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Shorafa Pamodae

Aurora Cross's page

75 posts. Alias of CyraXIII.


About Aurora Cross

Race: Dhampir | Size: M | Class/Levels: Shadow Assassin* 5
Gender: Female | Age: 60 | Alignment: CG
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ABILITY SCORES

STR: 13 (+1) DEX: 22 (+6) CON: 11 (+0)
INT: 10 (+0) WIS: 18 (+4) CHA: 19 (+4)
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DEFENSE
Fort: +3 Ref: +12 Will: +10
AC: 20 (+3 armor, +6 Dex, +1dodge ) | HP: 31 / 31
Flatfoot: 12 Touch: 17 CMD: 21
Armor: She-Devil Armor (+2 to charisma based skills if found attractive -2 if not)
Notes: cloak of resistance
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OFFENSE
Base Attack Bonus: +3 Initiative: +6 CMB: + 9
Movement 30 feet

Shadow Blade Wakizashi+1:

- Attack Bonus: 11/9 | 15/13
- Damage: 1d6+3/7
- Critical: 18/20x2
- Type: S/P
- Weight: -

Shadow Blade Scorpion Whip+1:

- Attack Bonus: 11/9 | 15/13
- Damage: 1d4+3/7 offhand 1d4+2/6
- Critical: x2
- Type: S
- Weight:
- Special: Reach 15 ft

MW Shuriken:

- Attack Bonus: 11
- Damage: 1 d2 + 2
- Critical: x2
- Type: p
- Range 10ft
- Ammo: 10 right wrist; 10 left wrist
- Weight: 2

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SKILLS:

(Ranks + class skill + ability + Miscellaneous = total)
Skills
- Acrobatics (Dex) 5 + 3 + 6 + 5/7 = 19/21
- Bluff (Cha) 5 + 3 + 4 + 2/4/6 = 14/16/18
- Diplomacy (Cha) 4 + 3 + 4 + 2 = 13
- Disable Device (Dex) 2 + 3 + 5 + 0 = 10
- K-Religion (Int) 5 + 0 + 0 + 0 = 5
- Linguistics (Int) 2 + 3 + 0 + 0 = 5
- Perception (Wis) 5 + 3 + 4 + 2 = 14
- Perform-Singing (Cha) 3 + 3 + 4 + 2 = 12
- Perform-Dance (Cha) 2 + 3 + 4 + 2 = 11
- Sense Motive (Wis) 4 + 3 + 4 = 11
- Slight of Hand (Dex) 4 + 3 + 5 + 2 = 14
- Stealth (Dex) 5 + 3 + 6 + 5 = 19
- UMD (Cha) 5 + 3 + 4 + 0 = 12

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RACIAL ABILITIES:

+2 Dexterity, +2 Charisma, –2 Constitution: Dhampirs are fast and seductive, but closer to death than most mortals.

Senses: Low-light vision and darkvision 60 feet.

Manipulative: +2 racial bonus on Bluff and Perception.

Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.

Negative Energy Affinity (Ex) The creature alive, but reacts to positive and negative energy as if it were undead—positive energy harms it, negative energy heals it.

Light Sensitivity (Ex) Creatures with light sensitivity are dazzled in areas of bright sunlight or within the radius of a daylight spell.

Spell-Like Ability: A dhampir can use detect undead three times per day as a spell-like ability. The caster level for this ability equals the dhampir's class level.

Resist Level Drain(Ex): A dhampir takes no penalties from energy draining effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.

Languages: Dhampirs begin play speaking Common. Those with high Intelligence can choose any language as a bonus language (except druidic and other secret languages).


--------------
CLASS ABILLITIES
Shadow Assassin /Blacksnake:

Improved Whip Profciency (Ex):All blacksnakes are profcient with the whip. Additionally, a blacksnake’s natural comfort with the movement of her whip and the efort required to atack with it allows her to not provoke atacks of opportunity when making an atack with the whip.

Crack and Chink (Ex): The blacksnake’s specialty is her ability to make a whip crack in the chinks of a target’s armor to achieve maximum efect. While a more armored foe is still harder to hit, through extensive practice the blac

ksnake can hit exposed fesh or transmit shock through even hide and chain defenses. The blacksnake can deal lethal or nonlethal damage with a whip, as she prefers. She can also deal damage to targets with her whip even if they have an armor bonus of +1 or higher or a natural armor bonus of +3 or higher.

Lash Talents: As a blacksnake gains experience, she learns a number of talents that grant her new ways to use a whip to aid herself and confound her enemies. At 2nd level, a blacksnake gains one lash talent. She gains an additional lash talent for every 2 levels atained after 2nd level. Unless otherwise specifed, a blacksnake cannot select an individual talent more than once.

Snap (Ex): The blacksnake becomes increasingly familiar with the full reach and capabilities of her whip, becoming a more potent threat to those around her. When armed with a whip, the blacksnake threatens spaces within 5 feet of her. If she is 6th level or higher, when armed with a whip she threatens spaces with 10 feet of her. If 12th level or higher, when armed with a whip she threatens spaces within 15 feet of her.

Swing Line (Ex): The blacksnake has mastered the art of using her whip as a swing line, allowing her to cross chasms and rapidly climb the length of her whip. As a standard action, the blacksnake can lash the end of her whip to any appropriate anchor point within range.As part of a move action, she can then move up to ffteen feet from her starting point as part of her normal movement without requiring Acrobatics or Climb checks that might normally be needed, moving at her full speed even up a wall, over a chasm, or across difcult terrain. She can even atach the whip to a point next to her, wrap the remaining length around herself, and jump down, unrolling the whip from her body as she goes. The blacksnake can detach the whip from its anchor point as a free action.

Deadly Focus (Su) +4
Once per day a shadow assassin can call on his mystic training to focus all his power, agility, determination and training with light weapons on the effort to kill a single target. As a swift action,the shadow assassin chooses one target within sight to be the target of his deadly focus. When attacking with a light weapon, bolas or shuriken the shadow assassin adds a bonus to his attack and damage rolls made against the target of his deadly focus. This bonus is equal to the shadow assassin’s Wisdom bonus (if any), to a maximum of his class level. The deadly focus effect remains until the target of the deadly focus is dead or the next time the shadow assassin rests and regains the uses of his daily abilities.

If the target of a shadow assassin’s deadly focus dies, the shadow assassin may clear his mind and regain the use of his deadly focus. Such focus requires fifteen minutes of rest and quiet contemplation.

Refocusing ends his deadly focus bonus against any previous target, even if that target should somehow be restored to life and attack on the same day. If the target of a shadow assassin’s deadly focus does not die, the shadow assassin cannot regain the use of this ability until he rests and regains all his daily abilities.

Shadowmeld
A shadow assassin is trained to be one with the shadows, wrapping himself in mystic cloaks of darkness. The effects of shadowmeld work only in areas of dim or less light. Even a single square of dim light is enough, as long as the shadow assassin is in it, as is an area concealed by dust or smoke. Occasional shadows scattered around areas considered normally or brightly lit does not qualify. As the shadow assassin gains levels, his shadowmeld grants the powers listed below.
Stealth Bonus (Su)
At second level and above a shadow assassin adds his class level to all Stealth checks made in conditions of dim or darker lighting. This bonus does not stack with any bonus to stealth gained from invisibility effects, and works even against targets with darkvision,scent,or similar sense.
Skill Bonus (Su)
At 4th level and above the shadow assassin’s comfort within and mastery of shadows allows him to add half his class level to any Acrobatics,Bluff,Climb,Escape Artist or Sleight of Hand check made in conditions of dim or darker lighting.[/I]

Shadow Style
Though all shadow assassins focus on concealment, special weapon training and a mystic connection to the power of shadow, there are numerous specific paths that training can take. At 2nd level every shadow assassin selects one shadow style from the list below, to represent the direction his particular training takes them. At 6th, 11th, 15th and 19th level the shadow assassin may select additional shadow styles, which may continue his existing training (selecting the same style a second or in some cases a third time) or he may choose a new style.

In many lands each clan of shadow assassin has a specific style it trains all its members in, and the secrets of those styles are closely guarded secrets the clan kills to protect.

Shadowblade
As a swift action the shadow assassin can create a weapon made of solid shadows (this can be any light weapon with which he is proficient). This weapon is treated as magic for purpose of bypassing DR, and has an enhancement bonus to attack and damage equal to +1 for every three full levels of the shadow assassin class. It has the same hardness and hit points as a normal magic weapon of its type, and dissipates at the end of any round it is not held in the shadow assassin’s hand. A shadow assassin may dissipate the weapon at will.

If this shadow style is selected a second time, the weapon counts as a force effect. If selected a third time, the shadow assassin can form a shadow weapon as a free action.

Two-WeaponStyle(Ex):Ifthe shadowassassin is fighting with two light weapons he can cause ribbons of shadow to flow from his off- hand weapon, concealing his movements and forming complex, confusing patterns. This both makes it more difficult to strike the shadow assassin, and aids him in efforts to perform combat maneuvers. The shadow assassin gains a +1 dodge bonus to AC and a +2 insight bonus to his CMB whenever he is wielding two light melee weapons. This bonuses increase to +2 dodge bonus to AC and a +4 insight bonus to his CMB at 6th level, and +3 dodge bonus to AC and a +6 insight bonus to his CMB at 10th level.
If selected a second time, the shadow assassin gains a bonus to Bluff checks made to feint equal to half his class level when he wields two light weapons.

Shadow Talents
As a shadow assassin gains experience, he learns a number of talents that aid him and confound his foes. Starting at 3rd level, a shadow assassin gains one shadow talent. He gains an additional shadow talent for every 4 levels of shadow assassin attained after 3rd level. A shadow assassin cannot select an individual talent more than once.

Talents marked with an asterisk add effects to targets of a shadow assassin’s deadly focus. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.
Silence* (Su)
A shadow assassin with this talent can silence targets of his deadly focus. Each time the shadow assassin hits the target of his deadly focus with a melee attack from a light weapon, the target must make a Fortitude save. The DC of this save is 10 + half the shadow assassin’s class level + the shadow assassin’s Wisdom modifier. This functions like the silence spell and only affects the target.

Evasion (Ex)
At 4th level and higher, a shadow assassin can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the shadow assassin is wearing light armor, medium armor, or no armor. A helpless shadow assassin does not gain the benefit of evasion.

Daggermaster (Ex): A shadow assassin prefers weapons that are small, fast and easily concealed. At 5th level his extensive special training with weapons of this kind grants the shadow assassin a +1 bonus to all attack and damage rolls made with light weapons he is proficient with, as well as bolas and shuriken. This bonus increases to +2 at 9th, +3 at 13th, and +4 at 17th level.
Additionally, a shadow assassin with daggermaster may treat his class level as levels of fighter for purpose of qualifying for feats. However, any feat the shadow assassin takes that has levels in the fighter class as a prerequisite can only be used with light melee weapons, bola, and skuriken.


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HEROIC DISTINCTIONS:
Lvl3: Lucky
Lvl4: Defensive Training She-Devil Bustier
Lvl5: Dextrous

PROFICENCIES:

A shadow assassin is proficient in all simple weapons, all light weapons, as well as bolas,net, repeating crossbow (light only), shuriken,spiked chain,and whip. The shadow assassin is proficient with light armor and small shields, but not heavy shields or tower shields.
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LANGUAGES
Common
Secret Language handsigns
Free Cities
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FEATS:

Lvl1: Two Weapon Fighting
Lvl1: Weapon Finesse
Lvl3: Extra Shadow Style (twf style)
Lvl5: Double Slice


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EQUIPMENT
Platinum: 0
Gold: 200
Silver: 0
Copper: 0
Cloak of Resistance +1
Ring of Dweomersight (detect magic with a command word)
Wand of Inflict Light wounds lvl2 (46 charges)
Wand of Darkness lvl1 (48 charges)
Infernal Healing lvl1 (50 charges)
Handy Haversack:

(grappling hook
100 ft of silk rope
Flash powder x8
Small steel mirror
10 pints lamp oil
Alchemists oil x2

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Character

PERSONALITY:

Very calculating, always sees a hidden meaning in the words of others. Has a deep love for animals because unlike the 'civilized' world she grew up in they are innocent. Has a deep seated want or even need to help others partially to atone for her sins whilst as he father's personal assassin.

APPEARANCE:

5’2” Voluptuous dancers body with ivory skin. Has long, curly black hair that reaches just past her waist and jade green eyes framed with thick black eye-lashes. Has a beauty mark on left side of face, full lips. Wears clothes and even armor that accentuates her curves. Exotic in appearance. Wears plenty of blacks, and hues of red or blue. Typically wears dark shades of lipstick.

HISTORY:

Meris, a young woman who longed to be part of something greater, found her “something” on a cold dark night in the back of an alley where she met the “man of her dreams”. Little did she know that she had found her death cloaked beneath a sheet of flesh and embellished with those “cloudy grey eyes” that she couldn’t stop talking about at the family dinner table.

Her family ignored it, believing the girl had found a summer romance that would pass like the seasons. What they didn’t know was that she was now involved with a vampire, one that would steal her heart and one day make her into a shadow of himself. As time went on, Meris kept slipping off into the night to meet with this man she always spoke of. When her parents grew impatient with her disappearing and her lack of work around the house, they forbade her from seeing him. One night, Meris finally gathered her belongings and ran away into the night with the love of her life.

Trint, the vampire she fell for, was an empty vessel with nothing more to offer than a place in his “home”. It was when they reached his domain that the truth hit her naïve heart like an arrow into a young fowl. How gracefully she flew when he feigned his love for her, and how bitterly she fell when she found no ground to land on. There was never any love.

She was the essence of youth: with her skin lily white and soft, and her auburn hair that shone with all the glory of fall leaves, collected at the nape of her neck in an intricate braid she did all by herself. With one bite, this once free bird became caged and used as nothing more than a part of a ritual that lasted and lasted. The embers of summer lost their breath and disappeared and an emptiness ached beneath her breast while no heart sounded within. Her once rosy cheeks grew cold, her skin no longer grew goose-bumps and the nights were no longer as dark as they once had been.

Her new role was to be nothing more than an initiation practice observed by men who wished to be vampires. She became one of the faceless women that were held against their will in chambers below by the Dark Brotherhood that showed no compassion for their sisters.

One fateful night, she discovered that she was with child and went to one of her “sisters in strife” that she confided in, Lucretia. Like herself, Lucretia had undergone the same ordeal and bore a son 9 years ago that was taken from her. She was sympathetic to Meris’ plight. Fortunately for Meris, Lucretia was a midwife that knew how to help deliver dhampir into the world. Meris, fearing her own fate would extend to her child, begged Lucretia to help her keep her child a secret. But like many secrets within the Dark Brotherhood, they were sought out.

The Brotherhood was merciful, allowing Meris to bear the child and raise it for a short while. The one in charge of taking care of this problem was Dilandau. When the time came for her to bear her child, she knew it was going to be a girl. On the cold hearth of the chamber, Meris looked down at her baby as she lay cocooned within a protective maternal embrace. Meris named her Aurora because she saw her as a light within her darkness, her hope. Meris was once an ordinary girl with dreams and now Aurora was her dream. Meris once again slipped into the night to find her something. In nothing but her loose ivory gown, Lucretia at her side and her child in an old basket, she fled from the Brotherhood with all her might.

They made it to the iron gate where they were caught and sent back to their chambers. Meris watched from the corner of her chamber while her little girl was taken away. Dilandau slithered in behind her door and delivered a death befitting a feral animal. A muffled scream reverberated within the walls behind the red door that lead to her chamber. She was no longer in this world.
Aurora grew up oblivious to this pain. The only life she ever knew was the one she was given by the Brotherhood. She was trained by the finest and was proficient in the art of killing. On silent nights, when the moon was at its brightest, she looked out of her window at the iron gate and wonder what life was like for others outside of her world. She was drawn to that gate; many times her eyes lingered there. Years passed and her once childish form blossomed into a woman’s figure. Her raven locks framed her pale round face that looked like the full moon and her eyes revealed a polished jade like her mothers. She found herself longing many times to reach out to someone and find a friend, a sense of family, love, hope and even a home. Where her master’s lacked emotions, she contained many. She loved to laugh, to sing on occasion when no one listened, to tap her feet while she ate. She was everything her mother once was.

At the end of her training she retired to her quarters alone. She knew that the cold stone chamber would never harbor a home for her. At last came Leon, one that was reminiscent of her. One born from the sun and the moon, flesh from the living and from the immortal. He was Lucretias’ son, who was born nine years before Aurora. There was a deep connection from the beginning, a deep sense of trust and understanding. They became inseparable. Their moment of freedom was marked with the blood of Leon’s mother and sounded with explosions. Cygnus was attacking their city, offering a guiding hand in the darkness for Leon and Aurora, a chance to survive beyond a leash. Lucretia kept her promise and with her death sowed Meris’s dream so that it may finally grow. Dilendau, the vile master that loomed over Leon’s and Aurora whole life was finally dead at the hands of his own slaves.
Leon and Aurora escaped at the cost of Leon’s arm that was injured while fighting. They snuck away with the refugees that the Cygnus military was taking and left their life behind. Aurora was plunged into a new world. Her new life began with Leon’s new arm. His new arm became a part of him as much as it did her: a reminder of all that was at stake, and how great their sacrifices for a new life were. Aurora embarked upon another adventure with Leon. To add a new page to their lives, they signed on with a mercenary group, The Red Dogs, with a mission to stop privateers slave-trading. After the mission they decided to make a home in Cygnus and marry. As husband and wife they work as mercenaries, making sure to take on any mission where they can fight Cryx.


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