Harsk

Angruf's page

364 posts. Organized Play character for utopia27.


Full Name

Angruf Bergwuerz

Race

dwarf

Classes/Levels

bard 2

Gender

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60')

Size

m

Age

58

Alignment

NG

Deity

Trudd

Languages

Common, Dwarven

Occupation

cantor

Homepage URL

https://docs.google.com/open?id=0B5yUvlM9DlJfYUNCLWlUUXhvMkk

Strength 14
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 14
Charisma 15

About Angruf

ANGRUF BERGWUERZ
Male Dwarf Bard 2
NG Medium Humanoid (Dwarf)

Angruf is a younger son of the Berwuerz clan. His older brothers are in honorable professions such as mining and smithing. Angruf was always drawn more to the Temple, the tales, the reverence of the ancestors and the gods. He is devoted to the service of the clans and society (drawn broadly) by applying the wisdom of the Temples to the world as it is.

Init +0; Senses darkvision 60 ft.; Perception +2

DEFENSE:

AC 14, touch 10, flat-footed 14 (+3 armor, +1 shield)
hp 15 (2d8+2)
Fort +1, Ref +3, Will +5; +4 vs. bardic performance, sonic, and language-dependant effects, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training

OFFENSE:

Speed 20 ft.
Melee Dagger +3 (1d4+2/19-20/x2) and
. . Masterwork Warhammer +4 (1d8+2/x3)
Ranged Heavy crossbow +1 (1d10/19-20/x2)
Special Attacks bardic performance (standard action) (11 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 13), bardic performance: inspire courage +1, hatred
Bard Spells Known (CL 2):
1 (3/day) Charm Person (DC 13), Cure Light Wounds, Borrow Skill (DC 13)
0 (at will) Resistance, Detect Magic, Mending, Read Magic, Prestidigitation (DC 12)

STATISTICS:

Str 14, Dex 10, Con 12, Int 10, Wis 14, Cha 15
Base Atk +1; CMB +3; CMD 13 (13 vs. Bull Rush, 13 vs. Trip)
Feats Noble Scion of the Arts
Traits Caretaker, Warrior Poet
Skills Acrobatics -2 (-6 jump), Climb +0, Diplomacy +8, Escape Artist -2, Fly -2, Heal +10, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +5 (+7 on checks that pertain to dwarves or their enemies), Knowledge (local) +1, Knowledge (nature) +1, Knowledge (nobility) +3, Knowledge (planes) +1, Knowledge (religion) +5, Linguistics +4, Perception +2 (+4 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Perform (oratory) +8, Perform (percussion instruments) +3, Perform (sing) +7, Perform (string instruments) +7, Profession (scribe) +7, Ride -2, Sense Motive +8, Spellcraft +4, Stealth -2, Swim +0, Use Magic Device +7; Racial Modifiers lorekeeper
Languages Common, Dwarven, Skald
SQ bardic knowledge, hardy, slow and steady, stability, stonecunning +2, versatile performance abilities (oratory), well versed
Combat Gear Wand of color spray, Wand of Cure Light Wounds, Healer's kit; Other Gear Studded leather armor, Buckler, Crossbow bolts (20), Dagger, Heavy crossbow, Masterwork Warhammer, Backpack (10 @ 15 lbs), Bedroll, Belt pouch (1 @ 0 lbs), Blanket, Flint and steel, Mug/tankard, Musical instrument (balliset), Musical instrument (tabor), Piton, Rope, Sack (empty), Trail rations (3), Waterskin, 956 GP, 9 SP, 8 CP

SPECIAL ABILITIES:

Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (11 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Temple (1/session) Can use Heal for Day Job rolls. Free cure mod/lesser restoration if activate.
Versatile Performance (Oratory) +8 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Warrior Poet You gain a +1 trait bonus on Knowledge checks related to dwarves (dwarven history, dwarven construction, and so on) and a +1 trait bonus on Fortitude saves in any round in which you use a bardic performance ability.
Wayfinder, holy symbol (empty) (Wayfinder, Holy Symbol) This wayfinder has been carved or molded to resemble your deity’s holy or unholy symbol and may serve as an icon of both the Pathfinder Society and your chosen faith. You can use a holy symbol wayfinder as a divine focus.
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.

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