Character info to come soon.
Spoiler: ALOYSIA ZARELLA
Female human rogue 1
N Medium humanoid
Init +4; Senses Perception +5
DEFENSE
Defense 16; touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 9 (1d8+1)
Fort +1, Ref +6, Will +1 (+1 vs. mind-affecting effects from devils)
OFFENSE
Spd 30 ft.
Melee rapier +4 (1d6+2/18-20)*
Ranged dagger +4 (1d4+2/19-20)*
*+1 to attacks and damage vs. Chelish government officials.
Special Attacks sneak attack +1d6
STATISTICS
Str 15, Dex 18, Con 13, Int 16, Wis 12, Cha 16
Base Atk +0; CMB +2; CMD 16
Feats Deceitful, Weapon Finesse
Skills Acrobatics +8, Bluff +9*, Climb +6, Diplomacy +7*, Disable Device +9, Disguise +9, Escape Artist +8, Intimidate +3*, Knowledge (local) +7, Linguistics +7, Perception +5, Perform (act) +7, Sense Motive +5*, Stealth +8
*Aloysia receives a +1 bonus to these skills when interacting with the nobility.
Traits Diabolist Raised, Lost Nobility
SQ trapfinding (+1)
Languages Azlanti, Common, Infernal, Halfling, Shadowtongue
Gear leather armor, rapier, 2 daggers, backpack, disguise kit, entertainer's outfit, explorer's outfit, flint & steel, grappling hook, hooded lantern, oil (1 pint), peasant's outfit, silk rope (50 ft.), thieves' tools, whetstone, 1 gp, 7 sp, 8 cp