Shoanti Tribeswoman

Ayedah's page

322 posts. Alias of Valkyrie Paine.


Full Name

Ayedah

Race

Human (Shoanti)

Classes/Levels

Barbarian 3

Gender

Female

Size

M (6'1")

Age

19

Special Abilities

Fast Movement, Rage, Uncanny Dodge, Trap Sense +1

Alignment

CG

Deity

Ancestor worship/animist

Location

Korvosa(current)

Languages

Common, Shoanti(bonus)

Occupation

One-time caravan guard, Currently unemployed

Strength 14
Dexterity 12
Constitution 18
Intelligence 10
Wisdom 12
Charisma 11

About Ayedah

Appearance

A tall and muscular young woman, Ayedah's dark brown skin, cleanly shaven head, and the stylized hawk tattoo on her right arm make her Shoanti heritage obvious. Only her black eyebrows hint at what color her hair might be.

Her face often undermines her image as a hardened upland barbarian though, as it often seems more the somewhat pretty face of an optimistic, wide-eyed dreamer than a harsh warrior. This is lost entirely when she is overcome by rage.

Her clothes are plain and fuctional: simple armor, leggings, and boots of leather and hide, with a heavy warhammer strapped to her back.

Personality

Spoiler:
Ayedah is a caring young woman with a deep fascination for other cultures. She doesn't think of other groups of people in monolithic terms, but she can often be naive in expecting the best of people.

Though she often seems outgoing and confident she still feels shy and insecure about fitting in and in matters of romance, but she's trying to overcome this. Although generally optimistic, she is taking some recent personal losses hard and has great difficulty in letting go of matters that strike her as unjust. She can be a bit too quick to anger when people she cares for have been wronged.

Though she thinks of herself as Shoanti through and through, her interest in other cultures and her desire to fit in leads her to adopt some non-Shoanti customs, sometimes clumsily so. Similarly, though she is faithful to her Shoanti beliefs, she also has an interest in the gods of the other peoples, though she admits she does not know enough about any of them to "throw in with them".

Background

Spoiler:
Like most Shoanti, Ayedah was born and raised on the harsh Storval Plateau. Born to the Shriikirri-Quah, she was brought up to respect the animals and elements of the Cinderlands as the lives of her people depended on understanding and drawing strength from them to survive the dangers both often presented.

On her second year, her mother Talaid was killed during a hunt. Her father Ivtolt raised her alone as best as he could in the following years, imparting upon her a strong sense of right and wrong and the importance of everyone's duty to make the choice between them for themselves.

On her eighth year Ayedah's father took her along on one of his trips to the lowlands beneath the Storval Rise. There in the shade of the rise he and other representatives of his tribe met and traded with traders from the other peoples of Varisia, something their clan was more at ease doing than the other Shoanti clans. Not many children would come along on these journeys though, as many in her tribe were still hesitant to exposing their youth to foreign ways. Her father felt it was important that she see the world outside and its people, to learn that they were as varied a folk a their own.

On the first trip she takes with her father, she met two Chelish children close to her age: Danel and Sozite Bordlin, the son and daughter of one of a Korvosan merchant who made these long trips in order to sell to Shoanti actually willing to buy from a Korvosan. The merchant and his wife were relatively well off, though he often seemed harried by worries back home. The children were nothing but joyful and outgoing, as curious about the Shoanti girl as she was of them. They shared their cultures stories and games with each other for three weeks each summer, and the Shoanti girl came to love them as the closest of friends despite the worries some back home had with her growing fascination with foreign cultures.

Over the years they became as close as siblings. Whether it was exploring the wilderness together under her father's watchful eye, sharing the tall tales and legends of their people over a campfire, or simply watching Danel draw for her and his sister, she cherished these moments more than any she shared with the children back home.

At the end of the fifth summer, she gave them necklaces she made of twine and bone as tokens of her friendship. In return, the boy gave her his medallion, a cheap tin piece bearing Korvosa's emblems of no real monetary value, though to the Shoanti girl it became a precious keepsake.

The next year the merchant and his family were not among those who came to trade. Ayedah's friends never visited again. Her father was never able to find out why he stopped coming.

Through the next several years the girl found herself dreaming of exploring the world beyond the Storval and became something of an odd duck in her tribe; always a bit too curious and questioning when foreigners arrived.

On her sixteenth her father died during a severe emberstorm season. Death came easily in the Cinderlands, and Ayedah stepped up to her father's duties as best as she could and continued making trading trips in his place. She always asked visiting merchants about Korvosa, looking for any information she could find on the Bordlin family. She was never able to find out anything.

Over the next few years she became more alienated from the other youths as she became known as something of a dreamer, forgetting the importance of the "here and now" and too infatuated with foreign ways for her own good. Though she had friends among her tribe, she found herself distant from them. She had no romantic interest in the few young men that expressed an interest in her, and she found herself frustratingly shy about coming forth with her interest in other women in her tribe. Despite all this, she still thought of herself as Shoanti first and foremost, and was proud of her people. She just found herself dreaming of more than just life on the Storval. There were many nights that she studied her medallion, dreaming of exploring the wide world outside and even visiting Korvosa to find her friends once more.

One day she finally steeled herself to do so. With the half-hearted blessings of her elders, she left the plain on her nineteenth year and stepped out onto the lowlands. Joining up with one of that summer's merchant caravans as a guard, she made her way across southern Varisia. Her employers were amused with her innocent, wide-eyed fascination towards everything they passed, be it wilderness or people unusual to her eyes. It was a heady experience for her; the excitement of the journey and actually doing what she had only dreamt of doing filled her with more confidence than she felt back home. Even when a pretty Varisian woman politely rebuffed her awkward advances, she was happy with her newfound daring.

When the caravan finally arrived at the strange city of Korvosa, Ayedah left their employ and set out to find her friends with only their names and a cheap necklace to guide her. She spent two weeks trying to learn her way about town. Despite sticking out and being unwelcome in some corners of town due to her obvious Shoanti heritage, she managed to find out where one of the siblings, Danel lived. Overwhelmed with excitement and relief that she had found a lead, she made her way to his apartment in the Midland district.

Her joy was shattered when she got there. Danel was a wasted wreck of a man; bedridden, barely more than skin and bones, eyes discolored, wheezing, and obviously dying. Half delirious when she found him, Danel did not recognize Ayedah but could barely protest the stranger's presence in his home as she tried to nurse him back to health over the next few days. Even though his apartment was almost entirely trashed with broken easles and torn paintings scattered about, she found a few pieces in good condition. He had apparently grown into a skilled artist, at least in her eyes. Though she found some of them troubling in that they were darker than what she would have expected of her friend, some seemed to hearken back to the times they had together in the shade of the Storval Rise. When she found a rough painting of two blond Chelish children and a bald Shoanti girl, playing in the woods, she could not help but weep.

Danel eventually became lucid one day, finally recognizing his childhood friend and the necklace he had once given her. "You're a bit bigger than I expected." he said with a smile that called back to the boy she once knew. "I suspect I'm a bit smaller than you were expecting." Ayedah hugged him, having finally found her friend, and begged him to tell her how he came to be in such condition.

Danel's life had taken a downturn the winter of his twelfth year. After his parents were murdered over matters he never fully understood, though he expected any number of Korvosa's numerous loan sharks were involved, he and Sozite were left on the streets to fend for themselves. Before the city could put them in an orphanage, they wound up in the clutches of a criminal known as Graeden Lamm. Ayedah was outraged as he related the tales of what he and his sister endured during that time, furious that a man who preyed upon children, her friends, could be suffered to live by "civilized" people. Eventually Danel and Sozite were separated a year later. He could never find out what happened to her. At the age of fourteen, he managed to escape Lamm's clutches, but the damage was done.

He had become addicted to shiver while in Lamm's service, it was the only escape he could find at the time. Even in freedom, shiver became his way of escaping the past. He was eventually found by the church of Sarenrae, who helped him break his habit and gave him a stable home. He turned back to his art, which became his new means of escape. He eventually earned a name for himself, but though he began to make his living by selling his art, most of the time he was drawing for himself, trying to recapture the memories of his youth.

Eventually depression and addiction would take hold of him again due to his continued failure to find his sister and the memories of Lamm's cruelty. His art became more disturbing, and at worst deranged, until he withdrew completely and turned to his drug habit alone. His friends managed to pull him back, but he found himself in a vicious cycle of rehabilitation and backsliding into addiction that eventaully destroyed his health. Even though he had finally kicked the habit, his body was so abused that he couldn't even fight off an infant's sickness. He had only lasted this long because of the charity of his neighbors. "I finally beat it. I finally gave up the habit. But that's probably because I wouldn't live long enough to go back to it." he smirked as he finished his story.

He apologized to Ayedah for disappointing her. She told him there was nothing for him to be ashamed of in her eyes; he was still her friend. They continued to talk of their lives after their last parting and of Sozite. She stayed by his side for the next three weeks, caring for him and keeping him company. One day Danel noticed her studying his surviving paintings and apologized again. There were a great many paintings he had made in memory of his childhood, his family and friends, some of which he sometimes dreamt of giving to his sister and Ayedah. Some habits can be expensive to feed however, and can drive people to part with what they once felt was most precious to them. She asked him if he remembered who he sold them to, but he had no answer. Life was just too blurry at that time. Ayedah promised she would find them for him, despite his protests for her not to worry.

Where Ayedah had difficulty finding Danel, it was even more difficult to find his paintings as the circles that would know of such things were even more foreign to a Shoanti. But eventually she managed to find a kind-hearted art dealer that actually believed her story if only because he had seen a piece that confirmed it. Though he did not possess that painting any longer, he did still have one by the same artist that he could never sell. It wasn't a refined piece, nor very stylish in the eyes of collectors, but Ayedah realized its true value as soon as she saw it. She bought it right away, the dealer not asking much for it.

Danel was shocked and overcome with joy when Ayedah returned with Sozite's portrait, the one he had painted imagining the life he hoped she had found. That was as close as the three would ever come to be reunited in life. Ayedah promised to find more of the paintings, but was unable to leave his side for very long in the next several days.

Danel's condition rapidly declined despite Ayedah and his neighbors best efforts. What little doctors could do for him was simply to ease his pain. Ayedah never left his side until his passing, when in his delirium he called her by Sozite's name, telling her he loved her. "I love you, Brother." she replied tearfully, holding him as he drew his last breath.

Danel knew he was going to die. During the last three weeks he demanded that Ayedah not lose herself in mourning like he did; he demanded that she keep her head high and live her life to the fullest for both their sakes. Ayedah swore she would honor that.

But first, her anger over the destruction of the man Danel could have become and the taking of Sozite from their lives demanded release. After she saw that her friend was buried according to the traditions of his people, she set out to find Lamm. There were questions she would have answered.

Background trait : Addicted Friend - Gather Information +2

Stats

old levels

Spoiler:

1st level

Ayedah
Female human barbarian 1
CG Medium humanoid
Init +1
Defense
AC
13, touch 11, flat-footed 12 (+2 leather armor, +1 DEX)
hp 17 (1d12+1(favored class)+4(CON))
Fort +6 (2 base, 4 CON) Ref 1 (1 DEX) Will 1 (1 WIS)
Offense
Spd
40 ft. (+10 ft. from fast movement)
melee earthbreaker (2d6+2(STR)/X3)
Statistics
Str
14 Dex 12 Con 18 Int 10 Wis 12 Cha 11
Base Atk +1; CMB 3 (1 Base Atk + 2 STR)
Feats Overhand Chop, Power Attack
Skills
Acrobatics +5 (1 Dex, 1 rank, 3 class bonus)
Climb +6 (2 Str, 1 rank, 3 class bonus)
Intimidate +4 (1 rank, 3 class bonus)
Perception +5 (1 Wis, 1 rank, 3 class bonus)
Survival +5 (1 Wis, 1 rank, 3 class bonus)

Languages Common
SQ fast movment, rage
Gear
earthbreaker
leather armor
bedroll
knife
whetstone
coinpurse
keepsake necklace

Money: broke

2nd level

Ayedah
Female human barbarian 2
CG Medium humanoid
Init +1
Defense
AC 13, touch 11, flat-footed 12 (+2 leather armor, +1 DEX)
hp 26
Fort +7 (3 base, 4 CON) Ref 1 (1 DEX) Will 1 (1 WIS)
Offense
Spd 40 ft. (+10 ft. from fast movement)
melee earthbreaker (2d6+2(STR)/X3)
Statistics
Str 14 Dex 12 Con 18 Int 10 Wis 12 Cha 11
Base Atk +2; CMB 4 (2 Base Atk + 2 STR)
Feats Overhand Chop, Power Attack
Skills Took one extra skill point from favored class(5 total)
Acrobatics +6 (1 Dex, 2 ranks, 3 class bonus)
Climb +6 (2 Str, 1 rank, 3 class bonus)
Intimidate +5 (2 ranks, 3 class bonus)
Perception +6 (1 Wis, 2 ranks, 3 class bonus)
Survival +5 (1 Wis, 1 rank, 3 class bonus)
Ride +5 (1 Dex, 1 rank, 3 class bonus)
Craft(drawing) +2 (1 Wis, 1 rank)

Languages Common
SQ fast movment, rage
Gear
earthbreaker
leather armor
bedroll
knife
whetstone
coinpurse
keepsake necklace

Money:
391 gp
9 sp

Total Rage Points: 14 (8 + 2 + 4 CON)

Rage Powers:
Intimidating Glare - 4 pts

Current Level:

Spoiler:

Ayedah
Female human barbarian 3
CG Medium humanoid
Init +1
Defense
AC 13, touch 11, flat-footed 12 (+2 leather armor, +1 DEX)
hp 38
Fort +7 (3 base, 4 CON) Ref 2 (1 base, 1 DEX) Will 2 (1 base, 1 WIS)
Offense
Spd 40 ft. (+10 ft. from fast movement)
melee earthbreaker (2d6+2(STR)/X3) (+5 to hit, +7 while raging)
Statistics
Str 14 Dex 12 Con 18 Int 10 Wis 12 Cha 11
Base Atk +3; CMB 5 (3 Base Atk + 2 STR)
Feats Overhand Chop, Power Attack, Cleave
Skills Took one extra skill point from favored class(5 total)
Acrobatics +7 (1 Dex, 3 ranks, 3 class bonus)
Climb +6 (2 Str, 1 rank, 3 class bonus)
Handle Animal +4 (1 rank, 3 class bonus)
Knowledge(nature) +4 (1 rank, 3 class bonus)
Intimidate +5 (2 ranks, 3 class bonus)
Perception +7 (1 Wis, 3 ranks, 3 class bonus)
Survival +6 (1 Wis, 2 ranks, 3 class bonus)
Ride +5 (1 Dex, 1 rank, 3 class bonus)
Craft(drawing) +2 (1 Wis, 1 rank)

Languages Common, Shoanti
SQ fast movment, rage, uncanny dodge, trap sense +1
Gear
earthbreaker
leather armor
bedroll
knife
whetstone
coinpurse
keepsake necklace

Money:
241 gp
9 sp

Total Rage Points: 20

Rage Powers:
Intimidating Glare - 4 pts

Harrow Deck notes:

Spoiler:
Zellara and the Harrow Deck:The harrow deck (still inside the strongbox) is an intelligent magic item, coupled to the ghostly Zellara. She can use identify 3/day without needing further material components, and manifest as a major image 1/day. Every chapter, she can perform a harrow reading for you.

Picture As drawn by Hugo Solis!

Total HP: 38 (44 when raging)
Temporary HP from rage: 6

Current HP : 22 (38 while raging)

Total Rage Points: 20

Current Rage Points: 13

Harrow Points: 3