The situation has been resolved to my (and hopefully everyone's) satisfaction.
I am fond of handling this in-house, especially when I'm at the event.
If you were a player on this table and you'd like to discuss the matter privately with me, my 'door' is always open.
My Goblins took the terrified, paranoid, sneaky approach.
This post needs spoiler tags all over it!You don't want to spoil much but then you quote the boon?! This might have been better served by an e-mail to your local Venture-Captain...
BEST KUBLA EVER!
Our numbers aren't in yet, but we came very close to running 200 tables and issuing 80+ new PFS numbers this weekend!
Smooth sailing was assured by our fabulous Captain Andi, First Mate Euan and the amazing PFS-HQ Crew! I had my ears full of great feedback from attendees all weekend long! Thank you all for being the BEST!
A short, random and incomplete list of additional thanks:
* Chris Mortika for making the trip to SF. For rocking six tables in the GM chair and helping with that Monk 'situation' ;) It was awesome to meet and talk with you and I hope we get the chance to do more of that in the future!
* Rand for being the Painlord. Guide, Teacher, Cheerleader, Face Man. He wears lots of hats. His foundation work has paved the way for our community growth and success.
* All of my Lieutenants for being AMAZING!
* Sacramento in the houze!!! Thank you Rich & Brent for you show of support and love for this community! DD's representing!
* The VC of DC. Dan and I both share the accomplishment of 150 sessions this weekend and I'll be paying up on our Super Bowl BBQ bet this week!
* To all my 20+ Coin Game Masters: Thank you! Thank you! Thank you!
* To the KublaCon Staff (who doubtfully will never read this) for spoiling BAPS rotten! We received every table we asked for and additional space was provided on the fly to handle growth spurts in some of the busier slots! They provided snacks and drinks to my HQ three times a day! They printed HUGE color banners for us to display. They went out of their way to treat us like we were the most important department (true or not) of the convention!
* To Ted & Dawn for coming down to my neck of the woods and bringing the Pathfinder Chronicler experience with you! Dawn you missed one hell of a fun Cards Against Humanity game Sunday night!
* To Laura Thompson of Lone Wolf Development for delivering another year of Hero Lab goodness! The character creation station was once again a BIG HIT and gateway for many first timers! We demo'd (and hopefully sold) several new users on the HL experience.
* To Mark Mensch for another brilliant coin design and the [Super Secret Cannot Be Talked About Project] that will be revealed in July.
I can count the hours of sleep I managed to get, on one hand.
In my opinion, assigning positions, tasks and modifiers to player characters for use in ship v ship combat is only part the equation.
After several rounds of testing the provided rules in the AP, it was obvious that I needed to find something else to save my campaign. A ship board campaign with beer & pretzel rules was not gonna cut it.
I tested several other systems (from Trafalgar to Pirates of the Spanish Main) and none fit my needs without considerable modification work. Along comes the resurrection (kickstarter) of Razor Coast and with it an absolute gem of a rule book called Fire as She Bears by Lou Agresta and John Ling. If you look at Feros' 5 star review, he breaks it down chapter by chapter. This is the 'drop-in' system I'd been searching for.
Thank you Lou for in depth conversations/sounding board sessions while you were in development.
If you are running or playing the Skull & Shackles AP, adding this to your game is the best $10/$20 you could spend!
The Bay Area Pathfinder Society convention season exploded right out of the gate with DundraCon in February. We followed that up in Fresno, putting the power of PFS to good use at Bookwyrm Con in March. We traveled up to Conquest SAC to support our Sacramento siblings in April.
BUT now it’s MAY and time to bring it home! PFS at Kubla Con looks to be bigger than ever this year and we want to blow our previous Organized Play attendance records into a distant memory! The Kubla Family has provided BAPS with an amazing level of support and ever more table space to accommodate our incredible community growth! We asked our die hard players about their favorite scenarios and we’re offering them for new-player scenarios with our best PFS Ambassador GMs at those tables. We also have a ton of additional tables lined up with this season’s story arcs and new modules ready to go for our experienced community members, as well as a selection of older stuff for those that might have missed it in the past.
Joshua Archer is heading up expansion into the Young people and Teen Room area and we are offering more PFS there than ever before. We’re even adding a line of Beginner Box tables out front to let players sample an encounter before heading in to the full scale PFS area.
The Ruins of Bonekeep Part 1: The Silent Grave
The GM rewards:
GM 3 tables and Earn a Free Badge! To do this, though, I need you signed up by May 1st so we can make sure your badge is ready for you come convention time. If you have questions, or if you’ve never GMed before but would like to try your hand, please contact us at email@example.com
GM 5 Tables: A crowd favorite, we will have the AWESOME 2013 BAPS coins for our judges that go that extra step and judge FIVE or more tables.
Pathfinder Scenarios on the KublaCon Calendar:
Ruins of Bonekeep, Level 1: The Silent Grave (3-7)
Pathfinder Society Sanctioned Modules:
Pathfinder Society Scenarios:
Young Players Room
Join us for the BAPS event of the year!
Your friendly neighborhood Venture Captain from SF Region will be visiting/attending ConQuest Sacramento Saturday evening and playing all day Sunday!
I will happily throw an additional (off schedule) table of Day of the Demon on Sunday, for any of the overflow players who don't get seated on Josh or Venus' tables the day before!
Looking forward to meeting many new players and seeing old friends!
Will Johnson wrote:
We all had a great time! I enjoyed the trip down and my table of the Special was a lot of fun! I've written a letter to the Head Librarian for the county, thanking them for allowing the Con to happen and encouraging growth for next year!
My 'grain of salt' moment.
These are MY important qualities that matter in the big chair:
1) Strong/Confident Communication.
2) Good Storytelling.
3) Broad vision.
4) Good Character/Voice Acting.
5) Balanced/Fair Decision Making.
6) Solid Rules Understanding.
7) Understanding the Spirit of the Game.
Please join me in welcoming Josh McIllwain aka ThreeEyedSloth to the rank and position of VL of Bakersfield California!
His promotion comes just in time for his first official event taking place March 9-10.
I second the Captain's sentiment.
I too like the fiction, but feel it could be released electronically and replaced with content necessary to the AP.
For example: Had Serpent Skull been reinforced with additional maps and content to strengthen continuity, it would have been a better AP across the board.
I don't want to debate cost, no one on the outside, has any clue...
Campaign Began: 06/22/2010
Charles Hernanadez - Whisper Maphone' - Archer/Rogue/Cleric
Campaign Finish: 02/09/2013
Yesterday's game session marked the final epic battle with the Fey Queen, Narissa. My heroes persevered in the face of a 'Ground Hog Day' looping reality, surrounded by the exhausting chaos of temporal uncertainty. Her defeat came after several 'cat n mouse' sessions through the Fable. She had studied her opponents for years and catered her tactics to them, but faced with overwhelming power and the fully awakened artifact Briar was eventually too much for her.
The Teleporatation Trap that never made it out of editing, was completed reconceived and inserted back into my game. I decided that a key part of the Chaos of Fey magic would be expressed through manipulation of time/space. My Narissa had a back-up plan just in case the players were successful in untethering 1000 Breaths from 1000 Oaks.
I would estimate that 70% of our KM campaign was additional custom content. [My players started calling me Chris Claremont!] I ramped up the political/national intrigue and tension by a Spinal Tap factor of 11. I also developed a separate personal storyline for each player, influenced by their written background and primary motivations. We managed to cover most of the written plot devices in all the books with two exceptions: 1) In the hexploration of book 2, I provided my players with too many distractions for exploration. As a result they never made it down to the Lair of the Lizard King, who grew in power unmolested by my players. 2) At the start of book 5, our campaign had dramatically advanced state of the war in the region and I found it impossible to run the Rushlight Tournament.
I chose transparent mechanics for kingdom building, allowing my players to understand (and inevitably) game the system with amazing success. I wanted my player's kingdom to be strong and reflect their personalities and I'm completely confident with the outcome.
This campaign was the first test-bed for hi-bred play. I had one player on the eastern side of Canada, one player in southern California and the remaining three in the room with me in northern California. I wanted to develop a system of playing that utilized technology to assist playing the conventional method, not replace it. Three years and five ongoing campaigns later, I think we were successful.
This is one of the best game I've ever run. I want to thank Paizo (James Jacobs) for creating an AP that brought out my strengths as a game master.
Thank you Rob McCreary (James Jacobs) for Grigori. Best NPC of the AP!
Thank you Greg Vaughan (James Jacobs) for Vordacai and the best butt-pucker combat of the AP.
This was the first time in at least two decades that Steel_Wind played outside his regular group and I want to thank you coming along for the ride!
I want to thank the Merry Prankster (aka The Little Pally) for letting me help you kick 4e cold turkey and come play with the cool kids!
I want to thank my woman for letting us take over our home and lives every Thursday night for the last three years! And for being the wildest, most insane, Ettin riding, Chaos Seeking Druid the realms have ever seen!
Shaeno! Thanks for absorbing the remotely abuse and moving back to California in mid-game.
I have plotted out 100 years of the kingdom's advancement and have plenty of plot lines to flesh out in the future! I intend for us to revisit these characters again in 10 years of realm time passing and then once again in 50. Beyond that, who knows?
We are launching our LIVE bi-weekly format this Sunday! These unedited, talk-show style shows will feature industry & listener guest appearances, gaming news and current events. These additional episodes will compliment our regular review format and archives will be posted to YouTube.
Add Azmyth to your Google+ friends.
Chronicles LIVE! EP 001
If you have questions for the RC Team, please send them to us!
Check back :30 before the show for page link.
When: Feb 15th-18th, 2013
Judge three slots for a free Convention Badge!
[Pathfinder Society Ambassador]
Register with Warhorn and with the DunDraCon convention, and when your membership clears with DunDraCon, you will be activated to schedule into the games! If you are interested in Judging, please register with Warhorn and email Joshua Archer to activate your account for registration.
For more information about judging Pathfinder or the Bay Area Pathfinder Society's other events and locations, please contact:
The Bay Area Pathfinder Society will be running the following scenarios and modules at DunDraCon 2013:
Pathfinder Society Scenarios:
Intro 1: First Steps—Part I: In Service to Lore (New 1st Level Characters)
Low Tier Scenarios:
3-01: The Frostfur Captives (T1-5)
Mid Tier Scenarios:
3-02: Sewer Dragons of Absalom (T3-7)
High Tier Scenarios:
3-20: The Rats of Round Mountain, Part 1: The Sundered Path (T7-11)
Pathfinder Module: City of Golden Death (T4-6)
SPECIAL: Thornkeep -- Pathfinder Online Kickstarter Reward modules premiered at DunDraCon!
Thornkeep: The Accursed Halls (T1-2) ** Warning, this is reporting back as dangerous/deadly. Be advised.
Join the fastest growing gaming community at the longest running convention in the heart of California!
Live 2 Game.
Completing one book of an Adventure Path sounds like something that would qualify for a good Greater Trial.
I completely disagree. That is a relatively mundane achievement that (almost) every character who starts the AP will complete. Trials are supposed to be special and rare.
<> Solving one of Golarion's Great Mysteries:* The Death/Disappearance of Aroden.
* What caused the Eye of Abendago?
* Were is Archmage Nex?
<> Becoming a Nation or Faction Leader.
<> Becoming a Member of the Decemvirite.
<> Playing with the Starstone and not dying.
<> Sealing the World Wound. (Okay, maybe that one is too big...)
<> Destroying a God's Avatar. (Also pretty HUGE...)
It's a nursery rhyme, not a fairy tale.
"Twinkle, twinkle little star.
The top of the Tower contains an ancient astronomer's observatory.
Nyrissa's influence in the region has reach beyond the Fey. She visits the Wisp's dreams.
Is your appetite for amazing gaming at Pacificon already completely out of control?!
By a show of hands, how many of you old-skool players remember the 'A' series of modules TSR released back in '80-'82?
I've been conspiring for years to do a conversion project for these timeless classic adventures, but never got around to it. Until NOW!
Introducing the Pacificon Exclusive Event:
A Pathfinder RPG Module for 6th Level Characters
Featuring adventure design and maps by Proving Ground Productions.
If you don't make it to Pacificon, you'll miss your only opportunity to experience it!
Here's a little issue I've been gnawing on for a while and a possible solution:
This might be from too many simultaneously running campaigns, juggling the schedules of eight adults, getting old and the bad memory associated with it OR a generous portion of the 'All of the Above' goulash. This got me thinking of a way to address it.
It dawned on me last night that our little 'Game of Quotes' might be the solution I was looking for, but will need some tweaking to work well.
Let's not forget the golden opportunity to share the best quotes with the community. I will let you know how the Beta Test goes...
After our first session, it was clear to me that I needed to do something about the management and execution of the PC's day and night activities. Prior to the groups polarizing and the 'party' forming, it can feel very disconnected for some players as they wait for their turn to resolve each day and night action.
TURN OF EVENTS:
I implemented this in our last session to very satisfactory results.
This entire conversation/argument falls into what I commonly refer to as fringe play.
Is it creative? Yes.
If you've ever owned or used a spring loaded device worn on the wrist, the item being deployed is (usually) fixed to the rail or slide.
You can presume real world physics all you like.
I have taken a two-step approach to aid me in handling the enormous task of keeping straight and managing all the Non Player personalities.
Having this strong visual/physical association with the personalities will help you GM them and your players to relate to them.