Pirate

Baolus Yeralzery's page

461 posts. Alias of Sir Longears.


Race

| HP: 43/43 | AC: 22 (14 Tch, 19 Fl) | CMB: +6*, CMD: 20* | F: +4, R: +8, W: +4 | Init: +3 | Perc: +10, SM +9

Classes/Levels

| Speed 30ft | Active conditions: none.

Gender

Male N human (bonuwat) uc rogue (makeshift scrapper) 5

Size

6' 1''

Age

21

Alignment

N

Deity

Shimye-Magalla

Location

Port Peril

Languages

Common, Polyglot

Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Baolus Yeralzery

Background:
Baolus was born in 4691 AR close to the small city of Bloodcove, a port city on the mouth of the Vanji River on the Mwangi Expanse. His parents were Orbald and Shiaki Yeralzary, both of Bonuwat blood, him a trader of a once family of Chelaxian freed slaves (with the name Yeralzary being a derivation of Yer’Alazario, which means “bound to Alazario”) and her a fisherwoman of the Ijo tribe. Life was never easy for neither of them. Before he could remember, Baolus’s father was indebted to the Aspis Consortium thanks to a sequence of unfortunate events.

When he was 5 years old, he lost both his parents to the Beast of Bloodcove, a froghemoth of immense size who killed 204 victims before being eventually killed. When the Aspis’s debt collectors came to his home and found him almost starved a week later, he was taken to the city along with everything the Aspis’s agents were able to pilfer and sold as a slave as soon as he was healthy again. His first master was Kargal Nucc, an incredibly fat half-orc who traded on hallucinogenic and poisonous mushrooms. Baolus’s job was to clean him, for his size was too big for him to move towards the latrine. Luckily for him, Kargal died a year later of a heart attack.

Baolus enjoyed a couple months of freedom before he was captured by Bekyars of the Bandu tribe. He was then brought to Neruma and sold to Cousotta Shald, the city ruler. Along the next five years, Baolus was sold again and again to different owners, always returning after the death of each one, even if he had part in any of the deaths… one simply choke with a chicken bone, other died at the sea, and so on. When Baolus returned to Shald for the fifth time, she finally sent him to Port Peril having sold him to a slave ship with the distant Okeno in Katapesh, imagining that the boy was cursed or something like this. In truth, he was equally lucky and unlucky.

At 14 years old, while sailing around the Devil’s Arches island, the ship that held Baolus was attacked by the Seagull, Captain Tarrian Limberth’s ship and when he was given the opportunity to join the crew, he did not think twice, for he would be ‘free’ for the first time in many years. In truth, Baolus was far from free, but at least he was getting something from his work. With the pirates of the Seagull Baolus learned how to work on a ship and how to fight, even if no one was willing to teach him. He fought the way he could… using his fists, boarding pikes, fish knives, knotted ropes, grappling hooks and even an oar and an anchor! There were no rules and only one goal: to live.

Since then, Baolus had served under a couple other different pirate captains. He has grown into a large man, even if he never had really learned the fine arts of more civilized weapons. And he is actually proud of it, for his opponents are often caught off-guard when facing him. Currently Baolus is unemployed and just arrived back in Port Peril after having smuggled himself aboard a merchant ship that had anchored in the island he was marooned to wait for a storm to pass. He was really lucky. Now, with a bottle in his hand, he is simply looking for a table at the Formidable Maid tavern, even if it looks like a brawl is about to start…

Appearance and Personality:
Baolus is a strong built man with 6 ft height and 187 pounds. Like all the bonuwats, he has dark skin and brown eyes. He keeps his beard short and his head shaved. His left arm bears many slave marks, as each of his former masters insisted in branding him with their own marks, and like many other pirates, he has many tattoos.

Baolus is a practical and systematic man, even if with a sometimes a soft heart. He knows all too well how it is to have nothing in his stomach and not a roof to sleep under so he tries to help those in need when he can spare a coin.

Baolus Yeralzery
Male human (bonuwat) uc rogue (makeshift scrapper) 5
N Medium humanoid (human)
Initiative +3; Senses Perception +10

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DEFENSE
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AC 22, touch 14, flat-footed 19 (+5 armor, +1 deflection, +3 Dex, +1 natural, +2 shield)
hp 43 (5d8+15)
Fort +4, Ref +8, Will +4
Defensive Abilities evasion, uncanny dodge

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OFFENSE
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Speed 30 ft., swim 10 ft. (water with DC 15 or less)
Melee dagger +6 (1d4+3/19-20) or
Melee brass knuckles +6 (1d3+4) or
Melee grappling hook +8 (1d6+4/x4) [disarm, trip] or
Melee unarmed strike +6 (1d6+3) or
Melee improvised weapon +8 (xdx+4/+5)
Ranged dagger +6 (1d4+3/19-20, 10 ft) or
Ranged improvised weapon +8 (xdx+4/+5, 10 ft)
Special Attacks debilitating injury, sneak attack +3d6, supernatural improvisation 5 rounds/day (+1)

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STATISTICS
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Str 16 (+3), Dex 16 (+3), Con 14 (+2), Int 10 (+0), Wis 14 (+2), Cha 8 (-1)
Base Atk +3; CMB +6 (+8 to dirty trick, disarm, grapple, reposition, steal, and trip); CMD 20 (22 vs. dirty trick, disarm, grapple, reposition, steal, and trip)
Feats
H: Dirty Fighting
1: Unarmed Combatant
R: Catch Off-Guard
R: Deft Maneuvers
3: Two-Weapon Fighting
R: Rogue Talent (Combat Talent) - Hook Fighter
5: Combat Reflexes
Skills 40 ranks; 10 background
Acrobatics +11 (5 ranks, 3 class skill, 3 Dex)
Appraise +4 (1 rank, 3 class skill)
Bluff +7 (5 ranks, 3 class skill, -1 Cha)
Climb +9 (1 rank, 3 class skill, 3 Str, 2 circumstance)
Disable Device +13 (5 ranks, 3 class skill, 3 Dex, 2 circumstance)
Escape Artist +11 (5 ranks, 3 class, 3 Dex)
Knowledge (local) +7 (4 ranks, 3 class)
Perception +10 (5 ranks, 3 class skill, 2 Wis)
Profession (cook) +6 (1 rank, 3 class skill, 2 Wis)
Profession (fisherman) +6 (1 rank, 3 class skill, 2 Wis)
Profession (sailor) +7 (2 ranks, 3 class skill, 2 Wis)
Sense Motive +9 (4 ranks, 3 class skill, 2 Wis)
Sleight of Hand +11 (5 ranks, 3 class skill, 3 Dex)
Stealth +11 (5 ranks, 3 class skill, 3 Dex)
Swim +14 (1 rank, 3 class skill, 5 competence, 3 Str, 2 racial)
-0 Armor Class Penalty
Traits Dockside Brawler, Surprise Weapon
Languages Common, Polyglot
SQ aquatic ancestry, combat trick, finesse training (unarmed strike), improvised weapons, rogue's edge (swim), trap spotter

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EQUIPMENT
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Weapons brass knuckle, dagger [3]
Worn bandolier, +1 buckler, +1 mithral chain shirt, pocketed scarf
Slotted Items - amulet of natural armor +1, mantle of resistance +1, ring of protection +1, ring of swimming
Wands, Rods, Etc -
Backpack climber's kit, concealable thieves' tools, grappling hook, manacles, rope [50ft]
-Consumables: acid [2], alchemist's fire [2], holy water, potion of invisibility
Belt Pouch 388 gp, 15 sp, 15 cp, agate (10 gp)

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SPECIAL ABILITIES
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Aquatic Ancestry Baolus gain a racial bonus equal to half his character level on Swim checks and Swim is always a class skill for him. In addition, he can hold his breath for twice as long as normal. When the racial bonus on Swim checks from this ability becomes +8 or higher, he can always take 10 on Swim checks, even when threatened or distracted.
Supernatural Improvisation (Su) As a swift action, Baolus can alter a single improvised weapon to either grant it a +1 enhancement bonus on attack rolls and damage rolls or use it to gain a +1 shield bonus to her AC. He can use this ability for a number of rounds per day equal to his rogue level. These rounds need not be consecutive, and Baolus can change the enhancement each time he activates the ability.
Trap Spotter (Ex) Whenever Baolus comes within 10 feet of a trap, he can attempt an immediate Perception check to notice the trap. This check should be made in secret by the GM.
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RETRAINING
Completed: none
In Process: 2/3 hit points.