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We say by-de-by to Captain Neil and halllooooooo to Uncle Nicky!
With the exception of a near TPK and (the first PC) death of the healer in the last battle, they've managed to waltz their way through most obstacles and gained every advantage available to them in Torch. It is a very satisfying run to GM and I enjoy having Spicer in my 'peanut gallery' tossing one liners at my players from time to time!
Now that I've seen the Android race and the Technologist feat in action, I wish these were not starting options for players. I believe that the mystery and exploration of technology should have been prolonged throughout the story. Allowing players to buy the feat a couple books into the story, would reflect a more realistic learning curve through exposure and experimentation. I didn't allow any of my players to know Androffan until they discovered/collected/studied examples and then spent skill points in linguistics.