Neolandis Kalepopolis

Alagor Faelan's page

256 posts. Alias of Mihajlo Velickovic.


Race

Male Human Fighter 2

Classes/Levels

Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1

About Alagor Faelan

Alagor Faelan (left handed)
Human Male Fighter (Weapon master) 2
CG Medium
Init +1; Senses Perception +1
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DEFENSE
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AC 17, touch 11, flat-footed 16 (+1 Dex, +6 armor)
HP 20 (1d10+1+2)
Fort +5, Ref +2, Will +0
Special Defense - +11 CMD vs. Disarm (Locked gauntlet)
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OFFENSE
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Speed 20 ft. (in Breastplate armor)
Melee
Greatsword +7 (2d6+6/19-20x2)
Greatsword +6 (2d6+9/19-20x2) *Power attack
Great club +6 (1d10+6/x2)
Great club +5 (1d10+9/x2) *Power attack
Dagger +6 (1d4+4/19-20x2)
Dagger +5 (1d4+7/19-20x2) *Power attack
Ranged
Composite Longbow +3 (1d8+2/x3/110 ft.)
Sling +3 (1d4+4/x2/50 ft.)

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STATISTICS
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Str 18, Dex 13, Con 14, Int 10, Wis 10, Cha 12
Base Atk +2; CMB +6; CMD 17

Feats
Weapon focus (Greatsword)
Intimidating prowess
Dazzling display
Power attack
Weapon Guard (Ex)

Traits
Sharp as Sharpes: You have lived in Freedom Town, a rough settlement of crooks and outlaws lying on the Belkzen/Lastwall border. You gain a +1 trait bonus to Intimidate and Sleight of Hand checks; these are always class skills for you.
Deft Dodger: Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.

Skills
Climb +4 (+1+3+4-4)
Intimidate +10 (+1+3+1+4+1)
Perception +1 (+1)
Sleight of hand +2 (+1+3+1+1-4)
Survival +4 (+1+3+0)
Swim +4 (+1+3+4-4)

Languages Common
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GEAR/POSSESSIONS
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Money remaining: 2 GP 2 SP

Greatsword 8 lbs. - 50 GP
Dagger 1 lb. - 2 GP
Sling + Bullets (10) 5 lbs. - 1 SP
Great club 8 lbs. - 5 GP
Knuckledusters (brass knuckles)

Breastplate 30 lbs. - 200 GP
Locked gauntlet 5 lbs. - 8 GP

Explorers Outfit 8 lbs.

Backpack 2 gp 2 lbs.
Crowbar 2 gp 5 lbs.
Caltrops x2 2 gp 4 lbs.
Flint and steel 1 gp
Grappling hook 1 gp 4 lbs.
Rope, silk 10gp 5 lbs.
Mirror, small steel 10gp 1/2 lbs.
Waterskin 1 gp 4 lbs.
Bedroll 1 sp 5 lbs.
Rations, trail (per day) x3 15 sp 3 lbs.
Earplugs 3 cp
Candle x2 2 cp
Chalk 1 cp
Whetstone 2 cp 1 lb.
Torch x2 2 cp 2 lbs.
Sunrod 2 gp 1 lbs.

Bronze Wrist Torcs
Composite longbow (+2 STR bonus)
Quiver with 7 normal arrows
Great sword, cold-iron, alchemical silver

Total Weight: 102 lbs. ??
Total Cost: 297.8 GP
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Background:

Alagor was born in settlement of Tamrivena, which is located in the western Ustalavic county of Canterwall, in close proximity to the unsettling Shudderwood. He was fourth out of seven children in a typical farmers family, and Alagor always had issues to help his parents and work the fields. It's not that he was especially lazy, but he was very active and playful (not to say mischievous), meaning he spent much more time outdoors chasing game, wandering through the fields and whatever not - anything and everything but working the crops. His father tried to "bring him to common sense", but after some time Alagor started spending lots of time with Dalamad, his uncle (father's younger brother). Dalamad, unlike his father was not married, and has never been a farmer, instead he had spent some time as a local sheriff deputy, hunter, village guard, and he was even participating in 2 campaigns as part of local militia. In the second campaign versus some orc horde (OK, it was a bandit group, but we all exaggerate a bit), he was even awarded rank of sergeant and given a very fine steel great-sword as a reward and as a mark of his status.

Alagor learnt quite a lot from his uncle, but one of the most important things he learnt from him, is that there is a big, big world outside their village limits, and that it doesn't always have to "eat you alive", as his mother and father used to say all the time. As time was passing, and Alagor was growing, he slowly started to work with his uncle as a guide, hunter and as well as a caravan guard for convoys carrying food for sale from his village.

At the same time he developed a strong love interest for one of the girls from his village, and his affection was returned. They became lovers, hiding that fact quite effectively from most of the other villagers. However, as time has gone by, Mishea was engaged by her father to a son of the village-chief. He was a good boy, rather intelligent, but of very bad health, and could not "properly" love her - or at least, that's what Alagor thought. He did not hate the boy (Kissim), but at the same time, he was madly in love with Mishea. They have spent more time together, still hiding the truth from everyone in the village, while Mishea was able to postpone marriage. But finally, she could not postpone it any more, and Alagor came to her with his desperate plea/idea - that they should run away together, into the big, unknown world. Mishea spent a very tormented week after that, trying to decide somehow between her love for Alagor (she loved him honestly) and what she has felt as an obligation to her family. Finally, she broke and confessed everything to her sister. Under her influence, she has decided to stay in the village, and marry Kissim. They parted among many tears, kisses and with lots of mixed feelings.

Alagor then came home, packed just the basic of his possessions, and went into the night. In the morning, he was awoken by Dalamad, who was able to track him down. His uncle made an effort to try and convince the young man to return to their village, but Alagor told him everything and Dalamad understood. He gave the boy a few parting advices, including one significant contact - Landlady Rumathe Sootweb, of the Worg's Head tavern in Freedom town. "Look here boy. I can either overpower you now and drag your unconscious ass back to the village, or I can give you at least something. Go to Caliphas, than onto Vigil, and from there hitch a ride with a patrol or somethin' until you reach Freedom Tow. Once there, keep all your possessions close to you and look for a lady....heh, lady, look for one Rumathe Sootweb. Heard she had a tavern or somethin' in that crazy place. Tell'er I've sent you. She'll help you get settled - she owe me that much at least. And tell'er....nah, don't tell'er anything else. Now get out of here, you dolt, before I get all..." With tears in his eyes, Alagor solemnly listened to his uncle's advice's and the two man parted. He knew that his future is yet to be determined...

Alagor is a young man, who wants to see the world and to adventure, trying to get away from painful memories of Mishea, and her love. He secretly still desires to one day return to his village, as a man of wealth and fame. In order to do this he needs to be rich, so he can secure future both for his and Mishea's family, thus giving him another chance to try and win her love again, this time from a different position.

Still, he is listening to the words of his uncle Dalamad, and he is willing to try all the "nice things" that the world have to offer, before settling down. Although not a big believer in gods, he does offer his prayers to Desna sometimes, still preferring to believe that man can choose and create their own destiny.

Working as a "regular" bouncer at Worg’s Head tavern, Alagor is easily recognizable by his empty locked gauntlet on his left (sword) hand which he always wears while working. His great sword, a very peculiar weapon sporting a generous ricasso to allow the blade to be safely gripped below the quillons and thus wielded more effectively at close quarters, is slung across his back. Very rarely did he have to use it - usually his armored gauntlet punches are both very effective and extremely painful. But on rare occasions where he had to resort to his great sword, enemies were usually running for the door after he would demonstrate several lightning fast and precise maneuvers.

Description:

Alagor is an athletic, broad chested, tall man, with a sharp-featured face. His skin is tanned, tending toward a copper-ish coloration, showing that he has spent significant amount of time in the open. He has no facial hair, short dark brown (almost black) haircut and chestnut brown eyes to match. He is wearing an obviously very old and quiet dented green breastplate armor, with only a few hints of blue. The armor has obviously seen better days, seeing that it was punctured, bruised and patched in several spots. However, despite obvious patches, it seems that armor is still functional, offering ample protection. Strapped across his back is a big claymore sword, obviously made of high quality steel. Although these types of swords depend much more on impact, than on the "cutting effect", edges are kept viciously sharp. The sword also has faint green-bluish tinge to it, showing that both the sword and armor were forged from similar metal.