip is of the bludgeoning type, and is determined by the size of the firearm. One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). Regardless of the gunslinger’s size, the critical multiplier of this attack is 20/×2. If the attack hits, the gunslinger can make a combat maneuver check to knock the target prone as a free action. Performing this deed costs 1 grit point.
>>>>>Shooter's Resolve (Ex) At 3rd level, a bolt ace can spend 1 grit point when making a crossbow attack as a standard action and ignore the effects of concealment (though not total concealment) and cover (other than total cover) against that shot.
Fearless +2 racial bonus vs Fear saves.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Lessons of Chaldira Once per day before the result of a saving throw is known, you can reroll that saving throw. You must take the second result even if it is worse.
Nimble +1 gains a +1 dodge bonus to AC while wearing light or no armor.
Point-Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Rapid Reload (Light crossbow) You can reload fast with one type of Crossbow or Firearm.
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Boons:
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name - such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item - would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Inside Knowledge: As a former member of the Aspis Consortium, Magali Delroya is well informed about the organization's activities, and she shares some of her information with you. You gain a +2 bonus on Knowledge (local) checks about the Aspis Consortium and can roll such checks untrained. You can cross this boon off the Chronicle sheet to take 20 on a single Knowledge (local) check about the Aspis Consortium.

Lord Avid's Recommendation: Lord Avid is impressed that you managed to complete your mission without using his writ, and he speaks highly of your discretion. You gain a +2 circumstance bonus on all Charisma-based skill checks against nobility while on the Isle of Kortos. You can cross this boon off your Chronicle sheet to lean heavily upon your connection to Lord Avid. If you do so, the circumstance bonus on one such Charisma-based skill check increases to +4, and you can apply it while interacting with anyone on the Isle of Kortos.

Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon offyour Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon ifyou would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).


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Description:
Bernard is a halfling about 3ft. tall, that has a one-eye eyeglass, brown hair with some dreadlocks and uses a corsair-like clothes.