Adherer

Barbed Devil's page

12 posts. Alias of Gold Heron.


About Barbed Devil

Image

Hit Dice: 11d12+22 (93 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class:17 (+3 Dex, +4 natural), touch 13, flat-footed 14

Base Attack/Grapple: +5/+14
Attack: Tentacle +10 melee (1d10+5)
Full Attack: 2 tentacles +10 melee (1d10+5) and 2 claws +5melee (1d8+2)

Space/Reach: 5 ft./5 ft. (tentacles up to 10 ft.)

Special Attacks:
Bonedrink, improved grab, pounce
Special Qualities:
Damage reduction 5/silver or good,darkvision 60 ft., resistance to cold 10, fire 10, and sonic 10, scent, undead traits, unholy toughness

Saves:
Fort +3, Ref +6, Will +9

Abilities:Str 21, Dex 16, Con —, Int 8, Wis14, Cha 15

Skills:
Hide +13, Listen +13, Stealth +17, Perception +13

Feats:
Cleave, Combat Reflexes,
Improved Natural Attack (claws),Power Attack

Environment:Any
Organization:
Solitary, pair, or pack
(3–6)
Challenge Rating:
6

Treasure:
Standard
Alignment:
Always chaotic evil
Advancement:12–15 HD(Medium); 1
6–33 HD (Large)

Level Adjustment

This gaunt creature is humanoid in shape, except for two long, writh-ing, pale tentacles that sprout from beneath its arms. Although its features are somewhat goblinoid in appearance, wicked talons capits long, spindly fingers, and itswide maw opens to reveal manysharp teeth, including six 6-inch-long fangs. Its hairless, gray-skinned body is covered inoozing sores that weep a palewhite fluid.

A truly repulsive crea-ture, the bonedrinker hunts to feed on the bones of its victims. Terrible undead created in ahorrid ritual reminiscent of mummy creation, bonedrinkers wander the dark places of the world,seeking new creatures to feed upon. Hobgoblinwizards originally developed the ritual to create thesemonstrosities, using the fallen corpses of goblin and bugbear warriors to create the
first lesser bonedrinkers and bonedrinkers. The tradition of using bugbears andgoblins became habit, and nearly all bonedrinkers previ-ously lived as one of these two goblinoid races. In theory,other humanoid creatures could be converted into bone-drinkers, but this would require twisting and adaptingthe original ritual.Bonedrinkers resemble ghasts in many ways, leadingthose who catch only fleeting glimpses of the creatures toerroneously pass on exactly that description. If it weren’t for the two tentacles that grow beneath their arms and the six horribly long fangs in their mouths, the description might even
fit. A bonedrinker’s body is covered in weeping sores, theresult of its constant need to feed. The longer one goeswithout liquefying and draining a creature’s bones,the more sores appear. This has no effect on the creature’s abilities, but a bonedrinker certainly grows more reckless and desperate the hungrier it becomes. Bonedrinkers prey on any creature with a skeletal structure. They care noth-ing for vermin, elementals, constructs, orany other creature lacking their favoritefood. Many other carnivores similarlyeat bones, but not in the same way thata bonedrinker does. Bonedrinkers secretea strange chemical in their saliva that breaks down bones into a viscous liquid. As the bones liquefy, the bonedrinkerslurps them up through wounds it inflicts with its bite. In essence, a bonedrinker is to bones what a vampire is to blood.A bonedrinker stands about7 feet tall and weighs roughly 225 pounds. Created from a bugbear, it superficially re-sembles the goblinoid from which it was created. Bonedrinkers speak the
languages they knew in life, typically Goblin, and that of their creators, typically Goblin and Common.

COMBAT
Clever hunters, bonedrinkersprefer to attack lone victims
unless hunting in packs. They typically strike from
hiding, pouncing on their cho-sen prey and attempting to establish agrapple as quickly as possible. If especiallyfamished, a bonedrinker might attack morerecklessly, grappling a single victim even if part of agroup and attempting to drain it dry while ignoringthe victim’s companions.

Bonedrink (Su):
Once a bonedrinker has successfullygrappled an opponent, it can begin to drink its bones. Todo this, the bonedrinker must make a successful grapple check. If it pins its foe, it fastens onto the creature withits horrendous fangs. It then secretes a painful toxin intothe victim that deals 1d6 points of Constitution damage.Each round the pin is maintained, the bonedrinker dealsan additional 1d6 points of Constitution damage. Creaturesreduced to 0 Constitution die, as the majority of their bones become too brittle to support their bodies and they collapseinto a sack of loose
flesh. Creatures without bones or Constitution scores areimmune to the Constitution-damaging effects of the bone-drink ability.

Improved Grab (Ex):
To use this ability, a bonedrinker
must hit with a tentacle attack. It can then attempt tostart a grapple as a free action without provoking attacks
of opportunity. If it wins the grapple check, it establishes
a hold and deals automatic claw or tentacle damage to thegrappled victim. It can deal automatic claw or tentacledamage in each subsequent round that it maintains thegrapple, and a bonedrinker that has successfully pinnedan opponent can begin to drink its bones (see Bone-drink, above). Bonedrinkers have a +4 racial bonus ongrapple checks.

Pounce (Ex):
If a bonedrinker charges, it can make a fullattack in the same round.