About Ariana RosencruzCurrent Status
Basic Stats:
Female Elf Wizard 3/ Psion 1 NG Medium Humanoid Init +10; Senses Perception +9 (Init: +4 feat, +2 familiar, +2 dex, +1 trait, +1 Diviner) ==DEFENSE==
==OFFENSE==
==STATISTICS==
Feats, Skills, and Languages:
Feats Improved Initiative, Alertness (+2 Perception, Sense Motive, Familiar Bonus Feat), Spell Focus (Conjuration (3rd), Overchannel (Bonus), Wild Talent (Bonus), Talented (no damage from overchannel spell/powers 1-3) Skills [2+5Intx4=28] Autohypnosis +7, Craft (Alchemy) +10, Knowledge (Arcana) +11, Knowledge (Dungeoneering) +9[+11 navigating underground 2/ Compass], Knowledge (Engineering) +1, Knowledge (Geography) +9, Knowledge (History) +9, Knowledge (Local) +9, Knowledge (Nature), Knowledge (Nobility) +9, Knowledge (Planes) +9, Knowledge (Religion) +9, Spellcraft +12, Linguistics +11, Perception +10 Untrained: Sense Motive +3, Stealth +4 Languages Common, Draconic, Goblin, Infernal, Abyssal, Orc, Terran, Ignan, Celestial
Favored Class Bonus, Traits, Miscellaneous:
Favored Class Wizard Favored Class Bonuses 1 +1 HP 2 +1 HP 3 +1 HP 4 None :( ==Traits==
Arcane Temper +1 trait bonus to concentration and initiative. The deck? Yes, I want it returned....Yes, of course it is mine! Do you not see the seal on the back? ...Yes, it is a human noble house. Is it so impossible to believe they would accept one with pointed ears? Adopted: Harrow Chosen You begin play with your family's heirloom harrow deck. If you use this specific harrow deck as an additional focus component when you cast a divination spell, your caster level is treated as being 2 levels higher. Additionally, twice per week, you can spend 10 minutes consulting this harrow deck on a particular action to gain the effects of the spell augury as a spellcaster of your character level. No one other than you gains these benefits from this harrow deck. If your harrow deck is destroyed, it cannot be replaced. However, by returning to your family, paying 300 gp on materials, and spending 1 week immersed in the songs and stories of your people, you can create a new harrow deck that grants half the benefits of the lost heirloom. Pride cometh before the fall? Pure superstition. Pride is just a word the worthless call the confident.
Overchannel
Wild Talent
Bonus Skill Rank +1 Craft (Alchemy) due to Ariana's diligence in coercing her way to the alchemical labs for a two month span. Racial Traits:
Ability Score Modifier:+2 Dexterity, +2 Intelligence, -2 Con Arcane Focus: +2 racial bonus on concentration checks Elven Magic: +2 racial bonus on caster level checks to overcome spell resistance. +2 Spellcraft to identify magic items. Darkvision: Replace low-light vision with Darkvision of 60' but gain sensitivity to light and are dazzled (-1 attacks and sight-based perception) in areas of bright light. Keen Senses: +2 perception checks Elven Immunities: Immune to magical sleep and gain +2 saving throw bonus against enchantment spells and effects. Equipment:
==Equipment== Currency: 5 GP, 2 SP, 5 CP Combat Gear
Armor
Shoulders Cloak of Resistance +1
Scrolls
Level 2
Mundane Gear
Worn
Stored in the Barracks
Class Abilities:
Class Abilities Arcane Bond (Ring), Arcane School: Foresight, Scribe Scroll, Spellcasting Arcane Bond: Familiar: Ariana has a brightly-coloured Rhamphorhynchus named Kripke usually found on her shoulder.
Arcane School: Specialization: Divination. Opposition Schools: Abjuration, Necromancy Sometimes it sucks to know what's coming—but at least you can run away to survive another day. Forewarned You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20. (+1) Prescience (Su): At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. (8/day) Detect Psionics Detect psionics at will as long as psionic focus is maintained. Metacreativity Discipline Talent Manifest the following two powers for free as long as psionic focus is maintained.(Entangling Ectoplasm, Ectoplasmic Creation)
Spellbook, Magic Statistics and Spells per Day:
==Magic Statistics Opposition Schools Abjuration, Necromancy Miscellaneous Modifiers:+1 Concentration (Trait), +2 spell penetration (Racial), +2 Concentration (Racial), Caster level +2 Divine spells, Conjuration Spells +1 DC Concentration:+11 Penetrate SR: +5 ==Spellbook==
1: (DC:16) Burning Hands, Burning Disarm, Charm Person, Color Spray, Detect Secret Doors, Frostbite, Grease, Infernal Healing, Obscuring Mist, Silent Image, Shield, Sleep, Summon Monster I, Unseen Servant, True Strike 2: (DC: 17) Blood transcription, Create Pit, Detect Thoughts, Frost Fall, Glitterdust, Hideous Laughter, Invisibility, Knock, Levitate, Locate Object, Mirror Image, Protection from Arrows, See Invisibility, Spider Climb, Stone Call, Web ==Spells Per Day/Prepared==
0: Detect Magic, Read Magic, Daze, Message
Powers Known & Power Points:
Power Points/Day 6 Manifester Level 3 {Overchannel to 4} Concentration: +9 Power Resistance: +5 Powers Known
Kripke:
N Tiny animal Init +3; Senses low-light vision, scent; Perception +6 DEFENSE
OFFENSE
STATISTICS
Astral Construct:
Description: A great horned beast made of inky fog with rounded fists and a long, forked tongue. Its legs vanish into a smoky mass but it still makes a loud stomping sound as it moves for the inevitable kill. Init +2; Senses Darkvision, Low Light Vision M Construct DEFENSE AC 18, touch ,12 flat-footed 16 hp 31 Fort +0, Ref +2, Will +0 Defensive Abilities Immune: Construct traits OFFENSE Speed 40 ft. Melee Slam +5 melee (1d6+4) Special Attacks Trip STATISTICS
Fluff:
==Background== Concept: An elf with an adopted human last name. While not raised by humans, she joined the Rosencruz family as an adopted sister when she was in her early 50's. They taught her the family trade--monster hunting. However, on her first mission, something went horribly wrong and she was arrested and eventually charged with burglary, arson and kidnapping. "These people will all be dead as your life is only just beginning." These were the strongest words Ariana recalls her biological father saying to her many, many years ago. Explorers and adventurers don't often consider retirement when they start but it comes eventually. All things come to an end, eventually. Her parents met on a grand hunt. A Chelaxian noble put out the call for adventurers to come from all corners of the Inner Sea. Their life of excitement was never known to Ariana. When she was young, her mother passed away while battling to help a nearby Shaonti tribe against a powerful sorcerer. Her father, cursing the Shaonti for their lack of care and his wife's death, chose to raise Ariana in seclusion within the Churlwood. The dense undergrowth and twisting paths made it easy to disappear. No one would be asking questions about the mysterious elf dwelling alone and any criminals thinking them easy prey would fall to the arcane magics he studied. Ariana's earliest memory is of a trip out of their droll household to the nearby town of Ravenmoor. Her father, surrounded by human traders, was only there for a few things they couldn't easily get in the forests or with his magic. He looked down on the humans without disdain, but rather pity. They would have short lives and it would do his daughter best to avoid their acquaintance. Perhaps it was growing up surrounded by magic, or perhaps it was some innate gift bestowed by one of the many gods or even a devil. Growing up, Ariana was plagued with visions. Brief flashes of things to come. A bug crawling over her desk before it happened. An apple tumbling from a table before her father knocked it. The sound of her beloved pet, Beatrice, dying before they even set outside the house that day... Sometimes, she could change these visions. A hand readied could grab the apple before the table was knocked. When she saw a vision of her growing alone and withdrawn from society, she brought the concern to her father. His dismissal was due to an over-protectiveness Ariana never understood--and one that ultimately led to her fleeing the Churlwood at a young age. She found herself at the house of a grand mansion days, weeks, maybe months or even years later. Time has less concept to one with decades to spare. The humans of the house brought her in..cared for her as one of their own. And then..well, her father's words rung true. Her adopted parents aged around her, dying while she was barely a teen. Her brother aged beside her, temples growing grey and wrinkles scrawling over once smooth cheeks until he too fell infirm and perished. She surrounded herself with books and learning, with traps and lore. People grew old and died. It was a fact of life. At least, it was for all but her..and one day too, far in the future, she too would grow old and die. She put up barriers, withdrawing from those around her. She would not feel too attached to their fates. Instead, she would fight for these little mortals, these short-lived lives to be lived free of the darkness that scoured so much of the world. The Rosencruz's had always hunted monsters and, with the last of them growing old with few human children to carry the legacy, Ariana would follow in their footsteps. People don't seem to understand the threats that live around them, not always. Children cry for their parents in the darkness, claiming to have seen things where there is nothing. But sometimes...sometimes there are things there. Dark, crawling things that make their lives in the shadows. Lycanthropes that will bite your child in his sleep and turn him into a ravening monstrosity. Necromancers who will raise your grandparents to stalk your nightmares. And, of course, those are simply the things to which the common-folk have named. I was taught to hunt these things and planned to dedicate my life to it..until everything went wrong. Intro 2:
I had spent forty years with the Rosencruz family. They taught me everything they knew about the monsters of the world. More than my birth parents ever did anyway. I found my way to their keep after leaving the small, secluded forest my family made their home in. I fled from that place. From the old, ancient attitudes they held. Anyway, I get distracted, but this has to do with why I was in Magnimar. This was to be my first mission, my first solitary expedition anyway. We had heard rumors that a particularly vile wererat originally from Wolf's Ear had made its way into Magnimar and was planning to set up a thieves' guild of its ilk. These creatures are manipulative beyond the capabilities of normal mankind. They are things that must be wiped off the face of Golarion. The plan was simple. I was to find the lycanthrope, hunt him down, and eliminate him. However, it wasn't quite that easy. It turned out the thing had a family. And worse, an adopted family that had no idea of its evil powers. I attempted to confront the rat and its family intervened. In the process, I ended up rescuing the child from its cruel claws. Unfortunately, the city saw this as kidnapping rather than rescuing. Their idiotic police force arrested me as I was burning out the beast and about to slay it. They intervened and he escaped..I have no idea where to. The only positive aspect of this whole ordeal is they are not charging me with attempted murder, for there is no victim to claim that. And now, you humans think to rehabilitate me? To purge me of my supposed sins. I will play this game, pretend the role of the empathetic and remorseful criminal. It will purge me of this record and allow me to walk their streets unhindered. Until then..well, basic peace-keeping duties allow me to protect the population from less supernatural problems. Perhaps it will keep me from making a mistake next time. Are you sure about this? She set fire to an entire house and we lost three buildings over it. The child was unharmed but the mother was quite distraught. Two shadowy figures sit, speaking quietly to one another across a table set for tea. Yes, she was. But something didn't add up about all of it. The woman claims she was hunting a lycanthrope, a wererat even. If she was telling the truth..well. She poses little danger then. And if she was lying, surely she is the least intimidating crazy woman to come through the court in awhile. She would make a good asset to the Tears as well. I believe her talents would be useful and her rehabilitation swift. I hear your points and cannot disagree strongly. However, if she is insane then I reserve the ability to bring up this decision during your next suggestion. Understood. Appearance
She fluctuates between strict seriousness and random bouts of mischief--occasionally playing tricks on friends and family. Her tricks are often aided by the brightly-coloured Kripke, her exotic companion. She's generally arrogant and sees many people as idiotic or beneath her. |